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Final Fantasy 5 Walkthrough

Final Fantasy 5

Final Fantasy 5 Strategy Guide Super Famicom Japanese Version Version 2.0 Made by Exdeath E-Mail: db3f@uwrf.edu Page: http://www.uwrf.edu/~db3f Exdeath's Final Fantasy 5 Strategy Guide This is the Final Fantasy 5 Strategy Guide. This copyright belongs to me and may not reproduced in any way without consent of me. This is freely distributed as long as the copyright remains. You may use this Strategy Guide or parts of it, but give me full credit where it is due. If you would like to help me with this Strategy Guide, E-Mail me at db3f@uwrf.edu. I would really appreciate your help if you can give it to me. If you see any mistakes that you wish for me to clear up, also mail me. In this guide I will note the level I recommend your characters being, treasures in the area, boss strategies, and common things to do. *Note: I realize my level recommendations might seem a little high, especially during the first part of the game, but if you're pretty high in levels at the end of World 1, the game goes by pretty smooth. -------------- Version Info: -------------- -Version 2.0 1/28/02 *Added a huge amount of monster information *Finished the complete weapon listing *Finished the complete armor listing *Finished the complete item listing *Finished the complete magic listing *Completed enemy list *Added Chemist Mix List -Version 1.5 1/20/02 *Various translations fixed *FAQ merged with Strategy Guide *Various editing changes to make it look neater *Thanks section added -Version 1.2 4/3/99 *New strategy for beating Omega! *Info added on several useful hints and strategies *Important info added in certain sections needed to progress to certain areas in the game *New info added on the game's endings -Version 1.0 6/14/98 *Entire walkthrough written *Abilities list written *Finished spell checking and grammatical errors *Notes, more info on bosses added after first draft *English script added (thanks Mark Rosa) Contents: ---------------- World 1: ---------------- 1. The Wind Stops. 2. The Pirates. 3. Town of Tule. 4. Wind Crystal Shrine. 6. Back to Tule and on to the Canal. 7. Ship Graveyard. 8. Karwen Village. 9. Northern Mountain. 10. Walse Castle. 11. Walse Town. 12. Walse Tower. 13. Tycoon Castle. 14. Walse Meteor. 15. Karnak Town and Cid. 16. The Fire-Powered Ship. 17. Escape from Karnak! 18. The Ancient Library. 19. To Karnak and Back. 20. Jacole. 21. Crescent Island. 22. From Lix to Istory. 23. The Ancient Library and Quicksand Desert. 24. Gosh and Lonka. 25. The Meteorites. 26. The Lonka Ruins. ---------------- World 2: ---------------- 1. The Solitary Island. 2. Exdeath's Castle Basement. 3. Rugoru and Koozer. 4. Mouguli Forest and Town. 5. Bal Castle and Quelb. 7. Valley of the Flying Dragons. 8. Back to Bal and Ghido's Dwelling. 9. Surgate and Zeza's Fleet. 10. Barrier Tower and Ghido the Sage. 11. Muah Forest and Town. 12. The Elderly Tree. 13. Exdeath Castle. ---------------- World 3: ---------------- 1. Tycoon Castle and the Western Valley. 2. Ghido, the Ancient Library, and the Pyramid. 3. Exdeath appears and the new airship. 4. Crescent and Solitary Island. 5. Fork Tower. 6. Improved Airship and the Great Deep 7. Getting Odin. 8. Phoenix Tower. 9. North Mountain. 10. Getting the Mimic Class. 11. Istory Falls and extra things. 12. Cleft of Dimention. Complete Ability List How to play on a SNES Battle Options Menu Options Job System Magic List White Magic Black Magic Time Magic Summon Magic Sword Magic Blue Magic Weapon List Armor List Item List Chemist Mix List Best Weapons Shop List Enemy List Game Genie Codes Complete Translated Script ---------------- World 1: ---------------- 1. The Wind Stops. (Level: 1) You start out by seeing the King of Tycoon Castle leaving Lenna in charge. Lenna is the princess of Tycoon Castle, and the King has left because he is worried that the win has stopped. Then, it cuts to the pirates, and Faris, the leader of the pirates. Then you see Galuf, riding the meteor to this world. The meteor crashes into this world and you will gain control of Butz. He will tell Boko, his Chocobo, to stay behind. Go up and around and fight the two goblins that are trying to take Lenna away. Kill them and meet her, then go upward to meet Galuf. Galuf and Lenna leave for the Wind Crystal Shrine. 2. The Pirates. Treasures: Kawa no Boushi (Leather Cap) Walk Butz out of the meteorite site and north of where he started, eventually, Boko will crash into the wall. You will have to fight a few goblins several times until you get Lenna and Galuf to join your party. They find out the road to Tule is down, and they need to get a ship somehow. Go into the cave to the Pirate ship and gain a few levels by the pool that fills your HP and MP up. Go up and through the winding cave, collecting the treasures as you go. Push the switch that the pirate did to go into the cave. Go across the bridge to the ship and press the "A" button the wheel of the ship. You will meet Faris here. After explaiNing why you were trying to take the ship, Faris will join you and leave for the Wind Crystal Shrine. The pirate will ask you if you know the way to the Wind Crystal Shrine, pick the top answer (Yes) if you do, and pick the bottom one, (No), if you don't. If you pick "No", the pirate will drive you over to where the Wind Crystal Shrine is. Don't go into it just yet, though. 3. Town of Tule. (Level: 4) Treasures: 100 Giru, Potion x 2, Etel, Fenix no O x 2, Tent x 2, 150 Giru, Kawa no Kutsu (Leather Shoes) If you don't have Level 4 yet, I suggest that you walk around outside of the town awhile until you get to that point. Go inside the town, Faris will head inside the Pub and drink for awhile. Go into the various shops, buy anything that you need and make sure to buy the magic. Also, if you're new to this game, you may want to visit the House of Beginners. 4. Wind Crystal Shrine. (Level: 5) Treasures: Tent, Bload Sword, Tsue (Staff/Cane), Kawa no Boushi (Leather Hat) This dungeon is not difficult at all if you are level 5. When you first enter, go off to the left and get some info on King Tycoon and get a few free potions and fill up your HP/MP. Keep going up a few floors, gaiNing each treasure you come across, until you fight Wingrapter. ********************************************** Boss of the Wind Crystal Shrine: Wingrapter. HP: 250 Only attack it while it's wings are open. Attacking when it's wings are closed will make it counter-attack with Tsume (Iron Nail). An easy way to beat it is to get Bload sword for all members and just keep attacking it until it dies. ********************************************** After you beat the Wingrapter, you get your first jobs. The jobs are: Knight, Monk, Thief, ShiroMadoushi (White Mage), KuroMadoushi (Black Mage), and AoMadoushi (Blue Mage). You'll want to walk outside of the Wind Crystal Shrine and fight a bit with your new classes. Right now I recommend Butz as Knight, Lenna as Black or White Mage (Kuro or Shiro Madoushi), Galuf as Monk, and Faris as Blue Mage or Thief. Doing this will give you good abilities with magic and attack. Also, if you are really strong, go a little bit south of the Wind Crystal Shrine and to the right on the strip of land, fighting the Lion-like enemies gets you a lot of ABP, fighting three of them at a time will get you 3 ABP a battle. 6. Back to Tule and on to the Canal. (Level: 7) Go back to Tule using the ship, and go to the northern house in the city, this is Zokku's house. After your party spends the night here, you will get the "Unga no Kagi" (Canal Key). Leave town and go to the canal a little bit south of the Wind Crystal Shrine. Open the door with the key that Zokku gave you. Syldra will leave at the end of this part. ************************************************* Boss of Torna Canal: Kalablos. HP: 650 Weakness: Thunder He's pretty easy, all you really need to do is attack. Just attack her when she's in normal state. When she becomes undead state, a good way to beat her is to use "O Kearu" (Cure), on her with White Mages (ShiroMadoushi). ************************************************ 7. Ship Graveyard. (Level: 8) Treasures: Tent, 990 Giru, Phoenix no O x 2, Flail, Antidote x 2, Potion. Keep following the ships, you should find your way through easily, gain levels as you go through, some of these enemies give you some decent experience. ** *Note: I know many people have problems with this stage of the on the SNES emulators because of the various layering effects of emulators. I don't think there is a good way around this, so if you're here on an SNES emulator, it might be a little harder to navigate around, but still possible. ************************************************ Boss of the Ship Graveyard: Having one or two Monks or Knights helps when she's in normal form. When she's in undead form, a good way of beating her is to use "O Kearu" (Cure) with White Mages (ShiroMadoushi). Just keep attacking when she's in normal form, though. ************************************************ 8. Karwen Village. (Level: 10) Treasures: Kori no Rod (Ice Rod), Cottage, Antidote. You will learn about Walse Castle and Hiryuus, flying dragons, in this town. Buy whatever you think you need here, and change your jobs according to what you think is best. Now is a pretty good time to gain some levels outside of the town, if you need to. 9. Northern Mountain. (Level: 11) Treasures: Kin no Hari (Golden Needles), Phoenix no O Go through the mountain, collecting treasures as you go, and you'll go through a few forks. You'll eventually fight Forza and Magisa at the middle of the mountain. ************************************************* Boss of Northern Mountain: Forza: Level 8, HP: 850 Magisa: Level 8, HP: 650 If you get hit by strong magic, heal by using either a potion or "O Kearu" (Cure) spell. An easy way to defeat them is to make 4 Monks or Knights and just waste Magisa with attacks before she can even call Forza to come to her aid. ************************************************* You now have control of the Hiryuu. Fly to Walse town, south of Karwen town. You can also go back to Tycoon Castle to get some good treasures if you want, Tycoon will be accessed by the Hiryuu for as long as you have it. 10. Walse Town. (Level: 13) Treasures: Silver Glasses You will learn about the Water Crystal here. Buy the best weapons and armor for every character, and be sure to buy any magic you don't have yet. You may want to gain a few levels outside. After you're done, head to Walse Castle. 11. Walse Castle. (Level: 13 or 14) Treasures: Tent, Phoenix no O, 490 Giru, Elf no Manto (Elf Cloak), 1000 Giru x 2, Supido (Speed). Talk to the soldiers and the King of Walse, you will see the second meteorite crash into the earth. Go with the King to where the meteorite crashed, which is a little northwest of Walse Castle. Don't go into the basement of Walse Castle right now, it is very dangerous, but you'll come back later. 12. Walse Tower. (Level: 14) Treasures: Otome no Kissu (Woman's Kiss), Ether, Silver Bracelet, Siruku no Robe (Silk Robe). Keep heading up the tower, and talk to King Walse, who is on the ground. Proceed up the tower, getting the treasures by climbing the vines. You will eventually get some Crystal Chips, and you must then fight Galura, the boss of Walse Tower. ************************************************* Boss of Walse Tower: Galura Level 3, HP: 1200 An easy way of defeating Galura is to just use "Kaeru no Uta" (Frog Song) on him, so he becomes very weak. He mainly uses physical attacks, so just keep hitting him with Monks and Knights. ************************************************* After this battle, you gain the following jobs: TokiMadoushi (Time Mage), Mahoukenshi (Magic Knight), Shoukanshi (Summoner), Baasaakaa (Berserker), and AkaMadoushi (Red Mage). Now is a good time to get the treasures in Tycoon castle if you haven't done so already, you may want to try out your new jobs and gain a few levels. 13. Tycoon Castle. (Level: 15) Treasures: Otome no Kissu (Woman's Kiss), Elixer x 2, Ether x 2, Phoenix no O x2, Giyama no Kane (Giyama's Bell), Shuriken, Ashura, Iyashi no Tsue (Heal Rod), Cottage x 3, Hi-Potion. Just grab all the treasures you can. Some are a little hidden, but I'll let you figure out how to get them. Go back to Walse Castle and talk to King Walse, he'll tell you information about Karnak. 14. Walse Meteor. (Level: 15) Go to the meteorite, there is a hole in it. Go through the small passage in the meteor, and you'll eventually find a warp that brings you to the meteor close Karnak. Walk northwest, and then south. Go to Karnak Town. 15. Karnak Town and Cid. (Level: 15) Go to the weapon or armor shop and try to buy something, you will get caught and brought to the Karnak Castle prison. You will meet Cid in the next jail, as he is trying to escape. He'll ask you to help him by stopping the Fire Crystal from breaking. After you talk to Cid, you will be let out of the castle. Buy the best magic, weapons, and armor from the shops here, and talk to the people of Karnak. After you bought "Faira 2" (Fire 2), go back to the Castle of Walse and go behind the castle and to the back waterfall. Keep going until you fight Shiva, use Faira 2 on her, and she should be easy. Now you have your first level 2 summon, Shiva. Now is a great time to gain levels around Karnak. 16. The Fire-Powered Ship. (Level: 17) Keep going through the ship, there are various ways with different treasures. The elevators will switch your levels for you, and there are single treasures in many rooms. When you see a room with four opeNings, take the one all the way to the right to get the Green Beret. After you got it, you'll end up back at the same four choices room. Take the second opeNing on the right to eventually get the Thief Glove. You'll return again to the four choices area. Take the second opeNing to the left, and you'll proceed. When you fall down, take the left door, and you can save. After the save point, you'll find an interesting puzzle that you'll need to complete in order to pass. I'll give the solution to the puzzle, don't read it if you want to try it on your own first. Solution: Click the first switch you can possibly click. Get off that platform and click the switch all the way to the left. Click the switch in the upper-left, and run across the room and click both switches on the other side. Walk downward and click the higher switch while you're standing to the right of it. Click the last switch, and you'll be brought to a place by an Elixer. Grab it and proceed to the boss. ************************************************ Boss of the Fire-Powered Ship: Liquid Flame. Level 19, HP: 3000. Attribute: Fire and Wind. You'll need to heal after you get hit by his Fire Magic. Bulizado (Blizzard) magic series is very effective on him, but don't use magic while it's in the form of a hand. Only attack it with strong attacks when it's in the hand form. ************************************************ 17. Escape from Karnak! (Level: 19) Treasures: 2000 Giru x 2, Elixer x 6, Elf's Cloak, Main Gauch, Shuriken, Ribbon, Esna Spell, Raijin no Jutsu. After you leave the crystal room from the whole, you'll have 10 minutes to escape from Karnak Castle. It's really important that you have one of your characters be a Thief and have the "Dash" skill, because you don't want to waste any time at all. Be sure to save at the save point. Run up the staircase, and get the two treasure chests that you see quickly. Go to upper-right staircase. It's a good idea to run from every enemies that you run into except for the enemies in the treasure chests, since they give you things after defeating them. Get the treasures on the left and the right of the room. In these treasure chests, you will fight enemies. These enemies cast the Blue Magic spell "Aero", so it's a good idea to learn it now. Go to the central door. Run around and go through the door at the bottom. Go through the next floor quickly, there is no treasure here. When you get to the room with the carpet, go to the upper-right staircase. Run to lower exit and get the treasure box, fight and kill the enemy. Run along the left and right castle walls, and in one of them, you will get the "Elf no Manto" (Elven Cloak). Return to the room you left from, and get every treasure chest you see. Run down the central staircase and you'll end up in the carpeted room. Go down and get the treasures on the left and right sides, and fight the enemies. Go down and fight the Sergeant. ************************************************* Boss of Karnak Castle: Sergeant When you get hit with the Death Claw, one of your characters will have only a few hit points. Make sure to heal this character quickly. Normal attacks work just fine for defeating him, and Monks are the most effective. *Note: Make sure to learn the Blue Magic spell "Death Claw" here, it's one of the most important Blue Magic spells in the game, and it should be useful throughout. ************************************************* Try to gain a few levels afterward. If you can get to level 25 going past Karnak, the rest of World 1 will be pretty easy. 18. The Ancient Library. (Level: 23) The wall that was blocking your way to the west is now gone, so you can follow the path west. There's a good opportunity to gain a good Blue Magic spell on the way to the Ancient Library. GaiNing Aqualung: Before reaching the desert following the western passage, be sure to save your game. Once saved, enter the desert. I recommend changing all of your characters to Monks here. Make sure at least one of the Monks knows the Blue Magic ability "Learn Blue Magic" Enter the desert, and you will fight the Durumu Kimaira (Chivera). He will probably cast a deadly Blue spell, "Aqualung". Once he has cast it, keep hitting hit with everything you've got. Use Store Power or plain attacks with the Monks. After killing him, you will get the Blue Magic spell "Aqualung". When you get to the Ancient Library, save your game and use a Tent. When you enter the Ancient Library, go to the main hall and talk to the scholars. You will learn about Mid, Cid's grandson, and about the Ancient Library. Go to the basement of the library from the left door under the bridge when you entered the library. There is a great Blue Magic spell, "Level 5 Death" that can be gained here from Page 64 enemies. GaiNing Level 5 Death: To get this Blue Magic spell, you must first make sure that at least one member of your party is a level multiple of 5, but one or more members cannot be a level multiple of 5, or all of your guys will die in the process. A few of the books in the library have the enemy "Page 64", and when you meet him, he will more than likely cast "Level 5 Death". You'll need a Blue Mage or the skill "Learn Blue Magic" to get it, of course. After he casts it, just win the battle, and you've got a new piece of Blue Magic. :) After you've gotten Level 5 Death, proceed through the library, going into various dead ends and pushing the switches to open up new areas. Going farther into the library, you will meet Ifrit, the Fire Elemental. ************************************************** Boss 1 of Ancient Library: Ifrit. Level 22, HP: 3000 Attribute: Fire Weakness: Ice This battle shouldn't be hard at all. Casting Shiva with a Summoner is very effective, and when you have more than 1 Summoner, it's even more effective. :) Black Mage's Bulizara magics work very well, too. After you've beaten Ifrit, the Summoner can cast the Ifrit Summon. ************************************************** When you get Ifrit, a bookshelf that wouldn't let you pass before now will. Proceed through the library, and at the bottom, you'll fight Biblos. ************************************************** Boss 2 of Ancient Library: Biblos. Level 24, HP: 3600 Weakness: Fire Try your most powerful Faira (Fire) magics on him. Ifrit works well. Attacking Monks also help. A good way to beat him is using "Death Claw" Blue Magic (Ao Mahou) spell. He shouldn't be too hard, but he is harder than Ifrit. ************************************************** 19. To Karnak and back. (Level: 24) You must talk to Mid in the Ancient Library. Then, leave for Karnak. Talk to Cid in the pub. You'll get the Fire-powered ship. When you go back to the Ancient Library again, the scholars will say new things. They'll inform you of Jacole. 