Final Fantasy 5 Strategy Guide
Super Famicom
Japanese Version
Version 2.0
Made by Exdeath
E-Mail: db3f@uwrf.edu
Page: http://www.uwrf.edu/~db3f
Exdeath's Final Fantasy 5 Strategy Guide
This is the Final Fantasy 5 Strategy Guide. This copyright belongs
to me and may not reproduced in any way without consent of me. This
is freely distributed as long as the copyright remains. You may use
this Strategy Guide or parts of it, but give me full credit where it
is due.
If you would like to help me with this Strategy Guide, E-Mail me at
db3f@uwrf.edu. I would really appreciate your help if you can give it
to me. If you see any mistakes that you wish for me to clear up, also
mail me.
In this guide I will note the level I recommend your characters being,
treasures in the area, boss strategies, and common things to do.
*Note: I realize my level recommendations might seem a little high,
especially during the first part of the game, but if you're pretty
high in levels at the end of World 1, the game goes by pretty smooth.
--------------
Version Info:
--------------
-Version 2.0
1/28/02
*Added a huge amount of monster information
*Finished the complete weapon listing
*Finished the complete armor listing
*Finished the complete item listing
*Finished the complete magic listing
*Completed enemy list
*Added Chemist Mix List
-Version 1.5
1/20/02
*Various translations fixed
*FAQ merged with Strategy Guide
*Various editing changes to make it look neater
*Thanks section added
-Version 1.2
4/3/99
*New strategy for beating Omega!
*Info added on several useful hints and strategies
*Important info added in certain sections needed to
progress to certain areas in the game
*New info added on the game's endings
-Version 1.0
6/14/98
*Entire walkthrough written
*Abilities list written
*Finished spell checking and grammatical errors
*Notes, more info on bosses added after first draft
*English script added (thanks Mark Rosa)
Contents:
----------------
World 1:
----------------
1. The Wind Stops.
2. The Pirates.
3. Town of Tule.
4. Wind Crystal Shrine.
6. Back to Tule and on to the Canal.
7. Ship Graveyard.
8. Karwen Village.
9. Northern Mountain.
10. Walse Castle.
11. Walse Town.
12. Walse Tower.
13. Tycoon Castle.
14. Walse Meteor.
15. Karnak Town and Cid.
16. The Fire-Powered Ship.
17. Escape from Karnak!
18. The Ancient Library.
19. To Karnak and Back.
20. Jacole.
21. Crescent Island.
22. From Lix to Istory.
23. The Ancient Library and Quicksand Desert.
24. Gosh and Lonka.
25. The Meteorites.
26. The Lonka Ruins.
----------------
World 2:
----------------
1. The Solitary Island.
2. Exdeath's Castle Basement.
3. Rugoru and Koozer.
4. Mouguli Forest and Town.
5. Bal Castle and Quelb.
7. Valley of the Flying Dragons.
8. Back to Bal and Ghido's Dwelling.
9. Surgate and Zeza's Fleet.
10. Barrier Tower and Ghido the Sage.
11. Muah Forest and Town.
12. The Elderly Tree.
13. Exdeath Castle.
----------------
World 3:
----------------
1. Tycoon Castle and the Western Valley.
2. Ghido, the Ancient Library, and the Pyramid.
3. Exdeath appears and the new airship.
4. Crescent and Solitary Island.
5. Fork Tower.
6. Improved Airship and the Great Deep
7. Getting Odin.
8. Phoenix Tower.
9. North Mountain.
10. Getting the Mimic Class.
11. Istory Falls and extra things.
12. Cleft of Dimention.
Complete Ability List
How to play on a SNES
Battle Options
Menu Options
Job System
Magic List
White Magic
Black Magic
Time Magic
Summon Magic
Sword Magic
Blue Magic
Weapon List
Armor List
Item List
Chemist Mix List
Best Weapons
Shop List
Enemy List
Game Genie Codes
Complete Translated Script
----------------
World 1:
----------------
1. The Wind Stops. (Level: 1)
You start out by seeing the King of Tycoon Castle leaving Lenna in
charge. Lenna is the princess of Tycoon Castle, and the King has left
because he is worried that the win has stopped. Then, it cuts to the
pirates, and Faris, the leader of the pirates. Then you see Galuf, riding
the meteor to this world. The meteor crashes into this world and you
will gain control of Butz. He will tell Boko, his Chocobo, to stay behind.
Go up and around and fight the two goblins that are trying to take
Lenna away. Kill them and meet her, then go upward to meet Galuf.
Galuf and Lenna leave for the Wind Crystal Shrine.
2. The Pirates.
Treasures: Kawa no Boushi (Leather Cap)
Walk Butz out of the meteorite site and north of where he started,
eventually, Boko will crash into the wall. You will have to fight a
few goblins several times until you get Lenna and Galuf to join your
party. They find out the road to Tule is down, and they need to get
a ship somehow. Go into the cave to the Pirate ship and gain a few
levels by the pool that fills your HP and MP up. Go up and through
the winding cave, collecting the treasures as you go. Push the switch
that the pirate did to go into the cave. Go across the bridge to the
ship and press the "A" button the wheel of the ship. You will meet
Faris here. After explaiNing why you were trying to take the ship,
Faris will join you and leave for the Wind Crystal Shrine. The pirate
will ask you if you know the way to the Wind Crystal Shrine, pick the
top answer (Yes) if you do, and pick the bottom one, (No), if you
don't. If you pick "No", the pirate will drive you over to where the
Wind Crystal Shrine is. Don't go into it just yet, though.
3. Town of Tule. (Level: 4)
Treasures: 100 Giru, Potion x 2, Etel, Fenix no O x 2, Tent x 2, 150 Giru,
Kawa no Kutsu (Leather Shoes)
If you don't have Level 4 yet, I suggest that you walk around outside
of the town awhile until you get to that point. Go inside the town, Faris
will head inside the Pub and drink for awhile. Go into the various shops,
buy anything that you need and make sure to buy the magic. Also, if
you're new to this game, you may want to visit the House of Beginners.
4. Wind Crystal Shrine. (Level: 5)
Treasures: Tent, Bload Sword, Tsue (Staff/Cane),
Kawa no Boushi (Leather Hat)
This dungeon is not difficult at all if you are level 5. When you first
enter, go off to the left and get some info on King Tycoon and get a
few free potions and fill up your HP/MP. Keep going up a few floors,
gaiNing each treasure you come across, until you fight Wingrapter.
**********************************************
Boss of the Wind Crystal Shrine: Wingrapter.
HP: 250
Only attack it while it's wings are open. Attacking when it's wings are
closed will make it counter-attack with Tsume (Iron Nail). An easy way to
beat it is to get Bload sword for all members and just keep attacking it
until it dies.
**********************************************
After you beat the Wingrapter, you get your first jobs. The jobs are:
Knight, Monk, Thief, ShiroMadoushi (White Mage), KuroMadoushi
(Black Mage), and AoMadoushi (Blue Mage).
You'll want to walk outside of the Wind Crystal Shrine and fight a bit with
your new classes. Right now I recommend Butz as Knight, Lenna as Black or
White Mage (Kuro or Shiro Madoushi), Galuf as Monk, and Faris as Blue Mage or
Thief. Doing this will give you good abilities with magic and attack. Also,
if you are really strong, go a little bit south of the Wind Crystal Shrine
and to the right on the strip of land, fighting the Lion-like enemies gets
you a lot of ABP, fighting three of them at a time will get you 3 ABP a
battle.
6. Back to Tule and on to the Canal. (Level: 7)
Go back to Tule using the ship, and go to the northern house in the city,
this is Zokku's house. After your party spends the night here, you will
get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a
little bit south of the Wind Crystal Shrine. Open the door with the key that
Zokku gave you. Syldra will leave at the end of this part.
*************************************************
Boss of Torna Canal: Kalablos.
HP: 650
Weakness: Thunder
He's pretty easy, all you really need to do is attack. Just attack her when
she's in normal state. When she becomes undead state, a good way to beat her
is to use "O Kearu" (Cure), on her with White Mages (ShiroMadoushi).
************************************************
7. Ship Graveyard. (Level: 8)
Treasures: Tent, 990 Giru, Phoenix no O x 2, Flail, Antidote x 2,
Potion.
Keep following the ships, you should find your way through easily,
gain levels as you go through, some of these enemies give you some
decent experience. **
*Note: I know many people have problems with this stage of the on the
SNES emulators because of the various layering effects of emulators. I
don't think there is a good way around this, so if you're here on an
SNES emulator, it might be a little harder to navigate around, but
still possible.
************************************************
Boss of the Ship Graveyard:
Having one or two Monks or Knights helps when she's in normal form. When
she's in undead form, a good way of beating her is to use "O Kearu" (Cure)
with White Mages (ShiroMadoushi). Just keep attacking when she's in normal
form, though.
************************************************
8. Karwen Village. (Level: 10)
Treasures: Kori no Rod (Ice Rod), Cottage, Antidote.
You will learn about Walse Castle and Hiryuus, flying dragons, in this
town. Buy whatever you think you need here, and change your jobs
according to what you think is best. Now is a pretty good time to gain
some levels outside of the town, if you need to.
9. Northern Mountain. (Level: 11)
Treasures: Kin no Hari (Golden Needles), Phoenix no O
Go through the mountain, collecting treasures as you go, and you'll
go through a few forks. You'll eventually fight Forza and Magisa at
the middle of the mountain.
*************************************************
Boss of Northern Mountain:
Forza: Level 8, HP: 850
Magisa: Level 8, HP: 650
If you get hit by strong magic, heal by using either a potion or "O Kearu"
(Cure) spell. An easy way to defeat them is to make 4 Monks or Knights and
just waste Magisa with attacks before she can even call Forza to come to
her aid.
*************************************************
You now have control of the Hiryuu. Fly to Walse town, south of Karwen
town. You can also go back to Tycoon Castle to get some good treasures
if you want, Tycoon will be accessed by the Hiryuu for as long as you
have it.
10. Walse Town. (Level: 13)
Treasures: Silver Glasses
You will learn about the Water Crystal here. Buy the best weapons and
armor for every character, and be sure to buy any magic you don't have
yet. You may want to gain a few levels outside. After you're done, head
to Walse Castle.
11. Walse Castle. (Level: 13 or 14)
Treasures: Tent, Phoenix no O, 490 Giru, Elf no Manto (Elf Cloak),
1000 Giru x 2, Supido (Speed).
Talk to the soldiers and the King of Walse, you will see the second
meteorite crash into the earth. Go with the King to where the meteorite
crashed, which is a little northwest of Walse Castle. Don't go into the
basement of Walse Castle right now, it is very dangerous, but you'll
come back later.
12. Walse Tower. (Level: 14)
Treasures: Otome no Kissu (Woman's Kiss), Ether, Silver Bracelet,
Siruku no Robe (Silk Robe).
Keep heading up the tower, and talk to King Walse, who is on the
ground. Proceed up the tower, getting the treasures by climbing
the vines. You will eventually get some Crystal Chips, and you
must then fight Galura, the boss of Walse Tower.
*************************************************
Boss of Walse Tower: Galura
Level 3, HP: 1200
An easy way of defeating Galura is to just use "Kaeru no Uta" (Frog Song)
on him, so he becomes very weak. He mainly uses physical attacks, so just
keep hitting him with Monks and Knights.
*************************************************
After this battle, you gain the following jobs:
TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight),
Shoukanshi (Summoner), Baasaakaa (Berserker), and
AkaMadoushi (Red Mage).
Now is a good time to get the treasures in Tycoon castle if you
haven't done so already, you may want to try out your new jobs
and gain a few levels.
13. Tycoon Castle. (Level: 15)
Treasures: Otome no Kissu (Woman's Kiss), Elixer x 2, Ether x 2,
Phoenix no O x2, Giyama no Kane (Giyama's Bell), Shuriken,
Ashura, Iyashi no Tsue (Heal Rod), Cottage x 3, Hi-Potion.
Just grab all the treasures you can. Some are a little hidden, but
I'll let you figure out how to get them.
Go back to Walse Castle and talk to King Walse, he'll tell you
information about Karnak.
14. Walse Meteor. (Level: 15)
Go to the meteorite, there is a hole in it. Go through the small
passage in the meteor, and you'll eventually find a warp that
brings you to the meteor close Karnak. Walk northwest, and
then south. Go to Karnak Town.
15. Karnak Town and Cid. (Level: 15)
Go to the weapon or armor shop and try to buy something, you
will get caught and brought to the Karnak Castle prison. You will
meet Cid in the next jail, as he is trying to escape. He'll ask you
to help him by stopping the Fire Crystal from breaking. After you
talk to Cid, you will be let out of the castle. Buy the best magic,
weapons, and armor from the shops here, and talk to the people
of Karnak.
After you bought "Faira 2" (Fire 2), go back to the Castle of Walse
and go behind the castle and to the back waterfall. Keep going
until you fight Shiva, use Faira 2 on her, and she should be easy.
Now you have your first level 2 summon, Shiva. Now is a great
time to gain levels around Karnak.
16. The Fire-Powered Ship. (Level: 17)
Keep going through the ship, there are various ways with different
treasures. The elevators will switch your levels for you, and there
are single treasures in many rooms. When you see a room with four
opeNings, take the one all the way to the right to get the Green
Beret. After you got it, you'll end up back at the same four choices
room. Take the second opeNing on the right to eventually get the
Thief Glove. You'll return again to the four choices area. Take the
second opeNing to the left, and you'll proceed. When you fall down,
take the left door, and you can save. After the save point, you'll
find an interesting puzzle that you'll need to complete in order to
pass. I'll give the solution to the puzzle, don't read it if you want
to try it on your own first.
Solution: Click the first switch you can possibly click. Get off that
platform and click the switch all the way to the left. Click the switch
in the upper-left, and run across the room and click both switches on the
other side. Walk downward and click the higher switch while you're
standing to the right of it. Click the last switch, and you'll be brought
to a place by an Elixer. Grab it and proceed to the boss.
************************************************
Boss of the Fire-Powered Ship: Liquid Flame.
Level 19, HP: 3000.
Attribute: Fire and Wind.
You'll need to heal after you get hit by his Fire Magic. Bulizado (Blizzard)
magic series is very effective on him, but don't use magic while it's in the
form of a hand. Only attack it with strong attacks when it's in the hand
form.
************************************************
17. Escape from Karnak! (Level: 19)
Treasures: 2000 Giru x 2, Elixer x 6, Elf's Cloak, Main Gauch,
Shuriken, Ribbon, Esna Spell, Raijin no Jutsu.
After you leave the crystal room from the whole, you'll have 10
minutes to escape from Karnak Castle. It's really important that
you have one of your characters be a Thief and have the "Dash"
skill, because you don't want to waste any time at all. Be sure
to save at the save point. Run up the staircase, and get the two
treasure chests that you see quickly. Go to upper-right staircase.
It's a good idea to run from every enemies that you run into except
for the enemies in the treasure chests, since they give you things
after defeating them. Get the treasures on the left and the right
of the room. In these treasure chests, you will fight enemies.
These enemies cast the Blue Magic spell "Aero", so it's a good idea to
learn it now. Go to the central door. Run around and go through the door
at the bottom. Go through the next floor quickly, there is no treasure
here. When you get to the room with the carpet, go to the upper-right
staircase. Run to lower exit and get the treasure box, fight and kill
the enemy. Run along the left and right castle walls, and in one of them,
you will get the "Elf no Manto" (Elven Cloak). Return to the room you
left from, and get every treasure chest you see. Run down the central
staircase and you'll end up in the carpeted room. Go down and get the
treasures on the left and right sides, and fight the enemies. Go down
and fight the Sergeant.
*************************************************
Boss of Karnak Castle: Sergeant
When you get hit with the Death Claw, one of your characters will have
only a few hit points. Make sure to heal this character quickly. Normal
attacks work just fine for defeating him, and Monks are the most
effective.
*Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's
one of the most important Blue Magic spells in the game, and it should
be useful throughout.
*************************************************
Try to gain a few levels afterward. If you can get to level 25 going past
Karnak, the rest of World 1 will be pretty easy.
18. The Ancient Library. (Level: 23)
The wall that was blocking your way to the west is now gone, so you
can follow the path west. There's a good opportunity to gain a good
Blue Magic spell on the way to the Ancient Library.
GaiNing Aqualung:
Before reaching the desert following the western passage, be sure to save your
game. Once saved, enter the desert. I recommend changing all of your characters
to Monks here. Make sure at least one of the Monks knows the Blue Magic ability
"Learn Blue Magic" Enter the desert, and you will fight the Durumu Kimaira
(Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once he has
cast it, keep hitting hit with everything you've got. Use Store Power or plain
attacks with the Monks. After killing him, you will get the Blue Magic spell
"Aqualung".
When you get to the Ancient Library, save your game and use a Tent. When you
enter the Ancient Library, go to the main hall and talk to the scholars. You
will learn about Mid, Cid's grandson, and about the Ancient Library. Go to
the basement of the library from the left door under the bridge when you
entered the library. There is a great Blue Magic spell, "Level 5 Death" that
can be gained here from Page 64 enemies.
GaiNing Level 5 Death:
To get this Blue Magic spell, you must first make sure that at least one member
of your party is a level multiple of 5, but one or more members cannot be a level
multiple of 5, or all of your guys will die in the process. A few of the books in
the library have the enemy "Page 64", and when you meet him, he will more than
likely cast "Level 5 Death". You'll need a Blue Mage or the skill "Learn Blue
Magic" to get it, of course. After he casts it, just win the battle, and you've
got a new piece of Blue Magic. :)
After you've gotten Level 5 Death, proceed through the library, going into
various dead ends and pushing the switches to open up new areas. Going
farther into the library, you will meet Ifrit, the Fire Elemental.
**************************************************
Boss 1 of Ancient Library: Ifrit.
Level 22, HP: 3000 Attribute: Fire Weakness: Ice
This battle shouldn't be hard at all. Casting Shiva with a Summoner is
very effective, and when you have more than 1 Summoner, it's even
more effective. :) Black Mage's Bulizara magics work very well, too.
After you've beaten Ifrit, the Summoner can cast the Ifrit Summon.
**************************************************
When you get Ifrit, a bookshelf that wouldn't let you pass before now
will. Proceed through the library, and at the bottom, you'll fight Biblos.
**************************************************
Boss 2 of Ancient Library: Biblos.
Level 24, HP: 3600 Weakness: Fire
Try your most powerful Faira (Fire) magics on him. Ifrit works well.
Attacking Monks also help. A good way to beat him is using "Death
Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but
he is harder than Ifrit.
**************************************************
19. To Karnak and back. (Level: 24)
You must talk to Mid in the Ancient Library. Then, leave for Karnak.
Talk to Cid in the pub. You'll get the Fire-powered ship. When you
go back to the Ancient Library again, the scholars will say new
things. They'll inform you of Jacole.
20. Jacole. (Level: 24)
This town is located on the peNinsula in the south-western part of
the world. Buy new items and weapons, and learn of your next
destination, the Dungeon of Jacole.
Treasures in the Dungeon of Jacole: Tent, Shuriken, Dengeki Muchi
(LightNing Whip).
When you enter, press the switch on the left. This enables you to
move around. There are a series of switches on the walls. After the
switches blink for awhile, a 'true' switch will be revealed. Hit this
switch to proceed. In the treasure chest at the end, there is a hidden
switch. Hit it to reveal a new door. There really isn't anything you
need to do here, but you'll come back later. The wall in the back can
be climbed, but don't do it yet.
21. Cresent Island. (Level: 25)
When you first go into Cresent town, your ship will sink (Doh!). The
village folks speak of the Kuro Chocobo (Black Chocobo). There
is an additional song you can get here, "Tairyoku no Uta" (Health
Song). You may also learn "Death Sickle" Blue Magic spell here
by fighting enemies outside of the town. After you've done everything
you need to do in the town, go into the Chocobo Forest (southwest
of Cresent town). When you get in, catch a Black Chocobo by
pressing 'A'.
