Breath of Fire Walkthrough V.10
Started: 4-26-01
Finished: 5-16-01
Written by: David Callander
{Note: Upgraded for GBA 2-23-02}
Now that I can say that I've fully completed my Final Fantasy 2 walkthrough I've decided to
write this walkthrough for another of my favorite Snes RPGs Breath of Fire. While this game
lacks the graphics of such RPGs of the time like Final Fantasy 3 or Secret of Mana, and even
Final Fantasy 2, its a nice change from the traditional RPG that was set with the Snes and FF2.
While Square didn't originally make Breath of Fire (Capcom did that), they did do the English
translation of it over here in the US. After playing Breath of Fire II, I'm glad that Capcom
didn't do the BOF translation. In BOF there are only a few minor typos in the translation which
is good compared to the many done in BOF2. Now I don't mean any disrespect to Capcom, while
they did make a totally original RPG system with the use of icon menus, this does make the game
easier to learn and play unlike the Final Fantasy games, I do believe that they should stick to
their main strength which would be the fighting games, or perhaps the MegaMan games which they
have done well with. Their experience with RPGs was non-existent, and that's why I believe the
translations were so rough and hard to keep up with. None the less, I enjoy playing both Breath
of Fire and Breath of Fire II, and my thanks go out to Capcom for making these two games.
Another thing I found rather weak about the first BOF game anyway, was that a lot of the
monsters didn't look so tough and mean, and some look like they couldn't even hurt a fly. I
don't know if that was done on purpose, but the game turned out OK.
One a side note about this walkthrough, since you can have up to eight party members at any
given time, you can only have four in your group at once. This can make for some rather
radically changes in the way that the game can be done in. While the game is linear (can only
be completed by doing things in order), having a different party set-up makes for more options,
more notable while in a battle with the bosses. I'll try to do the walkthrough with every
member in the party at a different time, and hopefully it won't take me that long to do it.
Like my FF2 walkthrough, I'll be playing through the game with a trusty notebook full of paper
and a pen close at hand to write it all down. If you notice that this looks similiar to the
format of the FF2 walkthrough, it is because I used the same layout, because its easier to go
with one I can use for reference, rather than creating a whole new one for another game.
Just a curious note, while finishing up this Walkthrough I was in Obelisk getting ready to
fight Jade and Tyr. For some reason or another I was fighting a PincherX, and Nina was hit
with Zombie. Now that usually lowers your Attack and Defense, but for some reason before Zombie
her Attack was 141 and Defense was 317. After Zombie, her Attack was 282, and her Defense was
10. Has anyone else out there ever seen that happen or is it just a bug in the game? Oh BTW if
you ever had a strange happening in the game and don't know the cause of it, please send me an
E-Mail, because I'd like to see if I can't get a section going someday in this walkthrough
about strange bugs or something like that.
As usual if you have questions or comments feel free to email me at Cal_96@hotmail.com. My
access to the net has been rather short the past few months, so please allow me a little longer
in getting back to you about your questions or what not. I can also be reached online at AIM
SN: CaldorAU and ICQ: 43509952, so if you can catch me there, I can answer your questions
faster.
Now its time for the good old copyright notice again. You are free to use this walkthrough for
help on the game, and please feel free to post it on a web site, as long as the walkthrough
remains in tact and is unaltered. I would hate to see my hard work go to a waste by someone
trying to reword it and change the format and call it their own. If you do use this on a web
site, please send me an Email letting me know that you want to use it.
I'll try to divide this walkthrough into sections which will hopefully look like this once I'm
finished:
Section I: Characters
Section II: Walkthrough
Section III: Item List
Section IV: Weapon List
Section V: Armor List
Section VI: Ect. List
Section VII: Magic List
Section VIII: Monster List
Section IX: Quick Level Points
Section X: Credits
Once I'm done with the better portion of the walkthrough, I'll see if I can't find anything
else that I might have missed and will need to put in.
Section I: Characters
In Breath of Fire, there are eight main characters you can use once you proceed far enough into
the game. Each character has their own strengths and weaknesses, which makes it important to
use each character enough to learn what they can or can't do. You will need to use every
character at least one time, well at least on the map leading the party for them to use their
special abilities, i.e.: Karn picking a lock, or Ox hitting the trees on the map etc. Here is a
basic rundown on each character.
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Hero:
The hero has the highest offense and defensive abilities in the game. He can equip the best weapons
and armor in the game, while his strength and vigor are what makes him so strong. There are other
characters that gain more HP per level than the Hero, but his high HP means he can withstand most of
the physical attacks from the front. Later in the game when he gains the dragon spells, this is when
the hero can really do his damage. The first three spells only hit one monster at a time, and would
best be used against bosses. The later dragons hit all monsters, and do more damage, but again
should only be used on bosses unless your party is being routed badly. The Hero's disadvantage is
that he often gains his levels the slowest, thus hampering his abilities from growing later in the
game when it starts taking him forever to level. The Hero is best suited to be first or second in
the party, and should be there at all times.
Starting Stats:
Level: 1 HP: 20 AP: 0 Strength: 10 Vigor: 10 Agility: 8 Wisdom: 12 Luck: 12
Weapon: Dirk
Shield: WoodSH
Armor: Robe
Helmet: StrawHT
Spells: None
Map Ability: Fishing
The Hero can Fish, you can see them swimming in small pools on the map, sometimes it takes a good
eye to see them. This is a vital ability, for you have to fish for all the Dragon equipment later in
the game, but you need the Rod5 for that. Fishing for fish can also be semi-beneficial, because some
of the fish can sell for good gold.
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Nina:
Nina's physical attacks are next to nothing, so it would be best to find
someone else to replace her with, when the battles require a lot of physical combat. Nina is
best suited using items in combat like F. Stones or C. Stones, or the E. Key while you have it
at the start of the game. Nina's strength lies in her wide selection of spells. She has all the
healing magics in the game, and it would take quite a few items to equal what she can do for
you. Nina has a few attack magics, Zom1 and Zom2, but these only affect zombies. She also has
enhancement magics like ATK-UP which can help early on. While you have to keep Nina in your
party until you get enough members to switch with, she can prove to be extremely useful,
despite her weak physical attacks. She is best suited to be at the back of the party at all
times.
Starting Stats:
Level: 5 HP: 36 AP: 45 Strength: 10 Vigor: 24 Agility: 35 Wisdom: 38 Luck: 30
Weapon: ShortRP
Shield: None
Armor: Dress
Helmet: None
Spells: Cura, Fort, Heal
Map Ability: Flying
Nina can't use this ability until the very end of the game, but then again the end of the game
is in areas not accessible by walking. Flying also enables you to get the rest of the Dragon
equipment, and saves time going from one place to the next.
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Bo:
Bo is an all round character that usually has a place in any party formation. His attacks
aren't quite as good as the Hero's but the long range bows allow him to attack from behind the
front lines but not take the damage. This is a good advantage, since Bo's defense isn't quite
the best, due to the fact that all but two of his bows require two hands to use, eliminating
the use of a shield. Bow has a few minor spells at his disposal, the most powerful of which is
Fry, capable of doing 80 points of damage to a single monster, (probably 120 or so to a monster
weak to a lightning attack) but his low AP will keep him from using it very often unless you
stuff him full of acorns. This will help out in boss fights where physical attacks cause very
little damage. Bo is a good member to have around, and while he leads in the field, he can
shoot arrows at animals plus he is also able to walk through woods on the map, allowing for
access to areas that weren't reachable before.
Starting Stats:
Level: 9 HP: 68 AP: 21 Strength: 40 Vigor: 40 Agility: 42 Wisdom: 33 Luck: 9
Weapon: BronzBW
Shield: None
Armor: Armpad
Helmet: SuedeHT
Spells: Flare, Spark, Cold, Fry, Flame, Frost, Cura
Map Ability: Hunting
Bo can hunt creatures that you see walking around the map after battles. All of them leave
items such as Meats, that heal your party. Hunting can be a good way to earn money if you can
kill a white deer and sell its antler for 1500 GP.
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Karn:
Karn is the typical thief type character, with a medium attack rating, high agility and a
bad defense rating. Karn will gain the Fusion spells later in the game, which allows him to
join with two or three other party members, changing his appearance, and greatly increasing his
HP, Attack and Defense. This ability makes Karn a must have in your party once he gains these
spells, but if you need to have a party member for a field ability, you'll have to Revert
Karn, then use the specific party members abilities, and then Transform, costing valuable AP in
the process. "Normal" Karn is of little use, except for the ability to pick locks and disarm
traps on chests. All-in-all, Karn isn't a bad character to have, just keep him back in the line
until he learns how to Transform.
Starting Stats:
Level: 12 HP: 116 AP: 53 Strength: 38 Vigor: 34 Agility: 69 Wisdom: 42 Luck: 51
Weapon: ThrowDR
Shield: None
Armor: SuedeGN
Helmet: NiceHT
Spells: None
Map Ability: Lock Picking/Hunting/Howling
Karn can pick locks on doors while he leads the party, and if you come across a hole in the
floor he will stop your party from falling in, (but you can still fall in if you walk to it
again) and he can disarm traps on chests, some of which can be nasty later on. When he is
transformed into Shin, he can hunt much like Bo, only the arrows travel much faster. Doof can move
large objects around, and Puka can howl, which will open the stone walls that look like there is a
dragon symbol on it. I don't use Debo much, so I don't know what it does if anything.
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Gobi:
Gobi isn't personally one of my favorite characters, but you have to use him after your
ship sinks from Auria. All of his stats are medium at best, with a slightly better attack. His
spells can only be used underwater, but they pack a punch for a cheap amount of AP as compared
to some of the other high AP using spells. Gobi isn't much use on land, so its probably best to
use him while you are underwater to get the most out of him. His slamming attacks can be nasty,
but he only gets them rarely, unless you use a Mrbl1 to induce a critical hit, so you can use
him later if you get them. In Prima and Tunlan, there is an empty shop that Gobi can use, to
sell items and buy rare items from the people who visit his shop. It can take a long time to
get anything good, but the wait can be worth it.
Starting Stats:
Level: 15 HP: 90 AP: 48 Strength: 35 Vigor: 40 Agility: 32 Wisdom: 49 Luck: 69
Weapon: Pole
Shield: None
Armor: BronzAR
Helmet: BronzHT
Spells: Ebb, EbbX
Map Ability: Big Fish
After you save Prima from the Dark Dragons, Gobi will get the sphere, which allows a member of
the Fish clan to turn into a big fish. You need the sphere to advance any further into the
game. It can't be missed, unless you walk out of the building without getting it.
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Ox:
Ox is another typical RPG character, a big mean character with a high attack and good
defense but slower than a snail. **This just might be my imagination, but while Ox has good
weapons to use and a high STR rating, his attacks don't do as much damage as the numbers would
indicate.** Ox has no agility at all, (he'll have some only if you want to spend the time
getting him to level 50 or so) making him the last to attack all the time. His attacks are
quite strong, and he gets the highest HP of all the characters. He only has the use of two
spells Cura3 and heal, but I guess its better than nothing, after all a little self
preservation spells never hurt anyone. Ox is strong enough to be placed first or second in the
formation, but this is something I have only heard, I don't know if its true or not, but if Ox
is in the lead, his slow speed can make monsters attack you more often than not. Can anyone
verify this for me or know if its even true or not??
Starting Stats:
Level: 16 HP: 168 AP: 30 Strength: 73 Vigor: 71 Agility: 14 Wisdom: 40 Luck: 21
Weapon: Club
Shield: SuedeSH
Armor: BronzAR
Helmet: None
Spells: Cura3, Heal
Map Ability: Hammering
With this ability, Ox can break down walls in dungeons and hammer items like Coconuts down from
certain trees. You will need to use this ability often, and while not all that useful, it can
get you items like the B. Rang and save you time through certain dungeons.
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Bleu:
Bleu is the well I guess I could say wizard of the group. She has all the attack spells,
and most of them can make short work of a group of enemies in no time at all. Later in the game
she gains levels like wildfire, being at about level 40 before anyone else ever hits the 30s.
This allows for her to gain all her spells, and a large amount of AP with which to use her
deadly spells. Bleu's attack power is very low, and her defense isn't much better, along with
her HP. She should be placed last in your party, or third if you have Nina with you. Bleu's
agility is high, meaning that she can get her spells off very fast in battle.
Starting Stats:
Level: 19 HP: 119 AP: 159 Strength: 28 Vigor: 38 Agility: 59 Wisdom: 75 Luck: 41
Weapon: Stick
Shield: SuedeSH
Armor: Gown
Helmet: None
Spells: Exit, Flare, Spark, Cold, 3.5, Para, Bomb, Sap, Warp, Rub, Flame, Fry, Frost, 5.5, Boom
Map Ability: None
As far as I know or have tried, Bleu doesn't have any abilities that can be used on the map or
in dungeons.
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Mogu:
Mogu is a small character, after all he is a mole, and that could explain his lack of HP,
attack and defense. After a few levels his HP can jump to incredible amounts, yet his defense
and attack remain low. He levels up rather quickly, and that will jump up his attack and
defense more than a weapon and armor changes will. His only spell is Dig with which he digs a
hole in the ground and allows your party to flee without any problem. Will not work with bosses
or when the party is indoors.
Starting Stats:
Level: 22 HP: 91 AP: 54 Strength: 80 Vigor: 52 Agility: 76 Wisdom: 45 Luck: 22
Weapon: DigCW
Shield: None
Armor: BronzAR
Helmet: None
Spells: Dig
Map Ability: Dig
Mogu will attempt to dig up items from the ground. Only works in sandy areas, and the chances
of finding an item is random. Items he digs up aren't very good, but this is required to dig up
the Root a key item for advancing in the game.
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Section II: Walkthrough
Ok here's a complete walkthrough for Breath of Fire, and hopefully I can make it as accurate as
possible. (I intentionally didn't include step by step directions as to which way leads to the
next location in the game. I feel that if I list the excact way to head through the game, it
would take away the fun for those of you who read this, of exploring the game which is about
80% of the fun. I did the same with my FF2 walkthrough and so far haven't received any
complaints about it as of yet.)
Here is a list of events that I listed in numbered order in which they should or have to be
done in. Some events like the extras can be done at any time after you have the required party
member to access it.
-----------------------------------------------------------------------------------------------
1. Drogen
2. Camlon
3. Nanai
4. Below Nanai
5. Windia
6. Windia Castle
7. Aura Cave
8. Romero
9. Karma Forest
10. Karma Tower
11. Tantar and Tuntar
12. Forest of Despair
13. Fortress
14. Return to Tuntar
15. Return to Romero
16. Cave of the Cleansing Water
17. Agua
18. Giant Stone Robot
19. The Ring Cave
20. Auria Cave
21. Auria
22. Bleak Cave
23. Village of Bleak
24. Arad
25. The Krypt
26. Extra Things to do Part I
27. Darkness Tower
28. Back to Auria
29. Enemy Camp
30. Prima
31. Gant
32. Extra Things to do Part II
33. Fortress
34. Nabal Forest
35. Nabal Castle
36. Wisdon
37. Ocean Volcano
38. Tunlan
39. Gust
40. Northern Fortress
41. Frog Cave
42. Gramor
43. Tunlan Again
44. Dream World
45. Extra Things to do Part III
46. Spring
47. Spyre Tower
48. Second Dream World
49. Carmen
50. Tock Tower
51. Carmen W/ Time Restored
52. Extra Things to do Part IV
53. Scande
54. Top Floors of Agua
55. Pagoda
56. Extra Things to do Part V
57. Obelisk
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1. Drogen
Items: V. Potion, 300 GP
Inn-Free
Item Shop:
[Mrbl3: 9GP]
[Herb: 9GP]
[Herbx9: 9GP]
[Antdt: 13GP]
[T.Drop: 18GP]
[Apple: 90GP]
[Life: 450GP]
[Cure: 1800GP]
Weapon Shop:
[Dirk: 50GP]
[Sabre: 400GP]
[Cloth: 10GP]
[SuedeCP: 240GP]
[ArmPad: 300GP]
[WoodSH: 300GP]
[Hairband: 1000GP]
[SilkGN: 2800GP]
The game starts out in a rather strange fashion, but I think its cool. The Hero wakes up to
find that his village is engulfed in flames. An old woman from his village wakes him up and
urges him to follow. Make sure you get the V. Potion out of the dresser because you won't have
another chance to do so. After you are finished, follow the old woman to the left and go
downstairs. Once you are downstairs, talk to everyone to get some info on what is happening.
You will need to talk to the woman blocking the door to proceed, and two more characters enter
the room. It seems that the Dark Dragons are causing the problems, opposite of the Hero's group
the Light Dragons. Everyone wants to fight the Dark Dragons, but Sara refuses to let them do
so, and changes everyone to stone. She then proceeds out to face them alone. All you can do now
is just sit back and watch the fighting that happens. Sara is captured, and then it returns to
the villagers and the stone wears off them. They all flee the scene, and the old man and woman
tell you about the Legend of the Dragon and give you a chest with 300 GP in it. You are now
free to explore what's left of the village. There are two shops, and item shop and weapon shop,
and the dragon shrine. You have 300 GP to use, and I would recommend buying the ArmPad before
heading out. Once outside, I usually stay near the town until about level 3. Once obtaining
level 3, you should return to Drogen, buy as many herbs and antidotes you can afford, and you
might as well rest at the inn since its free. Once you are finished, follow the path to Camlon.
2. Camlon
Items: 70 GPx2, Herbx5, BronzSD, Gauntlet, SuedeCP, Visor, Antdtx2, 150 GP
(There are more items to be found after the town is rebuilt.)
Inn: Must return later
Shops: Must return later
Upon first entering Camlon, you'll find that the town is in ruins. It appears that the Dark
Dragons have already been here, and left nothing behind. There are a few town people remaining,
but most have already left. The only building that can be entered is the dragon shrine. It
might be a wise idea to save you game now. When you are ready, head to the castle and enter it.
The castle isn't that hard to explore, but it does require a lot of side trips due to large
stones blocking the straight forward path. There are two healing springs in the castle, so now
it might be a good time to build up to level 5 or 6 while these free healing springs are
available. The only monster that might prove to be more annoying than harmful is the P.Bug.
They often attack in groups of two or three, and the only attack they use is a poison attack,
which always hits. If you're near the springs, poison shouldn't be too hard to deal with, but
if you're far away, you'll need to use an antidote to continue. The Glooms thunder spell can be
painful with such low HP, an the Beaks do quite a bit of damage at times. When you feel you are
a high enough level, follow the path through the castle, obtaining and equipping the BronzSD,
Gauntlet, and Visor as soon as you find them. Right near the boss, there are two treasure
chests, one to the left and the other to the right. The left chest is trapped with "DarkMist"
which drains all of you AP, and inside the chest is an antidote. The right chest has a Spore
trap (*wonders if that was meant to be Spring*) which fully heals your HP/AP and it too
contains an antidote. You should use the Spore trap last, so you'll be at full strength
without having to use herbs to heal before you fight the frog.
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Boss: Frog
The Frog isn't too hard to kill if you're at least level 5. If you have your newly found items
equipped the Frog shouldn't cause over 15 points of damage. He gets the first attack, so you'll
need to watch your HP and heal before you get too low. Just keep hitting him with your weapon,
and once his hp runs out, he'll get his 'second wind'. Most monsters get this, but it usually
doesn't take that many hits after to defeat them. It should only take one or two more hits to
finish off the Frog. Once he's defeated, make sure you get the two chests behind him, and walk
out. Now that the clear air has came into the castle, there are no more monsters to fight so
you are free to walk out.
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After walking out, the King will acknowledge you as a true Hero, and then the ground suddenly
begins shaking. The villagers mention that the earthquake machine in Nanai must be under
control from the Dark Dragons. They also mention that it must be retaken but only at night.
Follow the small path to the west of Camlon, and you'll come to a beach (nothing can be done at
beaches at this time) and continue following the path left. You'll come to a bridge to the
north, and cross that, and start heading east. There will be trees to the north, but again
nothing can be done yet. There will be a large sandy area to the south, and follow that path.
If done correctly, you should arrive at Nanai at night. If not just walk around until night
comes, then enter Nanai.
3. Nanai
Items: S. Potion, 150 GPx2, Herbx2
The item shop in Nanai cannot be entered because of the guard near it.
The Inn cannot be used in Nanai either.
Weapon Shop:
[IronRP: 1800GP]
[LongSD: 2250GP]
[Cloth: 9GP]
[SuedeSH: 135GP]
[SuedeCP: 216GP]
[WoodSH: 270GP]
[Hairband: 900GP]
[SilkGN: 2520GP]
There isn't a lot to do in Nanai except navigate through the town while avoiding the guards.
They won't bother you unless you get within two or three steps away from them. The Inn is empty
but the dresser there has the S. Potion. In the row of houses in the upper portion of town,
there is one with two chests in it, each containing 150 GP. In the weapon shop, there are good
items but it is doubtful that you will be able to afford it yet. You can find these items later
in the game, but if you want them, head down below and kill off some monsters for GP. In the
houses above the weapon shop, there is one that contains 2 herbs in it. Head down below the
town when are you finished.