20. Jacole. (Level: 24) This town is located on the peNinsula in the south-western part of the world. Buy new items and weapons, and learn of your next destination, the Dungeon of Jacole. Treasures in the Dungeon of Jacole: Tent, Shuriken, Dengeki Muchi (LightNing Whip). When you enter, press the switch on the left. This enables you to move around. There are a series of switches on the walls. After the switches blink for awhile, a 'true' switch will be revealed. Hit this switch to proceed. In the treasure chest at the end, there is a hidden switch. Hit it to reveal a new door. There really isn't anything you need to do here, but you'll come back later. The wall in the back can be climbed, but don't do it yet. 21. Cresent Island. (Level: 25) When you first go into Cresent town, your ship will sink (Doh!). The village folks speak of the Kuro Chocobo (Black Chocobo). There is an additional song you can get here, "Tairyoku no Uta" (Health Song). You may also learn "Death Sickle" Blue Magic spell here by fighting enemies outside of the town. After you've done everything you need to do in the town, go into the Chocobo Forest (southwest of Cresent town). When you get in, catch a Black Chocobo by pressing 'A'. You will gain two additional classes here. They are: Ginyuu Shijin (Bard), Karyuudo (Archer/Hunter). After you get your new classes and KuroChocobo, head north of the Wind Crystal Shrine, and you'll arrive at Butz's hometown, Lix. 22. From Lix to Istory. (Level: 26) There really isn't much to do in Lix. But, there is a new song that you can learn. Go into Butz's house and get "Yuuwaku no Uta" (Song of Temptation). After you've packed up, head to Istory. It's northwest of the entire world map. When you're in the city, stock up on weapons and armor, and whatever else you think you need. You can get the Black Magic "Toad" by walking on the square flower garden to the west part of the town. If you go into the sheep's pen, talk to one of the sheep, and it'll kick you over the fence. Once you're over the fence, talk to the nearby Bard and get the Song: "Ai no Uta" (Song of Love). Outside and around Istory are very good places to gain levels at this point of the game. It may be wise to stop awhile and fight. You can get Ramuh summon spell here. Go to the forest slightly to the east, and keep fighting until he fights you. He shouldn't be hard at all. ************************************************** Boss of Istory Forest: Ramuh. Level: 21, HP: 4000 Atrribute: Thunder Death Claw works incredibly well in this battle. Use that right away if you have it. If you don't have it, use Monks or Knights to beat him out physically. It shouldn't be too hard, considering your levels. ************************************************** After you've beaten Ramuh, a new item named "Ramuh" will end up in your inventory. Use the item to get the new Summon spell, Ramuh. This is a really great place to stop to gain levels. Most battles yield 2 or 3 ABP, which is pretty good, considering what you've been through so far. It's a good idea to master Magic classes with Lenna and Butz, and Physical classes for Galuf and Faris, for now. 23. The Ancient Library and Quicksand Desrt. (Level: 28) Tlak to Cid and Mid, and you will learn about King Tycoon. Exit the library, and go west past the mountain range, and into the desert. When you enter the desert, the sand worm will attack you. When you get their, you're asked if you're ready to go in or not. Select 'yes' if you're ready to fight it. ************************************************** Boss of the Quicksand Desert: Sand Worm. Level 18, HP: 300 Weakness: Water. Aqua Breath is incredibly useful for this battle. Just one use of this Ao Mahou spell should kill it. If you cast magic on the little holes, they'll revenge with "Ryuusa". "Stop" is a pretty good spell as well. Use anything from the Water magic class. ************************************************** 24. Gosh and Lonka. (Level: 28) It's not very hard to navigate through the quicksand to get out of the desert, just keep trying until you get to the right path. When you get to the southern exit, walk south. Enter the village and you'll see King Tycoon (?). Keep going to where he leaves to, and he will appear and reappear. If you found him, he'll eventually take to the center staircase. Follow him there. When you get their, you'll fall through a pitfall. Go through the door at the end. When you get to the room with the beds, go to the right table in the right room and read the paper on the table. If you follow the instructions written on the paper, you'll get 2 Shurikens and a "Minimum". *Solution to puzzle: Go to the button on the lower-left wall, press "A". Say 'no' to the first question, and 'yes' to the second question. This should reveal your treasure. When you get the airship here, you'll get attacked on it by ClayClaw. ************************************************** Boss on the Airship (Once you get it): ClayClaw Level 43, HP: 2000 Weakness: Thunder Mahouken Sandara will work well. He'll use a special ability on you called TailScrew. This is a devestating attack, but it shouldn't be too hard to help it with healing magic spells. Also, if you're really low on HP, it might be a good idea for a AoMadoushi (Blue Mage) to cast "????", which does greater HP damage when your HPs are low. Also, "Raijin no Jutsu" can be thrown at him to do some huge damage. It's a good idea to steal a "Sango no Ken" (Coral Sword) from him, as this is the best sword for a Knight at this point in the game. ************************************************** When you beat ClayClaw, go to the town of Gohn. The Lonka Ruin will rise. Return to the Catapult (Where your Airship is launched out of, under the sea, near crescent island). 25. The Meteorites. (Level: 30) When you return to the Catapult, Cid will ask for you to obtain some Adamantite, so your airship can fly higher and meet up with the Lonka Ruin. Go to the Meteor near Tycoon (You were here at the very start of the game). When you go inside the Meteor, a boss is guarding it. ************************************************** Boss of the Tycoon Meteorite: Adamantaimai Level 20, HP: 2000 Weakness: Ice (Buluzado) This is a very humorous battle, if you know how to win it right. Just use "Level 5 Death" you learned from the Ancient Library, and that will totally destroy him. ^_^ If you don't have Level 5 Death, use "Protetsu" on your characters, then cast high-level Bulizado attacks. ************************************************** After you have beaten Adamantaimai, return to the catapult and give the Adamantite to Cid. The airship will now be powered up and you can press "B" while in the air to go up to the Lonka Ruins. 26. The Lonka Ruins. (Level: 31) There are 4 cannons around the opeNing, and you'll have to defeat these cannons first before moving into the interior of the Lonka Ruins. It's easiest to beat these by using the Ramuh summon spell, and they shouldn't be a big problem at all. Once you beat all of the smaller cannons, the middle cannon will open up, and you will have to fight it, as well. If at any time you need to leave this flying area, you can take your airship out of here to sleep at an Inn or buy items. ************************************************** Boss of the beginNing of Lonka Ruins: Sol Cannon. Level 36 Just use "Level 5 Death", as it will destroy 2 of the 3 launchers. Sandara will work very well on the remaiNing cannon. This battle should be really easy. ************************************************** Treasures in the interior of Lonka Ruins: Gold Armor, Gold Shield, Elixer, Hi-Potion, 5000 Giru, Shuriken, Kodai no Tsurugi, Power Wrist, Engetsurin, Cottage, Ether. It's a REALLY good idea to have a Thief in the party for this area. This allows you to see all of the hidden passages within the area. It shouldn't be too hard, just keep searching for treasures, and moving along, and you will eventually fight ArukeoEibis. ************************************************** Boss of the Lonka Ruins: ArukeoEibis. ArukeoEibis has 2 phases: Phase 1 - Level 19, HP: 6400 Phase 2 - Level 20, HP: 2500 This is one of the harder battles in the game, I think. Since Arukeo is fairly strong, and he can change his weakness with "Barrier Change", this will be a tough battle. You can see his weakness by casting the Shirmahou spell "Raibura". Monks are very good for this battle, as well. After he revives, notice his level is multiple of 5, so you know what that means, Level 5 Death time. ^_^ ************************************************** Jobs Obtained after beating the Lonka Ruins: Samurai, Ryuukishi (Dragon Knight), Kusurishi (Chemist), Odoriko (Dancer). After the last crystal breaks and gives you those classes, Exdeath returns, because the seal is broken. Galuf leaves back to his planet, and you will only have 3 characters in your party. Go to the catapult and read the letter that Mid wrote. He's returNing the adamantite to where you found them. Go to Tycoon, to the first Meteorite. There is nothing to do here but just let the meteorite destroy the power in the adamantite. Then, you have to go to the Karnak Meteorite. Here you will fight Titan. ************************************************** Boss of Karnak Meteorite: Titan. Level 1, HP: 2500 Attribute: Earth. It shouldn't be too hard to beat him. You'll need at least one person to heal, though, as his attacks can be devastating. He will cast "Earth Shaker" when he dies. After you beat him, you will receive the "Titan" summon spell. ************************************************** Next, go to the Walse Meteorite. You'll have to fight PyuroBoros. ************************************************** Boss of the Walse Meteorite: PyuroBoros Level 22, HP: 2200 This is one of the simplest battles in the game. All you have to do is have a Samurai on hand and have him do "ZeNinage" (Coin Toss). It should die within one throwing of this. Simple enough. :) ************************************************** Now go to the meteorite near the Tower of Gone. You have to fight Kimaira Brain. ************************************************** Boss of Town of Gone's Meteorite: Kimaira Brain. Level 19, HP: 3300 Do not use any of your Bulizado (Ice) mahou, as it will be absorbed. Make sure someone has "Kearura", because it will cast Blaze, a very powerful spell. Death Claw AoMahou (Blue Magic) is the best strategy here. If you don't have it, use "Gravite" spells, as it has a weakness to it. ************************************************** *Note: You are about to leave the first world. You can do whatever you want, but there are a few things I recommend that you do before leaving. 1) Get the Elf no Manto (Elven Cloak) and Speed Magic from the basement of Worus castle if you haven't done so. 2) Gain a few levels. If you're high levels at this part of the game, great. But if you aren't, it might be really wise to gain a few, as there are much harder enemies in the next world. Once you think you are prepared, follow the arrows on the map and head to the warp zone. This is the end of the first world. ----------------- World 2: ----------------- 1. The Solitary Island. (Level: 32) The first thing you need to do in this world is use a Tent. If you don't have one, you'll have to keep fighting the enemies around this area until you can find one. If you don't find one, tough luck. :) Use a Tent. When you are getting to sleep, Abductor tries to take Faris and Lenna. You'll have to fight it with only Butz. ************************************************** Boss of Solitary Island: Abductor. Level 22, HP: 1500 Very simple. Just attack, really. It doesn't have very many good attacks, and you can easily nail it out of the sky with just plain attacks. I wish most of the other bosses in the game were this easy. :) If you don't think you're strong enough, just use your Death Claw AoMahou. ************************************************** 2. Exdeath's Castle Basement. (Level: 32) This is where you have to rescue Butz, Lenna, and Faris with Galuf. It's good to have Galuf as either a Monk or Samurai (I normally put him as a Monk, because he inflicts huge damage with it). After a few corridors, you'll find your friend's items. Then you'll have to fight Gilgamesh. (Cool music! ^_^) ************************************************** Boss of Exdeath Castle: Gilgamesh (Ya' think it'd be Exdeath!) Level ??, HP: ?? This is probably also one of the more simpler battles in the game. Just use normal attacks again. He doesn't have a set ammount of HP, but once you inflict a certain ammount of damage, he'll run away. ************************************************** After beating Gilgamesh, you escape from Exdeath Castle. Once out, you have to go to Big Bridge. There you will have to fight a few enemies, and then Gilgamesh again. ************************************************** Boss of Big Bridge: Gilgamesh. Level: ??, HP: ?? Don't just attack him out of the blue, because he'll power up so that he's much stronger (He casts Shell and Protetsu). Cast "mahouken-sairesu" at the very start of the battle, so he can't cast those magics to power up. It shouldn't be too hard after that. ************************************************** 3. Rugoru and Koozer. (Level: 33) Not much to do here, but buy all of the new mahou and weapons and armor. Also, when you sleep here, Galuf will get up and leave to the Pub. Just walk Butz over to the Pub and talk with Galuf. It's a good idea to gain a few levels outside here, as the enemies are not too hard, yet give good gold and experience. After you think you're ready, head south to the castle of Koozer. When you get here, make sure you save outside. The enemies inside are extremely hard, so run from all of them. You can go to see the 12 legendary weapons here. You will eventually get these weapons later in the game, but not now. 4. Mouguli Forest and Town. (Level: 34) Treasures here: 4400 giru, Fenix Down. When you come here, talk to the Moogle and head with him down to the underground river. You have to fight Tirasaurs here. ************************************************** Boss of River: Tirasaurs. Level 29, HP: 5000 Weakness: Fire This is an undead monster, so it's very good to use Faira 2 and Kearura (Cure 2) on it. These spells should knock off considerable ammounts of damage, as should the "Gravite" spell. After blasting him with a bunch of spells, and healing here and there, he's dead. ************************************************** Wen you get across the Grociana desert and enter the forest, you come to Mouguli village. Try not to wander off into the desert while you get there, because "SandCrawler" will surely kill you. If you wear the Mouguli doll you can get the Elf no Manto here. 5. Bal Castle and Quelb. (Level: 35) Whats going on here: It turns out that Galuf is actually the king here, which you find surprising. There are a lot of enemies outside the castle that you can fight for experience and gold, but don't exit right away, because you won't be able to get back in. Make your way to Bal Castle. There are many things you can get and do at Bal Castle. If you walk counter-clockwise around the Bal Castle moat, and search the dead end, you can get a Great Sword. There is a Tenshi no Hakui (Angel Robe) behind the back of the armor shop. There's a hidden switch between the weapon and armor shops. The weapon shop clerk will give you the "Ramia no Tategoto (Ramia Harp). *Note: This is one of the best places in the game that you can get ABP fast. In the basement of Bal Castle, many Sekizou enemies attack you. These are easily slain by Level 5 Death. It gives you 4 ABP if killed in a group of 2, and 8 ABP if they're killed in a set of 4. It is imperative that you up jobs here, as you will need to master a few to beat the game efficiently. After doing all that you can with level gaiNing and information, leave the castle and head north, to the town of Quelb. Enter the house in the center of Quelb. This is Kelgar's house. He was one of the 4 Knights of Dawn that Sealed Exdeath away. Kelgar will open the door on the north side of town. You can learn the spell "Reqiem" from the wolves in the northeast corner of the town. In the inn, a wolf gives you 8 potions each time you talk to him, and you can possibly get a maximum of 24 potions. Just a little freebie that you can pick up. :) You'll gain more information about the story here, and your next destination is the Valley of Flying Dragons. 