You will gain two additional classes here. They are:
Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter).
After you get your new classes and KuroChocobo, head north of
the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Lix.
22. From Lix to Istory. (Level: 26)
There really isn't much to do in Lix. But, there is a new song that
you can learn. Go into Butz's house and get "Yuuwaku no Uta"
(Song of Temptation).
After you've packed up, head to Istory. It's northwest of the
entire world map. When you're in the city, stock up on weapons
and armor, and whatever else you think you need. You can get
the Black Magic "Toad" by walking on the square flower garden
to the west part of the town. If you go into the sheep's pen, talk
to one of the sheep, and it'll kick you over the fence. Once you're
over the fence, talk to the nearby Bard and get the Song: "Ai no
Uta" (Song of Love).
Outside and around Istory are very good places to gain levels at
this point of the game. It may be wise to stop awhile and fight.
You can get Ramuh summon spell here. Go to the forest slightly
to the east, and keep fighting until he fights you. He shouldn't be
hard at all.
**************************************************
Boss of Istory Forest: Ramuh.
Level: 21, HP: 4000 Atrribute: Thunder
Death Claw works incredibly well in this battle. Use that right
away if you have it. If you don't have it, use Monks or Knights
to beat him out physically. It shouldn't be too hard, considering
your levels.
**************************************************
After you've beaten Ramuh, a new item named "Ramuh" will end
up in your inventory. Use the item to get the new Summon spell,
Ramuh.
This is a really great place to stop to gain levels. Most battles
yield 2 or 3 ABP, which is pretty good, considering what you've
been through so far. It's a good idea to master Magic classes with
Lenna and Butz, and Physical classes for Galuf and Faris, for now.
23. The Ancient Library and Quicksand Desrt. (Level: 28)
Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the
library, and go west past the mountain range, and into the desert.
When you enter the desert, the sand worm will attack you. When
you get their, you're asked if you're ready to go in or not. Select
'yes' if you're ready to fight it.
**************************************************
Boss of the Quicksand Desert: Sand Worm.
Level 18, HP: 300 Weakness: Water.
Aqua Breath is incredibly useful for this battle. Just one use of this
Ao Mahou spell should kill it. If you cast magic on the little holes,
they'll revenge with "Ryuusa". "Stop" is a pretty good spell as
well. Use anything from the Water magic class.
**************************************************
24. Gosh and Lonka. (Level: 28)
It's not very hard to navigate through the quicksand to get out of the
desert, just keep trying until you get to the right path. When you get
to the southern exit, walk south. Enter the village and you'll see King
Tycoon (?). Keep going to where he leaves to, and he will appear
and reappear. If you found him, he'll eventually take to the center
staircase. Follow him there. When you get their, you'll fall through a
pitfall. Go through the door at the end.
When you get to the room with the beds, go to the right table in the
right room and read the paper on the table. If you follow the
instructions written on the paper, you'll get 2 Shurikens and a
"Minimum".
*Solution to puzzle: Go to the button on the lower-left wall, press
"A". Say 'no' to the first question, and 'yes' to the second
question. This should reveal your treasure.
When you get the airship here, you'll get attacked on it by
ClayClaw.
**************************************************
Boss on the Airship (Once you get it): ClayClaw
Level 43, HP: 2000 Weakness: Thunder
Mahouken Sandara will work well. He'll use a special ability on
you called TailScrew. This is a devestating attack, but it shouldn't
be too hard to help it with healing magic spells. Also, if you're
really low on HP, it might be a good idea for a AoMadoushi (Blue
Mage) to cast "????", which does greater HP damage when your
HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do
some huge damage. It's a good idea to steal a "Sango no Ken"
(Coral Sword) from him, as this is the best sword for a Knight
at this point in the game.
**************************************************
When you beat ClayClaw, go to the town of Gohn. The Lonka
Ruin will rise. Return to the Catapult (Where your Airship is
launched out of, under the sea, near crescent island).
25. The Meteorites. (Level: 30)
When you return to the Catapult, Cid will ask for you to obtain
some Adamantite, so your airship can fly higher and meet up with
the Lonka Ruin. Go to the Meteor near Tycoon (You were here
at the very start of the game). When you go inside the Meteor,
a boss is guarding it.
**************************************************
Boss of the Tycoon Meteorite: Adamantaimai
Level 20, HP: 2000 Weakness: Ice (Buluzado)
This is a very humorous battle, if you know how to win it right. Just
use "Level 5 Death" you learned from the Ancient Library, and that
will totally destroy him. ^_^ If you don't have Level 5 Death, use
"Protetsu" on your characters, then cast high-level Bulizado attacks.
**************************************************
After you have beaten Adamantaimai, return to the catapult and
give the Adamantite to Cid. The airship will now be powered up and
you can press "B" while in the air to go up to the Lonka Ruins.
26. The Lonka Ruins. (Level: 31)
There are 4 cannons around the opeNing, and you'll have to defeat
these cannons first before moving into the interior of the Lonka
Ruins. It's easiest to beat these by using the Ramuh summon spell,
and they shouldn't be a big problem at all. Once you beat all of
the smaller cannons, the middle cannon will open up, and you will
have to fight it, as well. If at any time you need to leave this
flying area, you can take your airship out of here to sleep at an
Inn or buy items.
**************************************************
Boss of the beginNing of Lonka Ruins: Sol Cannon.
Level 36
Just use "Level 5 Death", as it will destroy 2 of the 3 launchers.
Sandara will work very well on the remaiNing cannon. This
battle should be really easy.
**************************************************
Treasures in the interior of Lonka Ruins: Gold Armor, Gold Shield,
Elixer, Hi-Potion, 5000 Giru, Shuriken, Kodai no Tsurugi, Power
Wrist, Engetsurin, Cottage, Ether.
It's a REALLY good idea to have a Thief in the party for this area.
This allows you to see all of the hidden passages within the area.
It shouldn't be too hard, just keep searching for treasures, and
moving along, and you will eventually fight ArukeoEibis.
**************************************************
Boss of the Lonka Ruins: ArukeoEibis.
ArukeoEibis has 2 phases:
Phase 1 - Level 19, HP: 6400
Phase 2 - Level 20, HP: 2500
This is one of the harder battles in the game, I think. Since Arukeo
is fairly strong, and he can change his weakness with "Barrier Change",
this will be a tough battle. You can see his weakness by casting the
Shirmahou spell "Raibura". Monks are very good for this battle, as well.
After he revives, notice his level is multiple of 5, so you know what
that means, Level 5 Death time. ^_^
**************************************************
Jobs Obtained after beating the Lonka Ruins:
Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko
(Dancer).
After the last crystal breaks and gives you those classes, Exdeath
returns, because the seal is broken. Galuf leaves back to his planet,
and you will only have 3 characters in your party. Go to the
catapult and read the letter that Mid wrote. He's returNing the
adamantite to where you found them. Go to Tycoon, to the first
Meteorite. There is nothing to do here but just let the meteorite
destroy the power in the adamantite. Then, you have to go to the
Karnak Meteorite. Here you will fight Titan.
**************************************************
Boss of Karnak Meteorite: Titan.
Level 1, HP: 2500 Attribute: Earth.
It shouldn't be too hard to beat him. You'll need at least one
person to heal, though, as his attacks can be devastating. He will
cast "Earth Shaker" when he dies. After you beat him, you will
receive the "Titan" summon spell.
**************************************************
Next, go to the Walse Meteorite. You'll have to fight PyuroBoros.
**************************************************
Boss of the Walse Meteorite: PyuroBoros
Level 22, HP: 2200
This is one of the simplest battles in the game. All you have to do is
have a Samurai on hand and have him do "ZeNinage" (Coin Toss). It should
die within one throwing of this. Simple enough. :)
**************************************************
Now go to the meteorite near the Tower of Gone. You have to
fight Kimaira Brain.
**************************************************
Boss of Town of Gone's Meteorite: Kimaira Brain.
Level 19, HP: 3300
Do not use any of your Bulizado (Ice) mahou, as it will be absorbed.
Make sure someone has "Kearura", because it will cast Blaze, a very
powerful spell. Death Claw AoMahou (Blue Magic) is the best strategy
here. If you don't have it, use "Gravite" spells, as it has a weakness
to it.
**************************************************
*Note: You are about to leave the first world. You can do whatever you
want, but there are a few things I recommend that you do before leaving.
1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the
basement of Worus castle if you haven't done so.
2) Gain a few levels. If you're high levels at this part of the game,
great. But if you aren't, it might be really wise to gain a few, as
there are much harder enemies in the next world. Once you think you
are prepared, follow the arrows on the map and head to the warp zone.
This is the end of the first world.
-----------------
World 2:
-----------------
1. The Solitary Island. (Level: 32)
The first thing you need to do in this world is use a Tent. If you
don't have one, you'll have to keep fighting the enemies around
this area until you can find one. If you don't find one, tough luck. :)
Use a Tent.
When you are getting to sleep, Abductor tries to take Faris and
Lenna. You'll have to fight it with only Butz.
**************************************************
Boss of Solitary Island: Abductor.
Level 22, HP: 1500
Very simple. Just attack, really. It doesn't have very many good
attacks, and you can easily nail it out of the sky with just plain
attacks. I wish most of the other bosses in the game were this
easy. :) If you don't think you're strong enough, just use your
Death Claw AoMahou.
**************************************************
2. Exdeath's Castle Basement. (Level: 32)
This is where you have to rescue Butz, Lenna, and Faris with Galuf.
It's good to have Galuf as either a Monk or Samurai (I normally
put him as a Monk, because he inflicts huge damage with it). After
a few corridors, you'll find your friend's items. Then you'll have
to fight Gilgamesh. (Cool music! ^_^)
**************************************************
Boss of Exdeath Castle: Gilgamesh (Ya' think it'd be Exdeath!)
Level ??, HP: ??
This is probably also one of the more simpler battles in the game.
Just use normal attacks again. He doesn't have a set ammount of
HP, but once you inflict a certain ammount of damage, he'll run
away.
**************************************************
After beating Gilgamesh, you escape from Exdeath Castle. Once
out, you have to go to Big Bridge. There you will have to fight a
few enemies, and then Gilgamesh again.
**************************************************
Boss of Big Bridge: Gilgamesh.
Level: ??, HP: ??
Don't just attack him out of the blue, because he'll power up so
that he's much stronger (He casts Shell and Protetsu). Cast
"mahouken-sairesu" at the very start of the battle, so he can't
cast those magics to power up. It shouldn't be too hard after that.
**************************************************
3. Rugoru and Koozer. (Level: 33)
Not much to do here, but buy all of the new mahou and weapons
and armor. Also, when you sleep here, Galuf will get up and leave
to the Pub. Just walk Butz over to the Pub and talk with Galuf.
It's a good idea to gain a few levels outside here, as the enemies
are not too hard, yet give good gold and experience. After you
think you're ready, head south to the castle of Koozer.
When you get here, make sure you save outside. The enemies
inside are extremely hard, so run from all of them. You can go to
see the 12 legendary weapons here. You will eventually get these
weapons later in the game, but not now.
4. Mouguli Forest and Town. (Level: 34)
Treasures here: 4400 giru, Fenix Down.
When you come here, talk to the Moogle and head with him
down to the underground river. You have to fight Tirasaurs here.
**************************************************
Boss of River: Tirasaurs.
Level 29, HP: 5000 Weakness: Fire
This is an undead monster, so it's very good to use Faira 2 and
Kearura (Cure 2) on it. These spells should knock off considerable
ammounts of damage, as should the "Gravite" spell. After blasting
him with a bunch of spells, and healing here and there, he's dead.
**************************************************
Wen you get across the Grociana desert and enter the forest, you
come to Mouguli village. Try not to wander off into the desert
while you get there, because "SandCrawler" will surely kill you.
If you wear the Mouguli doll you can get the Elf no Manto here.
5. Bal Castle and Quelb. (Level: 35)
Whats going on here: It turns out that Galuf is actually the king
here, which you find surprising. There are a lot of enemies outside
the castle that you can fight for experience and gold, but don't
exit right away, because you won't be able to get back in.
Make your way to Bal Castle. There are many things you can get
and do at Bal Castle. If you walk counter-clockwise around the
Bal Castle moat, and search the dead end, you can get a Great
Sword. There is a Tenshi no Hakui (Angel Robe) behind the back
of the armor shop. There's a hidden switch between the weapon
and armor shops. The weapon shop clerk will give you the "Ramia
no Tategoto (Ramia Harp).
*Note: This is one of the best places in the game that you can get
ABP fast. In the basement of Bal Castle, many Sekizou enemies
attack you. These are easily slain by Level 5 Death. It gives you
4 ABP if killed in a group of 2, and 8 ABP if they're killed in a
set of 4. It is imperative that you up jobs here, as you will need
to master a few to beat the game efficiently.
After doing all that you can with level gaiNing and information,
leave the castle and head north, to the town of Quelb.
Enter the house in the center of Quelb. This is Kelgar's house. He
was one of the 4 Knights of Dawn that Sealed Exdeath away.
Kelgar will open the door on the north side of town. You can learn
the spell "Reqiem" from the wolves in the northeast corner of the
town. In the inn, a wolf gives you 8 potions each time you talk to
him, and you can possibly get a maximum of 24 potions. Just a little
freebie that you can pick up. :) You'll gain more information about
the story here, and your next destination is the Valley of Flying
Dragons.
7. Valley of the Flying Dragons. (Level: 36)
Treasures here: Cottage, 5000 giru, Bone Mail, 7000 giru,
Kazekiri no Yaiba, Hyupuno Crown, Fenix Down.
It is essential that you get the "Golem" summon here. It is fairly
easy to get. After awhile, you will eventually get into a fight with
Golem, who is being attacked by 2 monsters. If you beat the two other
monsters without having Golem die, he gives you his summon spell for
helping him. This summon is a really good one, too, since it can protect
you from a lot of damage. You will eventually have to fight the next
boss, Hiryuu sou.
**************************************************
Boss of Valley of the Flying Dragons: Hiryuu sou.
Level 29, HP: 12000
Your newly accquired summon, Golem, works very well here,
as it will block a lot of Hirryu sou's attacks. ZeNinage "Coin Toss"
will work incredibly well on this boss, if you have the money to
spare, this is a good idea. Otherwise, use "Gravite" spells and
normal attacks. It has a lot of HPs, but it will eventually die.
**************************************************
8. Back to Bal and Ghido's Dwelling. (Level: 37)
You just have to give the Hiryuusou to the Hiryuu. It'll revive and
you can use it in this world now. Go northeast from Bal, and you
will reach Ghido's Dwelling. It's really too bad that once you get
to, the entire island sinks. :) Not to worry, though...head west to
Surgate Castle.
9. Surgate and Zeza's Fleet. (Level: 37)
You will learn a lot about another of the 4 Knights of Dawn here,
Zeza. Make sure you buy the best weapons and armor availabe
for your party members, and if you go to the king's bedroom, you
can get the "Subayasa no Uta" (Song of Speed). There is a special
trick to do here, if you go to the library and arrange the scattered
books correctly. From left to right, the books are: "Kindan no Sho",
"Mamono Daijiten", and "Ronka no Himitsu". Here is a small
picture of what the bookshelves will look like:
__1__ __2__ __3__
__4__ __5__ __6__ __7__
__8__ __9__ __10__ __11__
Put "Kindan no Sho" into bookshelf 7.
Put "Mamomo Daijiten" into bookshelf 2.
Put "Ronka no Himitsu" into bookshelf 9.
Once you have put the books in the right shelves, you will be
rewarded with the magic "Leviteto".
Leave Surgate, and head to Zeza's Fleet (It's east of Exdeath's
Castle). You meet Zeza, the Knight of Dawn, and you sleep on
the ship. When you are sleeping, monsters raid the ship. Ignore
the wandering enemies and head straight for Gilgamesh, on the
bow of the ship. He'll show up this time with a new posse,
Enkidou. :)
**************************************************
Bosses of Zeza's Fleet: Gilgamesh, Enkidou.
Gilgamesh: Level ??, HP: ??
Enkidou: Level 29, HP: 4000
Physical attacks work well on Gilgamesh. Enkidou can be beaten
by "Gravite", or by just casting "Confuyu" on him. Just keep
hitting Gilgamesh with physical attacks, and Enkidou with magic,
and it shouldn't be too hard.
*Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet).
This cannot be found anywhere in the game but here, and is
the best Gauntlet in the game, so make sure to steal it here.
**************************************************
10. Barrier Tower and Ghido the Sage. (Level: 37)
Treasures here: 9000 giru, 18000 giru, Blood Sword, Kin no
Kamikazari (Gold Hairpin).
You start at the very bottom, but keep working up to the top of
the tower. It's pretty straightforward, so it shouldn't be too hard
going through here. Once you get to the top, you'll have to fight
Atomos.
**************************************************
Boss of Barrier Tower: Atomos.
Level 41, HP: 19997
He is a pretty hard enemy, but not too hard to beat if you have
the right combination of characters. Get 2 Monks, a Samurai, and
a ShiroMadoushi (White Mage) here. Have both of the Monks
attack, have the Samurai use "ZeNinage", and have the
ShiroMadoushi keep healing whoever needs it, as his "Comet"
attack is really powerful. "Slow" also works on him.
**************************************************
After you've beaten the Barrier Tower, you acquire the submarine.
Head to Ghido's Dwelling underneath water (It's on the island that
sunk, remember?). You'll have to go through a small cave, and
when you get to the end, you meet Ghido. He will tell you a lot
about Exdeath and Muah Forest, and give you more about the
storyline of the game. He will also give you the "Chourou no Eda"
(Stem of Elderly Tree), and tell you to go to Muah Forest.
*Note: Now is a good time to get the summon spell of Katoblepas.
Use the submarine, and go undersea. There is a small white
dot on the north-western part of the world map. Go to that
place by the underwater cave. Go around inside that cave until
you fight Katoblepas. After you beat it, it will give you it's
spell.
**************************************************
Katoblepas: Level 38, HP: 5000
It's best just to use physical attacks here. Keep in mind that it can
use a "Devil's Eye" spell on you to turn a character into stone. This
shouldn't be much of a problem if you have an Odoriko (Dancer)
with a Ribbon, though. Physical attacks by Monks and Ninjas work
the best.
**************************************************
11. Muah Forest and Town. (Level: 37)
To get to Muah town, just use the submarine and go to the western
part of the world. Once there, look around to where Muah town
is (it's surrounded by mountains). You can go underwater and come
up, and you'll be close Muah town. Enter. You can get the "Main
Gauche" here to the left of the Pub. The locked doors to the
southwest cannot be opened yet, but you will come back much
later in the game. Gather information here, and head to the Great
Muah Forest.
Treasures in Muah Forest: 2000 giru, Etel, 4500 giru, 9900 giru,
Fenix Down, Elixer, Cottage, Kyojin no Kusura (Medicine of the
Giants), Aegis Shield, Flame Tongue, MorNing Star, Susu, Flame
Shield (If you didn't take the Aegis shield).
Use "Chourou no Eda" to enter the great forest. Once there, keep
collecting all the treasures here, and fight the enemies. It is a good
place to raise levels and ABP. After collecting all the treasures that
you can and finding the right way through the forest, Exdeath will
set fire to it. After you collect the remaiNing treasure, enter the
Mouguli hole.
12. The Elderly Tree. (Level: 38)
Use "Chourou no Eda" and the tree will open. Inside, you must
fight "Fuuin wo Mamoru Mono" (Guardian of the Seal).
**************************************************
Boss of the Elderly Tree: Fuuin wo Mamoru Mono.
Level 77, HP: 7777 (each part)
This battle is extremely easy if you have 4 Samurais, and just use
"ZeNinage". However, if you don't do that, "Gravite" spell works
well, and "Titan" summon works well, too. After a few spells
or ZeNinages, it will die.
**************************************************
**************************************************
BIG SPOILER
**************************************************
After the battle, Exdeath kills Galuf. Don't fret, though, because
Galuf's grandaughter, Kururu will join. She gets all of the abilities
that Galuf used to have, and is pretty much the same in terms of
strength and individual stats.