4. Below Nanai
Items: 650 GP, B. Stn, Antdt, F. Stn, Cure, 70 GP, Armpad, E. Key
This is a pretty small area to explore, with a few combat stones to be found within. Save these
stones for the boss, you'll need them. It might be a good idea to spend a little bit of time
down here to level up, I'd say to about level 9 or so, that way you'll have a chance to buy some
of the weapons above. After working your way through two different floors you'll come to a
large room with a Knight in it. Upon entering the room, he will attack you.
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Boss: Knight
This boss isn't hard to defeat. Your character should be faster than he is, allowing for the
first hit, and you can use your Herbs before he can hit you. Start off the battle by using your
B. Stone and F. Stone to inflict 120 points of damage on him. Then just work on him with your
weapon. When he starts to get low on HP, he'll constantly use Recover, and it can restore his
HP more than you can damage him. This can really make the battle annoying, as you get him
almost dead, and then he ends up healing his HP for two or three more hits to get back to where
you were. All you really need to do, is keep your HP above 20 since his Spark spell can inflict
an even 20 points damage to you. After he gets his second wind, he hits harder, so you'll need
to be careful here as well. After he dies, pick up the E. Key from the machine, and then enter
the portal. Nanai will be destroyed, and you will end up at Camlon again. You will now have
access to Windia, but you'll need to walk back to Nanai, and walk through the destroyed ruins,
and follow the path to Windia.
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5. Windia
Items: V. Potion
Inn-80 GP
Item Shop:
[Mrbl3: 10GP]
[Herb: 10GP]
[Antdt: 15GP]
[T.Drop: 20GP]
[Acorn: 30GP]
[Charm: 150GP]
[Life: 500GP]
[Cure: 2000GP]
Weapon Shop:
[Sabre: 400GP]
[BronzSD: 700GP]
[BronzRP: 800GP]
[SuedeHT: 200GP]
[WoodSH: 300GP]
[SuedeGN: 500GP]
[Visor: 800GP]
[ChainML: 2000GP]
This town is pretty dull, and there is only one item to be found in it. The V. Potion is in the
red colored house near the broken bridge. The main goal here in Windia at this time, is to head
to the Castle. There you'll find that the King is ill, so it is decided that your character
will spend some time till the King returns, yes everyone is hiding the fact that the King is
ill. You will now take control of Nina for a short time while you search for the Remedy.
6. Windia Castle
Items: Herbx4, SuedeSH, SuedeHT, Antdtx2
You must now take Nina to the cave that can be seen to the left of Windia. You should first buy
Nina some new equipment. If you didn't buy the Silk Gown in Nanai, buy the Suede Gown in
Windia. Both offer better defense, and they weigh a lot less (A dress that weighs 25, I just
can't see that happening) allowing for Nina to use the E. Key faster in battle. When you are
set, head to the Aura Cave, to the left of Windia.
7. Aura Cave
Items: Cure, SuedeGN, 150 GP, I.Ore, 70 GP, Herbx2, B.Stone, C.Stone
This is a short cave which leads to Romero. There are a few good items in here, but make sure
you don't forget the I.Ore which is a story item, and you won't be able to advance unless you
pick it up. It might be a wise idea to earn some levels here, or at least some gold. After you
work your way through the cave, you'll be outside of Romero. There is also some stones to pick
up and some money, so make sure you don't leave them behind.
8. Romero
Items: L. Potion, ProtnB, Map
Inn-60 GP
Item Shop:
[Herb: 10GP]
[Herb x9: 90GP]
[Antdt: 15GP]
[Antd x9: 135GP]
[Acorn: 30GP]
[Acrn x9: 270GP]
[Life: 500GP]
[Cure: 2000GP]
Weapon Shop:
[Sabre: 400GP]
[ShortRP: 400GP]
[BronzRP: 800GP]
[BronzSH: 500GP]
[BronzHT: 1200GP]
[Gown: 2000GP]
[ChainML: 2000GP]
[SilkGN: 2800GP]
There isn't a lot happening in Romero yet. Most of the problems here at the moment, is that the
evil wizard has taken all the girls of the village away for his experiments. This might be a
good time to upgrade your equipment, and buy some more herbs if you start running low. There
are a few items in town, so should look around, and learn some background info if you'd like
to. You should also grab the map while you're in Romero. There is a building with a hole in the
floor. Fall through the hole and you'll come to a place with four jars in a pattern, where you
have to push them in a certain order to advance. The four jars look like this:
Legend:
|: Wall
1-4: Jars
1 2|
|3 |
| 4
First push jar 4 to the right, and the jars should look like this now:
1 2|
|3 |
| 4
Next push jar 2 up, and the jars will look like this:
| 2|
1 |
|3 |
| 4
Finally push jar 1 to the left and behind the wall and it will look like this:
| 2|
1 |
|3 |
| 4
You can push the barrel at the top of the room in any direction, and then search it to find the
Map. (With the Map you can push start while outside of villages/caves to view the world map. Note it
only shows what you have discovered by walking around.)
On the left side of town there is an exit out of town, and it leads you to the forest area
outside Romero.
9. Karma Forest
Items: Herbx2, 150 GP, Bandage
This is a small maze with a few annoying enemies in it. The P.Bugs and Spiders can poison in
here, so take some Antidotes with you so you won't have to use all of Nina's AP on healing the
poison. If you start to run low on HP and don't want to use herbs or Nina's Cura magic, look in
the forest for the red mushrooms. The red ones will heal whoever is in the front of you party,
so if the soldiers need healed, be sure to change them to the front to eat them. Don't eat the
yellow mushrooms, they are poison and cause HP damage. You might want to spend a little time
here and gain two or three levels until Nina learns ATK-UP. After learning that spell, head out
of the forest and head toward Karma Tower.
10. Karma Tower
Items: Herbx3, M.Dropx2, Charmx2, Life2, Curex2
This tower is large, with a lot of treasures to find. There is a pool right near the entrance,
so you can spend almost a limitless time in here if needed. Downstairs you'll find two herbs,
and the first boss of the tower, Morte is guarding the passage farther into the tower.
-----------------------------------------------------------------------------------------------
Boss: Morte
Morte isn't too hard to handle. Just have Nina, use the E.Key and everyone else attack. After a
few rounds Morte should die, if not just keep your party healed up and follow the same pattern
till he goes down. Return to the pool and drink after defeating him.
-----------------------------------------------------------------------------------------------
After defeating Morte, head upstairs and finish collecting the treasures. After getting all the
treasure, you'll have to walk around a little bit to find Mortea. Since most bosses won't
attack you until you actually go up and talk to them, you should heal before going up to
Mortea.
-----------------------------------------------------------------------------------------------
Boss: Mortea
Mortea is quite a bit harder than Morte was. You might want to have Nina use Fort on everyone,
while having one of the Soldiers use the E.Key and the other using any stones you might have.
If you start getting low on HP, just have Nina heal. After using Fort, have Nina start using
the E.Key and the Soldiers attack. Mortea should go down quickly after his second wind, but
he's fast, so you need to keep an eye on your HP and heal before its too late.
-----------------------------------------------------------------------------------------------
After defeating Mortea, head upstairs and step on the switch to form a bridge to the opposite
tower. There you'll find the girls that the wizard has captured. Open the door, and step on the
switch inside it and a bridge leading back east will be formed, and the girls will go across it
allowing for passage below. It would be a good idea to drink from the pool, and take advantage
of the save point here.
10. The Wizard's Tower
Items: Rang, Remedy
Upon entering this tower with Nina's Party, you'll encounter the Wizard right off. He uses Xeon
gas to disable Nina and the others, and then he attacks them. *You cannot win this battle, so
don't waste all your items trying to fight back.* After a few rounds, one of the soldiers
decides to leave and go get some help. The battle resumes, but this time around, the wizard
will attack, but don't use any items. After he defeats you, the remaining soldier will fly back
to Windia, and they enlist the Hero to help them because the gas will not work on him. You may
want to upgrade his armor here if you haven't done so already. You might want to buy some more
herbs if you need them. After you are finished, head outside, and talk to the soldier and he
will fly you to the tower, and then join you shortly. After heading back down to where the
Wizard is, make sure you pick up the Rang. While its weaker than a sword, make sure you keep it
handy since it will attack all the enemies at once in battle. Make you're way through this
small area and confront the Wizard.
-----------------------------------------------------------------------------------------------
Boss: Wizard
The Wizard isn't too tough to handle, but he does get the first attack. Just keep using the
E.Key for an easy 30 points damage per round. If you're lucky, he'll keep using Fort, and thus
not get any attacks for that round. He can use Thunder which hits you for 10, and Freeze which
hits for 15. Just keep your HP above this and you can't go wrong.
-----------------------------------------------------------------------------------------------
After defeating the Wizard, Nina will collapse from the gas, and the Hero will take her
upstairs and you'll get a free ride back to Windia. Nina gives the remedy to the king who
recovers and allows you passage through the basement of Windia, which leads to the next towns,
Tantar and Tuntar. Nina also joins your party for good now.
11. Tantar and Tuntar
Items (Tantar): Charm, Saw (I.Ore is required), W.Potion
Items (Tuntar): Cure, Herb
Inn (Tantar): 60 GP
Inn (Tuntar): 59 GP *Doesn't make any sense does it?*
Item Shop: (Tantar): None
Item Shop: (Tuntar):
[Herb: 10GP]
[Herb x9: 90GP]
[Antdt: 15GP]
[Acorn: 30GP]
[Cure: 2000GP]
[Life: 500GP]
[T.Drop x9: 180GP]
[T.Drop: 20GP]
Weapon Shop (Tantar):
[Sabre: 400GP]
[BronzRP: 800GP]
[ShortBW: 1000GP]
[Scythe: 1200GP]
[Bandana: 400GP]
[BronzSH: 500GP]
[SuedeAR: 750GP]
[Visor: 800GP]
Weapon Shop (Tuntar): None
After crossing the bridge from Windia, and following the road, you'll come across some woods
which you cannot enter. Keep this location in mind, you'll be back there soon enough. Now would
be a good time to equip the Rang that you found earlier. The combination of the multi-hitting
Rang plus the damage from the E.Key is more than enough to wipe out the small monsters here,
and can earn you some quick exp and gold. Head south from the woods, and you'll come to a town
on the western side of what looks like a dry riverbed. That town is Tantar, and sure enough,
the Dark Dragons are behind the water shortage. They demand the Ring of the village, and will
not restore the water until they get the Ring. Tantar doesn't want to give in, but the problem
is hurting the neighboring village as well. You might want to upgrade your equipment here, and
head over to Tuntar and see what is happening over there. Before leaving Tantar, visit the
blacksmith, and he'll turn your useless I.Ore into a Saw that you can use to get into that
forest. It seems that over in Tuntar, the chief has been seen near the northern woods, and now
he's back in the village and is acting strange. You might want to buy some acorns here, so you
can give them to Bo to restore 20 of his AP, so he can use his semi-decent attack spells on the
future bosses till you become stronger. Head back up to where that forest was, and use the saw
to cut the trees down and enter.
12. Forest of Despair
Items: Herb, T.Dropx2, Life, Wrist
The forest here isn't too bad, but there are a few tougher monsters in here. Make sure you
bring some T.Drops with you to cancel the Zombie affect that some of the monsters can put on
you. The place you are looking for is in the upper right-hand corner of the forest. Be sure to
pick up the items in the forest, and it might be a good idea to try to gain a level or two
while here.
13. Fortress
Items: T.Dropx3, Lifex2, LongSD, WolfHT, Life2, Acorn, Herbx5
This area while short, takes quite a bit of walking around to avoid the various traps in the
floor that are set. You can only get some items by doing this, so it might be a good idea to
fall through the holes at least once to get them. There are various guards here, and yet while
the boss battle music plays, I don't consider them bosses and I won't count them as such. On
the first floor, head to the upper left part of the screen, while avoiding the holes, I'll
leave the location up to you to find, but I do believe there is only 3 places where you can
fall through. Head down the stairs when you find them. On the second floor, head downstairs and
pick up the treasures. Beware of the treasure box that has the WolfHT, it s a fire trap and
will cause 50 points damage to whom ever opens it. Your goal in this room, is to head to the
upper part of the screen, and defeat the 3 guards, holding the chief hostage. After they are
defeated, the chief suggests that you go and take their weapons. You have to answer 'Yes' to
proceed. At the end of the hallway, the chief locks you in a cell, and you'll have to fight
Pog.
-----------------------------------------------------------------------------------------------
Boss: Pog
Pog isn't too hard to defeat. Since Pog is but one enemy, be sure to equip the LongSD you found
down here, before fighting those 3 guards. The LongSD is stronger than the Rang and hits harder
versus one monster. At the start of the fight, have Nina use Fort on the Hero and herself, then
ATK-UP on the Hero. The Hero should attack or use the E.Key while Nina is performing the spell
ups. After she's finished, have the Hero go back to attacking, and Nina should start using the
E.Key. Just keep your HP above 20 and you should be fine. I didn't notice this at first, but
after Pog gets his second wind, he can attack with both heads. I don't know if he can do this
before the second wind, so make sure you keep your HP up if he decides to attack the same
member with both heads.
-----------------------------------------------------------------------------------------------
After Pog is defeated, Bo will come in and open the cell by shooting an arrow into the switch.
Then Bo will explain that he rescued the real chief while the Hero and Nina were fighting with
Pog. The fake chief then turns into a monster and attacks you.
-----------------------------------------------------------------------------------------------
Boss: General
The General isn't too hard, but he is faster than your party. Have Nina use Fort on Bo right
away because his defense isn't too good, and the General can come close to killing him in one
hit. Have the Hero use the E.Key for 30 points of damage, and Bo should use Fry to inflict 80
points damage per round. Nina should then use ATK-UP on the Hero, and the Hero for the second
round should use the E.Key again, and Bo should use Fry again. On the third round, have the
Hero attack, Bo should attack as well, he'll be out of AP by this time, and Nina should use the
E.Key or heal anyone that needs it. If she is required to heal, have Bo use the E.Key instead.
After a few rounds he'll be out of the way, and you're then free to head back to Tantar and
Tuntar.
-----------------------------------------------------------------------------------------------
Be sure to equip Bo, with the WolfHT and the ShortBW if you bought it back in Tantar.
If you didn't don't worry too much about it, just buy one when you get back there. Now walk out
of the fortress and return to Tantar. You might want to earn some levels till Nina can get to
level 14 so she can learn Warp, and that'll save you some walking time.
14. Return to Tuntar
There isn't a lot of to do here in Tantur, but you do need to talk to the Chief and learn about
the Stone Robot. He then points you in the direction of Agua which is the tower next to Romero.
Now with Bo in your party, head back to the bridge leading back to Windia, but keep heading
north and just walk through the forest near Romero and enter the town.
15. Return to Romero
Items: WtrJr, Herb
It seems that there has been some trouble in Romero since you were here the last time. The
Wizard's experimenting seems to have caused Zombies to raise from their graves and start
causing problems in the town. You must talk to everyone in town, and learn about the Cleansing
Water, and talk to the Chief, and he'll make you an offer, remove the Zombies from town, and
he'll talk about Agua. Now you need to exit the town, and re-enter at night and talk to the old
woman in the graveyard. Her zombie husband will open a secret underneath the tombstone, and
fall down the hole, and get the WtrJr. Your next stop is to the cave with the Cleansing Water
in it, to the southwest of Romero.
16. Cave of the Cleansing Water
Items: Herbx3, NiceHT, F.Stone, T.Drop, BronzHT, Apple, Cleansing Water
This cave is a short one, with only one real importance to it, to get the
Cleansing Water, for the removal of the Zombies from Romero. There are a few new enemies down here,
but none are really tough except for the Ameblobs. They use a Flare spell which causes 20 damage,
and constantly use Recover, which raises the number of rounds it will take to eliminate them.
If you want to defeat them quickly have Bo use Fry for 120 damage to them. There are a few new
pieces of equipment to be found in here, so you'll want to equip those after you acquire them.
On the third floor heading down, you'll come to the Cleansing Water spring. After filling the
Jar, you'll get a free ride back to Romero. Remember this place, because you can refill the jar
and it will become the WtrJr', which holds the water. When used on the Menu screen, it will act
as a one time inn, restoring everyone's status, HP and AP. You can return to the spring as many
times as you need and keep refilling the jar after it is used up. Upon your return to Romero,
the water will be used up automatically, and it will eliminate the Zombies in town. The party
then ends up with the Chief and he'll thank you and leaves the Tablet for you to enter Agua
with along with a Herb, and Antidote, a Cure and 900 GP. Your next stop should be first the Inn
and then head out of Romero and head to Agua.
17. Agua
Items: Herbx2, Apple, Acornx2, Life2, SunHT, IronSH, ThiefCL, Hairband, Bracelet, KngKey
This tower has a lot of treasures to offer, but there are many that cannot be reached yet, but
fear not, you'll be able to come back for them soon. The tower is pretty straight forward, with
an occasion riding of moving platforms to get from one area to the next. Along the way there
are some armors to find and equip if they are better. At the top of the tower you'll find Wisp,
guarding a key, which he won't hand over until you've proven yourself to him. You have no
choice but to fight him.
-----------------------------------------------------------------------------------------------
Boss: Wisp
The first thing you should do while fighting Wisp, is the have Nina use Fort on the party,
while having Bo use Fry, and the Hero using the E.Key. Wisp's attacks don't really hurt anyone
except for Bo, so you'll have to watch his HP. After Nina uses Fort on everyone, use ATK-Up on
Bo and the Hero. If Bo runs out of AP, give him some Acorns, and keep using Fry on Wisp. After
everyone has received Fort and ATK-Up, have Bo and the Hero attack and Nina use the E.Key and
heal when needed. Wisp doesn't have a second wind, and will be defeated when his HP is gone.
You reward for defeating him is the KngKey which will activate the Giant Stone Robot.
-----------------------------------------------------------------------------------------------
After defeating Wisp, walk out of the tower, and head back to Tantar. You'll have to find the
Stone Robot, and its northeast of Tantar and Tuntar. Just follow the path from Tuntar northward
and you should find the Robot. Enter the robot and work your way up in it, and you'll find the
place to use the KngKey to start it soon.
18. Giant Stone Robot
Items: Herb, BronzHT, Life2, Mrbl1, Acorn
The first part of the Robot is pretty easy. Just work your way up into it and follow the path
that is in front of you. You'll soon come to a few guards inside the Robot and that you give
them the key, and attack you.
-----------------------------------------------------------------------------------------------
Boss: General w/ 2 Lancers
This battle isn't too tough. Just work on the Lancers first, while they aren't the main target,
one less attack per round for the enemies will help. Have Nina use Fort on the party, and have
Bo use Fry on the Lancers, and the Hero should use the E.Key. After Nina uses Fort on everyone,
have her use ATK-UP on Bo and the Hero, who should continue to use Fry and the E.Key. If Bo
runs out of AP, just feed him an Acorn, and then start again using Fry. The battle should be
much easier after the two Lancers are out of there. The General has the first attack against
the party, so make sure you heal while your HP is above what he can cause. The Lancers attacks
inflict between 10-20 depending on who they hit, and the General is about 20-40 per hit. Again,
just watch your HP and you should be fine during the fight.
-----------------------------------------------------------------------------------------------
After you defeat the General and his little henchman, put the Key into the slot behind where
the General was, and the Robot will come to life. Now just follow the path of teleporters to
the Robot's control room. The first teleport to take is the one next to the stairs that you
entered the room from. Avoid taking the second portal up from where you exit, it will lead back
to the beginning. Instead, follow the path around, and you'll come to another portal at the
end. Next, take the closest portal to an item box. You'll be back at the beginning again, but
just retrace you're steps and you'll be back in no time at all. Take the portal to the furthest
right, and enter that portal. Again, enter the nearest portal here, for two more treasure
boxes. Thankfully, re-entering this portal, will lead back to the one you just entered. Follow
the path again to the furthest portal and enter that one. The final portal is pretty easy to
find, its right in front of you. Enter that portal, and the Robot will activate, and destroy the
rock blocking the water from Tantar and Tuntar. Now you need to return to Tantar and Tuntar
again. Upon entering Tantar, go talk to the village chief, and he'll tell you to search for the
Ring, and he'll move his chair, and you can go down and find the Key to enter the cave with the
Ring in it. You'll also find an herb below.
19. The Ring Cave
Items: W.Potion, Life, Life2, 2000 GP, Herb, Acorn, SkySH, Ring
You must now head back to where the Robot was left at. There is a short cave to travel through,
with only a W.Potion of any interest in it. After you find your way through it, you'll come to
the cave which houses the Ring. The cave is a small maze, which requires you to fall down
waterfalls, and to travel both above and below ground. You'll find a new shield for Nina, along
with some other items. At the end of the cave, you'll find the Ring and a portal which will
take you back to the beginning of the cave. You should equip the Hero with the Ring as soon as
you find it, as it will add +10 to his attack power. Enter the portal and walk back to Tantar
or you can warp back. You'll find that the ceremony for the wedding is underway. Now would be
a good time to head back to the Inn and rest. You should also head back to the Dragon Shrine
and save your game. When you are ready, head to the chief's house, and watch the ceremony.