7. Valley of the Flying Dragons. (Level: 36) Treasures here: Cottage, 5000 giru, Bone Mail, 7000 giru, Kazekiri no Yaiba, Hyupuno Crown, Fenix Down. It is essential that you get the "Golem" summon here. It is fairly easy to get. After awhile, you will eventually get into a fight with Golem, who is being attacked by 2 monsters. If you beat the two other monsters without having Golem die, he gives you his summon spell for helping him. This summon is a really good one, too, since it can protect you from a lot of damage. You will eventually have to fight the next boss, Hiryuu sou. ************************************************** Boss of Valley of the Flying Dragons: Hiryuu sou. Level 29, HP: 12000 Your newly accquired summon, Golem, works very well here, as it will block a lot of Hirryu sou's attacks. ZeNinage "Coin Toss" will work incredibly well on this boss, if you have the money to spare, this is a good idea. Otherwise, use "Gravite" spells and normal attacks. It has a lot of HPs, but it will eventually die. ************************************************** 8. Back to Bal and Ghido's Dwelling. (Level: 37) You just have to give the Hiryuusou to the Hiryuu. It'll revive and you can use it in this world now. Go northeast from Bal, and you will reach Ghido's Dwelling. It's really too bad that once you get to, the entire island sinks. :) Not to worry, though...head west to Surgate Castle. 9. Surgate and Zeza's Fleet. (Level: 37) You will learn a lot about another of the 4 Knights of Dawn here, Zeza. Make sure you buy the best weapons and armor availabe for your party members, and if you go to the king's bedroom, you can get the "Subayasa no Uta" (Song of Speed). There is a special trick to do here, if you go to the library and arrange the scattered books correctly. From left to right, the books are: "Kindan no Sho", "Mamono Daijiten", and "Ronka no Himitsu". Here is a small picture of what the bookshelves will look like: __1__ __2__ __3__ __4__ __5__ __6__ __7__ __8__ __9__ __10__ __11__ Put "Kindan no Sho" into bookshelf 7. Put "Mamomo Daijiten" into bookshelf 2. Put "Ronka no Himitsu" into bookshelf 9. Once you have put the books in the right shelves, you will be rewarded with the magic "Leviteto". Leave Surgate, and head to Zeza's Fleet (It's east of Exdeath's Castle). You meet Zeza, the Knight of Dawn, and you sleep on the ship. When you are sleeping, monsters raid the ship. Ignore the wandering enemies and head straight for Gilgamesh, on the bow of the ship. He'll show up this time with a new posse, Enkidou. :) ************************************************** Bosses of Zeza's Fleet: Gilgamesh, Enkidou. Gilgamesh: Level ??, HP: ?? Enkidou: Level 29, HP: 4000 Physical attacks work well on Gilgamesh. Enkidou can be beaten by "Gravite", or by just casting "Confuyu" on him. Just keep hitting Gilgamesh with physical attacks, and Enkidou with magic, and it shouldn't be too hard. *Note: Gilgamesh carries the "Genji no Kote" (Genji Gauntlet). This cannot be found anywhere in the game but here, and is the best Gauntlet in the game, so make sure to steal it here. ************************************************** 10. Barrier Tower and Ghido the Sage. (Level: 37) Treasures here: 9000 giru, 18000 giru, Blood Sword, Kin no Kamikazari (Gold Hairpin). You start at the very bottom, but keep working up to the top of the tower. It's pretty straightforward, so it shouldn't be too hard going through here. Once you get to the top, you'll have to fight Atomos. ************************************************** Boss of Barrier Tower: Atomos. Level 41, HP: 19997 He is a pretty hard enemy, but not too hard to beat if you have the right combination of characters. Get 2 Monks, a Samurai, and a ShiroMadoushi (White Mage) here. Have both of the Monks attack, have the Samurai use "ZeNinage", and have the ShiroMadoushi keep healing whoever needs it, as his "Comet" attack is really powerful. "Slow" also works on him. ************************************************** After you've beaten the Barrier Tower, you acquire the submarine. Head to Ghido's Dwelling underneath water (It's on the island that sunk, remember?). You'll have to go through a small cave, and when you get to the end, you meet Ghido. He will tell you a lot about Exdeath and Muah Forest, and give you more about the storyline of the game. He will also give you the "Chourou no Eda" (Stem of Elderly Tree), and tell you to go to Muah Forest. *Note: Now is a good time to get the summon spell of Katoblepas. Use the submarine, and go undersea. There is a small white dot on the north-western part of the world map. Go to that place by the underwater cave. Go around inside that cave until you fight Katoblepas. After you beat it, it will give you it's spell. ************************************************** Katoblepas: Level 38, HP: 5000 It's best just to use physical attacks here. Keep in mind that it can use a "Devil's Eye" spell on you to turn a character into stone. This shouldn't be much of a problem if you have an Odoriko (Dancer) with a Ribbon, though. Physical attacks by Monks and Ninjas work the best. ************************************************** 11. Muah Forest and Town. (Level: 37) To get to Muah town, just use the submarine and go to the western part of the world. Once there, look around to where Muah town is (it's surrounded by mountains). You can go underwater and come up, and you'll be close Muah town. Enter. You can get the "Main Gauche" here to the left of the Pub. The locked doors to the southwest cannot be opened yet, but you will come back much later in the game. Gather information here, and head to the Great Muah Forest. Treasures in Muah Forest: 2000 giru, Etel, 4500 giru, 9900 giru, Fenix Down, Elixer, Cottage, Kyojin no Kusura (Medicine of the Giants), Aegis Shield, Flame Tongue, MorNing Star, Susu, Flame Shield (If you didn't take the Aegis shield). Use "Chourou no Eda" to enter the great forest. Once there, keep collecting all the treasures here, and fight the enemies. It is a good place to raise levels and ABP. After collecting all the treasures that you can and finding the right way through the forest, Exdeath will set fire to it. After you collect the remaiNing treasure, enter the Mouguli hole. 12. The Elderly Tree. (Level: 38) Use "Chourou no Eda" and the tree will open. Inside, you must fight "Fuuin wo Mamoru Mono" (Guardian of the Seal). ************************************************** Boss of the Elderly Tree: Fuuin wo Mamoru Mono. Level 77, HP: 7777 (each part) This battle is extremely easy if you have 4 Samurais, and just use "ZeNinage". However, if you don't do that, "Gravite" spell works well, and "Titan" summon works well, too. After a few spells or ZeNinages, it will die. ************************************************** ************************************************** BIG SPOILER ************************************************** After the battle, Exdeath kills Galuf. Don't fret, though, because Galuf's grandaughter, Kururu will join. She gets all of the abilities that Galuf used to have, and is pretty much the same in terms of strength and individual stats. ************************************************** After you have gotten out of this big scene, and you don't have very much cash, it's a good idea to go to Gilgame's cave. There is a lot of treasures here, all filled with giru as high as 40960. However, in this cave, you could fight Gilgamesh. To beat him here use the Bulizado magic and nail him with Monks and Ninjas. He shouldn't be that hard here, although he does have 32768 HP. 13. Exdeath Castle. (Level: 40) Treasures here: Daia no Tate (Diamond Shield), Etel x 2, Elixer x 2, Ice Shield, Hayate no Yumiya (Gale Bow), Ice Brand, Kotetsu, 9900 giru, 8000 giru, Twin Lance, Partisan, Fuuma Shuriken. Go to the front door. You'll have to go through all of the floors to reach Exdeath. In the 3rd floor, there is an illusion of Exdeath. Just go back a bit. It isn't hard to progress up the tower from here, because it's fairly linear, but when you get to the 10th floor, get Karbunkle summon here by beating it. He always has "Reflec" cast on him, so your mahou that you cast on him will bounce back and hit you. However, if you cast "Reflec" on your own party members, and hit them with mahou, it will bounce of them and hit him. Also, Katoblepas can sometimes kill him in one cast. You will have to fight Gilgamesh on the 12th floor. ************************************************** 12 floor: Gilgamesh Level ??, HP: ?? This is an incredibly easy battle. Normal attacks will beat him. Just make sure to have a healer on hand if you need it, otherwise, just use normal attacks, and waste him. ************************************************** On the 13th floor, you'll have to fight Exdeath... ************************************************** 13th floor: Exdeath Level 66, HP: 32768 Make sure to cast both "Golem" and "Karbunkle" to protect your party during this fight. After you're all protected, pound away at him using ZeNinage, normal attacks, and Ninja's Double Hits or Monks. After awhile of dueling, he will die. ************************************************** After the battle with Exdeath, he merges the two past worlds together into one world. Are you ready?! End of World 2. ----------------- World 3: ----------------- 1. Tycoon and Western Valley. (Level: 40) Boko will come back to you. Ride it north and fight Antolion at West Valley. You'll regain Faris. 2. Ghido, the Ancient Library, and the Pyramid. (Level: 41) Go to Ghido's dwelling, and Exdeath will come here. He'll talk of destroying you, but won't succeed. :) After he leaves, head over to the Ancient Library. Get the "Maryoku no Uta" (Song of Mahou) on top of the library. Get "Fuuin no Sho" (Concealed Book). This is used for opeNing the seals around the temples. Once you have it, go to the Pyramid. Treasures here: Noroi no Yubiwa (Cursed Ring), Ice Shield, Flame Shield, Dark Matter x 7, Shiro no Robe (White Robe), Kuro no Robe (Black Robe), Elixer x 4, Ibara no Kanmuri (Thornlet helmet), Kuro Shouzoku (Ninja Wear), Crystal Mail, 8000 griu, 9000 giru, Daichi no Hammer (Earth Hammer), 10000 giru, Ribbon, Cottage, Mamori no Yubiwa (Ring of Protection), Kin no Kamikazari, 12000 giru. This isn't such a hard of a dungeon, but there is a hard enemy that is randomly encountered here, "Machine Heads". You can't run away, and they have 7210 HP, so be careful. When you get to the very top, you'll get your first Sekiban. These are used to get 3 of the 12 legendary weapons (3 x 4 is 12, so that must mean that there's 4 dungeons with Sekiban in them ^_^). Also, Bahamut will show up, and then he flies to North Moutain, where you will have to face him later. 3. Exdeath appears and the new Airship. (Level: 42) You will meet with Exdeath as you are walking back to the Ancient Library. He sucks the library into "mu" (nothingness). and you will have to fight another boss, Meryujinnu. ************************************************** Boss at the Library "mu" site: Meryujinnu. Level 33, HP: 20000 It is imperative that you have 4 KuroMadoushis (Black Mages) here. She can use "barrier" change, and change her weakness to Fire, Ice, or LightNing. So use magic like Gravite, Aero, Bio, and things other than those, and her gaiNing life on account of you using the wrong magic shouldn't be a problem. ************************************************** After you beat her, Lenna will join up again. Travel to the east coast. You will find a new airship here. If you ride the airship, Exdeath will suck some more towns or castles into "mu". It's a good idea now to go back to the Pirate's base, as you will learn the "Syldra" (Faris's dragon) summon here. Now, head to the castle of Koozer for your choice of 3 of the legendary weapons. Because of the classes I like the most, I usually take the Excalibur, Assasin Dagger, and Sasuke no Katana on my first visit. However, take the weapons according to the classes you use most often. *Note: There are really hard enemies here, so be sure to save the game at the entrance. 4. Crescent and Solitary Island. (Level: 43) You will get information about Mirage town from the citizens here. Go to the town by heading into the forest south-west of crescent. Buy all of the Level 6 magic spells here, and you will find the last piano here to play. There is a Black Chocobo here that will be very useful later. Now, head to the Shrine on the Solitary Island. Treasures here: 12000 giru, Elixer, 9000 giru, Rising Sun, Etel x 2, Beast Slayer, Ryuu no Kiba (Dragon Fang), Dark Matter, Circlet, Mamori no Yubiwa (Ring of Protection), Crystal Helm. You have to go through an air duct in this dungeon. If you hit the switch to the right, you will get an Elixer. Head back to the switch room, and hit the left switch for 9000 giru, and hit the fight switch up to go forward. This isn't too hard of a dungeon if your levels are pretty high, but when you get to the end of it, you'll have to fight Stalker. ************************************************** Boss of Solitary Island Shrine: Stalker. Level 7, HP: 20000 This enemy is very strange, in that it changes it's form to 4 creatures. Only one of them is the real monster. Don't use mahou on everything, as he will counter with a powerful magic. It's really good to use "ZeNinage" here, as it will attack all of the segments with physical damage, hitting the true Stalker as well. ************************************************** 5. Fork Tower. (Level: 43) Treasures: Etel (Ether), Hi-Potion, Wonder Wand, Defender. In this tower, one party goes to the "Tower of Mahou" (left), and the "Tower of Power" (right). Only mahou attacks are allowed in the Tower of Mahou, and only physical attacks are allowed in the Tower of Power. At the top of each tower, you will have to fight two bosses. For the Tower of Mahou, you must fight Subete wo Shirumono. ************************************************** Boss of Tower of Mahou: Subete wo Shirumono. Level 53, HP: 16999 Weakness: Wind You can only do magic attacks on him, or you will have to begin the battle again. It's really easy to beat him if you cast "Baasaku" (Berserk) on him. He won't be able to use any more of his mahou anymore, but he can still use normal attacks on you, so you might want to use a "Golem" summon. He isn't that hard from there, just use "Earoga" on him, and any other wind mahou you might have. ************************************************** You'll also have to fight the Minotaur in the Tower of Power. ************************************************** Boss of Tower of Power: Minotaur. Level 37, HP: 19850 No magic at all can be cast in this battle. You'll have to heal your characters with normal items. Just make two Monks, or a Monk and a Ninja, and keep beating him with normal attacks. If you put the Monk on "Guard" status, he will take no damage from Minotaur's physical attacks, and he'll counter-attack sometimes if you are hit. This shouldn't be too hard with 2 physical fighters in your party. ************************************************** *Note: Keep in mind that whenever you receive a "seikban", you can take 3 additional weapons from the legendary weapons display in the Concealed Castle of Koozer. Just head back there to get your weapons after you've collected them. 6. Improved Airship and the Great Deep. (Level: 44) Go to the catapult and get airship modifications from Cid. You'll now be able to use your airship as a submarine, as well. After you've gotten this, go through the Dwarf Kingdom and head to the bottom floor. Treasures in the Great Deep: Suiton no Jutsu, Honoo no Yubiwa, Ryuu no Kiba, Etel, Kaizer Fist, Fenix Down. There are a HUGE number of undead monsters in this dungeon, so you might even want to use your healing magic on them. Also, "Requiem" doesn't take any MP to use, yet it gives undead monsters a lot of damage. There are a series of switches here, and it shouldn't be that hard to find your way through, so keep moving on, collecting all the treasures that you can here. At the end of the dungeon, you'll have to fight 3 bosses. ************************************************** Bosses of the Great Deep: Toraiton (Red Creature): Level 37, HP: 13333 Weakness: Ice Phorbos (Green Creature): Level 39, HP: 13333 Weakness: Earth Neregeid (Blue Creature): Level 20, HP: 13333 Weakness: Fire All of these bosses are immune to mahou other than their weakness, so it's a good idea to use the summon "Syldra" here. Also, have KuroMadoushis use individual mahou on the monsters, according to their weaknesses. "Requiem" also works here, and hits 2 of the 3 enemies. ************************************************** After this, you can get 3 more weapons from Koozer. There should only be 3 weapons left now. 7. Getting Odin. (Level: 45) Now is a good time to get another useful summon, Odin. To get him, go to the Jacole dungeon, and climb the wall in the back (You should have already been here...remember?). Go up and meet Odin. ************************************************** Odin. Level 2, HP: 17000 You have to beat Odin in 60 seconds, or else he will automatically destroy the party. "Holy" and "Flare" mahou work very well here, and so do throwing Shurikens. Even high level attacking Monks will work. If you can't beat him the first time, keep trying. After you beat him, you get his summon. Also, you can steal "Mamori no Yubiwa" (Protection Ring) from him. ************************************************** To get to the Phoenix Tower, you need to pick up that Black Chocobo you found in Mirage, and bring him here, since the airship can come here, but it can't land in the forests like the Chocobo can. 8. Phoenix Tower. (Level: 46) Treasures: 5000 giru, 10000 giru, 15000 giru, 20000 giru, 25000 giru. When you get into here, search the middle wall. You will be brought to a series of rooms, each with 2 staircases in it. If you pick the right one, there will be no enemies, but if you don't, you can be attacked by enemies. Try to do this on your own, but if you're the cheating type... Left, Left, Right, Right, Left, Left, Right, Right, Left, Left, Right, Left, Left, Right, Right, Right, Right, Left, Left, Right, door. On some floors, you will meet the enemy "Magic Pot". If you feed him an Elixer when you meet him, he will give your entire group 100 ABP each. This is great for mastering classes, and is well worth it, I think. Also, a lot of the enemies here have great items to steal. Make sure to steal them. When you get to the tower, you will get the Phoenix summon. 