**************************************************
After you have gotten out of this big scene, and you don't have
very much cash, it's a good idea to go to Gilgame's cave. There
is a lot of treasures here, all filled with giru as high as 40960.
However, in this cave, you could fight Gilgamesh. To beat him
here use the Bulizado magic and nail him with Monks and Ninjas.
He shouldn't be that hard here, although he does have 32768 HP.
13. Exdeath Castle. (Level: 40)
Treasures here: Daia no Tate (Diamond Shield), Etel x 2, Elixer x 2,
Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu,
9900 giru, 8000 giru, Twin Lance, Partisan, Fuuma Shuriken.
Go to the front door. You'll have to go through all of the floors to
reach Exdeath. In the 3rd floor, there is an illusion of Exdeath.
Just go back a bit. It isn't hard to progress up the tower from
here, because it's fairly linear, but when you get to the 10th floor,
get Karbunkle summon here by beating it. He always has "Reflec"
cast on him, so your mahou that you cast on him will bounce back
and hit you. However, if you cast "Reflec" on your own party
members, and hit them with mahou, it will bounce of them and
hit him. Also, Katoblepas can sometimes kill him in one cast.
You will have to fight Gilgamesh on the 12th floor.
**************************************************
12 floor: Gilgamesh
Level ??, HP: ??
This is an incredibly easy battle. Normal attacks will beat him. Just
make sure to have a healer on hand if you need it, otherwise, just
use normal attacks, and waste him.
**************************************************
On the 13th floor, you'll have to fight Exdeath...
**************************************************
13th floor: Exdeath
Level 66, HP: 32768
Make sure to cast both "Golem" and "Karbunkle" to protect
your party during this fight. After you're all protected, pound
away at him using ZeNinage, normal attacks, and Ninja's Double
Hits or Monks. After awhile of dueling, he will die.
**************************************************
After the battle with Exdeath, he merges the two past worlds
together into one world. Are you ready?!
End of World 2.
-----------------
World 3:
-----------------
1. Tycoon and Western Valley. (Level: 40)
Boko will come back to you. Ride it north and fight Antolion
at West Valley. You'll regain Faris.
2. Ghido, the Ancient Library, and the Pyramid. (Level: 41)
Go to Ghido's dwelling, and Exdeath will come here. He'll
talk of destroying you, but won't succeed. :) After he leaves,
head over to the Ancient Library. Get the "Maryoku no Uta"
(Song of Mahou) on top of the library. Get "Fuuin no Sho"
(Concealed Book). This is used for opeNing the seals around
the temples. Once you have it, go to the Pyramid.
Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield,
Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe),
Kuro no Robe (Black Robe), Elixer x 4, Ibara no Kanmuri
(Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail,
8000 griu, 9000 giru, Daichi no Hammer (Earth Hammer),
10000 giru, Ribbon, Cottage, Mamori no Yubiwa (Ring of
Protection), Kin no Kamikazari, 12000 giru.
This isn't such a hard of a dungeon, but there is a hard enemy
that is randomly encountered here, "Machine Heads". You
can't run away, and they have 7210 HP, so be careful. When
you get to the very top, you'll get your first Sekiban. These
are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so
that must mean that there's 4 dungeons with Sekiban in them
^_^). Also, Bahamut will show up, and then he flies to North
Moutain, where you will have to face him later.
3. Exdeath appears and the new Airship. (Level: 42)
You will meet with Exdeath as you are walking back to the
Ancient Library. He sucks the library into "mu" (nothingness).
and you will have to fight another boss, Meryujinnu.
**************************************************
Boss at the Library "mu" site: Meryujinnu.
Level 33, HP: 20000
It is imperative that you have 4 KuroMadoushis (Black Mages)
here. She can use "barrier" change, and change her weakness
to Fire, Ice, or LightNing. So use magic like Gravite, Aero, Bio,
and things other than those, and her gaiNing life on account of
you using the wrong magic shouldn't be a problem.
**************************************************
After you beat her, Lenna will join up again.
Travel to the east coast. You will find a new airship here. If you
ride the airship, Exdeath will suck some more towns or castles into
"mu".
It's a good idea now to go back to the Pirate's base, as you will
learn the "Syldra" (Faris's dragon) summon here.
Now, head to the castle of Koozer for your choice of 3 of the
legendary weapons. Because of the classes I like the most, I
usually take the Excalibur, Assasin Dagger, and Sasuke no
Katana on my first visit. However, take the weapons according
to the classes you use most often.
*Note: There are really hard enemies here, so be sure to save
the game at the entrance.
4. Crescent and Solitary Island. (Level: 43)
You will get information about Mirage town from the citizens here.
Go to the town by heading into the forest south-west of crescent.
Buy all of the Level 6 magic spells here, and you will find the last
piano here to play. There is a Black Chocobo here that will be
very useful later.
Now, head to the Shrine on the Solitary Island.
Treasures here: 12000 giru, Elixer, 9000 giru, Rising Sun, Etel x 2,
Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet,
Mamori no Yubiwa (Ring of Protection), Crystal Helm.
You have to go through an air duct in this dungeon. If you hit the
switch to the right, you will get an Elixer. Head back to the switch
room, and hit the left switch for 9000 giru, and hit the fight switch
up to go forward. This isn't too hard of a dungeon if your levels
are pretty high, but when you get to the end of it, you'll have to
fight Stalker.
**************************************************
Boss of Solitary Island Shrine: Stalker.
Level 7, HP: 20000
This enemy is very strange, in that it changes it's form to 4
creatures. Only one of them is the real monster. Don't use
mahou on everything, as he will counter with a powerful
magic. It's really good to use "ZeNinage" here, as it will
attack all of the segments with physical damage, hitting the
true Stalker as well.
**************************************************
5. Fork Tower. (Level: 43)
Treasures: Etel (Ether), Hi-Potion, Wonder Wand, Defender.
In this tower, one party goes to the "Tower of Mahou" (left),
and the "Tower of Power" (right). Only mahou attacks are
allowed in the Tower of Mahou, and only physical attacks are
allowed in the Tower of Power. At the top of each tower, you
will have to fight two bosses. For the Tower of Mahou, you
must fight Subete wo Shirumono.
**************************************************
Boss of Tower of Mahou: Subete wo Shirumono.
Level 53, HP: 16999 Weakness: Wind
You can only do magic attacks on him, or you will have to begin
the battle again. It's really easy to beat him if you cast "Baasaku"
(Berserk) on him. He won't be able to use any more of his mahou
anymore, but he can still use normal attacks on you, so you might
want to use a "Golem" summon. He isn't that hard from there,
just use "Earoga" on him, and any other wind mahou you might
have.
**************************************************
You'll also have to fight the Minotaur in the Tower of Power.
**************************************************
Boss of Tower of Power: Minotaur.
Level 37, HP: 19850
No magic at all can be cast in this battle. You'll have to heal your
characters with normal items. Just make two Monks, or a Monk
and a Ninja, and keep beating him with normal attacks. If you
put the Monk on "Guard" status, he will take no damage from
Minotaur's physical attacks, and he'll counter-attack sometimes
if you are hit. This shouldn't be too hard with 2 physical fighters
in your party.
**************************************************
*Note:
Keep in mind that whenever you receive a "seikban", you can take 3
additional weapons from the legendary weapons display in the Concealed
Castle of Koozer. Just head back there to get your weapons after you've
collected them.
6. Improved Airship and the Great Deep. (Level: 44)
Go to the catapult and get airship modifications from Cid. You'll
now be able to use your airship as a submarine, as well. After
you've gotten this, go through the Dwarf Kingdom and head to
the bottom floor.
Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa,
Ryuu no Kiba, Etel, Kaizer Fist, Fenix Down.
There are a HUGE number of undead monsters in this dungeon,
so you might even want to use your healing magic on them. Also,
"Requiem" doesn't take any MP to use, yet it gives undead
monsters a lot of damage. There are a series of switches here,
and it shouldn't be that hard to find your way through, so keep
moving on, collecting all the treasures that you can here. At the
end of the dungeon, you'll have to fight 3 bosses.
**************************************************
Bosses of the Great Deep:
Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice
Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth
Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire
All of these bosses are immune to mahou other than their weakness,
so it's a good idea to use the summon "Syldra" here. Also, have
KuroMadoushis use individual mahou on the monsters, according
to their weaknesses. "Requiem" also works here, and hits 2 of
the 3 enemies.
**************************************************
After this, you can get 3 more weapons from Koozer. There should
only be 3 weapons left now.
7. Getting Odin. (Level: 45)
Now is a good time to get another useful summon, Odin. To get him,
go to the Jacole dungeon, and climb the wall in the back (You should
have already been here...remember?). Go up and meet Odin.
**************************************************
Odin.
Level 2, HP: 17000
You have to beat Odin in 60 seconds, or else he will automatically
destroy the party. "Holy" and "Flare" mahou work very well here,
and so do throwing Shurikens. Even high level attacking Monks
will work. If you can't beat him the first time, keep trying. After
you beat him, you get his summon. Also, you can steal "Mamori no
Yubiwa" (Protection Ring) from him.
**************************************************
To get to the Phoenix Tower, you need to pick up that Black
Chocobo you found in Mirage, and bring him here, since the
airship can come here, but it can't land in the forests like the
Chocobo can.
8. Phoenix Tower. (Level: 46)
Treasures: 5000 giru, 10000 giru, 15000 giru, 20000 giru,
25000 giru.
When you get into here, search the middle wall. You will be
brought to a series of rooms, each with 2 staircases in it. If you
pick the right one, there will be no enemies, but if you don't, you
can be attacked by enemies. Try to do this on your own, but if
you're the cheating type...
Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right,
Left, Left, Right, Right, Right, Right, Left, Left, Right, door.
On some floors, you will meet the enemy "Magic Pot". If you
feed him an Elixer when you meet him, he will give your entire
group 100 ABP each. This is great for mastering classes, and
is well worth it, I think. Also, a lot of the enemies here have
great items to steal. Make sure to steal them. When you get to
the tower, you will get the Phoenix summon.
9. North Mountain. (Level: 46)
North Mountain is right above the forest you landed the Black
Chocobo in earlier as you went to the Phoenix Tower. You will
have to beat Bahamut at the top, and he is a very tough
opponent.
**************************************************
Boss of North Mountain: Bahamut.
Level 99, HP: 40000
This is one of the toughest battles in the game. The best mahou in
the game works best here, like Holy, Flare, Meteo, and Syldra
summon. "Slow" and "Stop" also will work, but Stop doesn't
work that well. This should be a long battle, but hopefully, you'll
win. :)
**************************************************
10. Getting the Mimic Class. (Level: 46)
When Walse sank in World One, there was one crystal shard that
wasn't reachable. Well, you can get that shard now. Use the
submarine, and search around until you find it (Hopefully, you'll
remember where Walse was). You start at the top, and you have
to go toward the bottom of it. You only have a certain time limit
for this (people can't hold their breath that long, ya' know! ^_^).
At the very bottom, you'll fight Gogo.
**************************************************
Walse Sunken Tower: Gogo.
Level ??, HP: ??
This is probably the easiest battle in the game, if you know what
you're doing. Otherwise, it's the hardest. :) When you first meet
him, he'll say "If you do what I do, you can win". Well, he won't
do anything at all, so just sit there. You'll win in a matter of
minutes. :) After this battle, you'll receive the Mimic class, the best
class in the game.
**************************************************
11. Istory Falls and extra things. (Level: 47)
Treasures here: Etel, Air Knife, Kame no Koura (Tortoise Shell),
Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 giru,
Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken,
Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine),
Rune Blade.
There is a white spot on the map near Istory Falls. You have to
get here via underwater cave. There are a few tricks to getting
the chests here. On floor B3F, you need the Thief's "Dash"
ability to get the chest on the other side of the water, but it is
still very hard. Also, on B5F, you get to the bottom floor by
jumping in the holes. You open the hole by the switch to the side
of it. There is a hard enemy here that you can encounter randomly,
Tonberi. He has 39393 HP! After you beat him, though, you can
sometimes win a very great piece of armor, the Mirage Vest.
After awhile, you'll have to fight Rivaiathan.
**************************************************
Boss of Istory Falls: Leviathan.
Level 39, HP: 40000
Weakness: LightNing/Thunder
Mahouken Sandaga work very well on him. He is weak to thunder,
so summon "Syldra" also works very well. I found that Knights
with Two Hands ability and two strong swords will also do a
lot of damage. After awhile, you'll kill him, and receive his
summon.
**************************************************
Now you can go back to Koozer, and get the last of the 12
legendary weapons.
*There are a few more additional things you can do to help you
beat the game more easily, and I'll list a few that are most
notable.
Getting the Chicken Knife or Brave Sword:
Go back to the town of Muah. The locked door that was here
before can now be opened. Go in, and you'll have to walk
through a small forest. When you get to the end of it, you'll
talk a person, and he will offer either to give you a Chicken
Knife or Brave Sword. If you've run away from a lot of battles
in the game, take the Chicken Knife. If you haven't run away
much, take the Brave Sword. The Chicken Knife's power is
increased by runNing from battles up until the point you get it,
and the Brave sword is just the opposite...it's strongest if you
haven't run away from many battles. It also decreases every time
you run. Also, the Chicken Knife sometimes has the effect of
making you run away! It's really a matter of personal preference,
but if you run away a lot throughout the game, I prefer the
Chicken Knife over the Brave Sword.
Master Pianist: (That's playing the piano. ^_^)
If you've played all of the pianos in each of the towns, you can
become a piano master. After you've played them all, go to
Crescent Town, and a Bard tere will give you "Eiyuu no Uta",
which raises your levels during battle.
Also, if you want, it's not very important, but you can go to a
bay south of Karnak, and to a cave to the right side of the bay,
and a man will tell you the number of fights you've been in, the
number of monsters slayed, your average experience points
per battle, your treasure box collection percentage, and
number of times you've saved.
It's now time to go to the final dungeon, slay Exdeath, and
restore peace to the world. It's time to enter the void to the
Cleft of Dimention.
12. Cleft of Dimention. (Level: 50)
Yes, I think it'll be a lot less work for you if you're on level
50 or above here, because some of the later bosses here are really
tough, and you'll be able to insure getting out of here and beating
the game quickly. :)
There are 6 sections to the Cleft of Dimention. The Ruins,
Forest, Dungeon,Towers, Castle, and Last Floors.
Cleft of Dimention Ruins:
Treasures here: Etel, Cottage, Elixer x 2, Blood Sword, Dark
Matter.
There isn't much to do here. You climb up by using the chains
on the walls. Just make your way through, but you haven't
seen nothing of this dungeon yet. :)
Cleft of Dimention: Forest
Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod),
Enhancer Sword.
This isn't hard at all to make your way through, either, but there
is a boss at the end.
**************************************************
Boss of the Forest: Karophysteli.
Level 68, HP: 18000
She uses "Reflec" to deflect mahou to you, but you can use "Dispell"
to get rid of that. She doesn't have a particular weakness, so just
pound away with normal attacks, or ZeNinage, or anything you've got
that you think will destroy her.
**************************************************
Cleft of Dimention: Dungeon
Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no
Yubiwa (Flame Ring).
You enter from the top of the waterfall. Make sure to heal up
and save on the save point here. Right after, you will see a
mechanical creature walking around. This is Omega. You can
ignore it and walk on, but you can also fight it. It's a very
hard enemy.
**************************************************
Boss of Dungeon Zero: Omega.
Level 119, HP: 55530
Omega is the second toughest boss in the game, right behind
Shinryuu.
First of all, Omega is weak against lightNing attacks. A very good
way of beating him is to make three characters Mahoukenshis. Also,
have one character that can heal the party. Having double cast is also
a really big asset. It is really preferred if you have at least one
master Mahoukenshi, because then you'll be able to cast the most
powerful lightNing spell on your sword. It's also a really good idea
to give two swords to each of your Mahoukenshi. After you have made
all of your Mahoukenshis (or Suppins, anyone that can use sword mahou),
have them cast the most powerful lightNing spell that they have on
themselves (or each other). After you do this, just attack him very
quickly, and if you are consistent on this strategy, he should go down
quickly. Make sure to have your healer constantly casting Cure 3 on
your party, and having double cast ability is even better, because you
will get twice the HP restored.
I just beat him recently when all of my characters were level 65
Suppin masters. It might take a few tries, but if you follow my
strategy, you shouldn't have too much trouble on him.
**************************************************
After you get past Omega, you fight Apanda.
**************************************************
Boss of Dungeon: Apanda.
Level 59, HP: 22200
Weakness: Fire
Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but
not "Ifrit" summon, because he will heal himself and the beserk
status. Keep blasting him with your KuroMadoushis.
**************************************************
Cleft of Dimention: Towers
Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden
paths. Otherwise, they're invisible. There are a few really tough
enemies here, so use your best fighters. Especially Ninjas and
Dragon Eibis. There isn't any boss to this section, and it's not
very long to beat. But, it is quite hard, because of the ultra-tough
enemies.
Cleft of Dimention: Castle
Treasures here: Tooru no Hammer (Hammer of Thor), ManEater,
Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes),
Rainbow Dress.
Go straight and dwon the staircase to the left. You will go to a
jail-like place, and you will have to fight Apocaryopus.
*Note: Apocaryopus has the ability to cast every single AoMahou
(Blue Magic) spell in the game. You might want to learn some
important ones if you don't have them already.
**************************************************
Boss of Castle: Apocaryopus.
Level 57, HP: 27900
Weakness: Poison
Use Bio! It inflicts about 7500 damage each cast, so just keep
pelting him away with Bio spells from KuroMadoushis, and
normal attacks with Monks, Knights, Ninjas, or Samurais.
**************************************************
After you beat him, it opens up a save point, so make sure to
heal and save. After you save, explore the rest of the areas in
the Castle, and get the Herme's Shoes in the left wing, and Thor's
Hammer in the right wing. You'll eventually have to fight
Catastrophe.
**************************************************
Boss 2 of Castle: Catastrophe.
Level 71, HP: 19997
Any strong normal attacks here work. Be sure to have someone
on hand that can heal the party at any given moment, though, as
this could be a hard fight. If he uses "Akuma no Hitomi", use
Kin no Hari items to cure it.
**************************************************
Then, enter the central door. You fight Harikarunassosu as you
are walking up the staircase.
**************************************************
Boss 3 of Castle: Harikarunassosu.
Level 97, HP: 33333
Most any normal attacks work here, but she can dish out some
pretty tough spells. Again, have at least one ShiroMadoushi
(White Mage) on hand to cure the party when needed. Also, you
can cast "Baasaku" to stop her "Kururururu!" attack.
**************************************************
After a bit of walking , you will have to enter up on top of the
castle, and fight Twin Tania.
**************************************************
Boss 3 of Castle: Twin Tania.
Level 39, HP: 50000
He has a really high ammount of HP. This was one of the harder
battles in the game for me, because I didn't have enough HP,
and couldn't do enough damage in the time alotted. When the
message "Gig Flare no tameni power up!" appears, use Odin. This
is pretty much the only trick into beating him, but he is very
vulnerable to Holy attacks. Also, it's possible to steal a
"Kyojin no Ono" (Giant Axe) from him.
**************************************************
Cleft of Dimention: Final Floors
Treasures here: Ragnarok, Fuuma Shuriken x 3.
A long time ago, Gilgamesh was sent to the Cleft of Dimention.
Well, he shows up again. Then, he runs away. When you warp
2 times, you will find a treasure. You will have to beat "Shinryuu"
(God of Dragons) to receive it, though.
**************************************************
Boss of Final Floor: Shinryuu.
Level 97, HP: 55500
This is very, very tough. Probably the toughest battle of the
game other than Omega. To have any chance at all in this battle,
you'll have to have 4 Coral Rings from Istory (they cost 50000
giru). This blocks his initial "Tital Wave" attack, which can hit
for up to 6000 damage. Then, pound him with everything you've got,
and quickly. Don't attack with anything Holy attributed, because
that's his attribute, and he will gain HP from it.