While all of this is happening, the General takes control of the Giant Robot and destroys,
Tuntar. He then tries to turn the Robot onto Tantar, but the Robot can sense that this is an
evil act, and will not do it. Now its your chance to get into the Robot and retake control of
it. Work your way up the Robot, and get ready for perhaps the toughest boss battle in the game.
-----------------------------------------------------------------------------------------------
Boss: Gremlin
When this battle begins, have Nina use Fort on everyone, starting with herself, then Bo and the
Hero. Then use ATK-UP on the Hero, and have Bo use Acorns on himself when he runs out of AP
from using Fry. Have the Hero use the E.Key for the first few rounds, until Nina finishes
spelling everyone up, then have him just attack. The Gremlin isn't too mean except when he hits
Bo, until he reaches his second wind. He then has attacks which can harm all your party members
at once, and he will always get the first attack. This is the perfect time to stop Bo from
using Fry, and save his AP for healing himself when Nina needs to heal herself or the Hero. If
you went back to the Cleansing Water Spring to fill your Jar, you may need to save it just for
a place like this, if you need a major heal right away. Just keep hitting on the Gremlin and
use the E.Key and Bo's Fry when you feel you'll be able to recover from his attacks, and just
hope for the best. If he overkills you with extreme damage, it might be a wise idea to upgrade
your armor and try to gain a few more levels and try again. On this game practice doesn't make
perfect, but time and a higher level will.
-----------------------------------------------------------------------------------------------
After defeating the Gremlin, the Robot will move on its own and will take your party to the
volcano south of what remains of Tuntar. It will then plunge itself into the volcano, thus
sacrificing itself, but it can never again be used as a weapon to destroy towns and innocent
people. The Robot going into the volcano will cause it to erupt, and the lava will solidify,
forming a bridge in a sense that you can cross, allowing for passage to the south. Before
heading south to Auria, there are a few places of interest that you should take a few moments
to look at them before continuing. The first is a Dragon Training Shrine, in which the Hero can
learn to Morph into his first three dragon forms if he can pass the test the Dragon Elders have
for him. This is a one-on-one battle, but its not too hard to handle.
-----------------------------------------------------------------------------------------------
Boss: Talon
While this is a one-on-one battle its not as hard it would seem. First, you should set the Hero
to the back row, reducing the damage done to him. After the battle starts, just keep using the
E.Key every round. Talon will get the first attack, but he only inflicts between 10-15 damage
per hit, so just make sure your herb supply is good, and use them before your hp gets this low.
The battle may take a few rounds, but the end result will be well worth it. Talon doesn't have
a second wind, and that means he's done after he runs out of HP.
-----------------------------------------------------------------------------------------------
After defeating Talon, the Hero will gain the ability to Morph into three different types of
dragons, The Snow Dragon, The Flame Dragon, and the Thunder Dragon. Each dragon uses a
different amount of AP, and it takes a one round wait before he can start attacking as a
dragon. The damage each dragon does is as follows:
Snow Dragon: 100 Damage/200 on Slam, 150 Damage on enemy weak to Ice/300 on Slam
Flame Dragon: 115 Damage/230 on Slam, 172 Damage on enemy weak to Fire/344 on Slam
Thunder Dragon: 130 Damage/260 on Slam, 195 Damage on enemy weak to Thunder/390 on Slam
As you can see, it pays to watch the type of enemies to determine their weaknesses. Some of
them are dead give away, like a monster that is made of fire or uses fire is going to be weak
to ice (usually), a monster made of or uses ice is weak to fire. Monsters that live underwater
are weak to thunder, and undead monsters are going to be weak to fire, plus the Zom spells. Not
all things work like this, so it takes some experimentation to figure it all out. The next stop
on your way to Auria should be in the area with the Faeries. You will be able to tell where
they live at, is that the ground in the area is a different color. You'll find out that the
Faeries are upset about a person cutting down the trees and have trapped him there. If you
explore further, you'll find him running in circles as the result of the Faeries' spell. Now
that you've seen this all and won the battle for the dragon spells, head to the cave to the
left and proceed to Auria.
20. Auria Cave
This is a short cave, with nothing exciting happening here for the time being. If you explore
a little, you'll find a place with rocks blocking the way. You'll have to return here later, so
keep it in the back of your mind for now. Once you get out of the cave, head south and you'll
soon find the town of Auria.
21. Auria
Items: Life x3, Life2, S.Potion, W.Antler, Cure x3, V.Potion, Mrbl1, 2000 GP, L.Potion, Mrbl3,
Acorn, SmartRG, Antdt, G.Tiara, 2000 GP, PrisnCL
Inn: 200 GP
Item Shop (Gobi's Shop):
[Herb: 13GP]
[Worm: 65GP]
[Life: 650GP]
[Vtmn: 650GP]
[Mrbl1: 1300GP]
[Pouch: 1300GP]
[Rod1: 1300GP]
[G.Bar*: 65000GP]
Weapon Shop:
[Rapier: 1650GP]
[Dagger: 2200GP]
[LongSD: 2750GP]
[LongBW: 2860GP]
[BroadSD: 5500GP]
[Tiara: 1650GP]
[SunHT: 2750GP]
[SageML: 3300GP]
Right upon entering Auria, you are thrown in jail for no apparent reason. While in jail, talk
to the man in the bed (who is Karn and will join you later). He'll let you out and now you can
explore the town. You need to watch out for the guard that's still in town, by the Dragon
Shrine and the Inn. If you get too close to him, you'll end up in jail again. If so, just talk
to Karn again, and he'll let you back out. You need to head over to the docks on the west side
of town, and see if you can use a boat. The captain tells you that the rich man, Ross, owns the
ship that is there at the moment. You must now work your way back across town, and head north,
while avoiding the guard. Ross' house is the big one at the very top of the screen. You might
want to explore the other houses and get the items from the boxes and treasures inside. Be
careful, in one of the houses, if you try to take the box downstairs, you'll be back in jail
again. You should also take the treasures from Ross' house and then talk to him. He'll ask you
to help him and if you do he'll lend you his ship. It seems that his daughter has locked
herself in the safe downstairs, and she needs to be let out. Your next trip should be to travel
to the town of Bleak where all the thieves hang out, and maybe one of them can unlock the safe.
*Now comes the part of getting the 65000 GP for the G.Bar which you need to buy so you can
trade that for the Icicle in Bleak to eventually get Karn. There are a few places to earn some
quick cash in Auria. The first for an easy 20000 GP is in one of the houses, have Nina give the
old man upstairs a massage, and he'll fork up the 20000 GP for that. Ok, that leaves only 45000
GP left to gain. The second is to go to the item shop and buy a vitamin. Upstairs from that
shop is a man who is complaining of having hiccups. Give him the vitamin, and he'll be thankful
that his hiccups are gone, and give you 5000 GP. Ok only 40650 GP to go from here. You can also
sell the G.Tiara from Ross' house for 13000 GP. The final way in Auria to get a quick some of
money is to save the man from the Faeries that you saw earlier. You will have needed to talk to
both him and the Faeries earlier, and if not this won't work until you do. His mother lives in
a house below Ross, and she says that he's been gone for a while and hasn't been back. Then she
asks you to save him from the Faeries. Now you must return back to where the Faeries were at.
The Faeries say they will let him go if you can make him stop logging. You have to say 'Yes' to
do so. Go back to the east and talk to him, and then warp or walk back to Auria and talk to his
mother again and you'll get another 20000 GP. That makes 57350 GP earned with 7650 GP left to
gain. You're pretty much done with Auria now, its time to head to Bleak. Head to the cave east
of Auria and begin your journey there.
22. Bleak Cave
Items: ShellHT, Cure
This cave is well I wouldn't say long, but it requires a lot of side tracking through it
because of locked doors and the works. Upon first entering the cave, there are two men blocking
the passage. If you didn't talk to Ross they won't let you through. If you had, they'll move
and tell you to watch yourself in Bleak since its full of thieves. Now you're ready for the
long walk through the cave. After heading down the stairs if Karn was with you, you could
easily go through that door, but things weren't meant to be that easily done. Just follow the
path to the left, and stick to it, and things should be fine. Battle wise, you need to watch
out for the Bully. They can use Fry causing 80 damage to a single party member, and they also
have a Thunder spell which does about 70+ points of damage to the whole team. While continuing
through the cave, you'll find a broken down wall, and two treasure boxes. Collect the items and
continue through the cave. You'll find a staircase leading up on the other side of the door, so
take that one up. On the second floor of the cave, if you follow the path to the north, you'll
come across a locked door, and a wall that can be broken, both of these have to be done later.
If you continue to follow the path, you'll come up to a switch. Push the switch, and you can
open a shortcut by opening the gate, which leads back to the entrance of the cave, right
outside of Auria. You need to follow the path back the way you just came, and continue
following it south till you are outside.
23. Village of Bleak
Items: Herbx4, Life2, Life, W-Ant, Icicle
Inn: Free (Make sure you have a pouch while using it for the first time)
Item Shop:
[Herb: 12GP]
[Herb x9: 108GP]
[Antdt: 18GP]
[T.Drop: 24GP]
[Acorn: 36GP]
[Charm: 180GP]
[Life: 600GP]
[Cure: 2400GP]
Weapon Shop:
[Dagger: 2000GP]
[LongBW: 2600GP]
[BroadSD: 5000GP]
[MetalSH: 1400GP]
[HuntCL: 1500GP]
[IronSL: 2000GP]
[BronzAR: 3600GP]
[WoolRB: 5000GP]
There isn't much to do in this town, except trade your G.Bar for the Icicle. Make sure you have
a pouch, which can be bought in Auria. If you try to sleep at the inn, the innkeeper will let
you stay for free, but he tries to rob you at night. The pouch will come in useful here, and
he'll give you 5000 GP if you keep your mouth shut. You should have enough for that G.Bar now,
so you can warp back to Auria and buy one. If not, you can hunt outside of Bleak, and hope for
G.Slimes. These little guys are worth big gold, over 1000 GP for 3 of them, and are worth over
1000 exp each, so you might gain a few quick levels here as well. Once you have the G.Bar go
talk to the guy in the house at the top of the town, and trade for an Icicle. You can now hit
up some gold and levels, or travel towards the desert through the cave south of Bleak. It may
be a good idea to kill some monsters around here, so you can upgrade your weapons and armor.
In the cave south of Bleak, just follow the one-way path through the cave, and you'll end up at
the desert. Head south and you'll find the small town of Arad, and to the south of it is the
Krypt. You may also see the small town of Wisdon moving about nearby. However there is nothing
to be done with this town yet. Just head into Arad for now.
24. Arad
Item: Only the Fife is to be found here.
Inn: Free
It seems that Arad has a problem. There is a huge sandworm that is eating their goats at night,
and they need someone to put a stop to it. The leader of Arad will trade you the Fife which is
needed to enter the Crypt if you will kill the sandworm that is plaguing his town. If you say
yes, you'll have to wait till night to fight it, which the game passes for you automatically.
If you are ready, go and fight the sandworm.
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Boss: Sandworm
This fight is going to be a little easier now that the Hero can use his dragon powers. Have him
change into the Thunder Dragon, while having Bo use Fry, and Nina using Fort on the party. The
dragon will inflict 130 damage a hit unless its a slam which will be 260. After Nina spells
everyone up, have her use the E.Key or use Acorns on Bo to help him keep up with his Fry
attack. The Sandworm shouldn't last but a few rounds, and if he does, just heal up as needed.
-----------------------------------------------------------------------------------------------
After you defeat the Sandworm, head back to the Elder's house, and he'll give you the Fife, and
you can now enter the Krypt. Head back to the Inn and heal up and save before heading to the
Crypt.
25. The Krypt
Items: Herbx3, DreamRG, Lifex2, IronSH, Dagger, Headgear, SkullHTx2, Cure, IcyHT, Antdt, Book,
HuntCL
This is a fairly amusing place to be in. There are a lot of pitfall traps, throwing your party
to a large empty room below, and then you have to climb out and try again without falling down
another hole. Next all of the treasure boxes have traps on them, so it would be best to leave
them until you can have Karn join your party. Overall the monsters in the Krypt aren't any
harder than the ones you have faced already, so work your way down and begin your search for
Karn. In the area with all the treasures, you'll have to watch for the traps on the floor. They
are in set locations and fill up an intersection something like this:
| |
| |
---| |---
======
| |
======
---| |---
| |
| |
You'll have to forgive the poor drawing of this example, I'm not that great at drawing with
symbols like this but I'm sure you'll get the idea on what it is. The ---| shows a part of the
intersection where a treasure box is on, while the === show where the pits are at. Knowing
this, if you walk along the walls, you should be able to get where you're going without any
problems. On the third floor of the basement, you'll find another lone treasure box, but its
trapped so just leave that one for now. You'll also see a boomerang in some stone, but you
can't do anything with that either. Continue to head up, and you'll fight the boss of the
Krypt, the EyeSpy.
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Boss: EyeSpy
You should start off with the EyeSpy by first having the Hero use the Thunder Dragon spell,
have Bo, use Fry, and Nina should use Fort on Bo and herself, then ATK-UP on Bo. After that
continue hitting him with the Hero, Bo should attack when he runs out of AP, and Nina should
use the E.Key and heal when it is needed. The EyeSpy shouldn't give you too much trouble, and
if does, try to gain another level or two, or upgrade your equipment in Bleak after that G.Bar
set you back so much gold.
-----------------------------------------------------------------------------------------------
After defeating the EyeSpy head down the stairs, and follow the path. You'll find several
treasure boxes, along with a blue one. These are the only boxes that aren't trapped in the
Krypt so go ahead and open them without fear, and enjoy your new items. When you open the Blue
chest, the area will begin to flood. Just when it looks like you're going to drown, Karn will
come and disarm the trap. He wants you to find the book for him, while he waits. The party then
convinces him to help you. He'll head downstairs and you must follow him. After Karn joins you,
see if you have any left over equipment to hook him up with, cause he'll need it. Then you
party order should be 1)Karn so he can disarm the traps, 2)The Hero since he's strong enough to
be there, 3)Bo while he's capable of fighting, he doesn't have the defense to stand up to it,
and 4)Nina since she needs to be back there, but has the magic to support your party. Now just
follow the path, and find the stairs that lead down. You'll soon come to a room which has
several caskets in it. This is where the book is, but you need to open all the caskets, the
order doesn't matter, the final one that you open will be the one with the book inside it. Well
the book actually doesn't exist in a treasure box, its just a quote on the bottom of the
casket. Now that you have everything done here, walk out of the Krypt and pick up all the items
you missed, and head back to Bleak. You'll need to have Karn to enter the Dark Tower, but first
you might want to upgrade his equipment in Bleak. When you're ready, head towards the Dark
Tower, northwest of Bleak.
26. Extra Things to Do Part I
Now that you have Karn and are able to pick locks there are a few things that you should now
take advantage of doing. First head back to Windia and pick that lock in the basement and take
the Flame Rapier, Turban, Cure, Life2, Life, and the BrokenSD. You may want to equip Nina with
the FlameRP, but it has a battle use, which causes 90 points of damage/use in battle. You can
also return to Camlon which has been rebuilt and has some items to collect including: A Mrbl1,
ProtnA, W.Potion, A.Potion, and a DkKiss. The Inn only costs 1 GP/night and the item shop is:
Camlon Item Shop:
[Herb: 8GP]
[Herb x9: 72GP]
[Antdt: 12GP]
[T.Drop: 16GP]
[Acorn: 24GP]
[Apple: 80GP]
[Life: 400GP]
[Cure: 1600GP]
Now back to the extra things to do. Since you're in the area, you should stop by and refill
your water jar if you need to. This is well I wouldn't call it a cheat, but now that you have
Karn, you can go back to Agua, pick the locks there, and get the HeroAR which is the best armor
in the game, along with some other powerful items. Return to Agua to obtain the following
items: FlameSH, LifeAR, and an IcyDR. Just a little example of how good this equipment is, I
had the Hero using an IronSH and when I equipped the FlameSH, his defense went up from 117 to
157 and I was using the ThiefCL and then after equipping the LifeAR, my defense went up from
157 to 242. Agua might be a little out of the way, but after seeing this, I'm sure you'll agree
with me. The final thing to do now that you have Karn, is go back through the Cave to Bleak,
and open the doors that are locked in there. You'll need another G.Bar to buy the GunPowder
from Gobi, and it would take forever to earn up another 65000 GP, but fortunately, there is one
in that cave, so it'll be worth your time to go through it. After all that is finished, head
back to the Darkness Tower.
27. Darkness Tower
Items: B.Stone, 2000 GP, Lifex2, Herb, Cure, HornHT, Turban, 2000 GP, Drk Key, Mirror
This tower isn't so bad, with only one enemy that can be a pain and that being a group of
Choppers. These are worse than the Midgets, (how they can lift those axes is beyond me) and can
drain your party's HP rapidly. There is quite a few items in this tower, but most take a long
trip of walking to get there. The HornHT is probably the best along with the gold, and the
DrkKey and the Mirror are story items. At the top of the tower, you'll fight the Cloud.
-----------------------------------------------------------------------------------------------
Boss: Cloud
The Cloud is an interesting enemy to fight. I think he's the only boss monster in the game that
only attacks with spells. His spells aren't too damaging except for maybe his 3.5 spell since
its an earthquake that hurts the whole party at once. You should start by changing the Hero
into the Thunder Dragon, have Karn use the E.Key while Nina uses Atk-UP and perhaps Agil-UP on
everyone. Everyone should just keep attacking and when Bo runs out of AP, he should start
attacking as well. Nina should use the E.Key or the FlameRP if you didn't equip it. She should
concentrate her efforts to healing the party since the Cloud's spells can rapidly drain the HP
of the whole party. He doesn't have a second wind, so he won't get any harder after he gets low
on HP.
-----------------------------------------------------------------------------------------------
28. Back to Auria
Items: Herbx5, B.Stone, Dart, MetalSH, F.Stone, LtKey, GnPwder
After you defeat the Cloud, you will win the DkKey. Head back down through the tower, and
talk to the Old Man, and grab the Mirror. Now with the Mirror in hand, head back over to Auria.
Once there, head back to Ross' house, and head down to the basement and talk to his daughter,
and tell you a little about her father and the LtKey. Now that you have the Mirror, head back
upstairs again, and talk to Ross. This is where the Mirror comes into play. It will show Ross'
wife's spirit, and she'll tell him that giving up the Key won't help their daughter. He then
realizes that he was wrong, and tell you to go tell his daughter he was wrong. Head back
downstairs again, and talk to his daughter again. She'll tell you that the Dark Dragons are
coming for the Key, and she asks you if you'll help drive them away. Say 'Yes' and head
upstairs after you collect the treasures and grab the LtKey. Now you must head out to the port,
and kill off the Dark Dragons that block your path.
-----------------------------------------------------------------------------------------------
Boss: Knight w/Archer
With this battle, you should use Thunder Dragon with the Hero, have Karn attack, Nina use Fort
on the party, and Bo should use Fry on the Archer to reduce the enemies attacks per round by
one. After the Archer falls, just attack with your strongest attacks on the Knight, and he'll
go down after a few more rounds. Have Nina heal the party as needed during the fight. The
Knight nor the Archer have second winds, so this battle should end rather quickly with the use
of the Dragon attack and Bo's Fry spell.
-----------------------------------------------------------------------------------------------
After defeating those two, the Knight and his buddy will motion for the other Dark Dragons to
sink the Ship. They'll then leave (die perhaps??) and then the Captain and Gobi will come to
what remains of the ship. Gobi then makes a mention of the Peninsula and about getting to the
enemy camp. He offers to trade you the GnPwder for another G.Bar. If you haven't done so,
travel back to the cave that leads to Bleak, and have Karn pick the lock there, and get the
G.Bar from there. With the GnPwder in hand, head back to the cave north of Auria, and blow up
the rocks there and follow the other path to the enemy camp.
29. Enemy Camp
Items: Herbx2, V.Potion, Acornx2
There isn't much to do here, except clean the ship out of enemies. There are a couple of fights
with Spearmen and Archers, and a boss fight with the Squid.
-----------------------------------------------------------------------------------------------
Boss: Squid
This is one of the first battles where the Hero can take full advantage of his Dragon Powers.
Turn into the Thunder Dragon, since the Squid is weak to Thunder for 195 damage per hit. Bo's
Fry spell will also increase to 120 damage per hit. Have Karn attack or use the E.Key, and have
Nina use Fort on everyone, and keep them healed up. The Squid gets first attack, and he has two
types of attacks, one that hurts one member, and another that hurts everyone at once. You'll
mostly have to worry about Karn and Bo getting hit because of their bad defense ratings. Nina
also takes a beating, but being farther back, keeps her a little healthier for at least one
attack. If you want to cheat the Squid, use any Mrbl1's if you have any to cause 390 damage to
him per attack with the Dragon. Just keep attacking him with the Hero and Bo using Fry, and
with the increased damage he shouldn't take very long to kill at all.