9. North Mountain. (Level: 46) North Mountain is right above the forest you landed the Black Chocobo in earlier as you went to the Phoenix Tower. You will have to beat Bahamut at the top, and he is a very tough opponent. ************************************************** Boss of North Mountain: Bahamut. Level 99, HP: 40000 This is one of the toughest battles in the game. The best mahou in the game works best here, like Holy, Flare, Meteo, and Syldra summon. "Slow" and "Stop" also will work, but Stop doesn't work that well. This should be a long battle, but hopefully, you'll win. :) ************************************************** 10. Getting the Mimic Class. (Level: 46) When Walse sank in World One, there was one crystal shard that wasn't reachable. Well, you can get that shard now. Use the submarine, and search around until you find it (Hopefully, you'll remember where Walse was). You start at the top, and you have to go toward the bottom of it. You only have a certain time limit for this (people can't hold their breath that long, ya' know! ^_^). At the very bottom, you'll fight Gogo. ************************************************** Walse Sunken Tower: Gogo. Level ??, HP: ?? This is probably the easiest battle in the game, if you know what you're doing. Otherwise, it's the hardest. :) When you first meet him, he'll say "If you do what I do, you can win". Well, he won't do anything at all, so just sit there. You'll win in a matter of minutes. :) After this battle, you'll receive the Mimic class, the best class in the game. ************************************************** 11. Istory Falls and extra things. (Level: 47) Treasures here: Etel, Air Knife, Kame no Koura (Tortoise Shell), Mamori no Yubiwa, Reflec Ring, Enhancer Sword, 12000 giru, Aegis Shield, Artemis no Yumi (Artemis Bow), Fuuma Shuriken, Kyojin no Ono (Giant Axe), Kyojin no Kusuri (Giant Medicine), Rune Blade. There is a white spot on the map near Istory Falls. You have to get here via underwater cave. There are a few tricks to getting the chests here. On floor B3F, you need the Thief's "Dash" ability to get the chest on the other side of the water, but it is still very hard. Also, on B5F, you get to the bottom floor by jumping in the holes. You open the hole by the switch to the side of it. There is a hard enemy here that you can encounter randomly, Tonberi. He has 39393 HP! After you beat him, though, you can sometimes win a very great piece of armor, the Mirage Vest. After awhile, you'll have to fight Rivaiathan. ************************************************** Boss of Istory Falls: Leviathan. Level 39, HP: 40000 Weakness: LightNing/Thunder Mahouken Sandaga work very well on him. He is weak to thunder, so summon "Syldra" also works very well. I found that Knights with Two Hands ability and two strong swords will also do a lot of damage. After awhile, you'll kill him, and receive his summon. ************************************************** Now you can go back to Koozer, and get the last of the 12 legendary weapons. *There are a few more additional things you can do to help you beat the game more easily, and I'll list a few that are most notable. Getting the Chicken Knife or Brave Sword: Go back to the town of Muah. The locked door that was here before can now be opened. Go in, and you'll have to walk through a small forest. When you get to the end of it, you'll talk a person, and he will offer either to give you a Chicken Knife or Brave Sword. If you've run away from a lot of battles in the game, take the Chicken Knife. If you haven't run away much, take the Brave Sword. The Chicken Knife's power is increased by runNing from battles up until the point you get it, and the Brave sword is just the opposite...it's strongest if you haven't run away from many battles. It also decreases every time you run. Also, the Chicken Knife sometimes has the effect of making you run away! It's really a matter of personal preference, but if you run away a lot throughout the game, I prefer the Chicken Knife over the Brave Sword. Master Pianist: (That's playing the piano. ^_^) If you've played all of the pianos in each of the towns, you can become a piano master. After you've played them all, go to Crescent Town, and a Bard tere will give you "Eiyuu no Uta", which raises your levels during battle. Also, if you want, it's not very important, but you can go to a bay south of Karnak, and to a cave to the right side of the bay, and a man will tell you the number of fights you've been in, the number of monsters slayed, your average experience points per battle, your treasure box collection percentage, and number of times you've saved. It's now time to go to the final dungeon, slay Exdeath, and restore peace to the world. It's time to enter the void to the Cleft of Dimention. 12. Cleft of Dimention. (Level: 50) Yes, I think it'll be a lot less work for you if you're on level 50 or above here, because some of the later bosses here are really tough, and you'll be able to insure getting out of here and beating the game quickly. :) There are 6 sections to the Cleft of Dimention. The Ruins, Forest, Dungeon,Towers, Castle, and Last Floors. Cleft of Dimention Ruins: Treasures here: Etel, Cottage, Elixer x 2, Blood Sword, Dark Matter. There isn't much to do here. You climb up by using the chains on the walls. Just make your way through, but you haven't seen nothing of this dungeon yet. :) Cleft of Dimention: Forest Treasures here: Ryuu no Kiba, Riris no Rod (Riris Rod), Enhancer Sword. This isn't hard at all to make your way through, either, but there is a boss at the end. ************************************************** Boss of the Forest: Karophysteli. Level 68, HP: 18000 She uses "Reflec" to deflect mahou to you, but you can use "Dispell" to get rid of that. She doesn't have a particular weakness, so just pound away with normal attacks, or ZeNinage, or anything you've got that you think will destroy her. ************************************************** Cleft of Dimention: Dungeon Treasures here: Tenshi no Yubiwa (Angel Ring), Honoo no Yubiwa (Flame Ring). You enter from the top of the waterfall. Make sure to heal up and save on the save point here. Right after, you will see a mechanical creature walking around. This is Omega. You can ignore it and walk on, but you can also fight it. It's a very hard enemy. ************************************************** Boss of Dungeon Zero: Omega. Level 119, HP: 55530 Omega is the second toughest boss in the game, right behind Shinryuu. First of all, Omega is weak against lightNing attacks. A very good way of beating him is to make three characters Mahoukenshis. Also, have one character that can heal the party. Having double cast is also a really big asset. It is really preferred if you have at least one master Mahoukenshi, because then you'll be able to cast the most powerful lightNing spell on your sword. It's also a really good idea to give two swords to each of your Mahoukenshi. After you have made all of your Mahoukenshis (or Suppins, anyone that can use sword mahou), have them cast the most powerful lightNing spell that they have on themselves (or each other). After you do this, just attack him very quickly, and if you are consistent on this strategy, he should go down quickly. Make sure to have your healer constantly casting Cure 3 on your party, and having double cast ability is even better, because you will get twice the HP restored. I just beat him recently when all of my characters were level 65 Suppin masters. It might take a few tries, but if you follow my strategy, you shouldn't have too much trouble on him. ************************************************** After you get past Omega, you fight Apanda. ************************************************** Boss of Dungeon: Apanda. Level 59, HP: 22200 Weakness: Fire Cast "Baasaku" (Berserk) on Apanda, and use Fire Magic, but not "Ifrit" summon, because he will heal himself and the beserk status. Keep blasting him with your KuroMadoushis. ************************************************** Cleft of Dimention: Towers Use the Thief's "Kakushi Tsuuro" ability to see all of the hidden paths. Otherwise, they're invisible. There are a few really tough enemies here, so use your best fighters. Especially Ninjas and Dragon Eibis. There isn't any boss to this section, and it's not very long to beat. But, it is quite hard, because of the ultra-tough enemies. Cleft of Dimention: Castle Treasures here: Tooru no Hammer (Hammer of Thor), ManEater, Erumesu no Kutsu (Herme's Shoes), Akai Kutsu (Red Shoes), Rainbow Dress. Go straight and dwon the staircase to the left. You will go to a jail-like place, and you will have to fight Apocaryopus. *Note: Apocaryopus has the ability to cast every single AoMahou (Blue Magic) spell in the game. You might want to learn some important ones if you don't have them already. ************************************************** Boss of Castle: Apocaryopus. Level 57, HP: 27900 Weakness: Poison Use Bio! It inflicts about 7500 damage each cast, so just keep pelting him away with Bio spells from KuroMadoushis, and normal attacks with Monks, Knights, Ninjas, or Samurais. ************************************************** After you beat him, it opens up a save point, so make sure to heal and save. After you save, explore the rest of the areas in the Castle, and get the Herme's Shoes in the left wing, and Thor's Hammer in the right wing. You'll eventually have to fight Catastrophe. ************************************************** Boss 2 of Castle: Catastrophe. Level 71, HP: 19997 Any strong normal attacks here work. Be sure to have someone on hand that can heal the party at any given moment, though, as this could be a hard fight. If he uses "Akuma no Hitomi", use Kin no Hari items to cure it. ************************************************** Then, enter the central door. You fight Harikarunassosu as you are walking up the staircase. ************************************************** Boss 3 of Castle: Harikarunassosu. Level 97, HP: 33333 Most any normal attacks work here, but she can dish out some pretty tough spells. Again, have at least one ShiroMadoushi (White Mage) on hand to cure the party when needed. Also, you can cast "Baasaku" to stop her "Kururururu!" attack. ************************************************** After a bit of walking , you will have to enter up on top of the castle, and fight Twin Tania. ************************************************** Boss 3 of Castle: Twin Tania. Level 39, HP: 50000 He has a really high ammount of HP. This was one of the harder battles in the game for me, because I didn't have enough HP, and couldn't do enough damage in the time alotted. When the message "Gig Flare no tameni power up!" appears, use Odin. This is pretty much the only trick into beating him, but he is very vulnerable to Holy attacks. Also, it's possible to steal a "Kyojin no Ono" (Giant Axe) from him. ************************************************** Cleft of Dimention: Final Floors Treasures here: Ragnarok, Fuuma Shuriken x 3. A long time ago, Gilgamesh was sent to the Cleft of Dimention. Well, he shows up again. Then, he runs away. When you warp 2 times, you will find a treasure. You will have to beat "Shinryuu" (God of Dragons) to receive it, though. ************************************************** Boss of Final Floor: Shinryuu. Level 97, HP: 55500 This is very, very tough. Probably the toughest battle of the game other than Omega. To have any chance at all in this battle, you'll have to have 4 Coral Rings from Istory (they cost 50000 giru). This blocks his initial "Tital Wave" attack, which can hit for up to 6000 damage. Then, pound him with everything you've got, and quickly. Don't attack with anything Holy attributed, because that's his attribute, and he will gain HP from it. ************************************************** Don't go straight (Exdeath is there, you will fight him last). If you go on, you will fight Necrophobia. ************************************************** Boss 2 of Final Floor: Necrophobia. Level 66, HP: 44044 You have to beat 4 small segments before you can attack the actual monster itself. "Golem" is really helpful here, as it will take the blows of a lot of Necrophobia's attacks. Bahamut, Flare, and Meteor all work great here. *Trick: You can defeat Gilgamesh here, if you take the right steps. Kill all of the barriers, then reduce Necrophobia's HP to about 6000. Make sure NOT to kill him. Gilgamesh will eventually show up. You can steal the greatest armor in the game from him, the Genji Armor. You can then wipe the 2 off the earth. :) It's time. Head up the center and fight him. Are you ready? Yes, I think you are. :) ************************************************** Round One of the Final Battle: Exdeath. "Golem" is really useful for protecting the party. "Heisuga" works very well for speeding you up, so you can have the edge in battle. Pelt him with all you've got, Flare, Holy, Meteor, Bahamut, Syldra all work here. He will eventually morph into NeoExdeath. Round Two of the Final Battle: NeoExdeath. There are 4 places you can hit. The 2 places in the back are in the back row, so your normal attacks will inflict half damage. Did you save up cash? Let's hope you did. :) "ZeNinage" (Coin Toss) works VERY well on him...very strong attacks and mahou will work again, just keep fighting until the bloody end. :) Golem summon is also very useful here and will protect you well. ************************************************** The Ending.... *Note: The ending of the game depends on which characters were living when you defeated Exdeath (characters turned to stone are considered dead). If you have all characters alive when you defeat him, you will get the most sequences in the ending. ------------------------ Abilities: ------------------------ There are exactly 100 abilities in the game. This tells you which class gives what abilities, what level you get them on, and what they do. Suppins can equip 2 abilities, and Mimics can equip 3 abilities. Naito (Knight): 1. Kabau (Protect) Protects weak friends from direct attacks. 2. !Mamori (Protection) Defend oneself perfectly against direct attacks. 3. Ryoutemochi (Two-Handed Wielding) Attack power is doubled, but you can only have a sword, and not a shield. 4. Tatesoubi (Shield Wearing) Characters who can't normally use a shield can do so now. 5. Yoroisoubi (Armor Wearing) Characters who can't normally wear armor can do so now. 6. Kensoubi (Sword Wielding) Characters who can't normally hold a sword may do so now. Monk: 1. !Tameru (Store Power) Store Power for awhile, then unleash a deadly attack. 2. Kakutou (Fight Bare Handed) Fight bare-handed like a Monk. 3. !Chakra Character's HP are recovered, and poison and darkness are cured. 4. Counter After being directly attacked, you will randomly counterattack. 5. Max HP 10% Up Maximum HP is raised by 10 percent. 6. Max HP 20% Up Maximum HP is raised by 20 percent. 7. Max HP 30% Up Maximum HP is raised by 30 percent. Shiifo (Thief): 1. Kakushi Tsuuro (Hidden Passages) Hidden passages become easy to spot. 2. !Tonzura (Escape) Run from battle easier than using L and R to run. 3. Dash Use the B button to run very fast in villages and dungeons. 4. !Nusumu (Steal) Steal items from enemies. 5. Keikai (Caution) Avoid all back attacks. 6. !Bundoru (Capture) Steal and attack at the same time. 7. Chokomaka Kaugoku (Restless Moving) Have the agility of a Thief. Ryuukishi (Dragon Knight/Dragoon) 1. !Jump Jump into the air for a turn, and come back down on an enemy doing double damage. 2. !Ryuuken (Dragon Sword) HP and MP are taken from the enemy and given to you. 3. Yarisoubi (Spear Wielding) Someone that can't normally wield a spear are able to. Ninja: 1. !Kemuridama (Smoke Bomb) Run from battles easier than L and R. 2. !Bunshin (The Mirror Self) Make a mirage of your character to avoid physical attacks. 3. Sensei Kougeki (First Attack) Surprise attack rate is increased. 4. !Nageru (Throw) You can throw various items and weapons. 5. Nitouryuu (Wield Two Weapons) You may attack twice in one round with 2 weapons. Samurai: 1. !Mineuchi (Defensive Offense) Enemy is stunned by an attack. 2. !ZeNinage (Coin Toss) Throw Giru equal to the number of damage you do at all enemies. 3. Shirahadori (Blade Catch) Occasionally dodges an attack, blocking all damage. 4. Katanasoubi (Katana Wielding) Characters that can't normally wield a Katana are able to. 5. !Iainuki (Quick Sword Display) Kill one or more enemies with a single blow. Baasaakaa (Berserker): 1. Berserk Always Berserked in battle. 2. Onosoubi (Axe Wielding) Characters that normally can't wield an Axe are able to. Karyuudo (Hunter): 1. !Doubutsu (Animals) Call upon animals to help you out. 2. !Nerau (Aim) Helps your hit rate of attacks. 