**************************************************
Don't go straight (Exdeath is there, you will fight him last). If
you go on, you will fight Necrophobia.
**************************************************
Boss 2 of Final Floor: Necrophobia.
Level 66, HP: 44044
You have to beat 4 small segments before you can attack the
actual monster itself. "Golem" is really helpful here, as it will
take the blows of a lot of Necrophobia's attacks. Bahamut,
Flare, and Meteor all work great here.
*Trick: You can defeat Gilgamesh here, if you take the right
steps. Kill all of the barriers, then reduce Necrophobia's HP
to about 6000. Make sure NOT to kill him. Gilgamesh will
eventually show up. You can steal the greatest armor in the
game from him, the Genji Armor. You can then wipe the 2
off the earth. :)
It's time. Head up the center and fight him. Are you ready?
Yes, I think you are. :)
**************************************************
Round One of the Final Battle: Exdeath.
"Golem" is really useful for protecting the party. "Heisuga" works
very well for speeding you up, so you can have the edge in battle.
Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Syldra
all work here. He will eventually morph into NeoExdeath.
Round Two of the Final Battle: NeoExdeath.
There are 4 places you can hit. The 2 places in the back are in
the back row, so your normal attacks will inflict half damage.
Did you save up cash? Let's hope you did. :) "ZeNinage" (Coin
Toss) works VERY well on him...very strong attacks and mahou will
work again, just keep fighting until the bloody end. :) Golem
summon is also very useful here and will protect you well.
**************************************************
The Ending....
*Note: The ending of the game depends on which characters were
living when you defeated Exdeath (characters turned to stone
are considered dead). If you have all characters alive when you
defeat him, you will get the most sequences in the ending.
------------------------
Abilities:
------------------------
There are exactly 100 abilities in the game. This tells you which
class gives what abilities, what level you get them on, and what
they do. Suppins can equip 2 abilities, and Mimics can equip 3
abilities.
Naito (Knight):
1. Kabau (Protect)
Protects weak friends from direct attacks.
2. !Mamori (Protection)
Defend oneself perfectly against direct attacks.
3. Ryoutemochi (Two-Handed Wielding)
Attack power is doubled, but you can only have a sword, and not a shield.
4. Tatesoubi (Shield Wearing)
Characters who can't normally use a shield can do so now.
5. Yoroisoubi (Armor Wearing)
Characters who can't normally wear armor can do so now.
6. Kensoubi (Sword Wielding)
Characters who can't normally hold a sword may do so now.
Monk:
1. !Tameru (Store Power)
Store Power for awhile, then unleash a deadly attack.
2. Kakutou (Fight Bare Handed)
Fight bare-handed like a Monk.
3. !Chakra
Character's HP are recovered, and poison and darkness are cured.
4. Counter
After being directly attacked, you will randomly counterattack.
5. Max HP 10% Up
Maximum HP is raised by 10 percent.
6. Max HP 20% Up
Maximum HP is raised by 20 percent.
7. Max HP 30% Up
Maximum HP is raised by 30 percent.
Shiifo (Thief):
1. Kakushi Tsuuro (Hidden Passages)
Hidden passages become easy to spot.
2. !Tonzura (Escape)
Run from battle easier than using L and R to run.
3. Dash
Use the B button to run very fast in villages and dungeons.
4. !Nusumu (Steal)
Steal items from enemies.
5. Keikai (Caution)
Avoid all back attacks.
6. !Bundoru (Capture)
Steal and attack at the same time.
7. Chokomaka Kaugoku (Restless Moving)
Have the agility of a Thief.
Ryuukishi (Dragon Knight/Dragoon)
1. !Jump
Jump into the air for a turn, and come back down on an enemy doing
double damage.
2. !Ryuuken (Dragon Sword)
HP and MP are taken from the enemy and given to you.
3. Yarisoubi (Spear Wielding)
Someone that can't normally wield a spear are able to.
Ninja:
1. !Kemuridama (Smoke Bomb)
Run from battles easier than L and R.
2. !Bunshin (The Mirror Self)
Make a mirage of your character to avoid physical attacks.
3. Sensei Kougeki (First Attack)
Surprise attack rate is increased.
4. !Nageru (Throw)
You can throw various items and weapons.
5. Nitouryuu (Wield Two Weapons)
You may attack twice in one round with 2 weapons.
Samurai:
1. !Mineuchi (Defensive Offense)
Enemy is stunned by an attack.
2. !ZeNinage (Coin Toss)
Throw Giru equal to the number of damage you do at all enemies.
3. Shirahadori (Blade Catch)
Occasionally dodges an attack, blocking all damage.
4. Katanasoubi (Katana Wielding)
Characters that can't normally wield a Katana are able to.
5. !Iainuki (Quick Sword Display)
Kill one or more enemies with a single blow.
Baasaakaa (Berserker):
1. Berserk
Always Berserked in battle.
2. Onosoubi (Axe Wielding)
Characters that normally can't wield an Axe are able to.
Karyuudo (Hunter):
1. !Doubutsu (Animals)
Call upon animals to help you out.
2. !Nerau (Aim)
Helps your hit rate of attacks.
3. Yumiyasoubi (Bow and Arrow Wielding)
Characters who can't normally wield an Axe are able to.
4. !Midare Uchi (Disorder Shot)
Four consecutive attacks, but they are weaker than normal
attacks.
Mahoukenshi (Magic Swordsman)
1. Hinshide Barrier (Fatal Barrier)
When fatal, you'll cast Shell.
2. Mahouken Lv1 (Lv1 Sword Magic)
Cast up to Level 1 Sword Magic.
3. Mahouken Lv2
Cast up to Level 2 Sword Magic.
4. Mahouken Lv3
Cast up to Level 3 Sword Magic.
5. Mahouken Lv4
Cast up to Level 4 Sword Magic.
6. Mahouken Lv5
Cast up to Level 5 Sword Magic.
7. Mahouken Lv6
Cast up to Level 6 Sword Magic.
ShiroMadoushi (White Mage):
1. ShiroMahou Lv1 (Lv1 White Magic)
Cast up to Level 1 White Magic.
2. ShiroMahou Lv2
Cast up to Level 2 White Magic.
3. ShiroMahou Lv3
Cast up to Level 3 White Magic.
4. ShiroMahou Lv4
Cast up to Level 4 White Magic.
5. ShiroMahou Lv5
Cast up to Level 5 White Magic.
6. ShiroMahou Lv6
Cast up to Level 6 White Magic.
7. MP 10% Up
Maximum MP is raised by 10 percent.
KuroMadoushi (Black Mage):
1. KuroMahou Lv1 (Lv1 Black Magic)
Cast up to Level 1 Black Magic.
2. KuroMahou Lv2
Cast up to Level 2 Black Magic.
3. KuroMahou Lv3
Cast up to Level 3 Black Magic.
4. KuroMahou Lv4
Cast up to Level 4 Black Magic.
5. KuroMahou Lv5
Cast up to Level 5 Black Magic.
6. KuroMahou Lv6
Cast up to Level 6 Black Magic.
7. MP 30% Up
Maximum MP is raised by 30 percent.
TokiMadoushi (Time Mage):
1. Jikuu Lv1 (Lv1 Time/Space)
Cast up to Level 1 Time/Space Magic.
2. Jikuu Lv2
Cast up to Level 2 Time/Space Magic.
3. Jikuu Lv3
Cast up to Level 3 Time/Space Magic.
4. Jikuu Lv4
Cast up to Level 4 Time/Space Magic.
5. Jikuu Lv5
Cast up to Level 5 Time/Space Magic.
6. Jikuu Lv6
Cast up to Level 6 Time/Space Magic.
7. Rod Soubi (Rod Wielding)
Characters that can't normally wield rods are able
to.
Shoukanshi (Summoner):
1. Shoukan Lv1 (Lv1 Summon)
Cast up to Level 1 Call Magic.
2. Shoukan Lv2
Cast up to Level 2 Call Magic.
3. Shoukan Lv3
Cast up to Level 3 Call Magic.
4. Shoukan Lv4
Cast up to Level 4 Call Magic.
5. Shoukan Lv5
Cast up to Level 5 Call Magic.
6. !Yobidasu (Call)
Summon a random monster (costs no MP).
AoMadoushi (Blue Mage):
1. !Shiraberu (Examine)
See a monster's maximum HP, MP, and weakness.
2. LearNing
Learn new Blue Magic spells.
3. !AoMahou (Blue Magic)
Cast Blue Magic.
4. !Miyaburu (See Through)
See the "Examine" ability, plus the status of an enemy.
AkaMadoushi (Red Mage):
1. Shirokuro Lv1 (Lv1 Black/White Magic)
Cast up to Level 1 Black and White Magic.
2. Shirokuro Lv2
Cast up to Level 2 Black and White Magic.
3. Shirokuro Lv3
Cast up to Level 3 Black and White Magic.
4. !Renzokuma (2x Magic)
Cast two consecutive spells on the same turn.
Majuutsukai (Monster Trainer):
1. !Nadameru (Calm Monster)
Make a monster docile.
2. !Ayatsuru (Control Monster)
Control a monster and use their skills.
3. Muchisoubi (Whip Wielding)
Character's who can't normally equip a whip are able to.
4. !Toraeru (Capture Monster)
After weakeNing a monster, capture it.
Kusurishi (Chemist):
1. Kusuri no Chimaki (Knowledge of Medicine)
Items are twice as effective.
2. !Chougou (Mix)
In battle, mix two medicines to make a new one.
3. !Nomu (Drink)
Drink items exclusive to the Chemist.
4. !Chiyu (Recover)
Recover the entire party's status changes.
5. !Sosei (Revive)
Revive all fallen party members.
Fuusuishi (Elemental Mage):
1. !Chikei (Elemental Attack)
Use various elemental magic attacks.
2. Damage Yuka (Damage Floor)
Damage Floors do no damage.
3. Otoshi Ana Kaihi (Hidden Traps)
See hidden holes.
Ginyuushijin (Bard):
1. !Kakureru (Hide)
Hide, making you vulnerable to attacks (kind of like while
you're in the air as a Ryuukishi).
2. Tategotosoubi (Harp Wielding)
Characters that are normally unable to equip Harps are able
to.
3. !Utau (Sing)
Sings songs for various effects.
Odoriko (Dancer):
1. !Irome (Flirt)
Dance that makes enemy fluttered.
2. !Odoru (Dance)
Dances that confuse monsters or turn them into frogs.
3. Ribbon Soubi (Ribbon Wearing)
Able to equip a ribbon.
--------------------------
How to play on an SNES:
--------------------------
A lot of people have been asking about this, so I think I'll
put it in this FAQ. It's really not that hard to play the
actual game in a SNES, rather then a Super Famicom. First
of all, if you don't want to be risky, and don't know what
you're doing, buy a SNES Converter. You can buy these at
imports stores for about $15. I've seen these sold at
www.gamecave.com. If you don't want to buy the converter,
and want to void any customer service option you may have,
then read on. :)
1) Take your controllers and wires from the back off of
SNES. Look inside the slot where the game goes in on
the top. You should see something like this:
_____________________________________________________
| |1| |2| |
| _______________________________ |
| |______________________________| |
|_______ ________|
|___A___|____________________________________|___B___|
2) You'll have to find a way of cutting tabs "A" and
"B" out (these tabs block a Japanese game from going
into the SNES). I recommend using a Knife, Screwdriver,
and wirecutter combo. :) If you knife away at the
slabs, they'll eventually be cut, making it easy to
pry them out. They are very tough, though, and it
might take awhile to do it, but it's worth the hard
work. :)
3) I have no idea if the small tabs "1" and "2" have
anything to do with it. I have cut mine off, however,
and they're easier than tabs "A" and "B" to cut off.
4) Once you have everything cut off, try a putting a
Japanese game in the system. If it fits into the pins,
it worked. Otherwise, you'll have to keep cutting
away at the tabs until it fits.
5) Enjoy a Super Famicom game. :)
-------------------
Battle Options:
-------------------
Top: Tatakau (Fight): This basically just fights whatever enemy
you select. You'll just be able to fight normally as you wish.
*Note: There are 2 other slots for commands between "Tatakau"
and "Aitema" options. These are for the various skills your
character will receive, within a given class. All of these
differ.
Bottom: Aitema (Item): This just selects an item you want to use
on a party member. You can't use an item that another character
is already holding, but you can use items you have in your own
inventory.
Pressing Left on the Pad: Chiengu (Change): This just changes
your character's row in battle. Characters in the back row take
half as much physical damage, but just as much magic damage.
Sometimes it may be good to put your mahou (magic) users in the
back row, as they usually have less HP than other members, but I
usually just leave all of my characters in the front row.
Pressing Right on the Pad: Bougyo (Defense): Use this for your
character to defend. He/she won't attack in anyway, but damage
dealt by physical attacks, and a few spells, will be reduced.
*Note: Holding the "L" and "R" buttons on the controller allow
your characters to run from the battle. This is similar to Final
Fantasy 6.
---------------
Menu Options:
---------------
Pressing "X" on the control pad brings up the game's main menu.
This is where you'll use items outside of battle, spells, or
other various things, like saving. These are translations of
all of the items on the right side, starting from the top.
Top window: 2 word slots
Top option: Jobu (Jobs): this is where the game's main class
change system is worked from. You can select what class you
want to make your character, and select abilities you'd like
to give them, as well. Check the "Jobs" section of this FAQ
for translations of all of the jobs in the game.
Bottom option: Abyritei (Abilities): This just lets you change
what additional abilities you want to give your individual
characters.
Middle window: 6 word slots
Top option: Aitema (Item): This is almost exactly the same as
the "Aitema" battle command, it lets you use items on your party
outside of battle.
Next option: Mahou (Magic): This lets you use any of the magic
a character has in the party. This is most useful for healing
magic outside of battle, and is used quite often.
Next option: Equrau (Equip): This just lets you equip any weapons
and armor for individual characters. The top 2 slots are used for
weapons and shields, the next helmet, the next body armor, and
the next rings (or other "trinket" items).
Next option: Sutetasu (Status): This gives the level, hit points,
magic points, total ammount of experience, and experience until
the next level, for the character you select. It also shows what
commands that charcter can currently use in battle, what weapons
he/she can equip, and the individual stats to the right.
Next option: Conufuiru (Configure): This allows you to select
between "Active" and "Wait" settings (Active allows enemies to
attack you while you're selecting options, and Wait allows
whoever's bar fills up the first to do things before all others).
Then you can change the fight and message text, window colors, and
other small things. This isn't too important to the game.
Bottom option: Savru (Save): You can save the game anywhere
on the world map, and save points. On the world map and save
points you can also use Tents and Cottages. Tents and Cottages
both relieve lost HP and MP, but Cottages relieve more than Tents
do.
Next Window: Time. This just tells how long you've played the
current game.
Next Window: Giru. This is the basic money in Final Fantasy 5.
It's spent on items, weapons, armor, and various other things.
-----------------
Job System:
-----------------
These are the jobs selectable, from left to right. (New jobs
won't appear until you actually GET them in the game.)
On the main menu, above a character's HP, is their job level.
Levels vary by means of level it takes to master a job. To
the right of that, is how many job points a character has,
and the job points necessary for the next level.
The abilities for the classes listed here are from the Final
Fantasy Anthology version of the game. For the romanizations
of Japanese abilites, check the "Abilities" section.
*Note: For job abilities, check my "Abilities" section of my
Strategy Guide. There are 100 total abilities in the game.
Naito (Knight):
The Knight is the game's basic powerhouse in terms of physical
attack power. Most of the Naito's skills allow that character to
equip various pieces of strong armor.
Innate Job Command: Guard
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
Cover 1 10 Protects low health allies
!Guard 2 30 Reduces physical attack damage to 0
2-handed 3 50 Ability to use weapon in both hands
EqShield 4 100 Ability to equip shields
EqArmor 5 150 Ability to equip heavy armor
EqSword 6 350 Ability to equip swords
-------------------------------------------------------------------
Monk:
The Monk is the most powerful strictly physical fighter in the
game. They gain skills that allow them to save power for a round
and unleash more, kick all enemies on screen, and 3 different
abilities that increase a character's hit points. They hit twice
in battle.
Innate Job Command: Kick
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Store 1 15 Doubles attack power for the attack
Barehand 2 30 Fight with fists as well as a Monk
!Chkra 3 45 Small heal, cures Poison and Darkness
Counter 4 60 Automatically counterattacks when hit
HP+10% 5 100 Raises maximum HP by 10%
HP+20% 6 150 Raises maximum HP by 20%
HP+30% 7 300 Raises maximum HP by 30%
-------------------------------------------------------------------
Shiifo (Thief):
The Thief gains several useful abilities that allow him to Steal,
run fast, and various other things. He is a somewhat decent fighter
in battle, but his strengths are in getting unique abilities.
Innate Job Command: Steal
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
Secret 1 10 See hidden passages
!Flee 2 20 Assurance to run away except for bosses
Dash 3 30 Run in towns and dungeons while pressing O
!Steal 4 50 Steals item from enemy
Caution 5 75 Prevents back attacks
!Mug 6 150 Steals item while attacking enemy
Footwork 7 300 Ability to run very fast
-------------------------------------------------------------------
Ryuukishi (Dragon Knight/Dragoon/Lancer):
A Ryuukishi is another one of the better classes in the game. He
is very strong physically and equips lances. He is able to use the
Jump command, allowing him to do a great amount of damage the next
round, and he can't be hit during the time he is in the air.
Innate Job Command: Jump
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Jump 1 50 Jump out of screen then do double damage
!Lance 2 150 Drains a small amount of hit points/magic points
EqLance 3 400 Ability to equip spears
-------------------------------------------------------------------
Ninja:
A Ninja is another powerful fighter that you'll want to master. He
is able to equip two different weapons and is a powerful fighter in
battle. He can also equip many different types of weapons, including
Katanas and Boomerangs. A Ninja is also able to throw certain types
of items at the enemy, causing a huge amount of damage.
Innate Job Command: Throw
Name Level ABP Effect
-------------------------------------------------------------------
!Dustb 1 10 Escape from enemies except bosses
!Twin 2 30 Creates illusion of user to stop attacks
Firstatk 3 50 Pre-emptive rate goes up in battle
!Throw 4 150 Ability to throw items at enemy
2-swords 5 450 Ability to a weapon in each hand
-------------------------------------------------------------------
Samurai:
The Samurai is one of the best classes in the game. He is able to use
the powerful ZeNinage ability to throw some of the party's money at
enemies. This is very powerful and useful on certain bosses, and can
really be an asset in any party. They also have a lot of hit points
and a high evade rate. The Samurai equips Katanas.
Innate Job Command: $toss
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Sslap 1 10 Physical attack, sometimes paralyzes
!$toss 2 30 Throw money at all enemies in battle
Swrdgrab 3 60 Randomly evade physical attacks
EqKatana 4 180 Ability to equip katanas
!Fdraw 5 540 Instantly kills enemies
-------------------------------------------------------------------
Baasaakaa (Berserker):
The Baasaakaa is a very powerful fighter, however he is always in
Berserk status, so he'll always fight, but he is very powerful. This
can be both good and bad depending on the situation. The Baasaakaa
equips Axes.
Innate Job Command: Berserk
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
Berserk 1 100 Always berserk in battle
EqAxe 2 400 Ability to equip axes
-------------------------------------------------------------------
Karyuudo (Hunter):
The Karyuudo learns various important abilities, including one that
allows you to hit the enemy 4 times. Each hit is not as powerful as
a normal attack, but still it is very useful to have.
Innate Job Command: Aim
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Critt 1 15 Summons animals in battle
!Aim 2 45 Increases hit rate with normal attack
EqBow 3 135 Ability to equip bows
!Sshot 4 405 Attack four times
-------------------------------------------------------------------
Mahoukenshi (Magic Swordsman):
A Mahoukenshi learns spells that you can cast on your weapons to
aid you in battle. Some of them are very powerful and useful for
bosses weak to elemental magic.