-----------------------------------------------------------------------------------------------
After defeating the Squid, head down into the ship to pick up the items because you won't have
another chance to do so. Then you'll have to head back to Auria again. Once there, walk to the
docks, and you'll be able to sail with the boat. You'll have to take Gobi with you, and this
can cause problems in your party formation. If Gobi is put in, switch him out with Karn. Gobi
doesn't do that well above water. A short time later, you'll be attacked by the Dark Dragons
again, and you'll slowly retreat to the bottom of the ship, and after a few more fights with
the Archers and Spearmen, you'll fight the Squid's brother, Octo.
-----------------------------------------------------------------------------------------------
Boss: Octo
This fight should be handled in exactly the same way the last one was. Octo has a little more
HP, so the fight may take a little while longer, plus he can hit harder. If you have any Mrbl1s
left over, use them here as well. Make sure you keep Bo's AP up so he can cause the second most
damage per round, while Karn uses the E.Key and Nina uses Fort on everyone, and keeps the party
in good health. As long as Bo and the Hero stay healthy, victory is almost a given.
-----------------------------------------------------------------------------------------------
After defeating Octo, he'll set fire to the GunPowder below the ship, and it will explode, but
it also takes the three Dragon ships with it. When you come to again, you're on a small island
near Prima which under the ocean. You'll have to say 'No' to Gobi when he offers to sell you
the Gills for 1000000GP, which you can't have, the max GP is 1 short. Then answer 'Yes' to Gobi
when he says he'll take all of your gold and lend you the rest. You'll now have control of only
Gobi, and do some questing underwater at Prima and Gant.
30. Prima
Items: TideHT
The first thing you'll notice about Prima after finding it, is that its the largest town in
Breath of Fire. There are multiple item and weapon shops, there are two inns, and the only
place in town where you can rename your characters. As I said before I'm not great at drawing
with symbols, but I'll try to make a small map of what Prima looks like so you will be able to
see what item shop or weapon shop I'm talking about. Well here goes:
|---| ------ ------ ------ ----|
---| |---| | | | |Prima | |
|Item 1| |Item 2| | | |
Goods Area | | | | |Guild | |
------ ------ ------ |
|
---| |---| |
| |---| ------ ------ ------ ------ |
| |Weapon| | | |Weapon| | | |
| | | | Pub | | | |Item 3| |
| | #1 | | | | #2 | | | |
| ------ ------ ------ ------ |
| |
| ------ --------------- ------ ------ |
| | | | Empty Shop* | | | |Weapon| |
| |Rename| | Weapon #3, #4 | | Inn1 | | | |
| | | | Item 4 | | | | #5 | |
| ------ --------------- ------ ------ |
| |
| ------ ------ ------ ------ ------ |
| |Weapon| | | | | |Dragon| | | |
| | | |Item 5| | Inn2 | | Bank | |
| | #6 | | | | | |Shrine| | | |
| ------ ------ ------ ------ ------ |
| |
|---------------------------| |-----------------|
| |
| |
Well this map isn't perfect, but its pretty good if I do say so myself. Now its time for the
boring party of listing what each shop sales. For the item shops and weapon shops, refer to the
map above the for number of each shop.
Inn1: 200 GP
Inn2: 300 GP
Item Shop (1): Item Shop (2): Item Shop (3): Item Shop (4):
[Herb x9: 117GP] [B.Stn: 22GP] [Worm: 50GP] [Mrbl3:
10GP]
[Antdt x9: 175GP] [F.Stn: 22GP] [Srdine: 50GP] [Herb:
10GP]
[Life: 650GP] [Acorn: 33GP] [Worm2: 100GP] [Antdt:
15GP]
[Vtmn: 650GP] [Acrn x9: 297GP] [Markrl: 100GP] [T.Drop:
20GP]
[Mrbl1: 1300GP] [C.Stn: 44GP] [Sole: 250GP] [Acorn:
30GP]
[Pouch: 1300GP] [Drop x9: 198GP] [Trout: 500GP] [Charm:
150GP]
[Chrm x9: 1755GP] [Life: 550GP] [Rod1: 1000GP] [Mrbl1:
1000GP]
[G. Bar: 65000GP] [Chrm x9: 1485GP] [Rod2: 2000GP] [Cure:
2000GP]
Item Shop (5):
[Herb: 9GP]
[Herb x9: 81GP]
[Antdt: 13GP]
[Antdt x9: 121GP]
[Charm: 135GP]
[Chrm x9: 1215GP]
[Life: 450GP]
[Cure: 1800GP]
Weapon Shop (1): Weapon Shop (2): Weapon Shop (3): Weapon
Shop(4):
[Pike: 2750GP] [Dart: 3300GP] [Dart: 3000GP] [Dart: 3000GP]
[Javelin: 4400GP] [PoisonRP: 3300GP] [SteelBW: 4000GP] [SteelBW: 4000GP]
[RustCW: 7700GP] [Tri-DR: 4400GP] [BroadSD: 5000GP] [BroadSD: 5000GP]
[IronCW: 11000GP] [Cane: 6600GP] [Sickle: 6500GP] [Sickle: 6500GP]
[DivingHT: 4400GP] [Visor: 880GP] [EvilRP: 20000GP] [EvilRP: 20000GP]
[LightSH: 4400GP] [MetalSL: 3300GP] [Bandana: 400GP] [Bandana: 400GP]
[SuedeRB: 6600GP] [BronzAR: 3960GP] [NiceHT: 600GP] [NiceHT: 600GP]
[SpineCL: 8800GP] [IronML: 5500GP] [WoolRB: 5000GP] [WoolRB: 5000GP]
Weapon Shop (5): Weapon Shop (6):
[LongBW: 2860GP] [Club: 3250GP]
[SteelBW: 4400GP] [IronHR: 4550GP]
[PoisonBW: 5500GP] [PowerSD: 10400GP]
[ChainHT: 2750GP] [Glove: 3900GP]
[PlateAR: 3740GP] [IcySH: 5200GP]
[IronMask: 4400GP] [HornHT: 6500GP]
[RangerVT: 5500GP] [FaceMask: 7800GP]
[G.Tiara: 22000GP] [GoldHT: 26000GP]
Phew thankfully that part is done with now. You may have noticed that there is a * in the large
shop. This is the shop which Gobi may act as a vendor (there is one in Tunlan as well). Just
have him in front of your party, and press 'A' at the desk. Customers will come to him and buy
items from your inventory, or attempt to sell you something. These customers buy and sell
random items, and some of the weapons and armors they sell are great for the time, so it might
be worthwhile to spend a little time with Gobi trying to obtain these items, but do be warned,
it gets boring really quick. Now back on with the walkthrough.
You have two main goals in Prima to start with. The first is to get the Gills, so the rest of
your party can travel down here, but to do this, secondly, you'll have to deliver the goods
from Gant to Prima. You'll receive the goods from the Guild master in the Gant Guild, and then
you have to bring them back to the town of Prima. Before heading out of town, you'll really
need to upgrade Gobi's equipment if you can afford it. If not, its going to be tough going from
here on out. It may be wise to have some Mrbl3's with you so you can avoid fighting with Gobi
until you can get the rest of your party down here. While I usually don't include the
directions to the next area, look for Gant south of Prima. You should find a small beach to the
and that leads above water to Gant. Just follow the small path, and you'll come across weak
enemies, and you'll end up at Gant.
31. Gant
Items: HrGlas, A.Potion, L.Potion, Goods
Inn: 50 GP
Item Shop:
[Herb: 8GP]
[Herb x9: 72GP]
[Antdt: 12GP]
[F.Stn: 16GP]
[B.Stn: 16GP]
[C.Stn: 32GP]
[Charm: 120GP]
[Cure: 1600GP]
Weapon Shop:
[IronHR: 3150GP]
[GiantHR: 4050GP]
[HeroSP: 6750GP]
[SpineHR: 27000GP]
[IronSL: 1800GP]
[MetalSL: 2700GP]
[IronHT: 6300GP]
[MetalAR: 8100GP]
Upon entering Gant, you may want to explore the town and grab the items that are in town. After
picking up your items, you need to head to the Guildmaster's house, and he'll ask you if you'll
deliver the Goods back to Prima. Just walk back from Gant to the beach, and reenter the water
and head back north. Use Mrbl3's if needed. Brings the Goods back to the Prima Guild, and
you'll receive the Gills. You'll then hear explosions coming from above, and it will appear
that the Dark Dragons has attack someone from Gant. You'll end up at Inn2, and a Ghost will try
to take Ox to the Nether World. Gobi then makes the suggestion that since they can't let the
Ghost have Ox, he knows someone who can chase the Ghost away, but tries to charge the Guild
Owner 10000GP for it. The owner offers 5000GP for it. Say 'No' twice and make it 6000GP, and
then head out of Prima back to the island. After the rest of your party joins Gobi, head back
to Prima and upgrade your equipment, and you may want to head to Gant as well and do some
upgrading there too. You'll want to rearrange your party here. I don't really like Gobi since
he sucks period, I'll use the Hero, Bo, Nina, and Karn. If you like or want to use Gobi, I
suggest leaving out Karn, since Gobi's spells underwater can sting more than Karn's speed and
low offense. If you're going to use Gobi, I suggest walking around outside Prima for a little
while and level him up a few times. Since a lot of the equipment in Prima and Gant is expensive
it might be good to spend some time down there. When you're ready, head back to Inn2 and fight
the Ghost.
-----------------------------------------------------------------------------------------------
Boss: Morteo
I don't know if this guy is related to Morte and Mortea or not, but the name sure suggests
otherwise. Here is the first boss where you have five party members, yet can only choose from
four of them. I typically use the Hero, Bo, Nina and Gobi for this battle. All four of them
have spells that work against Morteo, and while Karn is fast, he can't really pack much of a
punch for now. Since Morteo is undead, have the Hero use the Flame Dragon, Bo should use Fry,
Gobi should use his highest spell that is learned, and Nina should use Fort on everyone, and
then concentrate on using Zom1 on him if you have that spell learned. This should inflict an
even 522 damage per round. If the Hero gets a slam, then it will be slightly higher. I also
used EcoX so if Gobi doesn't have that, it'll be slightly lower. If you don't want to use Gobi,
and decide to use Karn, it might be a good idea to buy a Cane in town. Use this Cane in battle,
to produce an attack similar to Zom1, but it will only cause 80 damage instead of 120, but
this is well more damage than what Karn can do straight attacking. Morteo shouldn't last more
then 5 or 6 rounds, and if he does, just make sure you keep your attacks up, and have Nina heal
you when it is needed.
-----------------------------------------------------------------------------------------------
After Morteo is defeated, Ox will come around. The Guild Owner asks him why the Dark Dragons
were chasing him, and he'll explain to you. It appears that the residents of Gant are skilled
in making weapons, so the Dark Dragons acting like cowards took their families hostage to force
them to make a secret weapon. Everyone decides to help Ox out, and he will join your party. You
might want to setup Ox with some new equipment, and try to gain him a few levels. Your next
destination is the Dark Dragon fortress, which can be reached from the beach to the left of
Prima. Before heading there, check out the section below on extra things to do before heading
to the fortress.
32. Extra Things to do Part II:
Now that you have Ox in your party and can smash down walls and break rocks in towns, it may be
a good time to revisit some towns. Your first stop should be Agua, where there are a few walls,
that can be smashed for some items. Head there, and break down the walls to receive the
following items: 3000GP, Life, SilverBR, and a Life2. Your next stop should be back to Gant,
and head back to the top house. Push the shelf out of the way and use Ox, to break down the
rocks. Switch Karn to the lead, and you'll learn his first Morph Spell, Shin. Shin combines
Karn with Bo and Gobi, and allows him to become the strongest character in the party at this
point. Shin can walk through the forests like Bo, plus he can hunt though I'd estimate his
arrows travel two or three times faster. Now with Shin, you can solve Karn's offensive powers,
it now cuts your party size back down to four again. Now warp back to Auria and revisit the
Cave to Bleak and break down the wall in that cave. You'll get an A.Potion and a L.Potion. Now
this is the only required part to do, but you *must* have to go back to the Krypt where the
EyeSpy was, and break the rock and get the B.Rang. After picking up these items, warp back to
Gant, and then walk back to Prima. Head out towards the beach to the left of Prima, and head
towards the Dark Dragon Fortress.
33. Fortress
Items: Herbx2, GiantHR, EchoHT, MetalSH
This fortress is rather short despite the ominous looks from the outside of it. There are a
few walls to have Ox break down here, but only one needs to be broken to obtain some items. The
other walls can be broken down to save some time while walking to the back of the fortress.
There are a few fights with LancerX's down here. They aren't too bad to deal with, but they can
be annoying. Keep heading towards the back of the fortress, and you'll soon come to where the
prisoners are kept, and you'll have to fight the Toad.
-----------------------------------------------------------------------------------------------
Boss: Toad
This fight may require a lot of healing, but that's ok since you should have Cura3 by now, and
if not, Cura2 will do fine. Have the Hero turn into the Thunder Dragon, and have Ox attack,
while using Nina use Fort on the party, then ATK-Up on both Karn and Ox, and after that using
the FlameRP as an item to do 90 damage per hit, while healing as needed. The Toad has a higher
agility than everyone except Karn. You'll need to plan ahead when healing, except healing with
spells, because you're characters will get the heal spells off first, before the monster can
attack. Just keep attacking him, and his HP will go down rather fast. All you need to watch out
for during his second wind, is that his damage is increased by quite a bit. Just heal before
you get too low, and you should be fine.
-----------------------------------------------------------------------------------------------
After defeating the Toad, you have a short conversation with the prisoners in the fortress.
They tell you that the weapon has been taken to Nabal Castle to the north, which is known for
its defense. It seems that you will need some other way to sneak in. They then mention that the
old man who lives in a tent near Gant was once in the Dragon Army and perhaps could offer some
help. Head out of the fortress and Warp back to Gant, and head back to the beach leading to
Prima but keep heading to the right instead of entering the water. *This is why you must have
the B.Rang or I don't think you can proceed*. Upon first talking to the old man, he'll notice
that you have a B.Rang but its broken, and that there is someone in Gant who might be able to
fix it. You now have to either Warp or walk back to Gant, and talk to the guy in the uppermost
house who gave you the Goods eariler, and he'll fix the B.Rang for you. After its fixed, head
back to the old man again. He'll then tell you about a bird called a GrimFowl, which is tame
unless its Egg is taken, then it goes mad. He then mentions about something that could be used
as a weapon. For now head, back to the Fortress, and head out the back exit of it. You'll
notice there are a few paths to take from here. If you go left, you'll come to the second
Dragon Training Shrine, but you don't have the DragonSD yet, so you can't undertake the
training. You should head north into the forest for the time being.
34. Nabal Forest
Items: Egg*
There is nothing to do in this forest except grab the GrimFowl Egg, and to defeat the GrimFowl
boss. Just head north, and you'll soon come to the Egg. As soon as you examine it, you'll get
attacked by a GrimFowl.
-----------------------------------------------------------------------------------------------
Boss: GrimFowl
You should start off the fight with the GrimFowl by having the Hero change into the Snow Dragon
because the GrimFowl is weak to Ice attacks. Have Karn and Ox attack, and Nina should use Fort
and ATK-Up on everyone, while healing as needed. If you have some Mrbl1's to use here, use them
with the Hero to inflict 300 damage to the GrimFowl. The GrimFowl uses some Fire based spells,
so you'll have to keep your HP up a little higher than normal to avoid being defeated by a
spell with too little HP to withstand it. The GrimFowl gets a little meaner during its second
wind, but it shouldn't take too long to defeat. If you have the Shield spell, have Nina use
that to help reduce the damage done to you by the spells of the GrimFowl.
-----------------------------------------------------------------------------------------------
After the GrimFowl is defeated, pick up its egg and slowly walk to the north towards the exit,
one step at a time. All of the GrimFowl in the area should line up behind you, so move one step
at a time towards the exit. The GrimFowl should still be behind you after exiting the forest,
so keep moving slowly to the north, towards Nabal Castle. When you're close enough to the
castle, the game will automatically make you throw the egg into the castle, and then the
GrimFowl will cause some major chaos with the guards, allowing for you to enter the castle. Now
enter the castle and stop that weapon.
35. Nabal Castle
Items: SkullRG, Life2
The main thing to do in this castle is to stop the weapon, and to rescue the rest of Gant's
prisoners. You need to find the path down into the basement, and if you're in the area, push
the switch to create a bridge from the upper part to the lower part. In the basement you'll
have to fight the SlimeX.
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Boss: SlimeX
This boss has two phases to it, first it is three separate slimes, which means that it gets
three attacks per round, and once all three are defeated, it becomes one large slime. Since it
doesn't get a second wind, I would assume the large slime is its second wind. Have the Hero
attack with the Flame Dragon, while having Karn and Ox attack. The small slimes don't hit that
hard, so have Nina use ATK-Up on Karn and Ox first, then start using Fort on the rest of the
team healing as needed. After all three of the slimes are dropped, the huge slime appears. Just
attack with your strongest attack while healing in between, and this troublesome boss will be
wasted in a few rounds.
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After the Slime is defeated, you'll rescue the rest of the prisoner's including Ox's Wife who
tells you what the secret weapon really is, a torpedo set to destroy Prima. After a brief
conversation, you'll end up in Prima again. The Guild Owner there will tell you that you'll
need Wisdon's sorceresses' help (Wisdon=Wisdom maybe??) to defeat the Dark Dragons. He'll then
give you the statue which allows for you to enter Wisdon. Remember that small moving town near
Arad and the Krypt? That's Wisdon, so warp back to Arad, and start your search for this
sorceress.
36. Wisdon
Items: Herbx2, ProSHx2, Lifex2, Life2, OldSP, SilverBR, RageHR, ChainML, OldEgg
Upon first entering this town, it would be a good idea to save your game because before you can
talk to Bleu, you have to fight three bosses in a row without a chance to rest or heal before
the next fight starts. Even though it looks like an ordinary town, you cannot enter any of the
buildings except the dragon shrine. Head downstairs and pick up the items along the way,
equipping any that are better than what you currently have. After navigating your way through
the lower areas, you'll find a healing spring. Drink up here, and you'll soon find three
spirits which are protecting the sorceress. They say she cannot be awakened until a true hero
appears, and then they challenge you. You'll have to fight all three without a rest in-between
fights.
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Boss: Wisp
This first battle with the Wisp shouldn't be too hard. I think his HP is the same as when you
fought him in Agua, but now that you have much better weapons and armor he won't be much of a
challenge even though he can hit everyone at once. You should be able to win this battle
without having to use any spells.
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Boss: Cloud
After defeating the Wisp, you'll be challenged by the Cloud. He's a bit easier now than he was
before. You'll want to change into the Thunder Dragon here, and perhaps use ATK-Up on Bo and
Karn. Since he attacks with only spells, using Shield on everyone might be a good idea too, but
it all depends on how long the battle lasts. If its short, its more in your favor, if its long
its more to the Cloud's favor. All you'll need to do is hope he uses spells on individual
members instead of the 3.5 spell which hurts everyone. After defeating the Cloud, the final and
hardest spirit will attack you.
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Boss: Myst
The Myst is the worst of the three spirits by far. He is much like the Cloud attacking only
with spells, and most of them hurt the entire party. The Hero should use the Thunder Dragon,
while Karn and Ox attack. Nina should concentrate on using Shield on the party, reducing the
damage done to you by spells. After that, use ATK-Up on Ox and Karn, and then use either the
FlameRP or the RageHR as items in battle to inflict more damage on the Myst than the E.Key
alone. Just keep your HP up and use multi-healing items such as Meat or WMeat to heal your
whole party. You'll also need to use the WtrJr if you have it filled. If not, just keep each
member healed enough to withstand a spell or two before they can be healed. *If you revert Karn
and the Hero from their morphed forms, their HP will be low, but you can transform again, and
they'll receive a free heal for doing so. All you need to do is keep after the Myst, and he'll be
defeated.
-----------------------------------------------------------------------------------------------
After you defeat the three spirits they'll wake up Bleu for you, in a rather interesting way if
I do say so myself. She'll then give you the OldEgg, and tells you to drop it in a very warm
place. She then goes back to sleep for now at least. Now head back to Prima, and then head
north to the underwater volcano.
37. Ocean Volcano
Items: Herb, M.Drop, SharpBW, 3000 GP, 2000 GP, PowerDR
There isn't a whole lot to do down here, except collect the treasure boxes. One of them has the
SharpBW in it, one of two one handed bows in the game, allowing for Bo to use a shield. This
will help his defense, but since he'll be fused with Karn, I don't know if the extra defense
will help him or not. At any rate, you must head down into the volcano, where you'll find a
large crack in the ground and lava below. Drop the OldEgg down in there, and you'll
automatically end up in Wisdon, with Bleu. She'll then join your party. Now you'll end up back
in Prima, and wait for the Dark Dragons to attack. You'll then get a ride on one of the big
fish, and you'll surface to see what's going on, only to be surrounded by the Dark Dragons
ships. Then the egg you dropped into the volcano turns into a typhoon bug and eliminates three
of the six ships. They'll then retreat, and take the fight below. Here you'll regain the
control of your party, and you'll need to set up again. I typically take the Hero, Karn, Nina
and Bleu for the boss fight, but if you feel really confident, you can change Nina with Ox.