3. Yumiyasoubi (Bow and Arrow Wielding) Characters who can't normally wield an Axe are able to. 4. !Midare Uchi (Disorder Shot) Four consecutive attacks, but they are weaker than normal attacks. Mahoukenshi (Magic Swordsman) 1. Hinshide Barrier (Fatal Barrier) When fatal, you'll cast Shell. 2. Mahouken Lv1 (Lv1 Sword Magic) Cast up to Level 1 Sword Magic. 3. Mahouken Lv2 Cast up to Level 2 Sword Magic. 4. Mahouken Lv3 Cast up to Level 3 Sword Magic. 5. Mahouken Lv4 Cast up to Level 4 Sword Magic. 6. Mahouken Lv5 Cast up to Level 5 Sword Magic. 7. Mahouken Lv6 Cast up to Level 6 Sword Magic. ShiroMadoushi (White Mage): 1. ShiroMahou Lv1 (Lv1 White Magic) Cast up to Level 1 White Magic. 2. ShiroMahou Lv2 Cast up to Level 2 White Magic. 3. ShiroMahou Lv3 Cast up to Level 3 White Magic. 4. ShiroMahou Lv4 Cast up to Level 4 White Magic. 5. ShiroMahou Lv5 Cast up to Level 5 White Magic. 6. ShiroMahou Lv6 Cast up to Level 6 White Magic. 7. MP 10% Up Maximum MP is raised by 10 percent. KuroMadoushi (Black Mage): 1. KuroMahou Lv1 (Lv1 Black Magic) Cast up to Level 1 Black Magic. 2. KuroMahou Lv2 Cast up to Level 2 Black Magic. 3. KuroMahou Lv3 Cast up to Level 3 Black Magic. 4. KuroMahou Lv4 Cast up to Level 4 Black Magic. 5. KuroMahou Lv5 Cast up to Level 5 Black Magic. 6. KuroMahou Lv6 Cast up to Level 6 Black Magic. 7. MP 30% Up Maximum MP is raised by 30 percent. TokiMadoushi (Time Mage): 1. Jikuu Lv1 (Lv1 Time/Space) Cast up to Level 1 Time/Space Magic. 2. Jikuu Lv2 Cast up to Level 2 Time/Space Magic. 3. Jikuu Lv3 Cast up to Level 3 Time/Space Magic. 4. Jikuu Lv4 Cast up to Level 4 Time/Space Magic. 5. Jikuu Lv5 Cast up to Level 5 Time/Space Magic. 6. Jikuu Lv6 Cast up to Level 6 Time/Space Magic. 7. Rod Soubi (Rod Wielding) Characters that can't normally wield rods are able to. Shoukanshi (Summoner): 1. Shoukan Lv1 (Lv1 Summon) Cast up to Level 1 Call Magic. 2. Shoukan Lv2 Cast up to Level 2 Call Magic. 3. Shoukan Lv3 Cast up to Level 3 Call Magic. 4. Shoukan Lv4 Cast up to Level 4 Call Magic. 5. Shoukan Lv5 Cast up to Level 5 Call Magic. 6. !Yobidasu (Call) Summon a random monster (costs no MP). AoMadoushi (Blue Mage): 1. !Shiraberu (Examine) See a monster's maximum HP, MP, and weakness. 2. LearNing Learn new Blue Magic spells. 3. !AoMahou (Blue Magic) Cast Blue Magic. 4. !Miyaburu (See Through) See the "Examine" ability, plus the status of an enemy. AkaMadoushi (Red Mage): 1. Shirokuro Lv1 (Lv1 Black/White Magic) Cast up to Level 1 Black and White Magic. 2. Shirokuro Lv2 Cast up to Level 2 Black and White Magic. 3. Shirokuro Lv3 Cast up to Level 3 Black and White Magic. 4. !Renzokuma (2x Magic) Cast two consecutive spells on the same turn. Majuutsukai (Monster Trainer): 1. !Nadameru (Calm Monster) Make a monster docile. 2. !Ayatsuru (Control Monster) Control a monster and use their skills. 3. Muchisoubi (Whip Wielding) Character's who can't normally equip a whip are able to. 4. !Toraeru (Capture Monster) After weakeNing a monster, capture it. Kusurishi (Chemist): 1. Kusuri no Chimaki (Knowledge of Medicine) Items are twice as effective. 2. !Chougou (Mix) In battle, mix two medicines to make a new one. 3. !Nomu (Drink) Drink items exclusive to the Chemist. 4. !Chiyu (Recover) Recover the entire party's status changes. 5. !Sosei (Revive) Revive all fallen party members. Fuusuishi (Elemental Mage): 1. !Chikei (Elemental Attack) Use various elemental magic attacks. 2. Damage Yuka (Damage Floor) Damage Floors do no damage. 3. Otoshi Ana Kaihi (Hidden Traps) See hidden holes. Ginyuushijin (Bard): 1. !Kakureru (Hide) Hide, making you vulnerable to attacks (kind of like while you're in the air as a Ryuukishi). 2. Tategotosoubi (Harp Wielding) Characters that are normally unable to equip Harps are able to. 3. !Utau (Sing) Sings songs for various effects. Odoriko (Dancer): 1. !Irome (Flirt) Dance that makes enemy fluttered. 2. !Odoru (Dance) Dances that confuse monsters or turn them into frogs. 3. Ribbon Soubi (Ribbon Wearing) Able to equip a ribbon. -------------------------- How to play on an SNES: -------------------------- A lot of people have been asking about this, so I think I'll put it in this FAQ. It's really not that hard to play the actual game in a SNES, rather then a Super Famicom. First of all, if you don't want to be risky, and don't know what you're doing, buy a SNES Converter. You can buy these at imports stores for about $15. I've seen these sold at www.gamecave.com. If you don't want to buy the converter, and want to void any customer service option you may have, then read on. :) 1) Take your controllers and wires from the back off of SNES. Look inside the slot where the game goes in on the top. You should see something like this: _____________________________________________________ | |1| |2| | | _______________________________ | | |______________________________| | |_______ ________| |___A___|____________________________________|___B___| 2) You'll have to find a way of cutting tabs "A" and "B" out (these tabs block a Japanese game from going into the SNES). I recommend using a Knife, Screwdriver, and wirecutter combo. :) If you knife away at the slabs, they'll eventually be cut, making it easy to pry them out. They are very tough, though, and it might take awhile to do it, but it's worth the hard work. :) 3) I have no idea if the small tabs "1" and "2" have anything to do with it. I have cut mine off, however, and they're easier than tabs "A" and "B" to cut off. 4) Once you have everything cut off, try a putting a Japanese game in the system. If it fits into the pins, it worked. Otherwise, you'll have to keep cutting away at the tabs until it fits. 5) Enjoy a Super Famicom game. :) ------------------- Battle Options: ------------------- Top: Tatakau (Fight): This basically just fights whatever enemy you select. You'll just be able to fight normally as you wish. *Note: There are 2 other slots for commands between "Tatakau" and "Aitema" options. These are for the various skills your character will receive, within a given class. All of these differ. Bottom: Aitema (Item): This just selects an item you want to use on a party member. You can't use an item that another character is already holding, but you can use items you have in your own inventory. Pressing Left on the Pad: Chiengu (Change): This just changes your character's row in battle. Characters in the back row take half as much physical damage, but just as much magic damage. Sometimes it may be good to put your mahou (magic) users in the back row, as they usually have less HP than other members, but I usually just leave all of my characters in the front row. Pressing Right on the Pad: Bougyo (Defense): Use this for your character to defend. He/she won't attack in anyway, but damage dealt by physical attacks, and a few spells, will be reduced. *Note: Holding the "L" and "R" buttons on the controller allow your characters to run from the battle. This is similar to Final Fantasy 6. --------------- Menu Options: --------------- Pressing "X" on the control pad brings up the game's main menu. This is where you'll use items outside of battle, spells, or other various things, like saving. These are translations of all of the items on the right side, starting from the top. Top window: 2 word slots Top option: Jobu (Jobs): this is where the game's main class change system is worked from. You can select what class you want to make your character, and select abilities you'd like to give them, as well. Check the "Jobs" section of this FAQ for translations of all of the jobs in the game. Bottom option: Abyritei (Abilities): This just lets you change what additional abilities you want to give your individual characters. Middle window: 6 word slots Top option: Aitema (Item): This is almost exactly the same as the "Aitema" battle command, it lets you use items on your party outside of battle. Next option: Mahou (Magic): This lets you use any of the magic a character has in the party. This is most useful for healing magic outside of battle, and is used quite often. Next option: Equrau (Equip): This just lets you equip any weapons and armor for individual characters. The top 2 slots are used for weapons and shields, the next helmet, the next body armor, and the next rings (or other "trinket" items). Next option: Sutetasu (Status): This gives the level, hit points, magic points, total ammount of experience, and experience until the next level, for the character you select. It also shows what commands that charcter can currently use in battle, what weapons he/she can equip, and the individual stats to the right. Next option: Conufuiru (Configure): This allows you to select between "Active" and "Wait" settings (Active allows enemies to attack you while you're selecting options, and Wait allows whoever's bar fills up the first to do things before all others). Then you can change the fight and message text, window colors, and other small things. This isn't too important to the game. Bottom option: Savru (Save): You can save the game anywhere on the world map, and save points. On the world map and save points you can also use Tents and Cottages. Tents and Cottages both relieve lost HP and MP, but Cottages relieve more than Tents do. Next Window: Time. This just tells how long you've played the current game. Next Window: Giru. This is the basic money in Final Fantasy 5. It's spent on items, weapons, armor, and various other things. ----------------- Job System: ----------------- These are the jobs selectable, from left to right. (New jobs won't appear until you actually GET them in the game.) On the main menu, above a character's HP, is their job level. Levels vary by means of level it takes to master a job. To the right of that, is how many job points a character has, and the job points necessary for the next level. The abilities for the classes listed here are from the Final Fantasy Anthology version of the game. For the romanizations of Japanese abilites, check the "Abilities" section. *Note: For job abilities, check my "Abilities" section of my Strategy Guide. There are 100 total abilities in the game. Naito (Knight): The Knight is the game's basic powerhouse in terms of physical attack power. Most of the Naito's skills allow that character to equip various pieces of strong armor. Innate Job Command: Guard Abilities: Name Level ABP Effect ------------------------------------------------------------------- Cover 1 10 Protects low health allies !Guard 2 30 Reduces physical attack damage to 0 2-handed 3 50 Ability to use weapon in both hands EqShield 4 100 Ability to equip shields EqArmor 5 150 Ability to equip heavy armor EqSword 6 350 Ability to equip swords ------------------------------------------------------------------- Monk: The Monk is the most powerful strictly physical fighter in the game. They gain skills that allow them to save power for a round and unleash more, kick all enemies on screen, and 3 different abilities that increase a character's hit points. They hit twice in battle. Innate Job Command: Kick Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Store 1 15 Doubles attack power for the attack Barehand 2 30 Fight with fists as well as a Monk !Chkra 3 45 Small heal, cures Poison and Darkness Counter 4 60 Automatically counterattacks when hit HP+10% 5 100 Raises maximum HP by 10% HP+20% 6 150 Raises maximum HP by 20% HP+30% 7 300 Raises maximum HP by 30% ------------------------------------------------------------------- Shiifo (Thief): The Thief gains several useful abilities that allow him to Steal, run fast, and various other things. He is a somewhat decent fighter in battle, but his strengths are in getting unique abilities. Innate Job Command: Steal Abilities: Name Level ABP Effect ------------------------------------------------------------------- Secret 1 10 See hidden passages !Flee 2 20 Assurance to run away except for bosses Dash 3 30 Run in towns and dungeons while pressing O !Steal 4 50 Steals item from enemy Caution 5 75 Prevents back attacks !Mug 6 150 Steals item while attacking enemy Footwork 7 300 Ability to run very fast ------------------------------------------------------------------- Ryuukishi (Dragon Knight/Dragoon/Lancer): A Ryuukishi is another one of the better classes in the game. He is very strong physically and equips lances. He is able to use the Jump command, allowing him to do a great amount of damage the next round, and he can't be hit during the time he is in the air. Innate Job Command: Jump Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Jump 1 50 Jump out of screen then do double damage !Lance 2 150 Drains a small amount of hit points/magic points EqLance 3 400 Ability to equip spears ------------------------------------------------------------------- Ninja: A Ninja is another powerful fighter that you'll want to master. He is able to equip two different weapons and is a powerful fighter in battle. He can also equip many different types of weapons, including Katanas and Boomerangs. A Ninja is also able to throw certain types of items at the enemy, causing a huge amount of damage. Innate Job Command: Throw Name Level ABP Effect ------------------------------------------------------------------- !Dustb 1 10 Escape from enemies except bosses !Twin 2 30 Creates illusion of user to stop attacks Firstatk 3 50 Pre-emptive rate goes up in battle !Throw 4 150 Ability to throw items at enemy 2-swords 5 450 Ability to a weapon in each hand ------------------------------------------------------------------- Samurai: The Samurai is one of the best classes in the game. He is able to use the powerful ZeNinage ability to throw some of the party's money at enemies. This is very powerful and useful on certain bosses, and can really be an asset in any party. They also have a lot of hit points and a high evade rate. The Samurai equips Katanas. Innate Job Command: $toss Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Sslap 1 10 Physical attack, sometimes paralyzes !$toss 2 30 Throw money at all enemies in battle Swrdgrab 3 60 Randomly evade physical attacks EqKatana 4 180 Ability to equip katanas !Fdraw 5 540 Instantly kills enemies ------------------------------------------------------------------- Baasaakaa (Berserker): The Baasaakaa is a very powerful fighter, however he is always in Berserk status, so he'll always fight, but he is very powerful. This can be both good and bad depending on the situation. The Baasaakaa equips Axes. Innate Job Command: Berserk Abilities: Name Level ABP Effect ------------------------------------------------------------------- Berserk 1 100 Always berserk in battle EqAxe 2 400 Ability to equip axes ------------------------------------------------------------------- Karyuudo (Hunter): The Karyuudo learns various important abilities, including one that allows you to hit the enemy 4 times. Each hit is not as powerful as a normal attack, but still it is very useful to have. Innate Job Command: Aim Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Critt 1 15 Summons animals in battle !Aim 2 45 Increases hit rate with normal attack EqBow 3 135 Ability to equip bows !Sshot 4 405 Attack four times ------------------------------------------------------------------- Mahoukenshi (Magic Swordsman): A Mahoukenshi learns spells that you can cast on your weapons to aid you in battle. Some of them are very powerful and useful for bosses weak to elemental magic. Innate Job Command: Sword Abilities: Name Level ABP Effect ------------------------------------------------------------------- Magiwall 1 10 Creates a barrier when low on hit points !Sword 2 20 Use Level 1 Magic Sword !Sword 3 30 Use Level 2 Magic Sword !Sword 4 50 Use Level 3 Magic Sword !Sword 5 70 Use Level 4 Magic Sword !Sword 6 100 Use Level 5 Magic Sword !Sword 7 400 Use Level 6 Magic Sword ------------------------------------------------------------------- ShiroMadoushi (White Mage): The ShiroMadoushi are the healers. They learn the White Magic Spells that can be used to heal and aid your party from status effects. They also learn a good offensive spell, Holy. Innate Job Command: Abilities: Name Level ABP Effect ------------------------------------------------------------------- !White 1 10 Use Level 1 White Magic !White 2 20 Use Level 2 White Magic !White 3 30 Use Level 3 White Magic !White 4 50 Use Level 4 White Magic !White 5 70 Use Level 5 White Magic !White 6 100 Use Level 6 White Magic MP+10% 7 300 Raises maximum magic points by 10% ------------------------------------------------------------------- KuroMadoushi (Black Mage): The KuroMadoushi is weak physically like most casters, but is the best offensive caster in the game. The KuroMadoushi learns lots of great attack magic to aid the party in battle. Innate Job Command: Black Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Black 1 10 Use Level 1 Black Magic !Black 2 20 Use Level 2 Black Magic !Black 3 30 Use Level 3 Black Magic !Black 4 50 Use Level 4 Black Magic !Black 5 70 Use Level 5 Black Magic !Black 6 100 Use Level 6 Black Magic MP+30% 7 450 Raises maximum magic points by 30% ------------------------------------------------------------------- TokiMadoushi (Time Mage): A TokiMadoushi commands the stars and time, and is able to cast various spells in battle. He learns many useful attack spells as well as support spells. He's more like a KuroMadoushi than the other casters. Innate Job Command: Time Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Time 1 10 Use Level 1 Time Magic !Time 2 20 Use Level 2 Time Magic !Time 3 30 Use Level 3 Time Magic !Time 4 50 Use Level 4 Time Magic !Time 5 70 Use Level 5 Time Magic !Time 6 100 Use Level 6 Time Magic EqRod 7 250 Ability to equip rods ------------------------------------------------------------------- Shoukanshi (Summoner): A Shoukanshi is able to cast various summon monsters he's found through the game. Most of them are very powerful and damage all enemies being fought. Innate Job Command: Summon Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Summn 1 15 Use Level 1 Summon Magic !Summn 2 30 Use