Innate Job Command: Sword
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
Magiwall 1 10 Creates a barrier when low on hit points
!Sword 2 20 Use Level 1 Magic Sword
!Sword 3 30 Use Level 2 Magic Sword
!Sword 4 50 Use Level 3 Magic Sword
!Sword 5 70 Use Level 4 Magic Sword
!Sword 6 100 Use Level 5 Magic Sword
!Sword 7 400 Use Level 6 Magic Sword
-------------------------------------------------------------------
ShiroMadoushi (White Mage):
The ShiroMadoushi are the healers. They learn the White Magic Spells
that can be used to heal and aid your party from status effects. They
also learn a good offensive spell, Holy.
Innate Job Command:
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!White 1 10 Use Level 1 White Magic
!White 2 20 Use Level 2 White Magic
!White 3 30 Use Level 3 White Magic
!White 4 50 Use Level 4 White Magic
!White 5 70 Use Level 5 White Magic
!White 6 100 Use Level 6 White Magic
MP+10% 7 300 Raises maximum magic points by 10%
-------------------------------------------------------------------
KuroMadoushi (Black Mage):
The KuroMadoushi is weak physically like most casters, but is the best
offensive caster in the game. The KuroMadoushi learns lots of great
attack magic to aid the party in battle.
Innate Job Command: Black
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Black 1 10 Use Level 1 Black Magic
!Black 2 20 Use Level 2 Black Magic
!Black 3 30 Use Level 3 Black Magic
!Black 4 50 Use Level 4 Black Magic
!Black 5 70 Use Level 5 Black Magic
!Black 6 100 Use Level 6 Black Magic
MP+30% 7 450 Raises maximum magic points by 30%
-------------------------------------------------------------------
TokiMadoushi (Time Mage):
A TokiMadoushi commands the stars and time, and is able to cast various
spells in battle. He learns many useful attack spells as well as support
spells. He's more like a KuroMadoushi than the other casters.
Innate Job Command: Time
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Time 1 10 Use Level 1 Time Magic
!Time 2 20 Use Level 2 Time Magic
!Time 3 30 Use Level 3 Time Magic
!Time 4 50 Use Level 4 Time Magic
!Time 5 70 Use Level 5 Time Magic
!Time 6 100 Use Level 6 Time Magic
EqRod 7 250 Ability to equip rods
-------------------------------------------------------------------
Shoukanshi (Summoner):
A Shoukanshi is able to cast various summon monsters he's found through
the game. Most of them are very powerful and damage all enemies being
fought.
Innate Job Command: Summon
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Summn 1 15 Use Level 1 Summon Magic
!Summn 2 30 Use Level 2 Summon Magic
!Summn 3 45 Use Level 3 Summon Magic
!Summn 4 60 Use Level 4 Summon Magic
!Summn 5 100 Use Level 5 Summon Magic
!Call 6 500 Summons a random monster, uses no magic points
-------------------------------------------------------------------
AoMadoushi (Blue Mage):
An AoMadoushi learns his magic from being hit by certain attacks by
enemies. Some of them are very powerful and useful, like White Wind
and Might Guard, but others are not as useful. To learn the Blue Magic,
someone with the ability must be hit with it in battle.
Innate Job Command: Blue
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Check 1 10 Scan enemy for hit points/weakness
LearNing 2 20 Ability to learn Blue Magic
!Blue 3 70 Use all Blue Magic
!View 4 250 Scan enemy for hit points/level/weakness/condition
-------------------------------------------------------------------
AkaMadoushi (Red Mage):
A AkaMadoushi is allowed to cast both Black and White Magic, but can
not cast it only, only the lower levels of each. He is also fairly
strong in battle, allowed to equip swords, so he's a very well rounded
fighter overall.
Innate Job Command: Red
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Red 1 20 Use Level 1 White and Black magic
!Red 2 40 Use Level 2 White and Black magic
!Red 3 100 Use Level 3 White and Black magic
!Redx2 4 999 Use two spells in one turn
-------------------------------------------------------------------
Majuutsukai (Monster Trainer):
A Majuutsukai can catch monsters in battle and use them against each
other. They are able to use their Control ability to make a monster do
whatever they like. This is the only way to learn certain Blue Magic
spells. You can also Catch monsters and have them help you.
Innate Job Command: Catch, Free
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Tame 1 10 Paralyzes monsters
!Cntrl 2 50 Control actions of monsters
EqWhip 3 100 Ability to equip whips
!Catch 4 300 Catch monster with low hit points in battle
-------------------------------------------------------------------
Kusurishi (Chemist):
The Chemist is able to Mix two different items and create a special
item. Some combinations are very useful and can allow you to heal the
entire party, or do a large amount of damage to all enemies. There are
many different types of item combinations you can Mix.
Innate Job Command: Drink
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
Medicine 1 15 Items used in battle heal double
!Mix 2 30 Mix items to make a special one
!Drink 3 45 Abilty to use chemist made potions
!Recvr 4 135 Heal status ailments for all allies
!Rvive 5 405 Revives dead allies in battle
-------------------------------------------------------------------
Fuusuishi (Elemental Mage/Geomancer):
The Fuusuishi is the master of the lands, doing various attacks depending
on the terrain you are fighting on. Some of them are very powerful, but
you can't really rely on Fuusuishi, so he's quite unpredictable as well.
Also, a Fuusuishi takes no damage from lava and spikes.
Innate Job Command: Earth
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Earth 1 25 Uses landscape based elemental attacks
Findhole 2 50 Ability to reveal hidden pit traps
Antitrap 3 100 Ability to take no damage from traps/lava
-------------------------------------------------------------------
Ginyuushijin (Bard):
The Ginyuushijin is somewhat similar to the Odoriko. He sings songs
to aid the party in battle. He doesn't get many useful ones however,
so he, like the Odoriko, is not that useful of a class.
Innate Job Command: Sing
Abilities: Sing
Name Level ABP Effect
-------------------------------------------------------------------
!Hide 1 25 Hide from attacker
EqHarp 2 50 Ability to equip harps
!Sing 3 100 Abilty to sing songs
-------------------------------------------------------------------
Odoriko (Dancer):
The Odoriko is very weak defensively, but learns some semi-useful
dances to aid the party. Some of them are almost useless and the
Dancer only gets 4 different dances, and thus it is not one of the
better classes in the game.
Innate Job Command: Dance
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Flirt 1 25 Stuns enemey for a round
!Dance 2 50 Random effects on enemy
EqRibbon 3 325 Ability to Equip Ribbons
-------------------------------------------------------------------
Traveler:
Traveler is the class you start out with in the game. It doesn't have
any special abilities other than being able to equip any weapons and
armor. The Traveler and also has two free ability slots.
Mimic:
The Mimic is the special class in the game. He allows you the ability
to copy the last thing that happened in battle. This sounds good, but
you can also copy characters in defensive stance, and when you copy
something it expends magic points anyway. So although powerful, the
Mimic is quite unpredictable.
Innate Job Command: Mimic
Abilities:
Name Level ABP Effect
-------------------------------------------------------------------
!Mimic 1 999 Mimic last action in battle
-------------------------------------------------------------------
------------
Magic List:
------------
Here I will list all of the magic in the game. Part of the purpose of
this guide is to help North American players, so I'll be using very
understandable languing in spell translations. In Japan, there is a
special Magic language used in most RPGs, so it's hard to really
literally translate them. I will also try to make the translations as
similar as possible I can to the Final Fantasy Anthology version of
the game.
White Magic:
Name Level MP Effect
-----------------------------------------------------------
Cure 1 4 Heals for a mimimal amount
Scan 1 1 Gives information on target
Antidote 1 2 Cures poison
Mute 2 2 Causes target not to cast magic
Protect 2 3 Raises defensive power of target
Mini 2 5 Makes a target small
Cure 2 3 9 Heals a good amount of a target
Life 3 29 Brings character back to life
Muddle 3 4 Confuses a target
Blink 4 6 Create an illusion of a target
Shell 4 5 Raises magic defense of a target
Esuna 4 10 Cures a status ailment
Cure 3 5 27 Heals a great amount of a target
Reflect 5 15 Creates a wall that reflects magic
Berserk 5 8 Puts a character into berserk status
Life 2 6 50 Brings a target back to life with full HP
Holy 6 20 A offensive Holy based elemental attack
Dispell 6 12 Cancels a positive status change
-----------------------------------------------------------
Black Magic:
Name Level MP Effect
-----------------------------------------------------------
Fire 1 4 Fire damage on one target
Ice 1 4 Ice damage on one target
Bolt 1 4 Lighting damage on one target
Poison 2 2 Poisons a target
Sleep 2 3 Puts a target to sleep
Toad 2 8 Turns a target into a frog or cures frog
Fire 2 3 10 Fire damage, 3 times Fire
Ice 2 3 10 Ice damage, 3 times Ice
Bolt 2 3 10 Lighting damage, 3 times Bolt
Drain 4 13 Drains hit points and gives them to you
Break 4 15 Petrifies a target
Bio 4 16 Poisons and damages an enemy
Fire 3 5 25 Fire damage, 7 times Fire
Ice 3 5 25 Ice damage, 7 times Ice
Bolt 3 5 25 Lighting damage, 7 times Bolt
Flare 6 39 Strong non elemental single target spell
Doom 6 29 Instantly kills one target
Asper 6 1 Drains magic points and gives them to you
-----------------------------------------------------------
Time Magic:
Name Level MP Effect
-----------------------------------------------------------
Speed 1 1 Raises speed of a target
Slow 1 3 Lowers speed of a target
Regen 1 3 Slowly allows a target to restore hit points
Mute 2 3 Silenses a target
Haste 2 5 Makes a target faster in battle
Float 2 10 Allows protection from earth attacks
Demi 3 9 Halves an enemy's hit points
Stop 3 8 Brings an enemey to a halt
Teleport 3 15 Escape to the outside of dungeon
Comet 4 7 Powerful non elemental attack
Slow 2 4 9 Loiwers all enemies attack speeds
Return 4 1 Restarts a battle from the beginNing
Demi 2 5 18 Lowers target's hit points by 3/4
Haste 2 5 15 Makes a target even faster in battle
Old 5 4 Reduces enemy's stats
Meteo 6 42 Powerful attack spell that does 4 attacks
Quick 6 77 Allows two commands from one ally
X-Zone 6 20 Instantly kills enemy
-----------------------------------------------------------
Blue Magic:
Blue Magic in Final Fantasy 5 can only be gained when a character that
is a Blue Mage gets hit with that enemy ability, or that character has
the ability that allows him to learn new Blue Magic. Most Blue Magic
in the game is used by multiple enemies, but some is only used by a few
or one. Also, the boss in the n-zone "Azulmagia" casts every single
Blue Magic spell in the game, so you can learn everything there if you
wait long enough.
Translations of the Blue Magic is also taken from Final Fantasy 5
Anthology version for North American PlayStation.
Name MP Effect Learned From
-------------------------------------------------------------------------------------
???? 3 Does high damage if you have low HP Wild Dog, Kuzer,
Tyrasaurus
Aero 4 Wind attack Wild Dog, Kuzer,
Tyrasaurus
Aero 2 10 Stronger Wind attack Gigas, Page 32,
Fan Wizard, Enkidoh
Aero 3 24 Strongest Wind attack Gigas, Page 32,
Fan Wizard, Enkidoh
Aqua Rake 38 Water based attack on all enemies Quadrharpy, KimaBrain,
Water Crystal, Bahamut
Black Shock 27 Halves an enemy's level BlackFlame, Blockhead,
Shadow
Blow Fish 25 1000 damage on any target Lamia, Cactus,
Bewitchin, Hedgehog,
Disabler
Burn Ray 5 Fire based attack FlameThrow, MechaHead,
Omega
Condemned 10 Puts condemned status on enemy X-Death, Unknown
Doom Claw 21 Very strong attack, reduces an enemy's Iron Claw, Trent,
hit points to single digits and inflicts Blockhead, Gilgamesh,
them with a powerful stun Death Claw
Exploder 1 An attack that does damage equal to your Mottletrap, Bomb,
character's current hit points, but also Byurobolos, Grenade
kills you
Flash 7 Blinds all enemies on screen Stones, Cool Dust,
Ramuh, Neon, Gilgamesh,
Necrophobe, Serpentina
Gob Punch 0 Does a small amount of damage, but if Goblin, BlakGoblin,
your level is equal to the enemy's, it Gobbldigoo, Fins, Armon
does much more
Guard-Off 19 Decreases defense of an enemy Page 256, Shadow, Nile
Guardian 72 Uses Protes, Shell, and Float on all Stingray
allies
L.2 Old 11 Uses Old on enemies that are a level Magic Drgn, LvlTripper,
multiple of 2 Druid, LevelChekr
L.3 Flare 18 Uses Flare on enemies that are a level Red Dragon, Druid,
mutliple of 3 Subterran
L.4 Quarter 9 Uses Demi2 on enemies that are a level Aquaus, LvlTripper,
multiple of 4 Druid, LevelChekr
L.5 Doom 22 Uses Doom on enemies that are a level Page 64, LvlTripper,
multiple of 5 Druid, LevelChekr
Little Song 5 Shrinks target (Same effect as "Mini") MiniMage, Gilgamesh,
Disabler, Sherry,
Bewitchin
MagHammer 3 Cuts MP in half Biblos, Drippy,
Apprehendr
Mind Blast 6 Paralyzes enemy/drains hit points Stoker, Twin Tania,
Mind Flare
Missile 7 Does an amount of damage equal to 3/4 of Rocket Gun, Soul Gun,
the enemy's hit points SoulCannon, Gilgamesh,
MechaHead, Prototype,
Omega
Moon Flute 3 Berserks your party Harpy, Page 256,
Bewitchin
Pep Up 13 Completely heals one character but kills MithrlDrgn, Verminator
caster.
Red Feast 2 Drains hit points from enemy, amount Steel Bat, Mercury Bat,
drained is equal to your maximum hit BloodSlime, Radiator,
points minus your current hit points Bald Monkey, Enkidoh,
Shadow
Roulette 1 Kills an enemy or ally at random Serpentina, DethDealer,
Shinryu
Time Slip 9 Uses Sleep and Old on the enemy Traveler, Sherry
Toad Song 5 Uses Frog on the enemy Elf Toad, Archeotoad,
Kornago, Metamorpha,
Gilgamesh, Disabler,
Jestrex
WhiteWind 28 Restores hit points to all allies, the Fan Wizard, A Rage,
total hit points healed are equal to the WhiteFlame
caster's level
-------------------------------------------------------------------------------------
Summon Magic:
Name Level MP Effect
-----------------------------------------------------------
Chocobo 1 4 Choco Kick: Strong physical attack
Sylph 1 8 Whisper Wind: Drains hit points, gives to all allies
Remora 1 2 Flying Piranah: Paralyzes enemy, reduces hit points
Shiva 2 10 Diamond Dust: Ice attack on all enemies
Ramuh 2 12 Judgement Bolt: Lighting attack on all enemies
Ifrit 2 11 Hellfire: Fire attack on all enemies
Titan 3 25 Earth Fury: Earth attack on all enemies
Golem 3 18 Earth Wall: Raises defense of all allies
Shoat 3 33 Demon Eye: Petrifies an enemy
Carbuncl 4 45 Ruby Flash: Casts Reflect on all allies
Hydra 4 32 Thunder: Lighting/Ice attack on all enemies
Odin 4 48 Venge Sword: Instantly kills all enemies
Javelin: Physical attack on one enemy
Phoenix 5 99 Fenix Flame: Revives allies, fire attack on all enemies
Leviathan 5 39 Tidal Wave: Water elemental attack on all enemies
Bahamut 5 66 Mega Flare: Huge amount of damage on all enemies
-----------------------------------------------------------
Sword Magic:
Name Level MP Effect
-----------------------------------------------------------
Fire 1 2 Fire elemental power to sword
Ice 1 2 Ice elemental power to sword
Bolt 1 2 Lighting elemental power to sword
Poison 2 1 Adds poison effect to sword
Mute 2 1 Adds mute effect to sword
Sleep 2 2 Adds sleep effect to sword
Fire 2 3 5 Stronger Fire to sword
Ice 2 3 5 Stronger Ice to sword
Bolt 2 3 5 Stronger Lighting to sword
Drain 4 6 Allows sword to drain hit points
Break 4 8 Adds petrify effect to sword
Bio 4 3 Adds powerful poison to sword
Fire 3 5 15 Strongest Fire to sword
Ice 3 5 15 Strongest Ice to sword
Bolt 3 5 15 Strongest LightNing to sword
Holy 6 10 Adds Holy elemental to sword
Flare 6 30 Adds strong non elemental power to sword
Asper 6 1 Allows sword to drain magic points
-----------------------------------------------------------
Songs:
Songs are used by Bards.
Name Effect
-----------------------------------------------------------
Power Song Increases attack power
Speed Song Increases speed
Str. Song Regenerates entire party
MP Song Restores magic points
LVL Song Makes allies' levels higher
Requiem Holy attack on enemies of undead nature
Love Song Charms enemies and makes them attack each other
TemptSong Confuses all enemies
-----------------------------------------------------------
Dances:
Dances are used by Dancers.
Name Effect
-----------------------------------------------------------
Temptango Confuses enemies
Wonderwaltz Drains hit points from enemy
Jitterbug Drains magic points from enemy
Sword Dance Makes attack much stronger
-----------------------------------------------------------
Geomancer Terrain Magic:
Geomancers can do a variety of elemental terrain based attacks
depending on where you are fighting.
Name Terrain Effect
-----------------------------------------------------------
Big Wave Ship Water based attack on all enemies
Branch Arrow Forest Single physical attack
Branch Spear Forest Single physical attack
Desert Storm Desert Wind attack on all enemies
Dust Desert Wind elemental attack on all enemies
Earthquake Outdoor Earth attack on all enemies
Ghibli Beach Doom on enemies
Gust Outside Wind based attack
Poison Mist Plains Poison attack on all enemies
Quicksand Desert Doom on emeies
Rage Forest Attack to all enemies
Sonic Boom Outdoor Lowers enemy's HP by 3/4
Stalactite Cave Single physical attack
Stalagmite Mountain Single physical attack
Tornado Building Wind based attack
Tsunami Beach Water based attack on all enemies
Whirlpool Ship Water based attack on all enemies
Will o' Wisp Cave Fire based attack on all enemies
Wind Slash Outside Wind based attack on all enemies
-----------------------------------------------------------
Animals:
Animals are used by a Hunter.
Name Effect
-----------------------------------------------------------
Bee Swarm Bees swarm all enemies
Lagomorph Attempts to morph enemy into an item
Nightingale Gives hit points to all allies
Squirrel Single enemy attack
Tree Squirrel Tries to stun enemies
-----------------------------------------------------------
-------------
Weapons:
-------------
There are many different weapons in the game and are divide into different
types. Some classes can use only one or two types of weapons, other can use
several. Travelers and Mimes are the only classes that can equip all weapons.
The translations used here for the weapons are taken directly from the Final
Fantasy Anthology version of the game.