Remember you can change one member per round while fighting, so just switch if things aren't
going as planned. After you set up your party, head north and talk to the Knight looking guy.
He'll change into a boss and attack you.
-----------------------------------------------------------------------------------------------
Boss: Pincher
This is another boss who is weak to Thunder attacks, so knowing this set your party up with
those that can use these attacks, which will mostly be the Hero and Bleu. I always use Shin,
which eliminates Bo from attacking, but I think its worth the trade. Have the Hero use Thunder
Dragon, Karn should attack, and have Nina use Fort and Shield on everyone then ATK-Up on Karn,
while having Bleu use Fry. He has spells that can hit the whole party, so it might be best to
use Shield first. If you have any Mrbl1's use them here. Just keep using the Fry spell and keep
the rest of your party in good health, and he'll be gone in a few rounds of fighting. If he
defeats you, you may want to try to go into the fight without Karn morphed as Shin, and take Bo
just to add an extra 120 damage with his Fry spell. If you took Ox instead of Nina, just have
him attack, and if you don't have Shin, and take Gobi, have him use the highest spell he has,
and if you take Karn uncoupled, use any Stones you might have, or have him use the RageHR or
FlameRP if you have them still.
-----------------------------------------------------------------------------------------------
After he's defeated, he'll threaten to take you all down with him. The fish members seem to
think he's bluffing, but in the end he's not. Maybe its a good thing they pushed him around a
little because it moves him a little ways away from Prima. After he's wasted, you'll end up
back in Prima again. The Guild Owner thanks you for your help, and after another pointless
conversation about Gobi wanting his money again. Then you'll be back outside of Prima and Gobi
will make a comment about forgetting something. For once he's actually right, so head back to
Prima, and visit the Prima Guild again. You'll get the sphere, which will allow for Gobi to
change into a big fish too. Now with this ability, you'll first need to find Tunlan, for a very
big reason, and then you'll need to find Gust. I won't give away the exact locations, but
you'll have to swim across that big chasm with Gobi, and you won't get attacked so that's why
I'm not telling. All you need to look for are the bottoms of the beaches to get out of the
water from, and both the paths to Tunlan and Gust are pretty straight forward. A little hint
about finding Gust, you'll know you're on the right path when you come across one of the closed
doors with the Dragon-looking Symbol on it, and the enemies suddenly become stronger. And a
small hint for finding Tunlan, look for a small island to dismount to, and you'll be right
under it.
38. Tunlan
Items: Melon, Rod5, Herb
Inn: 300 GP
Item Shop (1): (The shop with the Item symbol above it)
[Herb: 13GP]
[Antdt: 19GP]
[T.Drop: 26GP]
[Acorn: 39GP]
[Acrn: 351GP]
[Charm: 195GP]
[Mrbl1: 1300GP]
[Cure: 2600GP]
Item Shop (2): (Inside the building that Gobi can be the shopkeeper)
[Herb: 10GP]
[Antdt: 15GP]
[T.Drop: 20GP]
[Acorn: 30GP]
[Charm: 150GP]
[Acrn x9: 270GP]
[Mrbl1: 1000GP]
[Cure: 2000GP]
Weapon Shop (1): (Normal Shop with weapon symbol)
[BoneCN: 2412GP]
[PoisonRP: 2700GP]
[Cane: 5400GP]
[EvilRP: 18000GP]
[Dress: 900GP]
[Gown: 1800GP]
[MystRB: 5400GP]
[GuruCT: 18000GP]
Weapon Shop (2): (Left of Item Shop 2)
[Dagger: 2200GP]
[LongBW: 2860GP]
[PoisonRP: 3300GP]
[Tri-DR: 4400GP]
[Gauntlet: 880GP]
[HuntCL: 1650GP]
[ThiefCL: 2750GP]
[RangerVT: 5500GP]
Weapon Shop (3): (Right of Item Shop 3)
[Dagger: 2200GP]
[LongBW: 2860GP]
[PoisonRP: 3300GP]
[Tri-DR: 4400GP]
[Gauntlet: 880GP]
[HuntCL: 1650GP]
[ThiefCL: 2750GP]
[RangerVT: 5500GP]
Since this is your first time in Tunlan, there is nothing to do in this town because you can't
understand anyone here. They use music for their language, and therefore you have no musical
instruments, and can't talk to or understand them. For now head up to the castle, and go
upstairs, and you should come to a locked door. Nothing will open this door at this time, so
walk to the left of it and try to get the box. Then one of the statues will come to life and
push you down the hole. You should then be in a room with two people running around in it. Talk
to the old man, and he'll tell you about getting the big catch, take what's under the box. Move
the box closest to the bed, and get the Rod5. You will need this item to fish up the DragonSD,
and DraonAR, both of which are needed for future dragon trainings. You'll need to push another
box in the lower left part of the screen to find a hole to get out. This is rather funny, but
the first time I played BOF, I thought he was talking about the big catch being able to get out
of the room. It took me forever to figure out it was the Rod5 he was talking about. You can't
catch the Dragon items without the Rod5, so you'll need to have this item. Remember that left
path from the Dark Dragon fortress? Warp Back to Romero, and have Bo, or Shin lead, and head
all west. Make sure you have some fishing bait when you do, but keep heading that direction,
and you'll end up at a well. Equip the Rod5 with your Hero and equip some bait, and set him to
the lead, and fish in the well. You should pull out the DragonSD. If you don't just try again.
Now you can head to the Dragon Training Shrine to the left of the Dark Dragon fortress, and
undertake the second training. Again this is one on one, but you have the dragon attacks to use
on the boss this time.
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Boss: Bain
Start off this fight by turning into the Thunder Dragon. Use the Mrbl2 you just found in the
box, to cause 260 damage to him. You may need to use herbs or cures to heal in this fight, but
its not a big deal if you have to. Bain doesn't have a second wind, so you just need to bring
his HP down the first time. He gets the first attack, so just make sure you heal before hand.
-----------------------------------------------------------------------------------------------
After defeating Bain, you'll gain the use of four new dragons which cause the following damage:
Ice Dragon: 190 damage on all enemies/380 on slam, 285 on enemy weak vs. Ice, 570 on slam
Fire Dragon: 210 damage on all enemies/420 on slam, 315 on enemy weak vs. Fire, 630 on slam
Bolt Dragon: 225 damage on all enemies/450 on slam, 337 on enemy weak vs. Thunder, 674 on slam
Gold Dragon: 375 damage on all zombies/750 on slam, 0 damage on non-zombie creatures
Now you should get back to undertake the quest to find the town of Gust and what lies in wait
for you.
39. Gust
Items: Sash
Inn: 80GP
Item Shop:
[Herb: 10GP]
[Antdt: 15GP]
[T.Drop: 20GP]
[Acorn: 30GP]
[Acrn x9: 270GP]
[Charm: 150GP]
[Mrbl1: 1000GP]
[Cure: 2000GP]
Weapon Shop:
[Tri-DR: 4000GP]
[OldSP: 6000GP]
[WindRP: 7000GP]
[MoonBW: 8000GP]
[WingSD: 10000GP]
[GaiaMask: 8000GP]
[FlameSH: 12000GP]
[WorldML: 22000GP]
Upon first entering Gust, you'll notice that everyone is acting very strange indeed. A person
in town mentions that everyone acts even stranger when the wind blows in from the north,
meaning that the cause of all these problems might be coming from that direction. Before
heading in that direction, be sure to rest at the Inn and perhaps upgrade your equipment as
needed and save your game. Also in one of houses, there is a box that you can push to fall
through a hole. This leads to another one of Karn's transformation spells. After falling through,
you'll find six barrels set up like this:
|---(1)(2)(3)--|
| (4) (5) |
| (6) |
Well anyway here's the idea. You should push barrel 6 either to the left or right like this:
|---(1)(2)(3)--|
| (4) (5) |
| (6) |
Now push barrel 5 right and barrel 4 left like this:
|---(1)(2)(3)--|
| (4) (5)|
| (6) |
Now push barrels 1 and 3 up and then push barrel 2 either left or right like this:
(1) (3)
|---(2) --|
| (4) (5)|
(6)
Now just head up through the open path, and make sure Karn is Reverted. Have him talk to the
wise man, and he'll learn the morph spell Debo. I don't know if this spell is any good, since
it can only be used underwater, but you're done with the underwater parts and won't need to go
back down there again. Perhaps someone goofed while programming the game, making you get this
spell later rather than earlier??
After you're finished, head up the stairs, and it will take you out of town completely. Now head
back into town, and head out the northern exit and keep heading north.
40. Northern Fortress
Items: Herbx2, L.Potion, Cure2, Rod4, M.Cura
The first part of the fortress is pretty easy, but some annoying Ruga's guard all of the
treasure boxes. Just kill them off using your weapons since they get hurt pretty good from
weapons, and they aren't bad for exp. You can use Ox to break down the walls if you'd like but
all it does is saves you a little time from walking all the way around just to get to the back
of the fortress. After reaching the back of the first area, Cort will appear and test out a new
formula of his one you. It shrinks you to a small size, and now you have to find a small hole
in the upper right part of the room and head there. The hole is actually a mouse hole, and it
seems that the mice down there are fighting the roaches for food. You need to talk to all the
mice, and the one blocking the path to the north will move. Head to the north, then fight the
roaches near the food supply.
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Boss: K.Roach x3
These three aren't too tough to handle. Just attack them individually, and they can be hurt by
weapons, and the Hero might be able to do more damage to one with his weapon over his dragon
spells. Have Nina just use ATK-Up on everyone, since all the characters will inflict over 100
damage. They do get the first attacks, but don't hit very hard alone, but can quickly drop one
characters HP if they all attack at once. Just have Nina keep the party healed up, and you
should come out a winner. Karn if he's morphed can do 999 to a single roach, causing it to
enter its second wind after one hit. No matter what party you use here, all members should
just attack, and put in Nina if you haven't already, just switch her in with someone, and heal
as needed.
-----------------------------------------------------------------------------------------------
After defeating the roaches, head back to where the mice were at. They'll thank you for helping
them, and give you the Mouse Cura. After picking that up, you'll automatically head back to
the room where Cort shrunk you, and the M.Cura will reverse the affects of his potion,
returning you to your normal size. Proceed down the stairs and continue through the Fortress.
Down below, just move along the floating platforms until you reach the end where Cort is. He'll
then put you against RugaX.
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Boss: RugaX
Unfortunately, RugaX isn't as weak to weapons as the regular Rugas were that you fought earlier.
You should have the Hero morph into the Bolt Dragon. If you have Karn as Shin, just have him
attack. If you have Gobi or Ox, have those two attack, and if you are using Bo, use Fry on him.
Have Bleu use her highest attack spell (highest doesn't always mean the most damage so you may
have to experiment) and have Nina use Fort on the party and heal. ATK-Up probably wouldn't be a
bad idea either, but make sure you get your defense set up before you go to offense. Ruga
doesn't have a second wind, so just keep at him till he goes down.
-----------------------------------------------------------------------------------------------
Cort will tell you that his flower will do you all in after you defeat RugaX, and then it
appears that the RugaX was actually a person who was changed into a monster. Then a rather
funny scene between Bleu and Nina happens while the Hero and Ox take Nicholie back to the
village. Back in the village, Bleu attempts to heal Nicholie, but she needs the Oil to do so.
Your next quest is to find some oil.
41. Frog Cave
Items: G.Fly, Oil, Maestro
After Bleu chases you out of Gust, head back in. There is a small cave on the left side of town
and there is a fly inside it. Before fighting the G.Fly, head back to the Inn to rest, then it
might be a good idea to save your game too. Then head back to the cave and fight the fly.
-----------------------------------------------------------------------------------------------
Boss: G.Fly
The G.Fly can be a little bit tough, he attacks fast, and when I fought him, I was slammed at
least four times. If you have Karn Morphed, you'll once again have only four party members to
use here again. Have the Hero use Bolt Dragon, Karn and Ox attack, and have Nina use ATK-Up and
Fort, on the rest of the party. She should also heal when needed. If you choose to have Karn
Reverted, which is a bad idea here, but IF you use Gobi he can't use his spells. Just have
him attack, and have Bo attack. If he does less than 80 points of damage, have him use Fry.
Just keep hitting the G.Fly with your best attacks, and then he'll be defeated, and you can
take it as an item.
-----------------------------------------------------------------------------------------------
After taking the G.Fly, you need to head back underwater, and find the Frog Cave, which could
be seen from the Nabal Fortress. The Cave is located where a small beach is blocked off by large
underwater rocks, so you'll have to use the Big Fish to swim over them. Once you're at the cave,
give the King Frog the G.Fly and he'll give you the Oil. Now head back to Gust and give the Oil to
Bleu. After giving the Oil to Bleu she uses it on Nicholie, and tells you to get rid of that flower.
Head north, and dispose of the madness flower.
----------------------------------------------------------------------------------------------
Boss: FlowerX
The FlowerX isn't as tough as it looks. To defeat it, have the Hero use Bolt Dragon, Karn and
Ox should attack, and Nina should use Fort and ATK-Up on everyone. The FlowerX attacks mostly
but will occasionally use a Poison spell, which is nothing more than annoying. Its rather slow
giving you a chance to heal later than earlier. You should still watch your HP, since a boss
can get a slam just like your characters, just not as often though. If you didn't have Karn
morphed into Shin, then all Gobi can do is attack, and Bo like on the G.Fly if he causes less
than 80 damage, have him use Fry. The FlowerX isn't much harder during its second wind, and
just repeat the process over until it dies, healing as needed.
-----------------------------------------------------------------------------------------------
After defeating the FlowerX, head back to Gust, and it seems that everyone has returned to
normal, almost. Now would be a good time to get the Maestro from the old man who makes the
flutes before you leave Gust and forget it. Talk to him twice, then he says that the flute is
under his bed. Head into his bed and look to the north, and search, and you'll find the
flute. Now it seems that Nicholie has turned into RugaX again, and is running amuck in the
house instead of healing. You have no choice but to defeat him again.
-----------------------------------------------------------------------------------------------
Boss: RugaX Second Fight
This fight is almost the same as before. Just have the Hero use Bolt Dragon, have Karn and Ox
attack and have Nina aide them with the same spells she did before and then heal as required by
the party. If you have Gobi, his only use is to attack, and have Bo attack RugaX and if he
can't do much damage, just have him use Fry or any combat items you have that can be used. Just
keep working on him, and he'll go down without much of a fight at all. The only thing you
really have to worry about while fighting him is the way that the party is arranged to being
the fight. I had it like this, Hero, Nina, Gobi, Karn. I don't know if its like that all the
time or if its random, but just switch Gobi with Ox, and have Karn Morph on the first round.
-----------------------------------------------------------------------------------------------
After defeating RugaX again, Bleu will attempt to return Nicholie to himself again. At first it
doesn't seem to be working but then it finally works. He thanks you for saving him, and offers
to repair the bridge leading west from Gust. After the automatic resting from the game, head
back up towards the bridge, and you'll find that its fixed, but Nicholie is down yet again. Now
Cort will appear and it seems that he's not too happy with you for messing up his plans. He
then changes into a monster and attacks you.
-----------------------------------------------------------------------------------------------
Boss: HornToad
Now this is the type of boss I like but hate at the same time. The part I like is that he's the
first boss in a long while, maybe since the Gremlin that actually puts up a good fight. The
part that I hate is that sometimes he puts up too good of a fight and gets a lot of slams and
can make quick work of your team. To start this fight, have the Hero use Bolt Dragon while
having Karn attack. I also have Nina here, so have her use Fort on everyone because this boss
can slam a lot, and the damage reduction is nice indeed. If you have Gobi and just normal Karn,
have them attack or use any combat stones or items that you have. Have Ox attack since that's
basically the only thing that he can do. If you have, Bleu use the most damaging spell that she
has learned to this point. The HornToad isn't too tough until he gets his second wind, and can
start hitting the whole party at once. Just watch the amount of damage that he causes, and heal
any members that get below that amount first before healing those who are above it. You may
need to use your WtrJr here, but with Bleu and her exit spell, going there and getting out
shouldn't be too much of a problem. Just keep healing your party, and use any multi-healing
items you may have such as Meat or WMeat, and you should come out a winner.
-----------------------------------------------------------------------------------------------
After defeating Cort, cross the bridge and head off to the west towards your next stop Gramor.
42. Gramor
Items: Cowl
Gramor is a town below the surface, but then again its the home to the mole tribe. It seems
that Mogu is having a very bad dream and can't awaken from it. The moles there ask you for
help. If you agree to help them, you'll receive the Cowl. With this and the Maestro from Gust,
you'll be able to understand the people in Tunlan, and you should return there, now that you
can understand them, and get the item from there that the mole people asked you to retrieve.
43. Tunlan Again
Items: Bolster, M.Drop, Melonx2
If you weren't here before and want to view the shops status and such, please refer to #38
Upon arriving at Tunlan, it seems that this place has a problem of its own, (gee isn't this
getting repetitive already??) and that problem is that the Princess of Tunlan wants to give
that country's treasure the TmKey to the Dark Dragons so that she can remain young forever.
First head to the castle and talk to the old woman in green. She'll tell you about the problem,
and if you can help her, she'll give you the Bolster, which allows you to enter people's
dreams. Talk to the Princess, and she refuses to give you the TmKey. Now head back downstairs,
and talk to the old woman again. She then says she has to get the key back before the Princess
gives it away, and will do it by force if needed. She then tells you about how to open that
safe. She mentions that the Princess has some strange marks on her back, and they show how to
open the safe. She then tells you she likes to swim at night, and we should sneak in at night,
and have a look for ourselves. Head out of Tunlan, and use the DkKey or HrGlas or just wait
until nightfall. Now head back into the castle, and go up to where the Princess' room is at.
You need to be back where those trees are, and there you can have a look. After seeing the
marks, head back down to the safe. There you'll need to open the left side first, then the
right, but since you saw them in the pool, it was a reflection and it was backwards. The
Princess then comes along and a big fight breaks out. After that Cerl comes and takes the TmKey
away. Now with all the walls down, you can now go back to the safe room, get the rest of the
items along with the Bolster, and return to Gramor.
44. Dream World
This is one messed up place to say the least, with a few things to do while you're here. The
first to do, is head to the north tower, but first you may want to talk to everyone in the
town to find out what's happening here. After you're finished, head to the tower in the
northern part of the world. In the tower, there are blue and red switches all around on the
floor. If you step on a blue one, all the backgrounds will disappear, and you can't tell where
you're going. To restore the background, you need to find a red switch. You'll just need to
feel through the walls, and what I mean by this is walk in one direction, say north, but try to
go east/west each time you take a step to the north, to find passages when the background is
gone. You'll have to fight Mothro but until you get Mogu to join you, Mothro can't be touched.
To find Mothro on the first floor, first head to the north, stepping on the blue switch,
killing off the background. Then head three steps to the right, and step on the red switch and
restore the background. From there head along the path, following it all east, then north, to
just below the blue switch and head left at the intersection. Then head all south, and follow
the path, and you'll soon hit a blue switch. From here walk about 19 steps to the left, and
then you should be able to walk north. From here, walk 5 steps to the north, then you should be
able to walk to the east again. From here, just follow the one way path, and you'll soon come
to Mothro. He'll challenge you, but no matter what you do, you can't touch him. After the fight
starts flee and then exit out of the tower. Head back to the town where you started, and it
will appear that someone found out where Mogu's courage is at. That place is in a cave to the
south which can now be reached now that the bridge is fixed. Rest at the inn and save your
game, and once you're ready, head to that cave.
Gas Field:
Items: HeadGear, Life, LightSH
Before reaching the cave, you'll come to a small area with columns of poison gas blowing out of
the ground here. If you make a wrong step, you'll get hit with a gas column that you can't see
as a way for the game keeping this a one way only to get through it. You'll know if you come to
a dead end if you get hit three times, one for each direction you want to go. At the beginning
if you stick close to edges of the screen you should be ok. This technique soon becomes
obsolete when you reach the bigger areas. After working your way through the Gas Field, you'll
come to the South Cave, where Mogu's Courage is. His other Attributes will join you in here,
and they will make Mogu complete, and then he'll join your party. Now you must head back
through the Gas Field, and go back to the North Tower.