Level 2 Summon Magic !Summn 3 45 Use Level 3 Summon Magic !Summn 4 60 Use Level 4 Summon Magic !Summn 5 100 Use Level 5 Summon Magic !Call 6 500 Summons a random monster, uses no magic points ------------------------------------------------------------------- AoMadoushi (Blue Mage): An AoMadoushi learns his magic from being hit by certain attacks by enemies. Some of them are very powerful and useful, like White Wind and Might Guard, but others are not as useful. To learn the Blue Magic, someone with the ability must be hit with it in battle. Innate Job Command: Blue Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Check 1 10 Scan enemy for hit points/weakness LearNing 2 20 Ability to learn Blue Magic !Blue 3 70 Use all Blue Magic !View 4 250 Scan enemy for hit points/level/weakness/condition ------------------------------------------------------------------- AkaMadoushi (Red Mage): A AkaMadoushi is allowed to cast both Black and White Magic, but can not cast it only, only the lower levels of each. He is also fairly strong in battle, allowed to equip swords, so he's a very well rounded fighter overall. Innate Job Command: Red Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Red 1 20 Use Level 1 White and Black magic !Red 2 40 Use Level 2 White and Black magic !Red 3 100 Use Level 3 White and Black magic !Redx2 4 999 Use two spells in one turn ------------------------------------------------------------------- Majuutsukai (Monster Trainer): A Majuutsukai can catch monsters in battle and use them against each other. They are able to use their Control ability to make a monster do whatever they like. This is the only way to learn certain Blue Magic spells. You can also Catch monsters and have them help you. Innate Job Command: Catch, Free Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Tame 1 10 Paralyzes monsters !Cntrl 2 50 Control actions of monsters EqWhip 3 100 Ability to equip whips !Catch 4 300 Catch monster with low hit points in battle ------------------------------------------------------------------- Kusurishi (Chemist): The Chemist is able to Mix two different items and create a special item. Some combinations are very useful and can allow you to heal the entire party, or do a large amount of damage to all enemies. There are many different types of item combinations you can Mix. Innate Job Command: Drink Abilities: Name Level ABP Effect ------------------------------------------------------------------- Medicine 1 15 Items used in battle heal double !Mix 2 30 Mix items to make a special one !Drink 3 45 Abilty to use chemist made potions !Recvr 4 135 Heal status ailments for all allies !Rvive 5 405 Revives dead allies in battle ------------------------------------------------------------------- Fuusuishi (Elemental Mage/Geomancer): The Fuusuishi is the master of the lands, doing various attacks depending on the terrain you are fighting on. Some of them are very powerful, but you can't really rely on Fuusuishi, so he's quite unpredictable as well. Also, a Fuusuishi takes no damage from lava and spikes. Innate Job Command: Earth Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Earth 1 25 Uses landscape based elemental attacks Findhole 2 50 Ability to reveal hidden pit traps Antitrap 3 100 Ability to take no damage from traps/lava ------------------------------------------------------------------- Ginyuushijin (Bard): The Ginyuushijin is somewhat similar to the Odoriko. He sings songs to aid the party in battle. He doesn't get many useful ones however, so he, like the Odoriko, is not that useful of a class. Innate Job Command: Sing Abilities: Sing Name Level ABP Effect ------------------------------------------------------------------- !Hide 1 25 Hide from attacker EqHarp 2 50 Ability to equip harps !Sing 3 100 Abilty to sing songs ------------------------------------------------------------------- Odoriko (Dancer): The Odoriko is very weak defensively, but learns some semi-useful dances to aid the party. Some of them are almost useless and the Dancer only gets 4 different dances, and thus it is not one of the better classes in the game. Innate Job Command: Dance Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Flirt 1 25 Stuns enemey for a round !Dance 2 50 Random effects on enemy EqRibbon 3 325 Ability to Equip Ribbons ------------------------------------------------------------------- Traveler: Traveler is the class you start out with in the game. It doesn't have any special abilities other than being able to equip any weapons and armor. The Traveler and also has two free ability slots. Mimic: The Mimic is the special class in the game. He allows you the ability to copy the last thing that happened in battle. This sounds good, but you can also copy characters in defensive stance, and when you copy something it expends magic points anyway. So although powerful, the Mimic is quite unpredictable. Innate Job Command: Mimic Abilities: Name Level ABP Effect ------------------------------------------------------------------- !Mimic 1 999 Mimic last action in battle ------------------------------------------------------------------- ------------ Magic List: ------------ Here I will list all of the magic in the game. Part of the purpose of this guide is to help North American players, so I'll be using very understandable languing in spell translations. In Japan, there is a special Magic language used in most RPGs, so it's hard to really literally translate them. I will also try to make the translations as similar as possible I can to the Final Fantasy Anthology version of the game. White Magic: Name Level MP Effect ----------------------------------------------------------- Cure 1 4 Heals for a mimimal amount Scan 1 1 Gives information on target Antidote 1 2 Cures poison Mute 2 2 Causes target not to cast magic Protect 2 3 Raises defensive power of target Mini 2 5 Makes a target small Cure 2 3 9 Heals a good amount of a target Life 3 29 Brings character back to life Muddle 3 4 Confuses a target Blink 4 6 Create an illusion of a target Shell 4 5 Raises magic defense of a target Esuna 4 10 Cures a status ailment Cure 3 5 27 Heals a great amount of a target Reflect 5 15 Creates a wall that reflects magic Berserk 5 8 Puts a character into berserk status Life 2 6 50 Brings a target back to life with full HP Holy 6 20 A offensive Holy based elemental attack Dispell 6 12 Cancels a positive status change ----------------------------------------------------------- Black Magic: Name Level MP Effect ----------------------------------------------------------- Fire 1 4 Fire damage on one target Ice 1 4 Ice damage on one target Bolt 1 4 Lighting damage on one target Poison 2 2 Poisons a target Sleep 2 3 Puts a target to sleep Toad 2 8 Turns a target into a frog or cures frog Fire 2 3 10 Fire damage, 3 times Fire Ice 2 3 10 Ice damage, 3 times Ice Bolt 2 3 10 Lighting damage, 3 times Bolt Drain 4 13 Drains hit points and gives them to you Break 4 15 Petrifies a target Bio 4 16 Poisons and damages an enemy Fire 3 5 25 Fire damage, 7 times Fire Ice 3 5 25 Ice damage, 7 times Ice Bolt 3 5 25 Lighting damage, 7 times Bolt Flare 6 39 Strong non elemental single target spell Doom 6 29 Instantly kills one target Asper 6 1 Drains magic points and gives them to you ----------------------------------------------------------- Time Magic: Name Level MP Effect ----------------------------------------------------------- Speed 1 1 Raises speed of a target Slow 1 3 Lowers speed of a target Regen 1 3 Slowly allows a target to restore hit points Mute 2 3 Silenses a target Haste 2 5 Makes a target faster in battle Float 2 10 Allows protection from earth attacks Demi 3 9 Halves an enemy's hit points Stop 3 8 Brings an enemey to a halt Teleport 3 15 Escape to the outside of dungeon Comet 4 7 Powerful non elemental attack Slow 2 4 9 Loiwers all enemies attack speeds Return 4 1 Restarts a battle from the beginNing Demi 2 5 18 Lowers target's hit points by 3/4 Haste 2 5 15 Makes a target even faster in battle Old 5 4 Reduces enemy's stats Meteo 6 42 Powerful attack spell that does 4 attacks Quick 6 77 Allows two commands from one ally X-Zone 6 20 Instantly kills enemy ----------------------------------------------------------- Blue Magic: Blue Magic in Final Fantasy 5 can only be gained when a character that is a Blue Mage gets hit with that enemy ability, or that character has the ability that allows him to learn new Blue Magic. Most Blue Magic in the game is used by multiple enemies, but some is only used by a few or one. Also, the boss in the n-zone "Azulmagia" casts every single Blue Magic spell in the game, so you can learn everything there if you wait long enough. Translations of the Blue Magic is also taken from Final Fantasy 5 Anthology version for North American PlayStation. Name MP Effect Learned From ------------------------------------------------------------------------------------- ???? 3 Does high damage if you have low HP Wild Dog, Kuzer, Tyrasaurus Aero 4 Wind attack Wild Dog, Kuzer, Tyrasaurus Aero 2 10 Stronger Wind attack Gigas, Page 32, Fan Wizard, Enkidoh Aero 3 24 Strongest Wind attack Gigas, Page 32, Fan Wizard, Enkidoh Aqua Rake 38 Water based attack on all enemies Quadrharpy, KimaBrain, Water Crystal, Bahamut Black Shock 27 Halves an enemy's level BlackFlame, Blockhead, Shadow Blow Fish 25 1000 damage on any target Lamia, Cactus, Bewitchin, Hedgehog, Disabler Burn Ray 5 Fire based attack FlameThrow, MechaHead, Omega Condemned 10 Puts condemned status on enemy X-Death, Unknown Doom Claw 21 Very strong attack, reduces an enemy's Iron Claw, Trent, hit points to single digits and inflicts Blockhead, Gilgamesh, them with a powerful stun Death Claw Exploder 1 An attack that does damage equal to your Mottletrap, Bomb, character's current hit points, but also Byurobolos, Grenade kills you Flash 7 Blinds all enemies on screen Stones, Cool Dust, Ramuh, Neon, Gilgamesh, Necrophobe, Serpentina Gob Punch 0 Does a small amount of damage, but if Goblin, BlakGoblin, your level is equal to the enemy's, it Gobbldigoo, Fins, Armon does much more Guard-Off 19 Decreases defense of an enemy Page 256, Shadow, Nile Guardian 72 Uses Protes, Shell, and Float on all Stingray allies L.2 Old 11 Uses Old on enemies that are a level Magic Drgn, LvlTripper, multiple of 2 Druid, LevelChekr L.3 Flare 18 Uses Flare on enemies that are a level Red Dragon, Druid, mutliple of 3 Subterran L.4 Quarter 9 Uses Demi2 on enemies that are a level Aquaus, LvlTripper, multiple of 4 Druid, LevelChekr L.5 Doom 22 Uses Doom on enemies that are a level Page 64, LvlTripper, multiple of 5 Druid, LevelChekr Little Song 5 Shrinks target (Same effect as "Mini") MiniMage, Gilgamesh, Disabler, Sherry, Bewitchin MagHammer 3 Cuts MP in half Biblos, Drippy, Apprehendr Mind Blast 6 Paralyzes enemy/drains hit points Stoker, Twin Tania, Mind Flare Missile 7 Does an amount of damage equal to 3/4 of Rocket Gun, Soul Gun, the enemy's hit points SoulCannon, Gilgamesh, MechaHead, Prototype, Omega Moon Flute 3 Berserks your party Harpy, Page 256, Bewitchin Pep Up 13 Completely heals one character but kills MithrlDrgn, Verminator caster. Red Feast 2 Drains hit points from enemy, amount Steel Bat, Mercury Bat, drained is equal to your maximum hit BloodSlime, Radiator, points minus your current hit points Bald Monkey, Enkidoh, Shadow Roulette 1 Kills an enemy or ally at random Serpentina, DethDealer, Shinryu Time Slip 9 Uses Sleep and Old on the enemy Traveler, Sherry Toad Song 5 Uses Frog on the enemy Elf Toad, Archeotoad, Kornago, Metamorpha, Gilgamesh, Disabler, Jestrex WhiteWind 28 Restores hit points to all allies, the Fan Wizard, A Rage, total hit points healed are equal to the WhiteFlame caster's level ------------------------------------------------------------------------------------- Summon Magic: Name Level MP Effect ----------------------------------------------------------- Chocobo 1 4 Choco Kick: Strong physical attack Sylph 1 8 Whisper Wind: Drains hit points, gives to all allies Remora 1 2 Flying Piranah: Paralyzes enemy, reduces hit points Shiva 2 10 Diamond Dust: Ice attack on all enemies Ramuh 2 12 Judgement Bolt: Lighting attack on all enemies Ifrit 2 11 Hellfire: Fire attack on all enemies Titan 3 25 Earth Fury: Earth attack on all enemies Golem 3 18 Earth Wall: Raises defense of all allies Shoat 3 33 Demon Eye: Petrifies an enemy Carbuncl 4 45 Ruby Flash: Casts Reflect on all allies Hydra 4 32 Thunder: Lighting/Ice attack on all enemies Odin 4 48 Venge Sword: Instantly kills all enemies Javelin: Physical attack on one enemy Phoenix 5 99 Fenix Flame: Revives allies, fire attack on all enemies Leviathan 5 39 Tidal Wave: Water elemental attack on all enemies Bahamut 5 66 Mega Flare: Huge amount of damage on all enemies ----------------------------------------------------------- Sword Magic: Name Level MP Effect ----------------------------------------------------------- Fire 1 2 Fire elemental power to sword Ice 1 2 Ice elemental power to sword Bolt 1 2 Lighting elemental power to sword Poison 2 1 Adds poison effect to sword Mute 2 1 Adds mute effect to sword Sleep 2 2 Adds sleep effect to sword Fire 2 3 5 Stronger Fire to sword Ice 2 3 5 Stronger Ice to sword Bolt 2 3 5 Stronger Lighting to sword Drain 4 6 Allows sword to drain hit points Break 4 8 Adds petrify effect to sword Bio 4 3 Adds powerful poison to sword Fire 3 5 15 Strongest Fire to sword Ice 3 5 15 Strongest Ice to sword Bolt 3 5 15 Strongest LightNing to sword Holy 6 10 Adds Holy elemental to sword Flare 6 30 Adds strong non elemental power to sword Asper 6 1 Allows sword to drain magic points ----------------------------------------------------------- Songs: Songs are used by Bards. Name Effect ----------------------------------------------------------- Power Song Increases attack power Speed Song Increases speed Str. Song Regenerates entire party MP Song Restores magic points LVL Song Makes allies' levels higher Requiem Holy attack on enemies of undead nature Love Song Charms enemies and makes them attack each other TemptSong Confuses all enemies ----------------------------------------------------------- Dances: Dances are used by Dancers. Name Effect ----------------------------------------------------------- Temptango Confuses enemies Wonderwaltz Drains hit points from enemy Jitterbug Drains magic points from enemy Sword Dance Makes attack much stronger ----------------------------------------------------------- Geomancer Terrain Magic: Geomancers can do a variety of elemental terrain based attacks depending on where you are fighting. Name Terrain Effect ----------------------------------------------------------- Big Wave Ship Water based attack on all enemies Branch Arrow Forest Single physical attack Branch Spear Forest Single physical attack Desert Storm Desert Wind attack on all enemies Dust Desert Wind elemental attack on all enemies Earthquake Outdoor Earth attack on all enemies Ghibli Beach Doom on enemies Gust Outside Wind based attack Poison Mist Plains Poison attack on all enemies Quicksand Desert Doom on emeies Rage Forest Attack to all enemies Sonic Boom Outdoor Lowers enemy's HP by 3/4 Stalactite Cave Single physical attack Stalagmite Mountain Single physical attack Tornado Building Wind based attack Tsunami Beach Water based attack on all enemies Whirlpool Ship Water based attack on all enemies Will o' Wisp Cave Fire based attack on all enemies Wind Slash Outside Wind based attack on all enemies ----------------------------------------------------------- Animals: Animals are used by a Hunter. Name Effect ----------------------------------------------------------- Bee Swarm Bees swarm all enemies Lagomorph Attempts to morph enemy into an item Nightingale Gives hit points to all allies Squirrel Single enemy attack Tree Squirrel Tries to stun enemies ----------------------------------------------------------- ------------- Weapons: ------------- There are many different weapons in the game and are divide into different types. Some classes can use only one or two types of weapons, other can use several. Travelers and Mimes are the only classes that can equip all weapons. The translations used here for the weapons are taken directly from the Final Fantasy Anthology version of the game. Weapons that do the same damage from the back row: Bows, Whips, Bells, Rods, Moonring/Razor Ring Daggers: Name Attack Price Effect ------------------------------------------------------------------------------ Saber 0 100 Throwing weapon Knife 7 150 Chicken Knife 12 2 Speed +5, each time you run away power goes up Dirk 14 300 Mythril Knife 23 450 Ninja Knife 29 600 Speed +1 Mage Slasher 31 900 Magic Power +1, uses Mute on enemy Hunting Knife 36 2600 Halcyon Blade 41 3400 Cluster 46 5100 Speed +1 Dancing Dirk 51 5800 Magic Power +1, Speed +1, uses Dance on enemey Air Lancet 56 6800 Wind based damage Thief Knife 66 6800 Speed +1, uses Mug on enemey Assassin 81 20000 Speed +1, uses Doom on enemy Man-eater 89 2 Speed +2, Vigor +2, Stamina +2, Magic Power +2 Sasuke 99 20000 Speed +1 ------------------------------------------------------------------------------ Swords: Name Attack Price Effect ------------------------------------------------------------------------------ Broadsword 15 280 Long Sword 22 480 Mythril Sword 31 880 Coral Sword 37 2800 LightNing based damage Ancient Sword 43 4200 Uses Old on enemy Half Moon 49 5600 Uses Sleep on enemy Rune Edge 50 19000 Uses magic points to get critical hits Regal Cutlass 57 8400 Flame Saber 63 10000 Fire based damage Blizzard 65 11000 Ice based damage Blood Sword 84 16000 Magic Power +5, Drains hit points from enemy Defender 99 11000 Excalipur 100 2 Always does 1 damage Enchanter 102 20000 Magic Power +3 Excalibur 110 10 Vigor +5, Holy based damage Brave Blade 125 30000 Vigor +5, power lessens for each time you run Ragnarok 140 10 ------------------------------------------------------------------------------ Katanas: Name Attack Price Effect ------------------------------------------------------------------------------ Katana 42 5800 Wind Sword 