Weapons that do the same damage from the back row:
Bows, Whips, Bells, Rods, Moonring/Razor Ring
Daggers:
Name Attack Price Effect
------------------------------------------------------------------------------
Saber 0 100 Throwing weapon
Knife 7 150
Chicken Knife 12 2 Speed +5, each time you run away power goes up
Dirk 14 300
Mythril Knife 23 450
Ninja Knife 29 600 Speed +1
Mage Slasher 31 900 Magic Power +1, uses Mute on enemy
Hunting Knife 36 2600
Halcyon Blade 41 3400
Cluster 46 5100 Speed +1
Dancing Dirk 51 5800 Magic Power +1, Speed +1, uses Dance on enemey
Air Lancet 56 6800 Wind based damage
Thief Knife 66 6800 Speed +1, uses Mug on enemey
Assassin 81 20000 Speed +1, uses Doom on enemy
Man-eater 89 2 Speed +2, Vigor +2, Stamina +2, Magic Power +2
Sasuke 99 20000 Speed +1
------------------------------------------------------------------------------
Swords:
Name Attack Price Effect
------------------------------------------------------------------------------
Broadsword 15 280
Long Sword 22 480
Mythril Sword 31 880
Coral Sword 37 2800 LightNing based damage
Ancient Sword 43 4200 Uses Old on enemy
Half Moon 49 5600 Uses Sleep on enemy
Rune Edge 50 19000 Uses magic points to get critical hits
Regal Cutlass 57 8400
Flame Saber 63 10000 Fire based damage
Blizzard 65 11000 Ice based damage
Blood Sword 84 16000 Magic Power +5, Drains hit points from enemy
Defender 99 11000
Excalipur 100 2 Always does 1 damage
Enchanter 102 20000 Magic Power +3
Excalibur 110 10 Vigor +5, Holy based damage
Brave Blade 125 30000 Vigor +5, power lessens for each time you run
Ragnarok 140 10
------------------------------------------------------------------------------
Katanas:
Name Attack Price Effect
------------------------------------------------------------------------------
Katana 42 5800
Wind Sword 44 100 Wind based damage
Bizen'Spearide 51 8800
Kotetsu 58 11800
Ichimonji 87 14800
MonsterKillr 97 10
Masamune 107 10 Wearer gets first strike
Strato 117 10
------------------------------------------------------------------------------
Axes:
Name Attack Price Effect
------------------------------------------------------------------------------
Battle Ax 23 650
Mythril Hammer 28 1050
Cleaver 33 3200
War Hammer 38 6400
Death Sickle 43 5900 Uses Doom on enemy
Poison Ax 48 9600
Earth Hammer 58 12800
Rune Ax 71 10 Uses magic points to get critical hits
Thor's Hammer 81 10
Double Ax 91 40000
------------------------------------------------------------------------------
Spears:
Name Attack Price Effect
------------------------------------------------------------------------------
Spear 25 100 Speed +1
Mythril Pike 30 790
Trident 38 2700 LightNing based damage
Wind Lance 44 5400 Wind based damage
Short Spear 54 8100
Javelin 55 100 Vigor +1
Double Lance 61 10800 Attacks twice
Partisan 62 10200
Holy Lance 109 10 Vigor +3, Holy based damage
Dragon Lance 119 30000 Does high damage to dragons
------------------------------------------------------------------------------
Bows:
Name Attack Price Effect
------------------------------------------------------------------------------
Magic Bow 0 10000
Silver Bow 38 1500
Ice Bow 39 2500 Ice based damage
Fire Bow 39 2500 Fire based damage
LightNingBow 39 2500 LightNing based damage
Dark Bow 43 3800 Uses Blind on enemy
Crossbow 49 5000
Elfin Bow 56 7500
Gale Bow 69 8500 Wind based damage
Ab Splitter 91 20000
Yoichi's Bow 101 10
Artemis 111 10
------------------------------------------------------------------------------
Whips:
Name Attack Price Effect
------------------------------------------------------------------------------
Whip 26 1100 Uses Paralyze on enemy
Shock Whip 42 2200 LightNing based damage, uses Bolt on enemy
Chain Whip 52 3300 Uses Paralyze on enemy
Beast Killer 72 15000 Uses Paralyze on enemy
Fire Bute 82 20000 Fire based Damage, uses Fire 3 on enemy
Dragon Beard 92 4400 Uses Paralyze on enemy
------------------------------------------------------------------------------
Rods:
Name Attack Price Effect
------------------------------------------------------------------------------
Wonder Wand 0 10000 Magic Power +2
Wooden Rod 8 200 Magic Power +1
Ice Rod 16 750 Ice based damage
Fire Rod 16 750 Fire based damage
LightNing Rod 16 750 LightNing Elemental
Power Rod 30 3000 Magic Power +3
Poison Rod 32 1500
Magus Rod 40 20000 Fire/Spirit/LightNing/Poison/Earth magic power up
------------------------------------------------------------------------------
Staves:
Name Attack Price Effect
------------------------------------------------------------------------------
Healing Staff 0 900 Magic Power +2, heals target
Power Staff 0 1800 Vigor +5
Staff 6 200
Flail 13 780 Does the same damage from back row
Mythril Staff 19 500
Lumino-Staff 45 2700 Magic Power +2
Mace 50 7800
Sage Staff 53 20000 Holy magic power up
Judge-Staff 60 30000 Magic Power +3
------------------------------------------------------------------------------
Harps:
Name Attack Price Effect
------------------------------------------------------------------------------
Silver Harp 15 800
Dream Harp 25 1600
Lamia's Harp 35 3200
Apollo Harp 45 10
------------------------------------------------------------------------------
Bells:
Name Attack Price Effect
------------------------------------------------------------------------------
Monster Bell 24 500
Earth Bell 35 9000
Rune Chime 45 10
Tinkerbell 55 1500
------------------------------------------------------------------------------
Thief/Ninja Non Icon Weapons:
Name Attack Price Effect
------------------------------------------------------------------------------
Moonring 32 1100
Razor Ring 71 11000
------------------------------------------------------------------------------
-------
Armor:
-------
Main Armor:
Name Defense Magic Defense Weight Price Effect
------------------------------------------------------------------------------
Leather Armor 1 1 2 80
Cotton Robe 2 4 2 300
Bronze Plate 3 2 4 350
Bronze Armor 4 2 8 400
Silk Robe 4 5 2 500
Kung-fu Suit 5 2 3 450 Vigor +1
Iron Armor 6 2 8 500
Poet Robe 6 8 2 1000
Silver Plate 7 2 4 600
Earth Robe 8 10 2 2000 Earth magic power up
Ninja Suit 9 2 3 3000 Speed +2
Mythril Armor 9 2 8 700
Angel Robe 10 11 2 3000 Stamina +5
Power Tasuki 11 0 0 4500 Vigor +3
Luminous Robe 11 12 2 4000 Magic Power +2
Gold Armor 12 2 8 4000
Diamond Plate 13 2 4 6000
Mirage Vest 14 4 3 100 Creates multiple illusions of wearer
Black Robe 14 14 2 8000 Magic Power +5
White Robe 14 14 2 8000 Stamina +3, Magic Power +3
Diamond Armor 15 2 8 8000
Black Costume 17 2 3 9000 Vigor +1, Speed +1
Prism Dress 18 3 3 5800 User gets higher chance of Sword Dance
Crystalmail 20 2 8 12000
Genji Armor 22 2 9 30000
Bonemail 30 5 3 2 Stamina -5, makes wearer undead
------------------------------------------------------------------------------
Shields:
Name Defense Magic Defense Weight Price Effect
------------------------------------------------------------------------------
Lether Shield 0 10% 2 90
Bronze Shield 1 15% 5 290
Iron Shield 2 20% 5 390
Mythrl Shield 3 25% 5 590
Gold Shield 4 30% 5 3000
Aegis Shield 5 33% 4 4500
Diamnd Shield 6 35% 5 6000
Ice Shield 7 40% 5 40000 Magic Defense +5, increased fire resist
Flame Shield 7 40% 5 40000 Magic Defense +5, increased ice resist
Crystl Shield 8 45% 5 9000
Genji Shield 9 50% 6 20000 Magic Defense +1
Blood Shield 15 1% 5 2 Magic Defense +5
------------------------------------------------------------------------------
Helmets:
Name Defense Magic Defense Weight Price Effect
------------------------------------------------------------------------------
Hair Ornament 0 2 2 30000 All spells cost 1/2 the magic points
Leather Cap 1 1 1 50
Plumed Hat 2 2 2 350
BronzeH elmet 2 2 4 250
Green Beret 3 2 2 2500 Vigor +1, Speed +1
Lamia's Tiara 3 7 2 2500 Magic Power +3
Wizard Hat 4 2 2 1500 Magic Power +1
Iron Helmet 4 2 4 350
Coronet 5 4 8 75000 Magic Power +1, increase Control rate
Rope Headband 6 0 2 3500 Vigor +3
Poet Cap 6 2 2 3000
Mythril Helmet 6 2 4 550
Gold Helmet 8 2 4 3500
Tiger Mask 9 2 2 5000
Circlet 10 2 2 4500 Magic Power +3
Diamond Helmet 10 2 4 7000
Black Hood 12 2 0 6500
Ribbon 12 2 2 2 Vigor +5, Speed +5, Stamina +5, Magic Pwer +5,
All status ailments except condemned stopped
Crystal Helmet 13 2 4 10500
Genji Helmet 15 2 5 25000
Thornlet 20 5 4 2 Magic Power -5, degenerates character
------------------------------------------------------------------------------
Accessories:
Name Defense Magic Defense Weight Price Effect
------------------------------------------------------------------------------
Kornago Gourd 0 0 15 10000 Catch ability increased
Wall Ring 0 0 1 20000 Reflect on user
Winged Shoes 0 3 1 50000 Float on user
Elf Cloak 0 3 1 4000 Magic Power +1, Speed +1, evades attacks
Leather Shoes 1 1 1 70
Silvr Glasses 1 1 1 250 Stops Blind
Silvr Armband 2 3 3 500
Power Wrist 3 0 0 2500 Vigor +3
Mythril Glove 3 0 5 600
Thief's Glove 4 0 1 3000 Speed +1, Steal rate increased
Dimnd Armband 4 5 3 4000
Fire Ring 5 5 1 50000 Absorbs Fire, Stops Ice
Coral Ring 5 5 1 50000 Absorbs Water, Stops Fire
Angel Ring 5 10 1 50000 Stops Zombie and Old
Gauntlet 6 1 5 3000
Kaisr Knuckle 8 0 1 15000 Vigor +5, hit rate increased
Giant'sGlove 9 1 10 5000 Vigor +5, Stamina +5, Magic -5, Speed -5
Protect Ring 10 10 1 30000 Regenerates user
Red Shoes 11 2 1 9800 User gets higher chance of Sword Dance
Genji Glove 12 1 6 15000
Hex Ring 25 5 1 2 Condemns wearer
------------------------------------------------------------------------------
-------
Items:
-------
There are a very huge amount of items in Final Fantasy 5. There are
items that can be used in battle, items that Ninjas can throw, items
that are made by Chemists, and special items that you receive during
gameplay to help the story move along.
Normal Items:
Name Price Effect
------------------------------------------------------------------------------
Tonic 40 Restores 50 hit points
Potion 360 Restores 500 hit points
Ether 1500 Restores 40 magic points
Elixir 50000 Restores hit points/magic points to full
Phoenix Down 1000 Revives downed ally with minimal hit points
Tent 250 Restores some hit points/magic points at save points
Cottage 600 Restores full hit points/magic points at save points
Eye Drop 20 Cures Blind status ailment
Antidote 30 Cures Poison status ailment
Cornucopia 50 Cures Mini status ailment
Maiden'sKiss 60 Cures Toad status ailment
Holy Water 150 Cures Zombie status ailment
Soft 150 Cures Petrify status ailment
Magic Lamp 10000 Summons a monster to help
Turtle Shell 150 Chemist's Mix ability ingredient
Dragon Fang 5000 Chemist's Mix ability ingredient
Dark Matter 10 Chemist's Mix ability ingredient
Ramuh -- Use to learn Summon Ramuh
Golem -- Use to learn Summon Golem
Shoat -- Use to learn Summon Shoat
Dragon Seal -- Receive after defeating Shinryu
Omega Badge -- Receive after defeating Omega
Ash 2 Can be thrown by anyone
------------------------------------------------------------------------------
Chemist Items:
Name Price Effect
------------------------------------------------------------------------------
Hard Body 110 Increases Defense Power during battle
Power Drink 110 Increases Attack Power during battle
Speed Drink 110 Increases Speed during battle
Giant Drink 110 Doubles maximum hit points in battle
Hero Drink 110 Increases all stats during battle
------------------------------------------------------------------------------
Ninja Throwing Items:
Name Price Effect
------------------------------------------------------------------------------
Shuriken 2500 Physical hit on an enemey
MagiShuriken 25000 Greater physical hit on an enemey
Fire Skill 200 Fire based attack on all enemies
Water Skill 200 Water based attack on all enemies
LgtNingSkill 200 LightNing based attack on all enemies
------------------------------------------------------------------------------
------------------
Chemist Mix List:
------------------
Here is the game's complete item mixing list. You must combine the first
item with the second item to get the listed effect. Explainations of what
the effects do are listed afterward. Names of the items and effects are
directly taken from the North American Final Fantasy Anthology version of
the game.
Item 1 Item 2 Effect
-------------------------------------------------------------------
Tonic Tonic Tonic 2
Tonic Potion Lifewater
Tonic Ether X-Potion
Tonic Phoenix Down Resurrection
Tonic Elixir Elixir
Tonic Antidote Neutralize
Tonic Eye Drop Eyedrop
Tonic Holy Water Tonic 2
Tonic Maiden'sKiss Maiden'sKiss 2
Tonic Turtle Shell Tincture
Tonic Dragon Fang Dragon Power
Tonic Dark Matter Dark Potion
Potion Potion Potion 2
Potion Ether Half-Elixer
Potion Phoenix Down Resurrection
Potion Elixir Elixir
Potion Antidote Neutralize
Potion Eye Drop Eyedrop
Potion Holy Water Potion 2
Potion Maiden'sKiss Maiden'sKiss 2
Potion Turtle Shell Dry Tincture
Potion Dragon Fang Dragon Power
Potion Dark Matter Dark Potion
Ether Ether Tincture
Ether Phoenix Down Reincarnation
Ether Elixir Elixir
Ether Antidote ResistPoison
Ether Eye Drop Resist Fire
Ether Holy Water Tincture
Ether Maiden'sKiss Maiden'sKiss 2
Ether Turtle Shell X-Potion
Ether Dragon Fang DragonShield
Ether Dark Matter DarkTincture
Phoenix Down Phoenix Down Phoenix Down 2
Phoenix Down Elixir Reincarnation
Phoenix Down Antidote Resist Ice
Phoenix Down Eye Drop Resist Bolt
Phoenix Down Holy Water Lifeshield
Phoenix Down Maiden'sKiss Lifekiss
Phoenix Down Turtle Shell Remedy
Phoenix Down Dragon Fang Dragon Armor
Phoenix Down Dark Matter Doom Potion
Antidote Antidote Antidote
Antidote Eye Drop Tonic 3
Antidote Holy Water Samson Might
Antidote Maiden'sKiss Float
Antidote Turtle Shell Turtle Shell
Antidote Dragon Fang PoisonBreath
Antidote Dark Matter Poison
Eye Drop Eye Drop Eye Drop
Eye Drop Holy Water ElementMight
Eye Drop Maiden'sKiss Lamia Kiss
Eye Drop Turtle Shell Haste Water
Eye Drop Dragon Fang Gloom Sigh
Eye Drop Dark Matter Gloom Gas
Holy Water Holy Water Holy Water 2
Holy Water Maiden'sKiss Blessed Kiss
Holy Water Turtle Shell Bacchus Wine
Holy Water Dragon Fang Hoary Breath
Holy Water Dark Matter Dud Potion 2
Maiden'sKiss Maiden'sKiss Maiden'sKiss 2
Maiden'sKiss Turtle Shell Drain Kiss
Maiden'sKiss Dragon Fang Dragon Kiss
Maiden'sKiss Dark Matter Toad Kiss
Elixir Elixir Elixir
Elixir Antidote Elixir
Elixir Eye Drop Elixir
Elixir Holy Water Elixir
Elixir Maiden'sKiss Lilith Kiss
Elixir Turtle Shell Dud Potion
Elixir Dragon Fang Giant Drink
Elixir Dark Matter Dark Elixer
Turtle Shell Turtle Shell Preventive
Turtle Shell Dragon Fang Dud Potion 3
Turtle Shell Dark Matter Explosive
Dragon Fang Dragon Fang DragonBreath
Dragon Fang Dark Matter Dark Breath
Dark Matter Dark Matter Shadowflare
-------------------------------------------------------------------
Alchemy Effects:
Bacchus Wine: Uses Berserk on ally
Blessed Kiss: Uses Haste, Berserk, and Image on ally
Dark Breath: Dark and Fire based attack on enemy
Dark Elixer: Lowers enemy hit points to very low levels
Dark Potion: Does 666 unblockable damage to enemy
DarkTincture: Drains 80 magic points from enemy
Doom Potion: Uses Doom on an enemy, instantly killing them
Dragon Armor: Uses Protect and Reflect on ally
Dragon Kiss: Fire based attack on enemy
Dragon Power: Increases ally's level by 20 in a battle
DragonBreath: Fire based attack on enemy
DragonShield:Target becomes resistant to Lightning/Fire/Ice
Drain Kiss: Drains a small amount of hit points from enemy
Dry Tincture: Restores 160 magic points to ally
Dud Potion: Uses Slip on an enemy
Dud Potion 2: Inflicts Poison on enemy
Dud Potion 3: Inflicts Confuse on enemy
ElementMight: Raises power of all party's elemental attacks
Explosive: Does damage to an enemy equal to current hit points, user dies
Eye Drop: Restores a small amount of hit points/cures Blind
Float: Uses Float on ally
Giant Drink: Double's a character maximum hit points in battle
Gloom Gas: Uses Blind on an enemy
Gloom Sigh: Uses Blind/Confuse on enemy
Half-Elixer: Restores half of an ally's hit points/magic points
Haste Water: Uses Haste on ally
Hoary Breath: Holy and Wind based attack on enemy
Holy Water 2: Restores a small amount of hit points/cures Zombie
Lamia Kiss: Inflicts Confuse on enemy
Lifekiss: Resurrects an ally and brings them to half hit points
Lifeshield: Target becomes immune to Doom type instant death attacks
Lifewater: Uses Regeneration on ally
Lilith Kiss: Drains magic points from enemy and gives them to user
Maiden'sKiss 2: Restores a small amount of hit points/cures Toad
Neutralize: Restores a small amount of hit points/cures Poison
Phoenix Down 2: Revives dead ally with 1/4 HP
Poison: Uses Poison on enemy
PoisonBreath: Poisoned based attack on enemy
Potion 2: Restores 900 hit points to any ally
Preventive: Uses Protect on ally
Reincarnation: Resurrects ally and brings them to full hit points
Remedy: Cures all status ailments for an ally
Resist Bolt: Target becomes resistant to Lightning
Resist Fire: Target becomes resistant to Fire
Resist Ice: Target becomes resistant to Ice
ResistPoison: Target becomes resistant to Poison
Resurrection: Resurrects ally and brings them to full hit points
Samson Might: Increases ally's level by 10 in a battle
Shadowflare: Dark based attack on enemy
Tincture: Restores 80 magic points
Toad Kiss: Uses Frog status ailment on enemy
Tonic 2: Restores 90 hit points
Tonic 3: Restores 130 hit points
Turtle Shell: Increases ally's defense
X-Potion: Restores all hit points to an ally
-----------
Shop List:
-----------
This is the complete shops list and what they sell in Final Fantasy 5.
Again, translations are taken from the Final Fantasy Anthology version
of the game.