North Tower:
Follow the path I mentioned above to where Mothro is at, and he sees that you have courage and
retreats further up into the tower. Follow him up there, and you'll find more of the same with
the blue and red switches. Just follow the directions here, and you should be able to reach
Mothro without much trouble. On the second floor to start out with, there isn't much of a path
to follow, just keep going till you reach the first blue switch. From here head, all north,
then all west and simply follow the one way path till you reach a red switch. From there, head
south till there is a small intersection leading to the east, and then follow that path until
there is an intersection leading to the west, and you should follow that one till it leads you
to the stairs leading to the third floor. On the third floor, follow the path until you hit a
blue switch that can't been seen because of the background. From that switch follow the path
until you can see three blue switches with a red one below hit. If you want to see where you
stand, go down and step on the red switch. Be careful about heading too far down, or you'll
fall out of the tower and you'll have to start over. From the red switch, head 5 north, then
you can head to the east. Head to the east about 4 steps, then start heading north again for
about 3 steps, then head east again, this time about 3 steps. You'll need to head north from
here about 3 steps, then head off to the east into a passage you can't see. Now all you'll need
to do is follow this passage, and you'll soon come to the stairs to the fourth floor. The
fourth floor is easy, just follow the path across the blue and red switches, and you'll soon
fight Mothro.
-----------------------------------------------------------------------------------------------
Boss: Mothro
Mothro is already way down on his HP, but don't let this fact lead you to believe that he'll go
down easily. He has a very high evade rate, and he can even avoid your dragon attacks and just
about everything else. To start off, have the Hero use Bolt Dragon, while having Karn and Ox if
you're using him attack, while having Bleu use her highest level spells on him. Nina should
have FortX by now, and if not, just use Fort on everyone individually, then use ATK-Up on Karn,
and Ox if you have him in your party. If you're using Gobi, have him attack and if you have Bo,
use Fry with him. Now that you're set, you just need to pray that Mothro doesn't avoid all your
attacks round in and round out. If you need to, have Nina heal you as it is required, otherwise
have her attack and use any combat items that you have. With any luck, Mothro shouldn't last
more than a few rounds.I didn't notice Mothro using any physical attacks, but he did use some
weak spells like Stop and Poison, with an occasional attempt at Rub here and there.
-----------------------------------------------------------------------------------------------
After you defeat Mothro, you'll be teleported out of the Dream World, and you'll be back in
Gramor. Mogu will now awaken, and he'll rejoin your party again. Now that you have him, it
might be a good idea to revisit some areas that you can now access with Mogu before you proceed
any father.
45. Extra Things to do Part III
Now that you have Mogu and he can dig, you should return to some older areas where there are
marks on the ground that only Mogu can enter. Your first stop should be back in Camlon. You'll
have to walk along the path towards where Nanai was, but head to the north after crossing the
bridge. You'll find a dig spot, and have Mogu dig and you'll fall through to a room below. In
that room, have Karn lead your party, and he'll learn the Doof spell, which allows for you to
move those large dressers. After learning the spell, head to Tantar. From Tantar, head north to
the area where the Giant Robot was at. In an area off to the right, you'll see another digging
spot. Have Mogu dig and fall through the hole, and then switch to Karn to disarm the traps on
all of the treasure boxes. Pick up the A.Potion, V.Potion, Clog, and the L.Potion and then head
back to Bleak. In one of the houses in Bleak, there is a large dresser, and two jars with
stairs heading down. Have Karn use Doof, and he can move those large dressers. Move it so you
can head downstairs. Downstairs, move the two barrels and them head up and move the large
dresser and search under it for the ClearCL. You might want to equip Nina or Bleu with this,
they're the only ones that can equip it, but an item with 100 defense is rare. Now head back
upstairs and move the other large dresser in the upper portion of the room. Move that, then
have Karn revert back to normal and talk to the old man there, and you'll learn his fourth and
final transformation, Puka. Head back to Auria. With Karn leading, have him morph into
Puka. At the Dragon Emblem on the mountain outside Auria, stand right in front of it with Karn
leading and use the 'A' button. The seal will move, and then enter the cave for a Dark
Bracelet. It took me quite a while to figure out how to do this, and you can miss out on some
good items inside it. Head back to Gust. From Gust, walk back down towards the beach
that you first arrived on in that area, and you'll come to another seal to be moved. Inside
you'll find a Love Bracelet which restores 1 HP for every step the wearer takes. You're final
stop should be back at Gramor, since you need to head in that direction anyway. You'll see some
strange trees or something growing out of the ground. Have Mogu dig there, and you'll come away
with the Root, a key item that you'll need for later. Its best just to dig it up now because
its along the way to your next stop. With all of this done, you can continue your journey to
Spring.
46. Spring
Items: Herb, Clog
Inn: 100 GP
Item Shop:
[Herb: 10GP]
[Antdt: 15GP]
[T.Drop: 20GP]
[Drop x9: 180GP]
[Acorn: 30GP]
[Acrn x9: 270GP]
[Charm: 150GP]
[Cure: 2000GP]
Weapon Shop:
[PowerDR: 5500GP]
[RustCW: 7000GP]
[IronCW: 10000GP]
[WingSD: 10000GP]
[IronML: 5000GP]
[SpineCL: 8000GP]
[GaiaMask: 8000GP]
[QuartzAR: 10000GP]
There isn't much to do in Spring while the town is frozen over. Make sure you pick up the Herb
and Clog in town, and upgrade your equipment if you have the money and if its better than what
you already have. You're main goal now is to head to Spyre Tower where the weather control
machine is located. Spyre is located to the southwest of Spring. Head to the tower and have
Mogu dig and you'll enter the lower levels of the tower.
47. Spyre Tower
Items: Cure2, FlameAR, Shell, WorldAR, A.Potion
The bottom floors of the tower are pretty straight forward. Just follow the path on the first
floor and collect all the items along the way. The next part of the tower is what I like to
call the floors of nature. On the first floor, the room is covered in grass, and the exit is in
the upper right part of the screen. The weather on the next floor is nothing but rain, and the
exit to the next floor is in the lower left part of the screen. The next floor is nothing but
desert while the exit to the floor above is located in the lower right part of the screen. The
floor above is covered in snow just like Spring, and the exit is located in the upper right
hand corner of the room. The next floor is almost like walking on the sky itself, and the exit
to the final floor is off in the lower left corner of that room. On the final floor the place
you need to head to is in the upper right corner of the screen. Just search the pillar, and
Mote will appear and throw you into another Dream World.
48. Second Dream World
Items: Cure, L.Potion, JadeBW, Trident, CursedHT, Smoke, FaceMask
After arriving here, you'll be in a small village with nothing to do in it except buy some
items, stay at the Inn, and save your game. Your first goal should be to head to a cave to the
north of this town, and it may take a little bit of walking to reach. You'll need to head south
and then follow the path from there, and back track to the north. You'll reach a small cave
right below the tower and then enter this cave. The first floor is fairly easy, but you could
end up at a dead end if you explore a little. If that's the case, just head back up, and then
just walk back the way you came from. On the second floor, you'll find a small room with four
treasure boxes in it. After getting the boxes, a gate will close behind you forcing you to fall
into the hole to get out. If you wandered here to the dead end from the first floor, you'll
know right where you're at. Just follow the path back to the second floor again. Don't go back
to where the boxes were this time, and just keep going. On the third floor, you'll find three
treasure boxes, and just follow the short path, and you'll come across Mote's Conscience, and
he'll break down the wall allowing for passage to the north. Beyond that point, you'll be in
what I think is the worse maze in the game. It doesn't look so bad at first, but once the room
starts spinning, you'll think otherwise. Its not hard to keep your eye on what direction you
want to go, but there isn't much viewing room, and what you can see, the screen just extends
far enough so every direction looks the same, making it hard to decide which way to go.
Hopefully I've marked this correctly, and it will allow for a quick passage through here. From
the first switch, head to the left, and follow the path to the next switch. Now follow the
path to the south, and you'll soon come to another switch. From this switch head to the north,
and you should come upon the fourth switch. Step on that switch, and after the room stops
spinning follow the path to the east, and take the first south, and then continue to the east,
and follow that path till it branches south again, and then head south and you'll come to yet
another switch. Step on that switch and make the room spin again, then head to the left. Keep
going left and then you'll come to another switch. After the room is done spinning, head to the
left again. Keep going left until you come to the second north. Follow that path, and you
should come to the final teleport. Follow the path to the left, then you'll find the teleport
out of this maze. In the next room, it looks rather complicated, but it really isn't. Just
follow the path, and take the middle staircase. From there you'll be in a room with a lot of
damage tiles in it. Walk across the tiles, and then look in the lower right hand corner of the
room for a pit to fall in. Fall down the holes, and then follow the path and take the stairs
leading up. On the fourth floor, you'll be in a room with a lot of purple damage tiles, and
stairs leading up in the lower left hand corner of the room. Have Karn lead your party, so if
you happen to come across one of the holes, you won't fall down right away. Make your way to
the stairs and go up them. You should now be in a room with 5 different staircases in it. Take
the rightmost and lowest staircase and then you'll fight Mote. He can't be defeated until his
Conscience shows up, so try not to avoid burning too much AP fighting him till then.
-----------------------------------------------------------------------------------------------
Boss: Mote
Mote isn't really tough, but he can be hard to take down. At times he is only hurt by magic,
and then he can only be hurt by weapons. How he looks determines what he will be hurt by. Have
the Hero use the Bolt Dragon, have Karn attack, and have Nina use FortX and ATK-Up on your
party and you'll need to have Bleu to use magic to make Mote weak to weapons again. If he's hit
with a weapon, he'll gain resistances to weapons and weakness to magic. If he's hit with magic,
he'll gain resistance to magic, and weakness to weapons. Your Dragon attack goes as magic, so
if you use this party, things should work find. Have Karn attack, making him weak to magic,
then Bleu should use a spell making Mote weak to weapons again. The Hero should then get in an
attack, and Mote should be weak enough to get a full damage affect out of it. Nina should
attack with her weapon, and heal as needed. Just watch Mote's pattern, and you should be able
to defeat him. If not, just try again, and/or try to gain some levels. If you don't have Karn
Morphed, have Gobi, Karn and Ox attack, while having Bo use magic to mess up Mote's weapon
defense. While Mote's form is blurred, he is weak to weapons, and when his form becomes
recognizable, he is going to be weak to magic attacks, so you can keep track of what is he weak
to or strong to.
-----------------------------------------------------------------------------------------------
After defeating Mote, you'll be teleported back to the Spyre Tower, where Mote teleported you
into the Dream World. Now you can search the pillar and get the SkyKey. Now take the SkyKey to
the machine to the left, and use it. Now the weather in Spring will be normal, and now head
back there. There is a hidden cave in the waterfall, which was frozen and you couldn't enter it
but now the water is flowing again, and now you can continue your journey through here to
Carmen. Before leaving, you should go fishing where the ducks are swimming at, and you can catch
the DragonAR there, which is required for your next dragon training session, which will be able
to so shortly.
49. Carmen
Items: RubyBR, W-Ant
When you first arrive at Carmen, time it self is stopped. There is only one person here who can
move, and he mentions that there is a tower off to the southeast named Tock, and perhaps
something has happened there. Now head off in the direction of Tock. Before arriving at Tock,
there are a few items that you should take this chance to pick up. The first is the HeroBW,
which is Bo's best weapon. To find it, walk past the Tock Tower, and then follow the path to
the north. You'll soon come to a dig spot. Have Mogu dig, and then go down the hole. I don't
recall if the box is trapped, but put Karn in the lead just to make sure. After picking up the
HeroBW, head back south a little, and you'll find a Dragon Emblem room, that you'll have to
open with Karn using Puka. Go inside, and pick up the Wind Bracelet inside. Now head back to
Tock and proceed with the game.
50. Tock Tower
Items: Cure, G.Tiara, EvilCN, GuardSH, WolfSkin, Life2, AgileHT, Life, IcyAR
This tower isn't too long, except there are teleporting arrows everywhere, making for some slow
navigation up to the top of the tower. There are quite a few items to be found here, so you
might want to see if you can't collect them all. On the third floor, there is nothing but a
room full of arrows. You'll just need to watch where the arrows point and if the arrows overlap
say something like this:
-----
| | |
| | |
|\ /|
-----
-----
| |
|==>|
| |
-----
You need to forget this crude size of this example, but its all that I had to work with. If you
step on the arrow heading down you'll bypass the arrow pointing left. You'll need to take
advantage of this while trying to get to the final set of stairs leading up. At the top of the
tower you'll find Cerl who shows off the power of the TmKey, and it causes some problems with
time and space, and then it kicks your party out of the tower. Your Hero will then be by
himself which can be good and bad at the same time. He can gain loads of exp. but he has no one
to help him fight. If you're defeated, you'll automatically end up back in Carmen. Your goal
here is to head back to Carmen. It appears that Alan and Cerl know each other, and Alan tells
you that she won't help the Dark Dragons, and then he takes off to Tock. You must head there
once again. At the top of the tower again, Alan will try to talk to Cerl, but she injures him
and then attacks your party. This really isn't a boss fight because you can't defeat her, and
after a while the battle will end, and then she'll use the TmKey and kick you all out of the
tower. This time the Hero and Nina will be all along outside. Just have Nina use Warp and go
back to Carmen. After more talking, Alan will tell you about why he thinks that Cerl turned out
the way that she did, and he takes some of the blame for that. He'll tell you about the fruit,
and she might remember that. You must now head to the big tree that can be seen on the route to
Tock. Head down that way, and have Ox punch the tree to get the fruit. With the Fruit in hand,
head off to the fortress beyond the path running to the east. Cerl will then let her guard down
and you can enter the fortress. She'll tell you that she hurt Alan and he'll never forgive her,
and says that if you want to defeat her, she won't resist this time. It is then that Goda
appears and tries to take the TmKey. Cerl will then tell you to take the key and leave. You'll
then be outside the fortress, and Alan will then get into the fortress, just as the time begins
to distort again. With the TmKey in hand, you'll automatically be at the final stairway leading
up in Tock. Head up to the machine where the key goes, and Nina will try to put it in, and then
things will mess up once again there. Nina is pulled into the void I guess I could call it, and
then you're party will be outside Tunlan. Head inside and you'll find someone who looks like
Nina but she's wearing blue instead of pink. It appears that she is suffering from amnesia, and
then near the exit, there's a strange cloaked person who tells you there is a famous doctor in
Carmen who can help Nina. Now head back to Carmen and see this doctor. You'll need a C.Nut for
the Tonic, and you might as well have Ox punch one of the trees outside Tunlan before warping
to Carmen to see the doctor.
51. Carmen w/ Time Restored
Items: Tonic (Look above to see if you missed the others.)
Inn: 80 GP
Item Shop: None
Weapon Shop:
[Tri-BW: 12000GP]
[IcyCW: 15000GP]
[FlameSD: 20000GP]
[LoyalRP: 25000GP]
[WorldAR: 12000GP]
[PowerHT: 20000GP]
[MystSH: 20000GP]
[LightCL: 30000GP]
Now that time has been restored in Carmen, it might be a wise idea to do your final weapon and
armor upgrades that can be bought. Don't spare a dime while upgrading here, its the best
equipment that you'll be able to use for a while till you find some of the better stuff near
the end of the game. Now you'll have to find this doctor so he can help Nina. He tells you its
easy to do, he just needs some ingredients. The Root, C.Nut and W.Ant you should already have
if you read the walkthrough. If not the Root is found by the plant outside Gramor, a W.Ant is
probably the rarest item, and if you have used all of them found throughout the game, go buy
some Mrbl3's and go to a place where the enemies are weak and kill them until a white deer
shows up. Use your Mrbl3 and have Shin shoot arrows at it till you kill it then get your W.Ant
from it. The C.Nut can be found at Tunlan, just have Ox punch the trees. The P.Fish is the one
that takes the longest to get. You'll need to go back to the fortress where Cerl and Alan were
last at, and witness the scenes there, and then continue with the game. You just need to follow
the path, but stay on the path or you'll take damage from the poison on the ground. Just keep
walking and you'll come to a broken bridge. Fish with the Hero here, and pull out the P.Fish.
Now that you have all four items needed for the Tonic, head back to Carmen and talk to the
doctor. He'll give you the Tonic, and now you should warp back to Tunlan and give the Tonic to
Nina. After using the Tonic on her, she'll regain her memory. While she's older now, she still
remembers you and your party like nothing has happened. She now has the ability to fly, and it
would be a good idea to use her new ability to get retreive some items and fly to the next
place where the hero can receive his dragon training.
52. Extra Things to do Part IV
This is the final part for the extras that can be done, but the last wait is always the best.
Now that Nina can fly there are several places to visit that you couldn't before. Your first
stop should be to the well way south of Arad. Have the Hero fish here, and you'll pull out the
Dargon Helmet. Now warp to Gramor, and then fly west. You should soon find a well in the middle
of the mountains. Have the Hero fish here, and you'll get the Dragon Shield out. Now fly to the
castle in the middle of the lake that can be seen from Gust. This is the final dragon training
shrine. Again its a one on one fight alone with the Hero, but if you have all the Dragon
equipment the Avion shouldn't be too tough to kill.
-----------------------------------------------------------------------------------------------
Boss: Avion
This boss shouldn't be too hard to kill. Just change into the Bolt Dragon, and use Mrbl1's the
whole fight, and he'll go down fast. If you need to, just use a Cure to heal up, and you should
be fine. Just be aware, that he will get the first attack, and can slam often. If he over
whelms you and defeats you, it might be a good idea to try to earn a few more levels. Just keep
after him and you should win with a few tries.
-----------------------------------------------------------------------------------------------
After defeating him, you'll gain the ability to change into Rudra which can inflict 320 damage
on all enemies and 640 damage on a slam. The effort was well worth it. Next head to the cave
where the Cleansing Water was. Head down to where the water is and you'll find a building below
the water. Here if the Hero has all the Dragon equipment, and all three training sessions
completed he'll learn the ultimate Dragon spell Agni, which will inflict 999 damage per hit
regardless of the enemy and whether its a slam or not. Next you should warp back to Romero. Fly
a little to the north, and you'll see what looks like a tower that is underground. Search
behind that building, and pick up the Tri-Rang which is better and lighter than the Dragon
Sword. Next you should head south of Scande and you'll find a place for Mogu to dig at. Inside
this place, you'll find a LoveHT, MystCW, StarSH, S.Potion, A.Potion, L.Potion, Life2 and
AgileHT. Next head to Romero, and you'll find a digging spot on an island to the northeast of
Romero. Inside you'll find three treasure boxes which have a S.Potion, V.Potion and a Sash. It
would be best to have Karn with you and have him disarm the traps. Now that you have all the
items, that can be obtained on the world map, head back to Carmen. You'll find that strange
cloaked guy again, and he'll tell you to search where he's at. Do this and obtain the Pass. Now
head towards Scande, which lies to the south of Carmen.
53. Scande
Items: Glove, PowerHT, IcyCN, Mrbl1, Cure
It seems that you can't enter Scande Tower yet. The elevator in Scande is broken, and a man
near it says that someone from Spring has climbed the tower. Now Warp back to Spring, and talk
to him in one of the houses, and get the B.Part. Now Warp back to Gant, and have the man there
fix the B.Part. He'll fix the parts and then you'll get the Parts. Now head back to Scande and
put the parts in the elevator and take it up. At the top, you'll find the cloaked man again.
He'll tell you that you need a powerful weapon to defeat Zog called the D.Hrt. Now head back to
Tunlan. In one of the houses there, someone will use the D.Hrt and then put it in a bottle for
you. Now head back to Scande again. Now head back up the elevator, and the cloaked man will be
gone now. Walk through the palace, picking up the treasure boxes you'll find along the way. The
maze can be confusing at times, but you'll know when you're almost done, when you find a
healing spring. Continue from the spring, and you'll soon run into Zog.
-----------------------------------------------------------------------------------------------
Boss: Zog
Zog for being a big character in the game isn't the final boss believe it or not. As not to
blow it, I'll just get down on how to kill him. The easiest but not the fasted way is to have
the Hero use Agni. This will do 999 damage each round, but it fuses the whole party into one
dragon, allowing for just the one hit a round. If you want to do more damage to him, have the
Hero use Rudra, Karn should be morphed as Puka, Nina should be there for healing support, and
Bleu should use BoltX. If you don't use Puka, Karn, Ox, and Gobi should all attack, and Bo
should attack or use Fry. Nina should use FortX, and Shield or Dispel and ATK-Up on the whole
party if you decide to fight Zog without Agni. Don't use your D.Hrt here, there's a much better
and dirtier place to use it. Zog may take a long time to defeat, but just keep at him, and
after about 16 or 17 rounds of Agni (about 16-17k hp) he'll be defeated.
-----------------------------------------------------------------------------------------------
After defeating Zog, the floor will fall away and you'll be in a large room. Inside the room
with you will be Sara. She thanks everyone for helping the Hero, and then she says that you'll
have to destroy the Goddess Keys. She tells the Hero to hand his keys over, and then the
cloaked man comes in and reveals himself as Jade. He thanks you for riding him of Zog and
handing over the keys, and mentions that Sara is under his spell, and he has total control over
her. They'll leave and now try to leave the room, and then the mole people will dig through the
floor. Head down the hole, and then talk to the mole who's the highest in the room. He'll then
dig out of that room, now jump down that hole. You'll be at the beginning of Scande again. Head
out and then head back to Agua. If you need to, you'll have to get the Tablet from the bank
again. Now head to Agua and head all the way up.