Tule Village:
Type Cost
------------------------------------------------------------------------------
Inn: 10 GP
Item Shop:
Tonic (Item) 40 GP
Tent (Item) 250 GP
Weapon Shop:
Broadsword (Sword) 280 GP
Wooden Rod (Rod) 200 GP
Staff (Staff) 200 GP
Armor Shop:
LetherShield (Shield) 90 GP
Leather Cap (Helmet) 50 GP
LeatherArmor (Armor) 80 GP
Magic Shop:
Fire (Black Magic) 150 GP
Ice (Black Magic) 150 GP
Bolt (Black Magic) 150 GP
Cure (White Magic) 180 GP
Scan (White Magic) 80 GP
Antdot (White Magic) 90 GP
------------------------------------------------------------------------------
Kerwin Village:
Type Cost
------------------------------------------------------------------------------
Inn: 10 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Weapon Shop:
Dirk (Knife) 300 GP
Long Sword (Sword) 480 GP
Wooden Rod (Rod) 200 GP
Staff (Staff) 200 GP
Armor Shop:
BronzeShield (Shield) 290 GP
BronzeHelmet (Helmet) 250 GP
Bronze Armor (Armor) 400 GP
Bronze Plate (Armor) 350 GP
Cotton Robe (Armor) 300 GP
Magic Shop:
Fire (Black Magic) 150 GP
Ice (Black Magic) 150 GP
Bolt (Black Magic) 150 GP
Sleep (Black Magic) 300 GP
Cure (White Magic) 180 GP
Antdot (White Magic) 90 GP
Mute (White Magic) 280 GP
Protes (White Magic) 280 GP
------------------------------------------------------------------------------
Walz Village:
Type Cost
------------------------------------------------------------------------------
Inn: 20 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Weapon Shop:
Battle Ax (Axe) 650 GP
Long Sword (Sword) 480 GP
Dirk (Knife) 300 GP
Armor Shop:
Iron Shield (Shield) 390 GP
Iron Helmet (Helmet) 350 GP
Iron Armor (Armor) 500 GP
Kung-fu Suit (Armor) 450 GP
Cotton Robe (Armor) 300 GP
Magic Shop:
Slow (Time Magic) 80 GP
Regen (Time Magic) 100 GP
Mute (Time Magic) 320 GP
Haste (Time Magic) 320 GP
Chocobo (Summon Magic) 300 GP
Sylph (Summon Magic) 350 GP
Remora (Summon Magic) 250 GP
------------------------------------------------------------------------------
Karnak Village (First Visit):
Type Cost
------------------------------------------------------------------------------
Inn: 20 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Weapon Shop:
MythrilKnife (Knife) 450 GP
MythrilSword (Sword) 880 GP
MythrilHammr (Axe) 1050 GP
Ice Rod (Rod) 750 GP
Fire Rod (Rod) 750 GP
LightNingRod (Rod) 750 GP
Flail (Staff) 780 GP
Weapon Shop 2:
Mythril Pike (Spear) 790 GP
Ninja Knife (Knife) 600 GP
Whip (Whip) 1100 GP
Monster Bell (Bell) 500 GP
Armor Shop:
MythrlShield (Shield) 590 GP
MythrilHelmt (Helmet) 550 GP
MythrilArmor (Armor) 700 GP
Silver Plate (Armor) 600 GP
Silk Robe (Armor) 500 GP
MythrilGlove (Relic) 600 GP
SilvrArmBand (Relic) 500 GP
White Magic Shop:
Cure2 (White Magic) 620 GP
Raise (White Magic) 700 GP
Muddle (White Magic) 650 GP
Mute (White Magic) 280 GP
Protes (White Magic) 280 GP
Cure (White Magic) 180 GP
Scan (White Magic) 80 GP
Antdot (White Magic) 90 GP
Black Magic Shop:
Fire2 (Black Magic) 600 GP
Ice2 (Black Magic) 600 GP
Bolt2 (Black Magic) 600 GP
Poison (Black Magic) 290 GP
Sleep (Black Magic) 300 GP
Fire (Black Magic) 150 GP
Ice (Black Magic) 150 GP
Bolt (Black Magic) 150 GP
Time Magic Shop:
Demi (Time Magic) 620 GP
Stop (Time Magic) 580 GP
Haste (Time Magic) 320 GP
Mute (Time Magic) 320 GP
Slow (Time Magic) 80 GP
Regen (Time Magic) 100 GP
------------------------------------------------------------------------------
Jacohl Village:
Type Cost
------------------------------------------------------------------------------
Inn: 30 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Weapon Shop:
Cleaver (Axe) 3200 GP
Coral Sword (Sword) 2800 GP
Mage Slasher (Knife) 900 GP
Trident (Spear) 2700 GP
Katana (Katana) 5800 GP
Silver Bow (Bow) 1500 GP
Armor Shop:
Green Beret (Helmet) 2500 GP
Ninja Suit (Armor) 3000 GP
Poet Robe (Armor) 1000 GP
Magic Shop:
Cure2 (White Magic) 620 GP
Raise (White Magic) 700 GP
Muddle (White Magic) 650 GP
Mute (White Magic) 280 GP
Protes (White Magic) 280 GP
Cure (White Magic) 180 GP
Scan (White Magic) 80 GP
Antdot (White Magic) 90 GP
------------------------------------------------------------------------------
Crescent Village:
Type Cost
------------------------------------------------------------------------------
Inn: 30 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Weapon Shop:
Fire Bow (Bow) 2500 GP
Ice Bow (Bow) 2500 GP
LightNingBow (Bow) 2500 GP
Silver Harp (Harp) 800 GP
Armor Shop:
Plumed Hat (Helmet) 350 GP
Poet Robe (Armor) 1000 GP
Magic Shop:
Fire2 (Black Magic) 600 GP
Ice2 (Black Magic) 600 GP
Bolt2 (Black Magic) 600 GP
Poison (Black Magic) 290 GP
Sleep (Black Magic) 300 GP
Fire (Black Magic) 150 GP
Ice (Black Magic) 150 GP
Bolt (Black Magic) 150 GP
------------------------------------------------------------------------------
Rikks Village:
Type Cost
------------------------------------------------------------------------------
Inn: Free
Item Shop:
Ether (Item) 750 GP
Tonic (Item) 20 GP
Antidote (Item) 15 GP
Eye Drop (Item) 10 GP
Maiden'sKiss (Item) 30 GP
Cornucopia (Item) 25 GP
Soft (Item) 75 GP
Tent (Item) 125 GP
Weapon Shop:
Ninja Knife (Knife) 600 GP
Shuriken (Ninja Item) 2500 GP
Fire Skill (Ninja Item) 200 GP
Water Skill (Ninja Item) 200 GP
LgtNingSkill (Ninja Item) 200 GP
Armor Shop:
Green Beret (Helmet) 2500 GP
Ninja Suit (Armor) 3000 GP
Magic Shop:
Esna (White Magic) 3000 GP
------------------------------------------------------------------------------
Easterly Village:
Type Cost
------------------------------------------------------------------------------
Inn: 30 GP
Item Shop:
Tonic (Item) 40 GP
Antidote (Item) 30 GP
Eye Drop (Item) 20 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Soft (Item) 150 GP
Phoenix Down (Item) 1000 GP
Tent (Item) 250 GP
Armor Shop:
Fire Ring (Relic) 50000 GP
Coral Ring (Relic) 50000 GP
Angel Ring (Relic) 50000 GP
Magic Shop:
Demi (Time Magic) 620 GP
Stop (Time Magic) 580 GP
Haste (Time Magic) 320 GP
Mute (Time Magic) 320 GP
Slow (Time Magic) 80 GP
Regen (Time Magic) 100 GP
------------------------------------------------------------------------------
Lugor Village:
Type Cost
------------------------------------------------------------------------------
Inn: 40 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop:
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Cottage (Item) 600 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
HalcyonBlade (Knife) 3400 GP
War Hammer (Axe) 6400 GP
Katana (Katana) 5800 GP
Half Moon (Sword) 5600 GP
Wind Lance (Spear) 5400 GP
Dark Bow (Bow) 3000 GP
Dream Harp (Harp) 1600 GP
Chain Whip (Whip) 3300 GP
Armor Shop:
Gold Shield (Shield) 3000 GP
Gold Helmet (Helmet) 3500 GP
Green Beret (Helmet) 2500 GP
Wizard Hat (Helmet) 1500 GP
Gold Armor (Armor) 4000 GP
Ninja Suit (Armor) 3000 GP
Earth Robe (Armor) 2000 GP
White Magic Shop:
Blink (White Magic) 3000 GP
Esna (White Magic) 3000 GP
Shell (White Magic) 3000 GP
Black Magic Shop:
Drain (Black Magic) 3000 GP
Break (Black Magic) 3000 GP
Bio (Black Magic) 3000 GP
Time Magic Shop:
Comet (Time Magic) 3000 GP
Slow2 (Time Magic) 3000 GP
Return (Time Magic) 3000 GP
------------------------------------------------------------------------------
Val Castle:
Type Cost
------------------------------------------------------------------------------
Inn: 50 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop 2:
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Cottage (Item) 600 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
HalcyonBlade (Knife) 3400 GP
War Hammer (Axe) 6400 GP
Katana (Katana) 5800 GP
Half Moon (Sword) 5600 GP
Wind Lance (Spear) 5400 GP
Dark Bow (Bow) 3000 GP
Dream Harp (Harp) 1600 GP
Chain Whip (Whip) 3300 GP
Armor Shop:
Gold Shield (Shield) 3000 GP
Gold Helmet (Helmet) 3500 GP
Green Beret (Helmet) 2500 GP
Wizard Hat (Helmet) 1500 GP
Gold Armor (Armor) 4000 GP
Ninja Suit (Armor) 3000 GP
Earth Robe (Armor) 2000 GP
Gauntlet (Relic) 4000 GP
White Magic Shop:
Blink (White Magic) 3000 GP
Esna (White Magic) 3000 GP
Shell (White Magic) 3000 GP
Black Magic Shop:
Drain (Black Magic) 3000 GP
Break (Black Magic) 3000 GP
Bio (Black Magic) 3000 GP
Time Magic Shop:
Comet (Time Magic) 3000 GP
Slow2 (Time Magic) 3000 GP
Return (Time Magic) 3000 GP
------------------------------------------------------------------------------
Kelb Village:
Type Cost
------------------------------------------------------------------------------
Inn: 60 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop:
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Cottage (Item) 600 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
Cluster (Knife) 5100 GP
Crossbow (Bow) 5000 GP
Poison Rod (Rod) 1500 GP
Shuriken (Ninja Item) 2500 GP
Fire Skill (Ninja Item) 200 GP
Water Skill (Ninja Item) 200 GP
LgtNingSkill (Ninja Item) 200 GP
Weapon Shop 2:
HalcyonBlade (Knife) 3400 GP
War Hammer (Axe) 6400 GP
Katana (Katana) 5800 GP
Half Moon (Sword) 5600 GP
Wind Lance (Spear) 5400 GP
Dark Bow (Bow) 3000 GP
Dream Harp (Harp) 1600 GP
Chain Whip (Whip) 3300 GP
Armor Shop:
RopeHeadband (Helmet) 3500 GP
Power Tasuki (Armor) 4500 GP
Power Wrist (Relic) 2500 GP
Armor Shop:
Gold Shield (Shield) 3000 GP
Gold Helmet (Helmet) 3500 GP
Green Beret (Helmet) 2500 GP
Wizard Hat (Helmet) 1500 GP
Gold Armor (Armor) 4000 GP
Ninja Suit (Armor) 3000 GP
Earth Robe (Armor) 2000 GP
Gauntlet (Relic) 4000 GP
White Magic Shop:
Blink (White Magic) 3000 GP
Esna (White Magic) 3000 GP
Shell (White Magic) 3000 GP
Black Magic Shop:
Drain (Black Magic) 3000 GP
Break (Black Magic) 3000 GP
Bio (Black Magic) 3000 GP
Time Magic Shop:
Comet (Time Magic) 3000 GP
Slow2 (Time Magic) 3000 GP
Return (Time Magic) 3000 GP
------------------------------------------------------------------------------
Surgate Castle:
Type Cost
------------------------------------------------------------------------------
Inn: 60 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop 2:
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Cottage (Item) 600 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
RegalCutlass (Sword) 8400 GP
Short Spear (Spear) 8100 GP
Bizen'Spearide (Katana) 8800 GP
Poison Ax (Axe) 9600 GP
Armor Shop:
Gold Shield (Shield) 3000 GP
Gold Helmet (Helmet) 3500 GP
RopeHeadband (Helmet) 3500 GP
Wizard Hat (Helmet) 1500 GP
Gold Armor (Armor) 4000 GP
Power Tasuki (Armor) 4500 GP
Earth Robe (Armor) 2000 GP
Gauntlet (Relic) 4000 GP
White Shop:
Blink (White Magic) 3000 GP
Esna (White Magic) 3000 GP
Shell (White Magic) 3000 GP
Black Shop:
Drain (Black Magic) 3000 GP
Break (Black Magic) 3000 GP
Bio (Black Magic) 3000 GP
Time Shop:
Comet (Time Magic) 3000 GP
Slow2 (Time Magic) 3000 GP
Return (Time Magic) 3000 GP
------------------------------------------------------------------------------
Moore Village:
Type Cost
------------------------------------------------------------------------------
Inn: 70 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop 2:
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Cottage (Item) 600 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
Air Lancet (Knife) 6800 GP
Elfin Bow (Bow) 7500 GP
Armor Shop:
DiamndShield (Shield) 6000 GP
DiamondHelmt (Helmet) 7000 GP
Tiger Mask (Helmet) 5000 GP
Poet Cap (Helmet) 3000 GP
DiamondArmor (Armor) 8000 GP
DiamondPlate (Armor) 6000 GP
LuminousRobe (Armor) 4000 GP
DimndArmBand (Relic) 4000 GP
White Shop:
Cure3 (White Magic) 6000 GP
Rflect (White Magic) 6000 GP
Bersrk (White Magic) 6000 GP
Blink (White Magic) 3000 GP
Esna (White Magic) 3000 GP
Shell (White Magic) 3000 GP
Black Shop:
Fire3 (Black Magic) 6000 GP
Ice3 (Black Magic) 6000 GP
Bolt3 (Black Magic) 6000 GP
Drain (Black Magic) 3000 GP
Break (Black Magic) 3000 GP
Bio (Black Magic) 3000 GP
Time Shop:
Demi2 (Time Magic) 6000 GP
Haste2 (Time Magic) 6000 GP
Old (Time Magic) 6000 GP
Comet (Time Magic) 3000 GP
Slow2 (Time Magic) 3000 GP
Return (Time Magic) 3000 GP
------------------------------------------------------------------------------
Dwarf Village:
Type Cost
------------------------------------------------------------------------------
Weapon Shop:
Earth Hammer (Axe) 12800 GP
Mace (Staff) 7800 GP
Magic Bow (Bow) 10000 GP
Ichimonji (Katana) 14800 GP
Armor Shop:
CrystlShield (Shield) 9000 GP
CrystalHelmt (Helmet) 10500 GP
Black Hood (Helmet) 6500 GP
Circlet (Helmet) 4500 GP
Crystalmail (Armor) 12000 GP
BlackCostume (Armor) 9000 GP
Black Robe (Armor) 8000 GP
White Robe (Armor) 8000 GP
------------------------------------------------------------------------------
Mirage Village:
Type Cost
------------------------------------------------------------------------------
Inn: 70 GP
Item Shop:
Potion (Item) 360 GP
Tonic (Item) 40 GP
Phoenix Down (Item) 1000 GP
Soft (Item) 150 GP
Maiden'sKiss (Item) 60 GP
Cornucopia (Item) 50 GP
Eye Drop (Item) 20 GP
Antidote (Item) 30 GP
Item Shop 2:
Elixir (Item) 50000 GP
Ether (Item) 1500 GP
Holy Water (Item) 150 GP
Giant Drink (Chemist Item) 110 GP
Power Drink (Chemist Item) 110 GP
Speed Drink (Chemist Item) 110 GP
Hard Body (Chemist Item) 110 GP
Hero Drink (Chemist Item) 110 GP
Weapon Shop:
Flame Saber (Sword) 10000 GP
Blizzard (Sword) 11000 GP
Earth Hammer (Axe) 12800 GP
Mace (Staff) 7800 GP
Magic Bow (Bow) 10000 GP
Ichimonji (Katana) 14800 GP
Partisan (Spear) 10200 GP
Weapon Shop 2:
MagiShuriken (Ninja Item) 25000 GP
Shuriken (Ninja Item) 2500 GP
Double Lance (Spear) 10800 GP
Moonring (Other) 1100 GP
Fire Skill (Ninja Item) 200 GP
Water Skill (Ninja Item) 200 GP
LgtNingSkill (Ninja Item) 200 GP
Armor Shop:
CrystlShield (Shield) 9000 GP
CrystalHelmt (Helmet) 10500 GP
Black Hood (Helmet) 6500 GP
Circlet (Helmet) 4500 GP
Crystalmail (Armor) 12000 GP
BlackCostume (Armor) 9000 GP
Black Robe (Armor) 8000 GP
White Robe (Armor) 8000 GP
Armor Shop 2:
Winged Shoes (Relic) 50000 GP
Angel Ring (Relic) 50000 GP
Fire Ring (Relic) 50000 GP
Coral Ring (Relic) 50000 GP
Lamia'sTiara (Helmet) 2500 GP
Angel Robe (Armor) 3000 GP
Magic Shop:
Mini (White Magic) 300 GP
Toad (Black Magic) 300 GP
Speed (Time Magic) 30 GP
Float (Time Magic) 300 GP
Telepo (Time Magic) 600 GP
Chocobo (Summon Magic) 300 GP
Sylph (Summon Magic) 350 GP
Remora (Summon Magic) 250 GP
Magic Shop 2:
Arise (White Magic) 10000 GP
Dispel (White Magic) 10000 GP
Doom (Black Magic) 10000 GP
Asper (Black Magic) 10000 GP
Quick (Time Magic) 10000 GP
X-zone (Time Magic) 10000 GP
------------------------------------------------------------------------------
------------
Enemy List:
------------
This is the complete enemy listing for the game. All of the enemy names
are translated directly from the Final Fantasy Anthology version of the
game. They did a pretty literal translation on most of the enemies, but
a few of them have shortened names due to romanization.
For enemies with multiple weaknesses, I've only put one of them, but most
things that are weak to ice are also weak to water, and most things that
are weak to holy are also undead. "All" means that that enemy is weak to
all elemental magic attacks.
A * in front of an enemy means that that enemy is a boss or mini boss.
Level HP Weakness Steal Rare Steal Win
------------------------------------------------------------------------------
A Rage 34 1050 Tonic Phoenix Down
*Abductor 22 1500 Earth Robe
*Abductor (2) 29 2500
Acrophis 30 900 Bolt Tonic Nothing
*Adamantaim 20 2000 Ice
Adamngolem 37 3650 Bolt Tonic Potion
Alcumia 47 4500 Maiden'sKiss Elixir
*Alte Roit 58 6000
*Antolyon 34 8100 Water
*Apprehendr 59 22200 Fire Ash Ash
Aquagel 46 3300 Bolt Tonic Speed Drink
Aquaus 26 3000 Crossbow
Aquazone 31 800 Bolt Tonic Antidote
*Archeoavis ?? Wind
*Archeoavis (2) 20
Archeosaur 35 9960 Earth Nothing Dragon Fang
Archeotoad 25 800 Ice Nothing Nothing
Armon 25 1500 Bolt Antidote Potion
Atomos 41 19997
Auspices 35 1280 Ice Antidote Potion Antidote
*Azulmagia 57 27900 Poison Elixir Giant'sGlove
Bald Money 35 1300 Nothing Holy Water
*Bahamut 99 40000 Dragon Fang Dragon Fang
Baretta 41 1000 Ice Tonic Potion
*Barrier ?? ????
BehemoKing 82 18000 Water Phoenix Down Blood Sword Double Lance
Belfagel 55 6000 Moonring Razor Ring Ice Shield
Berserker 44 2140 Speed Drink Death Sickle
Bewitchin 42 2000 Silk Robe LuminousRobe
*Biblos 24 3600 Holy
Big Horn 8 90 Nothing Tonic
BigButrfly 29 9000 Potion Giant Drink
BioSoldier 18 540 Battle Ax Antidote
BlackFlame 22 220 Water Nothing Speed Drink
BlakGoblin 7 20 Tonic LeatherShoes
BlakWarlok 36 1999 Holy Poison Rod Power Staff Lumino-Staff
Blind Wolf 33 900 Fire Nothing Eyedrop
Blizzard 45 2300 Fire Nothing Potion
Blockhead 26 600 Bolt Nothing Nothing
BloodSlime 29 600 Fire Holy Water Holy Water
*Bludgeoner 41 6000 Potion Crystalmail
BlueDragon 38 6900 Dragon Fang Dragon Fang
Bomb 21 440 Tonic Tonic
BrandLamia 38 2100 Ice Maiden'sKiss Thornlet Lamia's Tiara
*Byurobolos 22 1500
Cactus 29 1000 Water Tonic Nothing
*Carbuncle 1 15000 All Wall Ring
*Catastroph 71 19997
Centipeelr 48 2780 Ice Tonic Potion
*Clay Claw 43 2000 Bolt Coral Sword
Cockataur 12 100 Soft Nothing
Cool Dust 17 240 Water Tonic Dark Matter
Corbett 29 2800 Bolt Nothing Potion
Corral 46 2150 Bolt Tonic Nothing
Cowpoke 37 2200 Power Drink Speed Drink
Crescent 22 580 Silver Bow Death Sickle
Crystelle 52 3 Ether CrystlShield CrystalHelmt
CrystlDrgn 62 17500 Elixir Dragon Lance Crystalmail
CrystSlugs 10 75 Bolt Tonic Elixir
Cure Beast 34 1000 Nothing Elixir
Cybis 19 25 Nothing Soft
Cycloskull 48 3000 Turtle Shell Angel Ring Rune Chime
Death Claw 51 4000 Water Hero Drink Thor'sHammer Soft
DeemMaster 43 2600 Tonic Potion
Defeater 18 260 Ice Tonic Speed Drink
DethDealer 63 3000 Holy Water Poet Cap Phoenix Down
Devourer 28 1000 Nothing Nothing
Diablo 3 16 Ice Nothing Nothing
Dinglberry 46 39393 Plumed Hat Mirage Vest
Disabler 49 3800 Wall Ring Ribbon Lamia'sHarp
Doublizard 21 700 Ice Nothing Tonic
DragonAvis 49 7000 Water Trident Artemis Dragon Fang
*Drgn Bulb 31 100
*Drgn Grass 33 12000
Drgn Great 51 10000 Water Dragon Fang Power Drink Dragon Fang
DrgnZombie 24 4590 Fire Nothing Dragon Fang
Drippy 32 900 Poison MythrilHammr Tent
Druid (Purple) 42 2000
Druid (Red) 44 2200
DualKnight 44 2140 Power Drink Power Drink
Earth Crystal
Elf Toad 13 160 Ice Nothing Tonic
*Enkidoh 29 4000
Fall Guard 47 4000 RopeHeadband KaisrKnuckle
Executor 42 2000 Nothing DimndArmBand
*Faltzer 8 850
Fan Wizard 24 1000 Tonic Dark Bow
Ferry Walk 28 1000 Holy Water Potion
Fins 20 550 Bolt Tonic Tonic
Fire Crystal
Fishite 25 400 Nothing Tonic
*FlameThrow 22 2400 Bolt
Flare 44 3000 Elixir Poet Cap
Freeziabat 32 2300 Fire Potion Potion
Fury 50 5000 Water Wall Ring Hex Ring Black Robe
Galacjelly 34 75 Eyedrop Ether
*Gargoyle 33 5000
*Garula 5 1200 Maiden'sKiss Nothing
Gatlings 7 80 Nothing Soft
Ghilacat 12 100 Tonic Nothing
Gigas ?? ???? Elixir Giant Drink
*Gilgame 51 32768 Ice
*Gilgamesh 26 ????
*Gilgamesh (2) 28 ????
*Gilgamesh (3) 31 8888 Genji Glove
*Gilgamesh (4) ?? ???? Genji Helmet Excalipur
*Gilgamesh (5) 59 ???? Genji Shield
*Gilgamesh (6) 93 ???? Genji Armor
Glastos 15 250 Ice Nothing Turtle Shell
GloomWidow 42 1820 Water Tonic Nothing
Gobbldigoo 24 1200
Goblin 6 16 Tonic Leather Cap
*Gogo 77 ???? Water
*Golem 3 2500
*GrandMummy ?? 6000 Fire Potion Potion
Gravidead 34 1800 Nothing Earth Robe
Grenade 47 3000 Potion Flame Shield Potion
Grimalkin 32 500 Fire Nothing Holy Water
Groundpede 24 1450 Earth Nothing Hard Body
*Halycanos 97 33333 Lumino-Staff Elf Cloak
Harpy 20 666 Hard Body Phoenix Down
Hedgehog 37 1000 Soft Soft
Hypnot 37 2600 Fire Nothing Phoenix Down
Hypnot (2) 63 8000 Fire
Hyudra 25 2000 Ether Dragon Fang
*IceComandr 4 600 Fire
IceSoldier 13 160 Fire MythrilSword Tonic
*Ifrit 22 3000 Water
Imp 52 1000 Tonic DimndArmBand
*Invisible 52 7000 Ninja Suit Nothing
Iron 44 2140 Giant Drink Giant Drink
*Iron Claw ?? 1000
Iron Dress 44 2200 Ice Tonic Tent
Iron Giant 61 18000 Water Iron Helmet Iron Armor Giant Drink
Jestrex 48 2580 Poison Speed Drink Power Rod Eyedrop
*JuraAvis 61 15000
*Karl Boss 5 650 Bolt
Karnak 19 140 Tonic Nothing
Kestrel 27 19000 Maiden'sKiss Angel Ring
Killer Bee 1 20 Nothing Nothing
*KimaBrain 19 3300
Kornago 31 1000 Ice Tonic Eyedrop
Kuzer 63 10000 Nothing Elixir
La Mage 19 760 Poet Robe Elixir
Lamia 24 900 Ice Maiden'sKiss Nothing
Landcrawlr 48 22000 Water AncientSword Defender Elixir
Landsquid 48 2780 Potion Holy Water
LandTurtle 34 1300 Ice Tonic Turtle Shell
Landwort 14 180 Tonic Nothing
*Launcher 50 ????
LevelChekr 54 5000 Tonic Ether Elixir
*Leviathan 37 40000 Bolt
LilChariot 8 480 Nothing Potion
*LiqudFlame 19 3000 Ice
LiquiFlame 63 9000 Ice
LumbrBeast 11 130 Wind Tonic Elixir
LvlTripper 34 1300 Bolt
Magic Pot 91 65255 Potion
MagicDrgn 36 2900 Wind Tonic Elixir
*Magissa 8 650
Magnites 33 1200 Bolt Nothing Nothing Potion
Mamon 35 1700 Fire Nothing Potion
Mandrake 28 1000 Eyedrop Nothing
Mauldwin 1 20 Nothing Elixir
Maximus 51 10000 Water Potion Aegis Shield Circlet
MechaHead 37 7210 Water Ether Speed Drink
*Mellusion 29 20000 Fire
MercuryBat 46 500 Tonic Potion
Metamorpha 43 7000 Water Staff Potion Lumino-Staff
Mind Flare 53 4700 Green Beret HuntingKnife White Robe
MiniDragon 22 1000 Nothing Nothing
MiniMage 11 1100 Nothing Wizard Hat
*Minitaurus ?? 19850
MithrlDrgn 16 600 Tonic MythrilGlove
Mog Eater 23 1000 Bolt Nothing Nothing
Money Mage 5 20 Tonic Rod
MossFungus 48 5000 Water Potion Air Lancet Antidote
MotorDrive 38 3300 Fire Tonic Hero Drink
Mottletrap 17 240 Bolt Ether Nothing
Mover 52 10000 Fire Fire Skill Water Skill LgtNingSkill
Mummy 27 1900 Fire Tonic Holy Water
Necromancr 54 6900 Undead Holy Water Bonemail Holy Water
*Necrophobe 66 44044 All
*Neo X-Deth 81 50000
*Neo X-Deth (2) 67 55000
*Neo X-Deth (3) 83 55000
*Neo X-Deth (4) 86 60000
Neo Garula 27 980 Nothing Water Skill
Neogigas 39 4170 Nothing Giant Drink
Neon 33 1200 Speed Drink Speed Drink
*Nergade 20 13333 Fire
Nile 28 1200 Bolt Nothing Nothing Giant Drink
Ninja 52 5000 Shuriken Ichimonji
Nut Eater 1 20 Tonic Tonic
Octofist 7 60 Nothing Tonic
Oculus 49 2100 Earth Dark Matter Soft Phoenix Down
*Odin 2 17000 Protect Ring
*Omega 119 67823 Bolt Nothing Nothing Omega Badge
*Omniscient 53 16999 Wind
Paddle Thru 14 280 Tonic Nothing
Page 32 19 480 Fire Tonic Tonic
Page 64 20 500 Fire Tonic Phoenix Down
Page 128 20 700 Fire Ether Tonic
Page 256 21 900 Fire Potion MythrlShield
*Pantera 42 18000 Fire Phoenix Down Nothing
Pao 27 500 Tonic Tent
*Phobos 39 13333 Earth
PoisnEagle 32 100 Nothing Antidote
Poltrgeist 17 240 Wind Potion Nothing
Prototype 23 5000 Ether Dark Matter
PsychoHeds 11 90 Nothing Fire Skill
Pyramidia 41 2200 Bolt Power Drink Tonic
Python 39 1800 Ice Antidote Eyedrop
Quadrharpy 23 1000 Trident Phoenix Down
Radiator 40 900 Fire Nothing Tonic
*Ramuh 21 4000
Red Dragon 30 7500 Water Potion Fire Ring
Red Harpy 43 1900 Potion Holy Water
RflecKnght 33 1600 War Hammer Wall Ring
RflecMage 36 1300 Nothing Ether
RicardMage 10 100 Rod Fire Rod
Ridicule 31 1380 Bolt Maiden'sKiss Hero Drink
RockCutter 11 120 Fire
*Rocket Gun 23 2500 Bolt
RockStatue 45 3300 Bolt Potion Double Lance Soft
RonkaKnigt 24 860 Potion MythrlShield
Sand Bear 24 1000 Water Nothing Nothing
Sandboil 23 420 Water Tonic Tonic
Sandcrawlr 29 15000 Water Nothing Power Drink
SandKiller 23 620 Water Nothing Antidote
*Sandworm 18 3000 Water
Sargeant 0 400 Tonic Silver Plate
Sea Devil 30 5000 Bolt Potion Turtle Shell
Serpentina 49 3900 Prism Dress Coral Ring HairOrnament
ShadeDancr 43 4480 Power Wrist Cornucopia
Shadow 40 1000 Nothing Holy Water
Shell Bear 27 380 Nothing Potion
Shell Fish 28 1000 Tonic Potion
Sherry 49 4000 Red Shoes Elf Cloak Winged Shoes
ShieldDrgn 29 19999 MythrlShield Gold Shield
*Shiva 11 1500 Fire
*Shinryu 97 66901 Nothing Ragnarok
*Shoat 38 5000 Nothing Nothing
Silent Bee 16 220 Nothing Soft
*Siren 2 900 Fire
Sizzoner 39 2300 Tonic Tonic
Skelesaur 32 2590 Fire Soft Ether
Skeleton 10 70 Holy Nothing Dirk
SkullEater 32 1 Tent Elixir
Sleepy 36 1600 Nothing Leather Cap
Slownin 43 2400 Katana Ice Shield Kotetsu
Slug 42 1820 Fire Tonic Nothing
Soccer 6 50 Nothing Tonic
Sorcerer 18 350 Mage Slasher Ether
Soul Gun 36 ???? Bolt
SoulCannon 61 10000 Bolt
Spizzoner 39 2300
Steel Bat 2 20 Nothing Nothing
Stingray 93 30000 Dark Matter
*Stoker 7 20000 Dark Matter Dragon Beard
StonedMask 24 450 Bolt Soft Nothing
StoneGolem 22 1000 Bolt Soft Potion
Stones 12 50 Bolt SilvrGlasses Nothing
Stray Cat 2 20 Nothing Nothing
Stroper 3 20 Tonic Nothing
Succubus 36 2700 Antidote Dragon Fang
Subterran 27 1000 Nothing Nothing
SwrdDancer 48 3000 MythrilHelmt Enchanter Blizzard
Sybaritic 52 3200 Water Turtle Shell Flame Saber Elixir
T-wrecks 45 2300 Antidote Dragon Fang
Tarantula 27 200 Ice Nothing Tonic
Tattoo 8 100 Ice Nothing Tent
The Damned 44 1980 Nothing Holy Water
Thunderpit 21 600 Tonic LgtNingSkill
Tiny Mage 43 1540 Nothing Tonic
*Titan 1 2500
Tote Avis 47 33090 Ab Splitter Ab Splitter
Traveler 33 1400 Nothing Dream Harp
Trent 26 700 Fire Potion Tonic
Tripper 34 1300 Tonic Potion
*Triton 37 13333 Ice
*Twin Tania 39 50000 Holy
TwinLizard 33 1500 Ice Nothing Tonic
*Tyrasaurus 29 5000 Fire
Ultragigas 34 2420 Nothing Giant Drink
Unknown 41 2500 Holy Tonic Speed Drink
Unknown (2) 46 2500 Holy Tonic Power Drink
Unknown (3) 47 3500 Holy Tonic Giant Drink
Unknown (4) 47 6500 Holy Tonic Hard Body
Verminator 27 1000 Tonic Ether
Water Bus 26 600 Bolt Nothing Nothing
Water Crystal
WaterScorp 26 500 Tonic Tonic
Weresnake 31 900 Ice Tonic Potion
WhiteFlame 49 1600 Eyedrop Elixir Ether
Whitesnake 4 25 Ice Nothing Nothing
Wild Dog 15 95 Fire Tonic Nothing
Wind Crystal
WingKiller 26 300 Nothing Antidote
*Wingrapter ?? ????
*WoodSpearite 68 18000
X-Death 63 ????
X-Death (2) 66 32768 Holy
X-Death (3) 77 49001
X-DethSoul 1 20000 Holy Nothing Nothing Dark Matter
Y Burn 14 200 MythrilKnife Tonic
YellowDrgn 38 8500 Lightning Rod Coral Ring
Yojimbo 52 3960 Cottage Strato Power Tasuki
Zefa Zone 53 3780 Tonic Elixir Elixir
Zuu 15 85 Nothing Elixir
------------------------------------------------------------------------------
--------------
Best Weapons:
--------------
Most of the best weapons in the game are not the 12 legendary weapons,
as most think. Some are hard to find, others are not, but they are very
useful, especially for beating Shinryuu and NeoExdeath.
Bow: Bow of Artemis
Steal: Green Dragons in the sky section of the Cleft of
Dimension.
Axe: Axe of Giants
Steal: Boss before the final dungeon.
Spear: Hiryuu Lance
Steal: Crystal Dragons in the final dungeon.
Katana: Blade of Angels
Steal: Monsters left of the warp point in the castle section
of the Cleft of Dimention.
Whip: Dragon Whip
Steal: Secret enemy in the ocean south of Tycoon (Near sunken
Walse tower. This enemy is called the Stingray. I've
met this enemy only once, and I haven't gotten the
actual blade yet. This enemy is extremely rare to find.
Cane: Staff of Judgement
Steal: Dark-robed wizards in Exdeath's castle in Galuf's world.
Bell: Rune Bell
Get: Dropped in Cleft of Dimention randomly by Baldendalas
(circular enemies with a skull on them).
Knife: Chicken Knife
Get: Choose between this or the Brave Sword in Muah town in
the third world. The Chicken Knife does more damage if
you've run from many battles.
Sword: Brave Sword
Get: Choose between this or the Chicken Knife in Muah town in
the third world. The Brave sword does more damage if you've
run from battles very little.
*Note: If anyone knows if there are any other better weapons than
the ones here listed, please let me know, and you will receive credit.
-------------------
Game Genie Codes:
-------------------
Although you can easily cheat, I don't recommend it, it spoils
the experience of this great game. :) If you do decide to,
however, here's some codes. Many thanks to ShinryuuX@aol.com
for these.
Butz:
175D-7060 / Starts at Level 99
DE5D-71D0 + 415D-7100 / Starts with 9983 Max HP
DE5D-75D0 + 415D-7500 / Starts with 999 Max MP
9354-70A0 + 9354-79D0 / Starts with 94 Strength
9254-7900 + 9354-7960 / Starts with 93 Agility
9354-79A0 + 9354-71D0 / Starts with 94 Vitality
9354-7100 + 9354-7160 / Starts with 94 Mag.Pwr
xx5F-70A0 / Change Item in R Hand
xx5F-79D0 / Change Item in L Hand
xx5D-7560 / Change Item on Head
xx5D-75A0 / Change Item on Body
xx5F-70D0 / Change Item in Accessory
xx5F-7960 / Change Battle Cmd #1
xx5F-79A0 / Change Battle Cmd #2
xx5F-71D0 / Change Battle Cmd #3
xx5F-7100 / Change Battle Cmd #4
Lenna:
1759-7060 / Starts at Level 99
DE59-71D0 + 4159-7100 / Starts with 9983 Max HP
DE59-75D0 + 4159-7500 / Starts with 999 Max MP
9355-70A0 + 9355-79D0 / Starts with 94 Strength
9255-7900 + 9255-7960 / Starts with 93 Agility
9355-79A0 + 9355-71D0 / Starts with 94 Vitality
9355-7100 + 9355-7160 / Starts with 94 Mag.Pwr
xx51-70A0 / Change Item in R Hand
xx51-79D0 / Change Item in L Hand
xx59-7560 / Change Item on Head
xx59-75A0 / Change Item on Body
xx51-70D0 / Change Item in Accessory
xx51-7960 / Change Battle Cmd #1
xx51-79A0 / Change Battle Cmd #2
xx51-71D0 / Change Battle Cmd #3
xx51-7100 / Change Battle Cmd #4
Galuf:
175C-7060 / Starts on Level 99
DE5C-71D0 + 415C-7100 / Starts with 9983 Max HP
DE5C-75D0 + 415C-7500 / Starts with 999 Max MP
935A-70A0 + 935A-79D0 / Starts with 94 Strength
925A-7900 + 925A-7960 / Starts with 93 Agility
935A-79A0 + 935A-71D0 / Starts with 94 Vitality
935A-7100 + 935A-7160 / Starts with 94 Mag.Pwr
xx58-70A0 / Change Item in R Hand
xx58-79D0 / Change Item in L Hand
xx5C-75D0 / Change Item on Head
xx5C-7500 / Change Item on Body
xx5C-7560 / Change Item in Accessory
xx58-7960 / Change Battle Cmd #1
xx58-79A0 / Change Battle Cmd #2
xx58-71D0 / Change Battle Cmd #3
xx58-7100 / Change Battle Cmd #4
Faris:
175E-7060 / Starts on Level 99
DE5E-7960 + 415E-79A0 / Starts with 9983 HP
DE5E-75D0 + 415E-7500 / Starts with 999 MP
935F-50A0 + 935F-59D0 / Starts with 94 Strength
925F-5900 + 935F-5960 / Starts with 93 Agility
935F-59A0 + 935F-51D0 / Starts with 94 Vitality
935F-5100 + 935F-5160 / Starts with 94 Mag.Pwr
xx5D-50A0 / Change Item in R Hand
xx5D-59D0 / Change Item in L Hand
xx5E-7560 / Change Item on Head
xx5E-75A0 / Change Item on Body
xx5D-50D0 / Change Item in Accessory
xx5D-5960 / Change Battle Cmd #1
xx5D-59A0 / Change Battle Cmd #2
xx5D-51D0 / Change Battle Cmd #3
xx5D-5100 / Change Battle Cmd #4
--------
Thanks:
--------
-Squaresoft, for making this great game which is considered by many to
be the best of the Final Fantasy series.
-GameFAQs, for being simply the best gaming page on the net in my opinon,
and housing thousands of FAQs for almost every game imaginable. Also to
the other FAQ writers, especially the other Final Fantasy 5 FAQ authors.
-All fans of Final Fantasy games that held this game special in their
hearts.
-BradyGames, for making a great official guide for the Final Fantasy
Anthology version of the game.
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