54. Top Floors of Agua
Items: FlameSH, IcyDR, HeroAR if you didn't get them earlier.
To head to where Jade and Sara went, you'll just need to walk up Agua and then have Karn pick
the locked doors. Near the top, where the Wisp was, pick that door and then head up further
into Agua. At the shrine looking room, search the statues one for the IcyDR, the other for the
LifeAR. At the Top you'll run into Jade and Sara again. Jade will then say that Tyr has been
released and steps into a teleport. Follow him through the portal. You'll now be inside the
large tower, where you found the Tri-Rang. I think this place is called Pagoda. Work your way
through that tower now.
55. Pagoda
Items: PowerAR, Domino, TrapGrd, StoneHT, AgileAR, FlameDR
This place isn't very much fun trying to navigate through it to say the least. All I can really
say is just to keep heading up, higher into the tower. There are some great items in here, so
try to collect them all if possible. You might want to keep your Water Jar full here, or just
cast Exit and return to Romero to heal and try again, because with all the dead ends here, and
constant attacks, it can make climbing this tower hard. Farther up in the Tower, you'll run
across Sara again. She wants to help you, but then your party will walk into a force field and
will be left with 1 hp left on everyone. Sara then tells you she can't let you interfere with
Jade's work, and attacks you.
-----------------------------------------------------------------------------------------------
Boss: Sara
There are two different approaches in defeating Sara. The first and easiest way is to use your
D.Hrt on her if you still have it. Both she and the Hero will be left with 1 HP, and the next
hit will kill her. If you used the D.Hrt on Zog, you'll have to fight it out with her. From
here there are two different approaches in attacking. First you can have the Hero use Agni, and
then just outlast her, or you can have him use Rudra. If you choose to use Rudra, have Karn if
morphed use Mrbl1's if you have them, and have Bleu use BoltX, while Nina uses FortX and Dispel
or Wall on the party, while healing them as needed. If Karn is normal, have him, Bo, Ox, and
Gobi just straight attack because that's all they be able to do. Mogu if used, can only attack
as well. Just keep repeating this process, and you should win.
-----------------------------------------------------------------------------------------------
After defeating Sara, she isn't really down on being defeated, but at least now she can't be
used by Jade to act evil when she really isn't. Now head down the stairs that Sara was guarding
and continue. You'll come across a health spring, and if you follow the path, you'll come to a
room with those annoying blue and red switches again. On the first floor, avoid the red switch
and just follow the path south. Keep following this path, and you should soon come to a
floating platform that leads to the left. Step on that one, then continue following the path
south again. You should come to the stairs leading up if you follow the path, and you shouldn't
come across one blue switch. On the second floor, you should come across Jade, and then he'll
blow up the tower. The Hero will be knocked unconscious, and he'll wake up back in Drogen. Its
said that Jade has resurrected the Obelisk, and he's there now. You are very near the end of
the game now, you just need to make one last trip around the world, and then head to Obelisk.
56. Extra Things to do Part V
This is the final extra things that you will need to do, but these aren't extra, I figured I'd
even this section out at five things to do. First head to the house that's north of Auria, with
a beach but is blocked off by mountains. Talk to the old woman there, and she'll tell you that
she likes to collect weapons herself, and asks if you know anyone else who does. Now head back
to the weapons collector near Gant. He then asks you to bring a List to her, and then moves out
of the way so you can enter his tent. Enter it, and grab the List plus the 2 herbs, and now
head back to the old woman again. She takes the List, and wonders if the old man will recognize
her weapon. Enter her place, and take it from the treasure box, and then go back to Gant again.
The old man takes the weapon, but doesn't think its a weapon, and wants more time to study it,
but gives you a note to bring back. Head back to see the old woman again, and get her note and
bring it back again. The letter says that the weapon is a tool called the I.Claw for the mole
people, and that your party can have it. After getting the I.Claw, Warp or fly back to Gramor.
Once there, head to the upper right room, and then have Mogu in the lead and talk to the Great
Digger. He'll show Mogu how to use the I.Claw and then you can enter Obelisk by digging through
the solid rock floor. Next proceed through the Obelisk.
57. Obelisk
Items: FlameHR, StarHR, EmporSD
Upon entering Obelisk near Scande, it might be a good idea to check up on your inventory, and
see if you have plenty of Mrbl1s and Mrbl3s along with Cures and Life potions. These will be
very useful in here, and it pays to have a lot of these, after all you don't need money anymore
now do you? It should be spent on these items. Once inside, head to the north, and then have
Mogu dig through the ground, and you'll be down inside the Obelisk. Again this isn't one of my
favorite places, but unfortunately it has to be done. Your first step down here, is to follow
the path to the south, and then take the right floating platform and then follow the path
there, and then take the next platform that is up there. On the next floor (going down of
course), take the platform heading up. On the path above, there are two more floating
platforms. The top one will lead you into a loop, but you will get the FlameHR out of it. The
lower one will take you to where you need to go, but I would recommend getting the FlameHR and
looping around, then continuing. You'll then run into Goda, and after his little trash talking,
follow him in the direction that he left, and then go downstairs. Now take the floating
platform up, and you'll have to fight Goda.
-----------------------------------------------------------------------------------------------
Boss: Goda
Goda isn't too hard to beat, but he does have a lot of HP so it may take a little while. The
easiest way to beat him is to have the Hero use Agni, and then just use Auto Battle, and cancel
it when you need to heal, and he'll be gone in a few rounds. Another way, while not as easy is
to have the Hero use Rudra, have Karn attack, Bleu should use BoltX, and Nina should use FortX
and CuraX if you have it otherwise use Cura4 to heal. If Karn is normal, have him, Bo, Gobi,
Ox, and Mogu all attack, and use the Mrbl1's if you have them. Goda usually hits last, but even
after FortX on the party is cast, he can still hit fairly hard. Just keep after him, and heal
when needed, and Goda should be defeated in about 10-15 rounds (this various on what team you
use, and if you used the Mrbl1's for every attack or not.)
-----------------------------------------------------------------------------------------------
After defeating Goda, head north into the hole he left in the wall, and then proceed down the
stairs. In the next room, you'll find yourself on a small platform, with four floating
platforms around you, one heading in each direction. No matter which direction you choose, they
all lead to the same area. In the next room, just walk through the room, using the ladders and
the floating platforms as needed, to work your way to the stairs going down. Once you go down
the stairs, you'll encounter Jade again, and this time you get to fight him.
-----------------------------------------------------------------------------------------------
Boss: Jade
Jade is one of the tougher bosses to defeat in the game, but then again he's the second to last
boss of the game. You can use Agni to kill him, just using Auto Battle until you need to heal
then just cancel it and then use a Cure, and repeat. Or you can have the Hero use Rudra, Karn
should be morphed as Puka and have him attack in that form or any of his other forms, or if
he's not morphed, attack anyway. If you are using Bo, Ox, Gobi, or Mogu, just have them attack
with Mrbl1's if you have them. Karn if morphed, should use Mrbl1's too as should anyone else
who does the attacking. Nina should use FortX and Wall/Dispel if you have it, and then have
Bleu use BoltX. Jade will take a very long time to defeat, but if you just use this process,
he should be taken care of soon.
-----------------------------------------------------------------------------------------------
After defeating Jade, he claims that it was his destiny to loose, after releasing the Goddess,
Tyr. Personally, I think he just didn't want to admit that he was such a looser to begin with.
Anyway, search to the left of his throne where he was to receive the EmporSD, the Hero's best
weapon. Search the back of the right pillar to receive the StarHR. If you are ready, take the
lift down, and confront Tyr. After heading up to see Tyr, it seems that she is nothing but a
young girl who doesn't pose a threat to anyone. She asks you if you want a wish granted. Saying
'Yes' will result in Tyr healing you, which isn't half bad after that fight with Jade. If you
are ready now, talk to her again, and tell her you won't want to have a wish granted. You'll
then end fighting her. The first time, she won't fight back and you'll be kicked out of the
battle in a few rounds. She'll ask you why you're attacking her, and that she hasn't done
anything. Sara now a spirit, will appear, and tell the Hero to use Agni and then she'll reveal
her true self. You'll then be engaged in battle once again.
-----------------------------------------------------------------------------------------------
Final Boss: Goddess
Now depending upon how you defeat the Goddess will determine on which ending you will receive.
I know there are two endings to Breath of Fire, but its been a long time since I last played,
so I'll leave that to you to discover on your own. Its really easy if you use an Emulator, just
save state before this fight, and then defeat her one way, then go back and do it the other
way. To receive the bad ending, on the second fight don't use Agni. Have the Hero use Rudra,
and Karn should be morphed and have him use Mrlb1's or just fight, and if he's not transformed, have
him, Bo, Ox, Gobi, or Mogu if you have any of them, use the StarHR for a comet affect
inflicting 400 damage to her, while Nina should use all the defensive spells she has, and Bleu
should attack with BoltX. If you run out of AP to attack and use spells with, use your Water
Jar if its full, or just hope for the best. The Goddess has an even larger amount of HP than
Jade, so she can take a long time to beat. If you've taken the long way to killing her, I pity
you because you're going to see the bad ending. To receive the good ending, have the Hero
attack with Agni, and after the first use, you're kicked out of the battle again. Tyr then
throws some words at you, and attacks again, this time in her real form. Now you can use Agni,
and heal when needed, or you can use your other methods, like Karn attacking or using Mrbl1's
Nina using her spells on the party, and Bleu attacking with BoltX, while Karn Reverted, Gobi,
Bo, Ox, or Mogu should be using the StarHR, or any other attacking items you may have. Tyr
takes a long time to defeat, but just keep after her, and then she'll be wasted, and you can
sit back and enjoy the good ending.
-----------------------------------------------------------------------------------------------
Now that Tyr is defeated, you can sit back and watch the ending to Breath of Fire, but while
the bad ending is rather dull, the good ending isn't much better, but I have seen games with
worse endings. Now you can give yourself a pat on the back for going through a rather
interesting RPG to say the least.
Section III: Item List
I've tried to find every possible item in Breath of Fire, and I've listed below all the
ones that I have found. If there are any more, I'm sure I can hack into it with my hex editor
and Zsnes save states just to make sure I've gotten all the items. Here goes the first attempt
without resorting to a hex editor for now:
Name: Expanded Name: Affect:
C.Nut Coconut Heals 20 HP. One is required for the Tonic.
Herb Herb Heals 50 HP. Should be carried at the start of the game.
Srdine Sardine A fish that heals 50 HP.
Apple Apple Eat this to heal 60 HP.
Meat Meat Heals 70 HP for all party members.
Sole Sole A fish that heals 100 HP.
Trout Trout A fish which removes poison and heals 150 HP.
WMeat White Meat? A meat that restores full HP to everyone.
Antdt Antidote An herb that removes the poison status.
Antler Antler Use this to heal poison (don't ask me how, it just does).
Mackrl Mackeral Eat this fish to remove the affects of poison.
T.Drop Tear Drop Reverses the affects of Zombie on you.
Vitamn Vitamin This heals poison, and maybe perhaps all the others like Heal.
Charm Charm Removes the affects of a Curse.
M.Drop Magic Drop? Fully heals HP and status of all members.
Life Life Potion Restores member to fighting status with 1 HP.
Life2 Life Potion 2 Restores member to fighting status with full HP.
Melon Melon Heals full HP to one member.
Cure Cure Potion Fully heals one member.
Cure2 Cure Potion 2 Restores HP to the whole party.
Acorn Acorn Heals 20 AP to a single member.
W.Ant White Antler Heals 100 AP. Is also required to make the Tonic.
Mrbl1 Marble 1 Forces one slam. Works with the dragon attacks.
Mrbl2 Marble 2 Forces one slam. Will not work with dragon attacks.
Mrbl3 Marble 3 Avoid any and all monsters while its in effect.
P.Fish Poison Fish A poisoned fish. Required item for the Tonic.
Smoke Smoke Party can flee from battle 100%, but not from bosses.
F.Stn Fire Stone Same affect as Flare. Does not get the 50% attack bonus.
B.Stn Bolt Stone Same affect as Fry. Will not get the 50% attack bonus.
C.Stn Cold Stone Same affect as Frost. Will not get the 50% attack bonus.
DkKiss Dark Kiss Same affect as the Rub spell.
S.Ptn Strength Potion Raises targets Str by 1 permanently.
V.Ptn Vigor Potion Raises targets Vig by 1 permanently.
W.Ptn Wisdom Potion Raises targets Wis by 1 permanently.
A.Ptn Agility Potion Raises targets Agi by 1 permanently.
L.Ptn Luck Potion Raises targets Lck by 1 permanently.
ProtnA Protein A Increases ATK during battle.
ProtnB Protein B A higher increase in ATK than ProtnA.
HrGlas Hourglass Turns day to night, night to day.
D.Hrt Dragon Heart A song which fatally injuries any dragon, including the Hero.
Special/Story Items:
Name: Expanded Name: Affect:
E.Key Earth Key One of the Goddess Keys. Use in battle for a 3.5 spell.
I.Ore Iron Ore Used to make the Saw.
Map Map On the World, press Start to see the map, expands as you explore.
Remedy Remedy Used to heal the King of Windia.
Saw Saw Use this to enter the Forest of Despair. Made from the I.Ore.
WtrJr Water Jar Use this Jar to get the Cleansing Water to rid Romero of Zombies.
Tablet Tablet You can enter Agua with this tablet.
KngKey King Key Another Goddess Key, but this one operates the Giant Stone Robot.
Key Key This is an ordinary key which opens the door in the Ring Cave.
Pouch Pouch Use this pouch at the Inn in Bleak, so you won't get robbed.
G.Bar Gold Bar Buy this in Auria, and trade it for the Icicle.
Icicle Icicle With this in hand, you can cross the desert.
Fife Fife Use this item to enter the Krypt.
Book Book This book holds the secrets of how to be a great thief.
DkKey Dark Key Another Goddess Key. Will make day into night at any time.
Mirror Mirror Use this mirror to show spirits from the other side.
LtKey Light Key Another Goddess Key. The opposite of the Dark Key.
GnPwder Gunpowder Use this to blow up the rocks in the cave north of Auria.
Goods Goods Deliever these to Prima, and receive the Gills in exchange.
Gills Gills These allow for the other party members to breathe underwater.
Egg Egg The egg of the GrimFowl. Take it to enter Nabal Castle.
Statue Statue This allows you to enter the town of Wisdon.
OldEgg OldEgg Throw this into the underwater volcano to create the typhoon bug.
Sphere Sphere This allows Gobi to change into the Big Fish while underwater.
Slab Slab This just gives you a clue where to find the final dragon spell.
M.Cura Mouse Cura Use this potion to reverse Cort's shrinking formula on you.
G.Fly Gold Fly Catch this fly and exchange it for the Oil.
Oil Oil Bring this to Bleu in Gust to heal Nicholie.
Cowl Cowl You can talk to the people in Tunlan, but won't understand them.
Maestro Maestro You will be able to understand the people in Tunal with this.
Bolster Bolster You'll be able to enter other people's dreams.
SkyKey SkyKey Another of the Goddess Keys. Controls the weather of Spring.
Fruit Fruit A fruit which Alan tells you that Cerl would remember.
TmKey Time Key The Goddess Key which controls time from Tock Tower.
Root Root An ingredient for the Tonic, found near Gramor.
Tonic Tonic The medicine to cure Nina's amnesia.
Pass Pass The pass to get past the guards in Scande Tower.
B.Part Broken Part The part of the Scande elevator which is broken.
Parts Fixed Parts The parts of the Scande elevator which will make it work.
List List A list of various items that a collector gives to you.
Wtzit ?? A strange item that no one seems to know what it is.
Note 1 Note 1 A note from the old man who lives in the middle of nowhere.
Note 2 Note 2 A note from the old woman who lives on the isolated island.
I.Claw Iron Claw A claw that allows Mogu to dig through the hardened ground.
Section IV: Weapon List
Here is the complete weapon list for Breath of Fire. The chart will have the in-game name for
the weapon, and I'll try to give the full name of it, it shouldn't be too hard to figure that
out, and I'll also include the attack power and the weight and who can use it. I know some of
the items have special effects in battle, but I'll worry about those in a future revision of
the walkthrough.
Weapon: Expanded Name: Attack: Weight: Who can equip it:
B.Rang Boomerang 60 2 Hero
BoneCN Bone Cane 14 4 Bleu
BroadSD Broad Sword 34 5 Hero
BrokenSD Broken Sword 42 15 Hero
BronzRP Bronze Rapier 7 2 Nina
BronzSD Bronze Sword 12 3 Hero
Cane Cane 8 2 Bleu
Club Club 30 6 Ox
Dagger Dagger 32 2 Karn
DarkDR Dark Dagger Karn
DigCW Dig Claw 42 2 Mogu
Dirk Dirk 5 1 Hero
DragonSD Dragon Sword 110 20 Hero
DwarfBW Dwarf Bow 150 1 Bo
EmporSD Emperor Sword 255 1 Hero
EvilCN Evil Cane 20 6 Bleu
EvilRP Evil Rapier 55 7 Nina
FlameDR Flame Dagger 74 7 Karn
FlameHR Flame Hammer 120 8 Ox
FlameSD Flame Sword 122 10 Hero
GiantHR Giant Hammer 60 12 Ox
GlowCN Glow Cane 100 8 Bleu
HeroBW Hero Bow 220 8 Bo
HeroSP Hero Spear 56 4 Gobi
IcyCN Icy Cane 30 10 Bleu
IcyCW Icy Claw 88 3 Mogu
IronCW Iron Claw 74 3 Mogu
IronHR Iron Hammer 45 8 Ox
IronRP Iron Rapier 14 5 Nina
JadeBW Jade Bow 80 8 Bo
Javelin Javelin 34 3 Gobi
LightRP Light Rapier 10 2 Nina
LongBW Long Bow 28 5 Bo
LongSD Long Sword 26 4 Hero
LoyalRP Loyal Rapier 64 6 Nina
Mallet Mallet 255 1 Ox
MoonBW Moon Bow 66 1 Bo
MystCW Mystic Claw 120 1 Mogu
MystSD Mystic Sword 100 3 Hero
OldSP Old Spear 42 5 Gobi
Pike Pike 24 4 Gobi
PoisonBW Poison Bow 42 6 Bo
PoisonRP Poison Rapier 20 5 Hero, Nina
Pole Polearm? 12 2 Gobi
PowerDR Power Dagger 66 7 Karn
PowerRP Power Rapier 82 0 Hero, Nina
PowerSD Power Sword 62 8 Hero
RageHR Rage Hammer 75 8 Ox
Rang Rang 18 2 Hero
Rapier Rapier 10 4 Nina
RustCW Rust Claw 60 4 Mogu
Sabre Sabre 8 2 Hero
Scythe Scythe 20 3 Hero
SharpBW Sharp Bow 54 7 Bo
ShortBW Short Bow 20 4 Bo
ShortRP Short Rapier 5 1 Nina
Sickle Sickle 50 6 Hero
SilverDR Silver Dagger 10 6 Karn
Sleeper Sleeper 100 8 Gobi
SpineHR Spine Hammer 120 15 Ox
StarHR Star Hammer 210 8 Ox
SteelBW Steel Bow 35 5 Bo
Stick Stick 5 1 Bleu
ThrowDR Throwing Dagger 20 1 Karn
ThundrRP Thunder Rapier 46 6 Nina
Tri-BW Tri-Bow 96 12 Bo
Tri-DR Triple Dagger 54 6 Karn
Tri-Rang Triple Boomerang 150 2 Hero
Trident Trident 74 6 Gobi
WingRP Wing Rapier 34 2 Nina
WingSD Wing Sword 96 8 Hero
Section V: Armor List
This is a hopefully complete list of all the armors in Breath of Fire. I had a little card that
came with my original SNES game, but I couldn't find some of the armors and decided to hack a
BOF save state and give myself all the armors in the game, and hopefully I didn't miss
anything. There is too many armors to list in one group so I'll list it off according to their
type whether it be an armor or shield etc. On the subject of hacking my save state, it will
appear that there are numerous Dummy items in BOF in which case there is something there but
it is blank. It kind of upsets me because there are some killer armors of all kinds for weaker
characters like Karn and Nina, I think I saw a shield for Karn and it had a defense of 120 or
maybe it was 140. Needless to say, I think Square left out those better items to balance out
all the characters.
Part 1 Body Armor:
Name: Expanded Name: Defense: Weight: Who can equip it:
AngleAR Angle Armor 76 3 Nina, Bleu
AgileAR Agile Armor 92 0 Nina, Bleu
ArmPad ArmPad 8 2 Hero, Bo, Gobi
BronzAR Bronze Armor 25 9 All but Nina
ChainML Chain Mail 20 2 Hero, Bo, Ox
ClearCL Clear Cloak 100 0 Nina, Bleu
Cloth Cloth 1 1 Everyone
DragonAR Dragon Armor 110 0 Hero
Dress Dress 8 25 Nina, Bleu
FlameAR Flame Armor 82 10 Hero, Mogu
Gown Gown 18 1 Nina, Bleu
GuruCT Guru Coat? 70 0 Bleu
HuntCL Hunt Cloak 16 4 Hero, Bo, Karn
IcyAR Icy Armor 80 10 Hero, Bo, Ox
IronMask IronMask 30 7 Ox
IronML Iron Mail 27 9 Hero, Bo, Ox
LifeAR Life Armor 115 8 Hero
LightCL Light Cloak 68 1 Bleu
MetalAR Metal Armor 39 10 Hero, Bo, Ox
MystRB Mystic Robe 60 8 Hero, Nina, Bleu
PlateAR Plate Armor 24 4 All but Nina, Bleu
PowerAR Power Armor 84 8 Nina, Bleu
QuartzAR Quartz Armor 50 9 Everyone
RangerVT Ranger Vest 40 8 Hero, Bo, Gobi
Robe Robe 2 1 Hero, Bleu
SageML Sage Mail 25 14 Hero, Bo, Karn, Gobi, Ox
SuedeAR Suede Armor 14 7 Hero, Bo, Karn, Gobi, Ox, Mogu
SuedeCP Suede Cape 5 4 Hero, Bleu
SuedeGN Suede Gown 10 6 Everyone
SuedeRB Suede Robe 35 2 Nina, Bleu
SilkGN Silk Gown 15 4 Nina, Bleu
SpineCL Spine Cloak 60 10 Gobi
ThiefCL Thief Cloak 30 4 Hero, Karn
WolfSkin WolfSkin 80 11 Bo
WoolRB Wool Robe 25 2 Nina, Bleu
WorldAR World Armor 80 9 Ox, Mogu
WorldML World Mail 75 11 Hero, Bo, Ox, Mogu
Part 2 Shields:
Name: Expanded Name: Defense: Weight: Who can equip it:
Bandage Bandage 5 1 Everyone
Bracelet Bracelet 12 3 Nina, Bleu
BronzSH Bronze Shield 8 3 All but Bleu
DragonSH Dragon Shield 128 5 Hero
Domino Domino 42 7 Nina, Bleu
FlameSH Flame Shield 38 8 All but Nina, Bleu
Gauntlet Gantulet 8 1 Everyone
GuardSH Guard Shield 32 10 All but Bleu
Glove Glove 20 6 Bo
HuntGL Hunt Glove 30 8 Bo
IcySH Icy Shield 30 5 Everyone
IronSH Iron Shield 12 4 All but Nina, Bleu
IronSL Iron Scale 22 5 Gobi
LightSH Light Shield 36 10 Nina, Bleu
MaskSH Mask Shield 65 8 Everyone
MetalSH Metal Shield 16 5 All but Nina, Bleu
MetalSL Metal Scale 25 5 Gobi
MystSH Mystic Shield 48 5 Hero, Bo, Ox, Mogu
ProSH Pro Shield 32 5 All but Nina, Bleu
SkySH Sky Shield 15 1 Nina
StarSH Star Shield 70 2 All but Nina, Bleu
SuedeSH Suede Shield 2 1 Everyone
TrapGrd Trap Guard 40 4 Karn
WoodSH Wood Shield 5 2 Hero, Bo, Karn
Wrist Wrist Band 10 2 Everyone
Part 3 Helmets:
Name: Expanded Name: Defense: Weight: Who can equip it:
AgileHT Agile Helmet 42 1 Everyone
Bandana Bandana 5 1 Everyone
BronzHT Bronze Helmet 10 4 All but Nina, Bleu
ChainHT Chain Helmet 25 8 Everyone
CursedHT Cursed Helmet 62 20 Everyone
DivingHT Diving Helmet 32 6 Gobi
DragonHT Dragon Helmet 80 1 Hero
EchoHT Echo Helmet 28 3 All but Bleu, Mogu
FaceMask FaceMask 35 5 Hero, Karn, Mogu
G-Tiara Golden Tiara 2 5 Nina, Bleu
GaiaMask GaiaMask 36 4 Hero, Bo, Ox, Mogu
GoldHT Gold Helmet 14 6 Everyone
HairBand HairBand 8 2 Nina, Bleu
HeadGear HeadGear 16 5 Everyone
HornHT Horn Helmet 37 6 All but Nina, Bleu
IcyHT Icy Helmet 16 6 Hero, Bo
IronHT Iron Helmet 32 6 All but Nina, Bleu, Mogu
LoveHT Love Helmet 64 10 Nina
NiceHT Nice Helmet 6 3 Everyone
PowerHT Power Helemt 44 3 Karn, Gobi
ShellHT Shell Helmet 25 1 Gobi
SkullHT Skull Helmet 25 10 Everyone
StoneHT Stone Helmet 48 16 Mogu
StrawHT Straw Helmet 2 1 Everyone
SuedeHT Suede Helmet 3 6 Everyone
SunHT Sun Helmet 12 8 All but Nina, Bleu
Tiara Tiara 10 2 Nina, Bleu
TideHT Tide Helmet 0 0 Everyone
Turban Turban 11 1 Everyone
Visor Visor 6 2 All but Nina, Bleu
WolfHT Wolf Helmet 12 4 Bo
Section VI: Ect. List
There isn't a lot of Ect. Items that provide much use but there are a few, and I had to list
them to make this walkthrough complete. Some of these items I haven't quite figured out what
they do, but here's the list anyway.
Name: Expanded Name: Defense: Weight: Who can equip it: Special:
Ring Ring 0 0 Hero ATK +10
SmartRG Smart Ring 0 0 Everyone MAG +6 INT +8
Rod1 Fishing Rod1 0 0 Hero Fishing on
Map
Rod2 Fishing Rod2 0 0 Hero Fishing on
Map
Rod3 Fishing Rod3 0 0 Hero Fishing on
Map
Rod4 Fishing Rod4 0 0 Hero Fishing on
Map
Rod5 Fishing Rod5 0 0 Hero Catch Heavy
Items
Worm Worm 0 0 Hero Fishing Bait
Worm2 Worm2 0 0 Hero Fishing Bait
Urchin Urchin 0 0 Hero Fishing Bait
DreamRG Dream Ring 0 0 Everyone Stop sleep
Spells
SilverBR Silver Bracelet 0 0 Everyone Unknown
SkullRG Skull Ring 10 0 Everyone Defense +10
MystSF Mystic Scarf? 0 0 Nina, Bleu Unknown
Sash Sash 0 0 Everyone ATK +10
Clog Clog 0 0 Everyone ACT +10 MAG
+3
Shell Shell 0 0 Hero Fishing Bait
RubyBR Ruby Bracelet 0 0 Nina, Bleu, Mogu Unknown
DarkBR Dark Bracelet 0 0 Karn ACT+20 MAG+5
FATE+20
LoveBR Love Bracelet 0 0 Nina, Bleu Regen 1
HP/step
WindBR Wind Bracelet 0 0 Nina, Bleu ACT +20 MAG
+5
MagicRG Magic Ring 0 0 Nina, Bleu MAG +5 INT +5
Section VII: Magic List
In Breath of Fire, each spell has its own unique effect, while the Cura spells and all the
attack spells each heal or cause a certain amount of damage. On the offense, attack spells will
cause 50% more damage on a creature weak to that spell. Nina, Gobi and Bleu are the only ones
who actually learn their spells through levels, but others like the Hero and Karn require
training to learn their spells, and Bo, Ox and Mogu already start out with all their spells.
Before I go any farther, I'll list off the levels in which Nina, Gobi, and Bleu will learn all
their spells, then I'll list off the AP and affect of each spell and where needed, I'll list
the damage done to an enemy.
Part 1: Nina's spell levels:
Spell: Level Learned:
Cura N/A
Fort N/A
Heal N/A
Lk-Up 6
ATK-Up 7
Cura2 9
Hold 11
Ag-Up 12
Warp 13
Zom1 14
Cura3 15
Renew 17
Idle 19
Shield 21
Cura4 23
Zom2 24
FortX 26
Hush 28
Dispel 30
RenewX 34
CuraX 37
Wall 41
ZomX 46
Part 2: Gobi's spell levels:
Spell: Level Learned:
Ebb N/A
EbbX N/A
Eco 16
EcoX 17
Part 3: Bleu's spell levels:
Spell: Level Learned:
Exit N/A
Flare N/A
Spark N/A
Cold N/A
3.5 N/A
Para N/A
Bomb N/A
Sap N/A
Warp N/A
Rub N/A
Flame N/A
Fry N/A
Frost N/A
5.5 N/A
Boom N/A
F.Ball 20
LStorm 21
Chill 22
Flee 23
9.5 24
Blast 25
Gale 26
Ice 28
Char 29
Nova 30
IceX 31
FireX 32
Drain 33
BoltX 35
NovaX 37
Comet 40
Part 4: Curative Spells
Spell: AP: Affect: Target: Damage:
Cura 3 Heals 50 HP One Ally None
Fort 6 Increase DEF One Ally None
Heal 5 Heal Status (not death) One Ally None
Lk-Up 6 Increases Luck in combat One Ally None
ATK-Up 15 Raises ATK Power One Ally None
Cura2 6 Heals 100 HP One Ally None
Hold 8 Paralyzes one enemy One Enemy None
Ag-Up 8 Agility up in combat One Ally None
Warp 2 Warp to a known town All Allies None
Zom1 5 Inflict damage on undead One Enemy 120
Cura3 15 Heals 250 HP One Ally None
Renew 10 Heals death status with 1 HP One Ally None
Idle 5 Slows down the enemy One Enemy None
Shield 8 Reduces Magic Damage One Ally None
Cura4 20 Fully heals HP One Ally None
Zom2 15 Inflict damage on undead One Enemy 180
FortX 14 Increases DEF on party All Allies None
Hush 8 Stops magic attacks One Enemy None
Dispel 14 Sends magic back to caster One Ally None
RenewX 30 Heal death status Full HP One Ally None
CuraX 20 Heals 250 HP for party All Allies None
Wall 15 0 damage from spells One Ally None
ZomX 35 Inflict damage to all undead All Enemies 300
Part 5: Underwater Spells:
Name: AP: Affect: Target: Damage:
Ebb 3 Small fish attack All Enemies 30
EbbX 5 Large fish attack All Enemies 50
Eco 8 Dolphin attack All Enemies 70
EcoX 10 Dolphin attack All Enemies 100
Part 6: Offensive Spells:
Name: AP: Affect: Target: Damage:
Exit 20 Leave a dungeon quickly All Allies None
Flare 3 A weak flame attack One Enemy 20/30
Spark 4 A small lightning bolt One Enemy 25/37
Cold 5 A little ice stone One Enemy 30/45
3.5 3 A weak earthquake spell All Enemies 30/45*
Para 10 Paralyzes one enemy One Enemy None
Bomb 5 A weak explosion attack One Enemy 35/52*
Sap 1 Takes HP from the enemy One Enemy Random**
Warp 2 Return to a known town All Allies None
Rub 20 Chance of a one hit kill One Enemy Max HP
Flame 6 A better flame attack One Enemy 40/60
Fry 10 A bigger lightning bolt One Enemy 80/120
Frost 9 A medium sized ice stone One Enemy 60/90
5.5 8 A stronger earthquake spell All Enemies 50/75*
Boom 11 A larger explosion attack One Enemy 70/105*
F.Ball 9 A large firestorm attack One Enemy 90/135
LStorm 11 A big lightning storm All Enemies 95/142
Chill 12 A large blizzard attack All Enemies 100/150
Flee 20 Allows for 100% fleeing All Allies None
9.5 15 A huge earthquake attack All Enemies 80/120*
Blast 20 Massive explosion attack One Enemy 110/165*
Gale 24 Stronger lightning storm All Enemies 130/195
Ice 30 Severe freezing attack All Enemies 150/225
Char 36 Flame dragon attack All Enemies 180/270
Nova 40 An enveloping explosion All Enemies 200/300*
IceX 48 Massive freezing attack One Enemy 250/375
FireX 30 Huge fire attack One Enemy 350/525
Drain 2 Takes AP from an enemy One Enemy Random**
BoltX 30 Huge lightning bolt attack One Enemy 400/600
NovaX 54 Very large explosion All Enemies 300/450*
Comet 75 Large meteor attack All Enemies 400/600*
*I don't know if these spells have an elemental attribute to them, but I added the +50% damage
factor into them just incase they are an elemental attack.
**I believe that the HP/AP taken from these two spells is based upon the Max HP or Max AP that
these creatures have, and might be about 1/15 of that total. A flea has 15 HP and I was using
Sap on him, and was only stealing 1 HP from him.
Part 7: Dragon Spells:
Name: AP: Effect: Target: Damage 1:Damage 2(WeakVS):
SnoDr 7 A weak frost breath attack One Enemy 100/200 150/300
FlmDr 10 A weak flame breath attack One Enemy 115/230 172/344
ThnDr 12 A weak thunder breath attack One Enemy 130/260 190/380
IceDgn 20 A strong freezing attack All Enemies 190/380 285/570
FirDgn 27 A strong fire attack All Enemies 210/420 315/630
BltDgn 30 A strong thunder attack All Enemies 230/460 345/690
GldDgn 40 A holy attack vs undead All Enemies 375/750 0 vs non undead
Rudra* 50 Summons smaller dragons All Enemies 320/640 480/960
Agni 60 Major attack to all enemies All Enemies 999/999 999/999
*Rudra is a lightning based element I believe. I forgot to grab Agni before fighting Zog, and
BoltX obviously lightning was doing 600 damage to him, and Rudra was doing 960 on a slam, so
that leads me to believe it is lightning attack, but may have one or more others mixed in with
it.
Part 8: Fusion Spells:
Name: AP: Fuses with: Description:
Shin 10 Bo, Gobi Shin can walk through woods and hunt like Bo, only better.
Debo 15 Gobi, Ox Debo is a strong fighter underwater, but not of much use.
Doof 25 Bo, Ox Doof is the strongest character, used to move heavy things.
Puke 40 Bo, Gobi, Ox Puka is the best fusion spell, and second only to Agni.
Part 9: Mogu's spell:
Name: AP: Effect: Target:
Dig 5 Flee the battle by digging All allies
Section VIII: Monster List
This is a hopefully complete list of the monsters to be found and fought with in Breath of
Fire. I have only included their name and HP because I just used Rub on them and it takes away
all their HP so that made it easy to figure out. I won't include the EXP and Gold won from them
because its random. I think the longer it takes you to kill them, say defeat one group in one
round and fight them again and defeat them in two rounds, the gold and exp will be different.
I've tried to get this list in alphabetical order, but if not don't worry about it too much. I
didn't include the bosses, since they can't be Rubed and it would only be a guess as to how
much HP they have.
Name: HP:
Ameblob 75
AmeblobX 400
Archer 180
Beak 14
Blaze 400
BlazeX 2500
Blurb 50
Bowman 112
BowManX 110
Bulla 20
Bully 45
Buzzer 100
Cactus 54
Chimera 180
Chopper 100
Claw 2500
CrawlerX 80
Creep 25
Creon 100
CreonX 120
D.Flea 200
D.Knight 180
D.Rider 44
DogFish 140
DogFishX 300
E.Chest 45
Entity 700
FireHead 240
Fishy 65
Flea 15
Flower 700
Fly 45
Fungus 80
G.Knight 50
G.Slime 120
Gargoyle 2200
Ghoul 280
Gloom 12
Golem 3000
ICU 2500
Lancer 150
LancerX 300
M.Slime 2000
M.Flea 100
M.Scorp 65
Mage 85
Midget 55
Mimic 300
Natlius 200
P.Bug 8
Peril 250
Phoenix 240
PincherX 2500
Prickler 90
R.Slime 66
Roach 180
Rogue 2000
Ruga 3500
S.Rider 25
SandClod 100
Scorp 70
Shadow 100
Slime 12
Soldier 600
Sorcerer 200
SpearMan 150
Spider 40
Stool 25
Tentacle 60
Tronk 40
WarHog 50
WarHogX 280
Warlock 250
Widow 300
Wraith 220
WraithX 362
Zard 35
Zombie 25
Zoom 300
Section IX: Quick Exp Locations
This is something that I have imported into this walkthrough from my Final Fantasy II
walkthrough, and I think it works pretty good. Listed below are places that I have noticed
where levels are increased, and aren't too hard to win battles at. As I said in the FF2
walkthrough, any place can be a good place to level, it just depends on your current level, and
how much time and effort you're willing to put into it.
1. Camlon: In Camlon the first time, the Hero is fighting alone, and there are two healing
springs there, so take your time to reach at least level 5 and if you want to get some good
gold take about an extra 15 minutes or so and shoot for level 6.
2. Karma Tower: In the tower, you're exp will be divided by 3 I think, I haven't paid that
much attention. Even so, just have Nina use the E.Key and have the soldiers with her attack,
and you should be able to blow all the enemies away in one round. Keep this up for a while and
with the healing spring nearby, and you should earn at least to level 10 in no time at all.
3. Tantar and Tuntar: Here you'll come across some easy enemies that you should attack with
both the Rang and E.Key. Most of the enemies should die in the first round, and since its only
the Hero and Nina to begin with the exp shouldn't be too bad. If you can fight the WarHogs
you'll get about 240 exp each or so from them, making them the enemies of choice around here.
4. Bleak: After a long time without any really good exp/kill along comes the G.Slimes of Bleak.
These can amount to over 1000 exp/kill and you should really spend a lot of time with these.
The Hero, Bo, and Nina should level quickly, and after you pick up Karn, you should return here
to help him gain some levels too. You can also run into them in the Krypt, but its safer to
fight them near Bleak.
5. Prima: This is one of the better places to get exp at first, but rather dangerous. You'll
first be alone with Gobi, but you can use this to level him rapidly, but he can easily be
mauled by the monsters down there, because his HP isn't the best, and he is beyond slow. Just
use his spells on the monsters down there, and upgrade his equipment, and levelling here
shouldn't be too hard. Its also a good place to spend a little time after the rest of the party
gets down there.
6. Fortress: The game now becomes a little better paced and you'll now have more characters
but leveling shouldn't be hard yet. Inside the fortress, just keep going for the soldiers in
there, and if you get hurt, just walk out and then warp back to Gant, heal up, and go for it
again. They also give good gold, so you may want to upgrade your equipment as well.
7. Ocean Volcano: There are a few good monsters to defeat down in the volcano, and most give
some decent gold. Just fight down here until you can win easily, then head on with the game.
The next few areas shouldn't be too hard if you earned enough levels down here.
8. Gust: Outside of Gust there are some good monsters to kill for exp. They do have spells that
can hurt the whole party, but just keep healed up, and when your AP or heal items start to run
low, head back into Gust and heal.
9. Both Dream Worlds: These are very good places to earn exp, especially on the outside. Kill
the WarHogXs and the Zooms and you'll gain a load of exp. The other monsters are also good, and
just stay near the towns and heal when needed.
10. Pagoda: I think that's the name of it. There is a massive golden slime here called the
M.Slime and killing this will net 9999 exp and 9999 gold. Its a rare one to find, so spending
time here might not be so great. If you want some other exp, head back to Scande and hunt
around there for a while.
Bonus Info:
Chun Li cameo:
When you visit Bleak, go to the boy who thinks he is a magician. He will say "Put a hundred coins on
the table and I will make them disappear". Agree to his request and wait for him to say "Look behind
you." Say "No" twice, then say "Yes". You should see Chun Li practicing her lightning kick.
Hint: 9999 experience and 9999 gold:
Before battling Jade in Obelisk, he will ask you if you want to join him. Answer "Yes", and whenever
he asks you if you want to change your mind, answer "No". Do not push any buttons and he will soon
say, "I'm bored. Entertain me!". After this, there will be a battle scene. You will fight a D.Flea,
a Crab, a Flower, a G.Slime, and finally an M.Slime which, when defeated, will give you 9999
experience and 9999 gold.
Hint: Getting the Emperor sword:
Check by the throne after defeating Jade to discover the Emperor Sword. Search the right hand pillar
in the same room for the Star Hammer. Use this in combat to produce the Comet spell effect.
Hint: Getting the Tri-rang:
The Tri-Rang can be found behind Pagoda after Nina learns how to fly, and before Pagoda has been
activated. Search directly behind the twin towers of Pagoda to find it.
Hint: Getting the Rod5:
With the Sphere, you can also reach Tunlan. Fall down a pit to the left of the vault in the
princess's house, then search the box to find the Rod5. This is used to fish at the wells.
Hint: Finding C.Fish:
Go to the third Dragon Shrine and go west to a piece of land sticking out into the lake. Fish on the
very end of it to catch a C.Fish.
Section X: Credits
There aren't too many credits to list here, except to myself for taking the time to make this
walkthrough, and to Capcom for originally doing the game, and to Square for doing a good
translation on BOF. I'll be back again in the walkthrough business again, after I find a new
game to go through, and till then I hope you enjoyed this walkthrough, as well as the FF2
walkthrough.
Capcom and Breath of Fire is a registered trademark of Capcom CO., LTD.
Breath of Fire English Version is a trademark of Squaresoft, INC.
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