44 100 Wind based damage Bizen'Spearide 51 8800 Kotetsu 58 11800 Ichimonji 87 14800 MonsterKillr 97 10 Masamune 107 10 Wearer gets first strike Strato 117 10 ------------------------------------------------------------------------------ Axes: Name Attack Price Effect ------------------------------------------------------------------------------ Battle Ax 23 650 Mythril Hammer 28 1050 Cleaver 33 3200 War Hammer 38 6400 Death Sickle 43 5900 Uses Doom on enemy Poison Ax 48 9600 Earth Hammer 58 12800 Rune Ax 71 10 Uses magic points to get critical hits Thor's Hammer 81 10 Double Ax 91 40000 ------------------------------------------------------------------------------ Spears: Name Attack Price Effect ------------------------------------------------------------------------------ Spear 25 100 Speed +1 Mythril Pike 30 790 Trident 38 2700 LightNing based damage Wind Lance 44 5400 Wind based damage Short Spear 54 8100 Javelin 55 100 Vigor +1 Double Lance 61 10800 Attacks twice Partisan 62 10200 Holy Lance 109 10 Vigor +3, Holy based damage Dragon Lance 119 30000 Does high damage to dragons ------------------------------------------------------------------------------ Bows: Name Attack Price Effect ------------------------------------------------------------------------------ Magic Bow 0 10000 Silver Bow 38 1500 Ice Bow 39 2500 Ice based damage Fire Bow 39 2500 Fire based damage LightNingBow 39 2500 LightNing based damage Dark Bow 43 3800 Uses Blind on enemy Crossbow 49 5000 Elfin Bow 56 7500 Gale Bow 69 8500 Wind based damage Ab Splitter 91 20000 Yoichi's Bow 101 10 Artemis 111 10 ------------------------------------------------------------------------------ Whips: Name Attack Price Effect ------------------------------------------------------------------------------ Whip 26 1100 Uses Paralyze on enemy Shock Whip 42 2200 LightNing based damage, uses Bolt on enemy Chain Whip 52 3300 Uses Paralyze on enemy Beast Killer 72 15000 Uses Paralyze on enemy Fire Bute 82 20000 Fire based Damage, uses Fire 3 on enemy Dragon Beard 92 4400 Uses Paralyze on enemy ------------------------------------------------------------------------------ Rods: Name Attack Price Effect ------------------------------------------------------------------------------ Wonder Wand 0 10000 Magic Power +2 Wooden Rod 8 200 Magic Power +1 Ice Rod 16 750 Ice based damage Fire Rod 16 750 Fire based damage LightNing Rod 16 750 LightNing Elemental Power Rod 30 3000 Magic Power +3 Poison Rod 32 1500 Magus Rod 40 20000 Fire/Spirit/LightNing/Poison/Earth magic power up ------------------------------------------------------------------------------ Staves: Name Attack Price Effect ------------------------------------------------------------------------------ Healing Staff 0 900 Magic Power +2, heals target Power Staff 0 1800 Vigor +5 Staff 6 200 Flail 13 780 Does the same damage from back row Mythril Staff 19 500 Lumino-Staff 45 2700 Magic Power +2 Mace 50 7800 Sage Staff 53 20000 Holy magic power up Judge-Staff 60 30000 Magic Power +3 ------------------------------------------------------------------------------ Harps: Name Attack Price Effect ------------------------------------------------------------------------------ Silver Harp 15 800 Dream Harp 25 1600 Lamia's Harp 35 3200 Apollo Harp 45 10 ------------------------------------------------------------------------------ Bells: Name Attack Price Effect ------------------------------------------------------------------------------ Monster Bell 24 500 Earth Bell 35 9000 Rune Chime 45 10 Tinkerbell 55 1500 ------------------------------------------------------------------------------ Thief/Ninja Non Icon Weapons: Name Attack Price Effect ------------------------------------------------------------------------------ Moonring 32 1100 Razor Ring 71 11000 ------------------------------------------------------------------------------ ------- Armor: ------- Main Armor: Name Defense Magic Defense Weight Price Effect ------------------------------------------------------------------------------ Leather Armor 1 1 2 80 Cotton Robe 2 4 2 300 Bronze Plate 3 2 4 350 Bronze Armor 4 2 8 400 Silk Robe 4 5 2 500 Kung-fu Suit 5 2 3 450 Vigor +1 Iron Armor 6 2 8 500 Poet Robe 6 8 2 1000 Silver Plate 7 2 4 600 Earth Robe 8 10 2 2000 Earth magic power up Ninja Suit 9 2 3 3000 Speed +2 Mythril Armor 9 2 8 700 Angel Robe 10 11 2 3000 Stamina +5 Power Tasuki 11 0 0 4500 Vigor +3 Luminous Robe 11 12 2 4000 Magic Power +2 Gold Armor 12 2 8 4000 Diamond Plate 13 2 4 6000 Mirage Vest 14 4 3 100 Creates multiple illusions of wearer Black Robe 14 14 2 8000 Magic Power +5 White Robe 14 14 2 8000 Stamina +3, Magic Power +3 Diamond Armor 15 2 8 8000 Black Costume 17 2 3 9000 Vigor +1, Speed +1 Prism Dress 18 3 3 5800 User gets higher chance of Sword Dance Crystalmail 20 2 8 12000 Genji Armor 22 2 9 30000 Bonemail 30 5 3 2 Stamina -5, makes wearer undead ------------------------------------------------------------------------------ Shields: Name Defense Magic Defense Weight Price Effect ------------------------------------------------------------------------------ Lether Shield 0 10% 2 90 Bronze Shield 1 15% 5 290 Iron Shield 2 20% 5 390 Mythrl Shield 3 25% 5 590 Gold Shield 4 30% 5 3000 Aegis Shield 5 33% 4 4500 Diamnd Shield 6 35% 5 6000 Ice Shield 7 40% 5 40000 Magic Defense +5, increased fire resist Flame Shield 7 40% 5 40000 Magic Defense +5, increased ice resist Crystl Shield 8 45% 5 9000 Genji Shield 9 50% 6 20000 Magic Defense +1 Blood Shield 15 1% 5 2 Magic Defense +5 ------------------------------------------------------------------------------ Helmets: Name Defense Magic Defense Weight Price Effect ------------------------------------------------------------------------------ Hair Ornament 0 2 2 30000 All spells cost 1/2 the magic points Leather Cap 1 1 1 50 Plumed Hat 2 2 2 350 BronzeH elmet 2 2 4 250 Green Beret 3 2 2 2500 Vigor +1, Speed +1 Lamia's Tiara 3 7 2 2500 Magic Power +3 Wizard Hat 4 2 2 1500 Magic Power +1 Iron Helmet 4 2 4 350 Coronet 5 4 8 75000 Magic Power +1, increase Control rate Rope Headband 6 0 2 3500 Vigor +3 Poet Cap 6 2 2 3000 Mythril Helmet 6 2 4 550 Gold Helmet 8 2 4 3500 Tiger Mask 9 2 2 5000 Circlet 10 2 2 4500 Magic Power +3 Diamond Helmet 10 2 4 7000 Black Hood 12 2 0 6500 Ribbon 12 2 2 2 Vigor +5, Speed +5, Stamina +5, Magic Pwer +5, All status ailments except condemned stopped Crystal Helmet 13 2 4 10500 Genji Helmet 15 2 5 25000 Thornlet 20 5 4 2 Magic Power -5, degenerates character ------------------------------------------------------------------------------ Accessories: Name Defense Magic Defense Weight Price Effect ------------------------------------------------------------------------------ Kornago Gourd 0 0 15 10000 Catch ability increased Wall Ring 0 0 1 20000 Reflect on user Winged Shoes 0 3 1 50000 Float on user Elf Cloak 0 3 1 4000 Magic Power +1, Speed +1, evades attacks Leather Shoes 1 1 1 70 Silvr Glasses 1 1 1 250 Stops Blind Silvr Armband 2 3 3 500 Power Wrist 3 0 0 2500 Vigor +3 Mythril Glove 3 0 5 600 Thief's Glove 4 0 1 3000 Speed +1, Steal rate increased Dimnd Armband 4 5 3 4000 Fire Ring 5 5 1 50000 Absorbs Fire, Stops Ice Coral Ring 5 5 1 50000 Absorbs Water, Stops Fire Angel Ring 5 10 1 50000 Stops Zombie and Old Gauntlet 6 1 5 3000 Kaisr Knuckle 8 0 1 15000 Vigor +5, hit rate increased Giant'sGlove 9 1 10 5000 Vigor +5, Stamina +5, Magic -5, Speed -5 Protect Ring 10 10 1 30000 Regenerates user Red Shoes 11 2 1 9800 User gets higher chance of Sword Dance Genji Glove 12 1 6 15000 Hex Ring 25 5 1 2 Condemns wearer ------------------------------------------------------------------------------ ------- Items: ------- There are a very huge amount of items in Final Fantasy 5. There are items that can be used in battle, items that Ninjas can throw, items that are made by Chemists, and special items that you receive during gameplay to help the story move along. Normal Items: Name Price Effect ------------------------------------------------------------------------------ Tonic 40 Restores 50 hit points Potion 360 Restores 500 hit points Ether 1500 Restores 40 magic points Elixir 50000 Restores hit points/magic points to full Phoenix Down 1000 Revives downed ally with minimal hit points Tent 250 Restores some hit points/magic points at save points Cottage 600 Restores full hit points/magic points at save points Eye Drop 20 Cures Blind status ailment Antidote 30 Cures Poison status ailment Cornucopia 50 Cures Mini status ailment Maiden'sKiss 60 Cures Toad status ailment Holy Water 150 Cures Zombie status ailment Soft 150 Cures Petrify status ailment Magic Lamp 10000 Summons a monster to help Turtle Shell 150 Chemist's Mix ability ingredient Dragon Fang 5000 Chemist's Mix ability ingredient Dark Matter 10 Chemist's Mix ability ingredient Ramuh -- Use to learn Summon Ramuh Golem -- Use to learn Summon Golem Shoat -- Use to learn Summon Shoat Dragon Seal -- Receive after defeating Shinryu Omega Badge -- Receive after defeating Omega Ash 2 Can be thrown by anyone ------------------------------------------------------------------------------ Chemist Items: Name Price Effect ------------------------------------------------------------------------------ Hard Body 110 Increases Defense Power during battle Power Drink 110 Increases Attack Power during battle Speed Drink 110 Increases Speed during battle Giant Drink 110 Doubles maximum hit points in battle Hero Drink 110 Increases all stats during battle ------------------------------------------------------------------------------ Ninja Throwing Items: Name Price Effect ------------------------------------------------------------------------------ Shuriken 2500 Physical hit on an enemey MagiShuriken 25000 Greater physical hit on an enemey Fire Skill 200 Fire based attack on all enemies Water Skill 200 Water based attack on all enemies LgtNingSkill 200 LightNing based attack on all enemies ------------------------------------------------------------------------------ ------------------ Chemist Mix List: ------------------ Here is the game's complete item mixing list. You must combine the first item with the second item to get the listed effect. Explainations of what the effects do are listed afterward. Names of the items and effects are directly taken from the North American Final Fantasy Anthology version of the game. Item 1 Item 2 Effect ------------------------------------------------------------------- Tonic Tonic Tonic 2 Tonic Potion Lifewater Tonic Ether X-Potion Tonic Phoenix Down Resurrection Tonic Elixir Elixir Tonic Antidote Neutralize Tonic Eye Drop Eyedrop Tonic Holy Water Tonic 2 Tonic Maiden'sKiss Maiden'sKiss 2 Tonic Turtle Shell Tincture Tonic Dragon Fang Dragon Power Tonic Dark Matter Dark Potion Potion Potion Potion 2 Potion Ether Half-Elixer Potion Phoenix Down Resurrection Potion Elixir Elixir Potion Antidote Neutralize Potion Eye Drop Eyedrop Potion Holy Water Potion 2 Potion Maiden'sKiss Maiden'sKiss 2 Potion Turtle Shell Dry Tincture Potion Dragon Fang Dragon Power Potion Dark Matter Dark Potion Ether Ether Tincture Ether Phoenix Down Reincarnation Ether Elixir Elixir Ether Antidote ResistPoison Ether Eye Drop Resist Fire Ether Holy Water Tincture Ether Maiden'sKiss Maiden'sKiss 2 Ether Turtle Shell X-Potion Ether Dragon Fang DragonShield Ether Dark Matter DarkTincture Phoenix Down Phoenix Down Phoenix Down 2 Phoenix Down Elixir Reincarnation Phoenix Down Antidote Resist Ice Phoenix Down Eye Drop Resist Bolt Phoenix Down Holy Water Lifeshield Phoenix Down Maiden'sKiss Lifekiss Phoenix Down Turtle Shell Remedy Phoenix Down Dragon Fang Dragon Armor Phoenix Down Dark Matter Doom Potion Antidote Antidote Antidote Antidote Eye Drop Tonic 3 Antidote Holy Water Samson Might Antidote Maiden'sKiss Float Antidote Turtle Shell Turtle Shell Antidote Dragon Fang PoisonBreath Antidote Dark Matter Poison Eye Drop Eye Drop Eye Drop Eye Drop Holy Water ElementMight Eye Drop Maiden'sKiss Lamia Kiss Eye Drop Turtle Shell Haste Water Eye Drop Dragon Fang Gloom Sigh Eye Drop Dark Matter Gloom Gas Holy Water Holy Water Holy Water 2 Holy Water Maiden'sKiss Blessed Kiss Holy Water Turtle Shell Bacchus Wine Holy Water Dragon Fang Hoary Breath Holy Water Dark Matter Dud Potion 2 Maiden'sKiss Maiden'sKiss Maiden'sKiss 2 Maiden'sKiss Turtle Shell Drain Kiss Maiden'sKiss Dragon Fang Dragon Kiss Maiden'sKiss Dark Matter Toad Kiss Elixir Elixir Elixir Elixir Antidote Elixir Elixir Eye Drop Elixir Elixir Holy Water Elixir Elixir Maiden'sKiss Lilith Kiss Elixir Turtle Shell Dud Potion Elixir Dragon Fang Giant Drink Elixir Dark Matter Dark Elixer Turtle Shell Turtle Shell Preventive Turtle Shell Dragon Fang Dud Potion 3 Turtle Shell Dark Matter Explosive Dragon Fang Dragon Fang DragonBreath Dragon Fang Dark Matter Dark Breath Dark Matter Dark Matter Shadowflare ------------------------------------------------------------------- Alchemy Effects: Bacchus Wine: Uses Berserk on ally Blessed Kiss: Uses Haste, Berserk, and Image on ally Dark Breath: Dark and Fire based attack on enemy Dark Elixer: Lowers enemy hit points to very low levels Dark Potion: Does 666 unblockable damage to enemy DarkTincture: Drains 80 magic points from enemy Doom Potion: Uses Doom on an enemy, instantly killing them Dragon Armor: Uses Protect and Reflect on ally Dragon Kiss: Fire based attack on enemy Dragon Power: Increases ally's level by 20 in a battle DragonBreath: Fire based attack on enemy DragonShield:Target becomes resistant to Lightning/Fire/Ice Drain Kiss: Drains a small amount of hit points from enemy Dry Tincture: Restores 160 magic points to ally Dud Potion: Uses Slip on an enemy Dud Potion 2: Inflicts Poison on enemy Dud Potion 3: Inflicts Confuse on enemy ElementMight: Raises power of all party's elemental attacks Explosive: Does damage to an enemy equal to current hit points, user dies Eye Drop: Restores a small amount of hit points/cures Blind Float: Uses Float on ally Giant Drink: Double's a character maximum hit points in battle Gloom Gas: Uses Blind on an enemy Gloom Sigh: Uses Blind/Confuse on enemy Half-Elixer: Restores half of an ally's hit points/magic points Haste Water: Uses Haste on ally Hoary Breath: Holy and Wind based attack on enemy Holy Water 2: Restores a small amount of hit points/cures Zombie Lamia Kiss: Inflicts Confuse on enemy Lifekiss: Resurrects an ally and brings them to half hit points Lifeshield: Target becomes immune to Doom type instant death attacks Lifewater: Uses Regeneration on ally Lilith Kiss: Drains magic points from enemy and gives them to user Maiden'sKiss 2: Restores a small amount of hit points/cures Toad Neutralize: Restores a small amount of hit points/cures Poison Phoenix Down 2: Revives dead ally with 1/4 HP Poison: Uses Poison on enemy PoisonBreath: Poisoned based attack on enemy Potion 2: Restores 900 hit points to any ally Preventive: Uses Protect on ally Reincarnation: Resurrects ally and brings them to full hit points Remedy: Cures all status ailments for an ally Resist Bolt: Target becomes resistant to Lightning Resist Fire: Target becomes resistant to Fire Resist Ice: Target becomes resistant to Ice ResistPoison: Target becomes resistant to Poison Resurrection: Resurrects ally and brings them to full hit points Samson Might: Increases ally's level by 10 in a battle Shadowflare: Dark based attack on enemy Tincture: Restores 80 magic points Toad Kiss: Uses Frog status ailment on enemy Tonic 2: Restores 90 hit points Tonic 3: Restores 130 hit points Turtle Shell: Increases ally's defense X-Potion: Restores all hit points to an ally ----------- Shop List: ----------- This is the complete shops list and what they sell in Final Fantasy 5. Again, translations are taken from the Final Fantasy Anthology version of the game. Tule Village: Type Cost ------------------------------------------------------------------------------ Inn: 10 GP Item Shop: Tonic (Item) 40 GP Tent (Item) 250 GP Weapon Shop: Broadsword (Sword) 280 GP Wooden Rod (Rod) 200 GP Staff (Staff) 200 GP Armor Shop: LetherShield (Shield) 90 GP Leather Cap (Helmet) 50 GP LeatherArmor (Armor) 80 GP Magic Shop: Fire (Black Magic) 150 GP Ice (Black Magic) 150 GP Bolt (Black Magic) 150 GP Cure (White Magic) 180 GP Scan (White Magic) 80 GP Antdot (White Magic) 90 GP ------------------------------------------------------------------------------ Kerwin Village: Type Cost ------------------------------------------------------------------------------ Inn: 10 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Weapon Shop: Dirk (Knife) 300 GP Long Sword (Sword) 480 GP Wooden Rod (Rod) 200 GP Staff (Staff) 200 GP Armor Shop: BronzeShield (Shield) 290 GP BronzeHelmet (Helmet) 250 GP Bronze Armor (Armor) 400 GP Bronze Plate (Armor) 350 GP Cotton Robe (Armor) 300 GP Magic Shop: Fire (Black Magic) 150 GP Ice (Black Magic) 150 GP Bolt (Black Magic) 150 GP Sleep (Black Magic) 300 GP Cure (White Magic) 180 GP Antdot (White Magic) 90 GP Mute (White Magic) 280 GP Protes (White Magic) 280 GP ------------------------------------------------------------------------------ Walz Village: Type Cost ------------------------------------------------------------------------------ Inn: 20 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Weapon Shop: Battle Ax (Axe) 650 GP Long Sword (Sword) 480 GP Dirk (Knife) 300 GP Armor Shop: Iron Shield (Shield) 390 GP Iron Helmet (Helmet) 350 GP Iron Armor (Armor) 500 GP Kung-fu Suit (Armor) 450 GP Cotton Robe (Armor) 300 GP Magic Shop: Slow (Time Magic) 80 GP Regen (Time Magic) 100 GP Mute (Time Magic) 320 GP Haste (Time Magic) 320 GP Chocobo (Summon Magic) 300 GP Sylph (Summon Magic) 350 GP Remora (Summon Magic) 250 GP ------------------------------------------------------------------------------ Karnak Village (First Visit): Type Cost ------------------------------------------------------------------------------ Inn: 20 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Weapon Shop: MythrilKnife (Knife) 450 GP MythrilSword (Sword) 880 GP MythrilHammr (Axe) 1050 GP Ice Rod (Rod) 750 GP Fire Rod (Rod) 750 GP LightNingRod (Rod) 750 GP Flail (Staff) 780 GP Weapon Shop 2: Mythril Pike (Spear) 790 GP Ninja Knife (Knife) 600 GP Whip (Whip) 1100 GP Monster Bell (Bell) 500 GP Armor Shop: MythrlShield (Shield) 590 GP MythrilHelmt (Helmet) 550 GP MythrilArmor (Armor) 700 GP Silver Plate (Armor) 600 GP Silk Robe (Armor) 500 GP MythrilGlove (Relic) 600 GP SilvrArmBand (Relic) 500 GP White Magic Shop: Cure2 (White Magic) 620 GP Raise (White Magic) 700 GP Muddle (White Magic) 650 GP Mute (White Magic) 280 GP Protes (White Magic) 280 GP Cure (White Magic) 180 GP Scan (White Magic) 80 GP Antdot (White Magic) 90 GP Black Magic Shop: Fire2 (Black Magic) 600 GP Ice2 (Black Magic) 600 GP Bolt2 (Black Magic) 600 GP Poison (Black Magic) 290 GP Sleep (Black Magic) 300 GP Fire (Black Magic) 150 GP Ice (Black Magic) 150 GP Bolt (Black Magic) 150 GP Time Magic Shop: Demi (Time Magic) 620 GP Stop (Time Magic) 580 GP Haste (Time Magic) 320 GP Mute (Time Magic) 320 GP Slow (Time Magic) 80 GP Regen (Time Magic) 100 GP ------------------------------------------------------------------------------ Jacohl Village: Type Cost ------------------------------------------------------------------------------ Inn: 30 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Weapon Shop: Cleaver (Axe) 3200 GP Coral Sword (Sword) 2800 GP Mage Slasher (Knife) 900 GP Trident (Spear) 2700 GP Katana (Katana) 5800 GP Silver Bow (Bow) 1500 GP Armor Shop: Green Beret (Helmet) 2500 GP Ninja Suit (Armor) 3000 GP Poet Robe (Armor) 1000 GP Magic Shop: Cure2 (White Magic) 620 GP Raise (White Magic) 700 GP Muddle (White Magic) 650 GP Mute (White Magic) 280 GP Protes (White Magic) 280 GP Cure (White Magic) 180 GP Scan (White Magic) 80 GP Antdot (White Magic) 90 GP ------------------------------------------------------------------------------ Crescent Village: Type Cost ------------------------------------------------------------------------------ Inn: 30 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Weapon Shop: Fire Bow (Bow) 2500 GP Ice Bow (Bow) 2500 GP LightNingBow (Bow) 2500 GP Silver Harp (Harp) 800 GP Armor Shop: Plumed Hat (Helmet) 350 GP Poet Robe (Armor) 1000 GP Magic Shop: Fire2 (Black Magic) 600 GP Ice2 (Black Magic) 600 GP Bolt2 (Black Magic) 600 GP Poison (Black Magic) 290 GP Sleep (Black Magic) 300 GP Fire (Black Magic) 150 GP Ice (Black Magic) 150 GP Bolt (Black Magic) 150 GP ------------------------------------------------------------------------------ Rikks Village: Type Cost ------------------------------------------------------------------------------ Inn: Free Item Shop: Ether (Item) 750 GP Tonic (Item) 20 GP Antidote (Item) 15 GP Eye Drop (Item) 10 GP Maiden'sKiss (Item) 30 GP Cornucopia (Item) 25 GP Soft (Item) 75 GP Tent (Item) 125 GP Weapon Shop: Ninja Knife (Knife) 600 GP Shuriken (Ninja Item) 2500 GP Fire Skill (Ninja Item) 200 GP Water Skill (Ninja Item) 200 GP LgtNingSkill (Ninja Item) 200 GP Armor Shop: Green Beret (Helmet) 2500 GP Ninja Suit (Armor) 3000 GP Magic Shop: Esna (White Magic) 3000 GP ------------------------------------------------------------------------------ Easterly Village: Type Cost ------------------------------------------------------------------------------ Inn: 30 GP Item Shop: Tonic (Item) 40 GP Antidote (Item) 30 GP Eye Drop (Item) 20 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Soft (Item) 150 GP Phoenix Down (Item) 1000 GP Tent (Item) 250 GP Armor Shop: Fire Ring (Relic) 50000 GP Coral Ring (Relic) 50000 GP Angel Ring (Relic) 50000 GP Magic Shop: Demi (Time Magic) 620 GP Stop (Time Magic) 580 GP Haste (Time Magic) 320 GP Mute (Time Magic) 320 GP Slow (Time Magic) 80 GP Regen (Time Magic) 100 GP ------------------------------------------------------------------------------ Lugor Village: Type Cost ------------------------------------------------------------------------------ Inn: 40 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop: Ether (Item) 1500 GP Holy Water (Item) 150 GP Cottage (Item) 600 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: HalcyonBlade (Knife) 3400 GP War Hammer (Axe) 6400 GP Katana (Katana) 5800 GP Half Moon (Sword) 5600 GP Wind Lance (Spear) 5400 GP Dark Bow (Bow) 3000 GP Dream Harp (Harp) 1600 GP Chain Whip (Whip) 3300 GP Armor Shop: Gold Shield (Shield) 3000 GP Gold Helmet (Helmet) 3500 GP Green Beret (Helmet) 2500 GP Wizard Hat (Helmet) 1500 GP Gold Armor (Armor) 4000 GP Ninja Suit (Armor) 3000 GP Earth Robe (Armor) 2000 GP White Magic Shop: Blink (White Magic) 3000 GP Esna (White Magic) 3000 GP Shell (White Magic) 3000 GP Black Magic Shop: Drain (Black Magic) 3000 GP Break (Black Magic) 3000 GP Bio (Black Magic) 3000 GP Time Magic Shop: Comet (Time Magic) 3000 GP Slow2 (Time Magic) 3000 GP Return (Time Magic) 3000 GP ------------------------------------------------------------------------------ Val Castle: Type Cost ------------------------------------------------------------------------------ Inn: 50 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop 2: Ether (Item) 1500 GP Holy Water (Item) 150 GP Cottage (Item) 600 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: HalcyonBlade (Knife) 3400 GP War Hammer (Axe) 6400 GP Katana (Katana) 5800 GP Half Moon (Sword) 5600 GP Wind Lance (Spear) 5400 GP Dark Bow (Bow) 3000 GP Dream Harp (Harp) 1600 GP Chain Whip (Whip) 3300 GP Armor Shop: Gold Shield (Shield) 3000 GP Gold Helmet (Helmet) 3500 GP Green Beret (Helmet) 2500 GP Wizard Hat (Helmet) 1500 GP Gold Armor (Armor) 4000 GP Ninja Suit (Armor) 3000 GP Earth Robe (Armor) 2000 GP Gauntlet (Relic) 4000 GP White Magic Shop: Blink (White Magic) 3000 GP Esna (White Magic) 3000 GP Shell (White Magic) 3000 GP Black Magic Shop: Drain (Black Magic) 3000 GP Break (Black Magic) 3000 GP Bio (Black Magic) 3000 GP Time Magic Shop: Comet (Time Magic) 3000 GP Slow2 (Time Magic) 3000 GP Return (Time Magic) 3000 GP ------------------------------------------------------------------------------ Kelb Village: Type Cost ------------------------------------------------------------------------------ Inn: 60 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop: Ether (Item) 1500 GP Holy Water (Item) 150 GP Cottage (Item) 600 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: Cluster (Knife) 5100 GP Crossbow (Bow) 5000 GP Poison Rod (Rod) 1500 GP Shuriken (Ninja Item) 2500 GP Fire Skill (Ninja Item) 200 GP Water Skill (Ninja Item) 200 GP LgtNingSkill (Ninja Item) 200 GP Weapon Shop 2: HalcyonBlade (Knife) 3400 GP War Hammer (Axe) 6400 GP Katana (Katana) 5800 GP Half Moon (Sword) 5600 GP Wind Lance (Spear) 5400 GP Dark Bow (Bow) 3000 GP Dream Harp (Harp) 1600 GP Chain Whip (Whip) 3300 GP Armor Shop: RopeHeadband (Helmet) 3500 GP Power Tasuki (Armor) 4500 GP Power Wrist (Relic) 2500 GP Armor Shop: Gold Shield (Shield) 3000 GP Gold Helmet (Helmet) 3500 GP Green Beret (Helmet) 2500 GP Wizard Hat (Helmet) 1500 GP Gold Armor (Armor) 4000 GP Ninja Suit (Armor) 3000 GP Earth Robe (Armor) 2000 GP Gauntlet (Relic) 4000 GP White Magic Shop: Blink (White Magic) 3000 GP Esna (White Magic) 3000 GP Shell (White Magic) 3000 GP Black Magic Shop: Drain (Black Magic) 3000 GP Break (Black Magic) 3000 GP Bio (Black Magic) 3000 GP Time Magic Shop: Comet (Time Magic) 3000 GP Slow2 (Time Magic) 3000 GP Return (Time Magic) 3000 GP ------------------------------------------------------------------------------ Surgate Castle: Type Cost ------------------------------------------------------------------------------ Inn: 60 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop 2: Ether (Item) 1500 GP Holy Water (Item) 150 GP Cottage (Item) 600 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: RegalCutlass (Sword) 8400 GP Short Spear (Spear) 8100 GP Bizen'Spearide (Katana) 8800 GP Poison Ax (Axe) 9600 GP Armor Shop: Gold Shield (Shield) 3000 GP Gold Helmet (Helmet) 3500 GP RopeHeadband (Helmet) 3500 GP Wizard Hat (Helmet) 1500 GP Gold Armor (Armor) 4000 GP Power Tasuki (Armor) 4500 GP Earth Robe (Armor) 2000 GP Gauntlet (Relic) 4000 GP White Shop: Blink (White Magic) 3000 GP Esna (White Magic) 3000 GP Shell (White Magic) 3000 GP Black Shop: Drain (Black Magic) 3000 GP Break (Black Magic) 3000 GP Bio (Black Magic) 3000 GP Time Shop: Comet (Time Magic) 3000 GP Slow2 (Time Magic) 3000 GP Return (Time Magic) 3000 GP ------------------------------------------------------------------------------ Moore Village: Type Cost ------------------------------------------------------------------------------ Inn: 70 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop 2: Ether (Item) 1500 GP Holy Water (Item) 150 GP Cottage (Item) 600 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: Air Lancet (Knife) 6800 GP Elfin Bow (Bow) 7500 GP Armor Shop: DiamndShield (Shield) 6000 GP DiamondHelmt (Helmet) 7000 GP Tiger Mask (Helmet) 5000 GP Poet Cap (Helmet) 3000 GP DiamondArmor (Armor) 8000 GP DiamondPlate (Armor) 6000 GP LuminousRobe (Armor) 4000 GP DimndArmBand (Relic) 4000 GP White Shop: Cure3 (White Magic) 6000 GP Rflect (White Magic) 6000 GP Bersrk (White Magic) 6000 GP Blink (White Magic) 3000 GP Esna (White Magic) 3000 GP Shell (White Magic) 3000 GP Black Shop: Fire3 (Black Magic) 6000 GP Ice3 (Black Magic) 6000 GP Bolt3 (Black Magic) 6000 GP Drain (Black Magic) 3000 GP Break (Black Magic) 3000 GP Bio (Black Magic) 3000 GP Time Shop: Demi2 (Time Magic) 6000 GP Haste2 (Time Magic) 6000 GP Old (Time Magic) 6000 GP Comet (Time Magic) 3000 GP Slow2 (Time Magic) 3000 GP Return (Time Magic) 3000 GP ------------------------------------------------------------------------------ Dwarf Village: Type Cost ------------------------------------------------------------------------------ Weapon Shop: Earth Hammer (Axe) 12800 GP Mace (Staff) 7800 GP Magic Bow (Bow) 10000 GP Ichimonji (Katana) 14800 GP Armor Shop: CrystlShield (Shield) 9000 GP CrystalHelmt (Helmet) 10500 GP Black Hood (Helmet) 6500 GP Circlet (Helmet) 4500 GP Crystalmail (Armor) 12000 GP BlackCostume (Armor) 9000 GP Black Robe (Armor) 8000 GP White Robe (Armor) 8000 GP ------------------------------------------------------------------------------ Mirage Village: Type Cost ------------------------------------------------------------------------------ Inn: 70 GP Item Shop: Potion (Item) 360 GP Tonic (Item) 40 GP Phoenix Down (Item) 1000 GP Soft (Item) 150 GP Maiden'sKiss (Item) 60 GP Cornucopia (Item) 50 GP Eye Drop (Item) 20 GP Antidote (Item) 30 GP Item Shop 2: Elixir (Item) 50000 GP Ether (Item) 1500 GP Holy Water (Item) 150 GP Giant Drink (Chemist Item) 110 GP Power Drink (Chemist Item) 110 GP Speed Drink (Chemist Item) 110 GP Hard Body (Chemist Item) 110 GP Hero Drink (Chemist Item) 110 GP Weapon Shop: Flame Saber (Sword) 10000 GP Blizzard (Sword) 11000 GP Earth Hammer (Axe) 12800 GP Mace (Staff) 7800 GP Magic Bow (Bow) 10000 GP Ichimonji (Katana) 14800 GP Partisan (Spear) 10200 GP Weapon Shop 2: MagiShuriken (Ninja Item) 25000 GP Shuriken (Ninja Item) 2500 GP Double Lance (Spear) 10800 GP Moonring (Other) 1100 GP Fire Skill (Ninja Item) 200 GP Water Skill (Ninja Item) 200 GP LgtNingSkill (Ninja Item) 200 GP Armor Shop: CrystlShield (Shield) 9000 GP CrystalHelmt (Helmet) 10500 GP Black Hood (Helmet) 6500 GP Circlet (Helmet) 4500 GP Crystalmail (Armor) 12000 GP BlackCostume (Armor) 9000 GP Black Robe (Armor) 8000 GP White Robe (Armor) 8000 GP Armor Shop 2: Winged Shoes (Relic) 50000 GP Angel Ring (Relic) 50000 GP Fire Ring (Relic) 50000 GP Coral Ring (Relic) 50000 GP Lamia'sTiara (Helmet) 2500 GP Angel Robe (Armor) 3000 GP Magic Shop: Mini (White Magic) 300 GP Toad (Black Magic) 300 GP Speed (Time Magic) 30 GP Float (Time Magic) 300 GP Telepo (Time Magic) 600 GP Chocobo (Summon Magic) 300 GP Sylph (Summon Magic) 350 GP Remora (Summon Magic) 250 GP Magic Shop 2: Arise (White Magic) 10000 GP Dispel (White Magic) 10000 GP Doom (Black Magic) 10000 GP Asper (Black Magic) 10000 GP Quick (Time Magic) 10000 GP X-zone (Time Magic) 10000 GP ------------------------------------------------------------------------------ ------------ Enemy List: ------------ This is the complete enemy listing for the game. All of the enemy names are translated directly from the Final Fantasy Anthology version of the game. They did a pretty literal translation on most of the enemies, but a few of them have shortened names due to romanization. For enemies with multiple weaknesses, I've only put one of them, but most things that are weak to ice are also weak to water, and most things that are weak to holy are also undead. "All" means that that enemy is weak to all elemental magic attacks. A * in front of an enemy means that that enemy is a boss or mini boss. Level HP Weakness Steal Rare Steal Win ------------------------------------------------------------------------------ A Rage 34 1050 Tonic Phoenix Down *Abductor 22 1500 Earth Robe *Abductor (2) 29 2500 Acrophis 30 900 Bolt Tonic Nothing *Adamantaim 20 2000 Ice Adamngolem 37 3650 Bolt Tonic Potion Alcumia 47 4500 Maiden'sKiss Elixir *Alte Roit 58 6000 *Antolyon 34 8100 Water *Apprehendr 59 22200 Fire Ash Ash Aquagel 46 3300 Bolt Tonic Speed Drink Aquaus 26 3000 Crossbow Aquazone 31 800 Bolt Tonic Antidote *Archeoavis ?? Wind *Archeoavis (2) 20 Archeosaur 35 9960 Earth Nothing Dragon Fang Archeotoad 25 800 Ice Nothing Nothing Armon 25 1500 Bolt Antidote Potion Atomos 41 19997 Auspices 35 1280 Ice Antidote Potion Antidote *Azulmagia 57 27900 Poison Elixir Giant'sGlove Bald Money 35 1300 Nothing Holy Water *Bahamut 99 40000 Dragon Fang Dragon Fang Baretta 41 1000 Ice Tonic Potion *Barrier ?? ???? BehemoKing 82 18000 Water Phoenix Down Blood Sword Double Lance Belfagel 55 6000 Moonring Razor Ring Ice Shield Berserker 44 2140 Speed Drink Death Sickle Bewitchin 42 2000 Silk Robe LuminousRobe *Biblos 24 3600 Holy Big Horn 8 90 Nothing Tonic BigButrfly 29 9000 Potion Giant Drink BioSoldier 18 540 Battle Ax Antidote BlackFlame 22 220 Water Nothing Speed Drink BlakGoblin 7 20 Tonic LeatherShoes BlakWarlok 36 1999 Holy Poison Rod Power Staff Lumino-Staff Blind Wolf 33 900 Fire Nothing Eyedrop Blizzard 45 2300 Fire Nothing Potion Blockhead 26 600 Bolt Nothing Nothing BloodSlime 29 600 Fire Holy Water Holy Water *Bludgeoner 41 6000 Potion Crystalmail BlueDragon 38 6900 Dragon Fang Dragon Fang Bomb 21 440 Tonic Tonic BrandLamia 38 2100 Ice Maiden'sKiss Thornlet Lamia's Tiara *Byurobolos 22 1500 Cactus 29 1000 Water Tonic Nothing *Carbuncle 1 15000 All Wall Ring *Catastroph 71 19997 Centipeelr 48 2780 Ice Tonic Potion *Clay Claw 43 2000 Bolt Coral Sword Cockataur 12 100 Soft Nothing Cool Dust 17 240 Water Tonic Dark Matter Corbett 29 2800 Bolt Nothing Potion Corral 46 2150 Bolt Tonic Nothing Cowpoke 37 2200 Power Drink Speed Drink Crescent 22 580 Silver Bow Death Sickle Crystelle 52 3 Ether CrystlShield CrystalHelmt CrystlDrgn 62 17500 Elixir Dragon Lance Crystalmail CrystSlugs 10 75 Bolt Tonic Elixir Cure Beast 34 1000 Nothing Elixir Cybis 19 25 Nothing Soft Cycloskull 48 3000 Turtle Shell Angel Ring Rune Chime Death Claw 51 4000 Water Hero Drink Thor'sHammer Soft DeemMaster 43 2600 Tonic Potion Defeater 18 260 Ice Tonic Speed Drink DethDealer 63 3000 Holy Water Poet Cap Phoenix Down Devourer 28 1000 Nothing Nothing Diablo 3 16 Ice Nothing Nothing Dinglberry 46 39393 Plumed Hat Mirage Vest Disabler 49 3800 Wall Ring Ribbon Lamia'sHarp Doublizard 21 700 Ice Nothing Tonic DragonAvis 49 7000 Water Trident Artemis Dragon Fang *Drgn Bulb 31 100 *Drgn Grass 33 12000 Drgn Great 51 10000 Water Dragon Fang Power Drink Dragon Fang DrgnZombie 24 4590 Fire Nothing Dragon Fang Drippy 32 900 Poison MythrilHammr Tent Druid (Purple) 42 2000 Druid (Red) 44 2200 DualKnight 44 2140 Power Drink Power Drink Earth Crystal Elf Toad 13 160 Ice Nothing Tonic *Enkidoh 29 4000 Fall Guard 47 4000 RopeHeadband KaisrKnuckle Executor 42 2000 Nothing DimndArmBand *Faltzer 8 850 Fan Wizard 24 1000 Tonic Dark Bow Ferry Walk 28 1000 Holy Water Potion Fins 20 550 Bolt Tonic Tonic Fire Crystal Fishite 25 400 Nothing Tonic *FlameThrow 22 2400 Bolt Flare 44 3000 Elixir Poet Cap Freeziabat 32 2300 Fire Potion Potion Fury 50 5000 Water Wall Ring Hex Ring Black Robe Galacjelly 34 75 Eyedrop Ether *Gargoyle 33 5000 *Garula 5 1200 Maiden'sKiss Nothing Gatlings 7 80 Nothing Soft Ghilacat 12 100 Tonic Nothing Gigas ?? ???? Elixir Giant Drink *Gilgame 51 32768 Ice *Gilgamesh 26 ???? *Gilgamesh (2) 28 ???? *Gilgamesh (3) 31 8888 Genji Glove *Gilgamesh (4) ?? ???? Genji Helmet Excalipur *Gilgamesh (5) 59 ???? Genji Shield *Gilgamesh (6) 93 ???? Genji Armor Glastos 15 250 Ice Nothing Turtle Shell GloomWidow 42 1820 Water Tonic Nothing Gobbldigoo 24 1200 Goblin 6 16 Tonic Leather Cap *Gogo 77 ???? Water *Golem 3 2500 *GrandMummy ?? 6000 Fire Potion Potion Gravidead 34 1800 Nothing Earth Robe Grenade 47 3000 Potion Flame Shield Potion Grimalkin 32 500 Fire Nothing Holy Water Groundpede 24 1450 Earth Nothing Hard Body *Halycanos 97 33333 Lumino-Staff Elf Cloak Harpy 20 666 Hard Body Phoenix Down Hedgehog 37 1000 Soft Soft Hypnot 37 2600 Fire Nothing Phoenix Down Hypnot (2) 63 8000 Fire Hyudra 25 2000 Ether Dragon Fang *IceComandr 4 600 Fire IceSoldier 13 160 Fire MythrilSword Tonic *Ifrit 22 3000 Water Imp 52 1000 Tonic DimndArmBand *Invisible 52 7000 Ninja Suit Nothing Iron 44 2140 Giant Drink Giant Drink *Iron Claw ?? 1000 Iron Dress 44 2200 Ice Tonic Tent Iron Giant 61 18000 Water Iron Helmet Iron Armor Giant Drink Jestrex 48 2580 Poison Speed Drink Power Rod Eyedrop *JuraAvis 61 15000 *Karl Boss 5 650 Bolt Karnak 19 140 Tonic Nothing Kestrel 27 19000 Maiden'sKiss Angel Ring Killer Bee 1 20 Nothing Nothing *KimaBrain 19 3300 Kornago 31 1000 Ice Tonic Eyedrop Kuzer 63 10000 Nothing Elixir La Mage 19 760 Poet Robe Elixir Lamia 24 900 Ice Maiden'sKiss Nothing Landcrawlr 48 22000 Water AncientSword Defender Elixir Landsquid 48 2780 Potion Holy Water LandTurtle 34 1300 Ice Tonic Turtle Shell Landwort 14 180 Tonic Nothing *Launcher 50 ???? LevelChekr 54 5000 Tonic Ether Elixir *Leviathan 37 40000 Bolt LilChariot 8 480 Nothing Potion *LiqudFlame 19 3000 Ice LiquiFlame 63 9000 Ice LumbrBeast 11 130 Wind Tonic Elixir LvlTripper 34 1300 Bolt Magic Pot 91 65255 Potion MagicDrgn 36 2900 Wind Tonic Elixir *Magissa 8 650 Magnites 33 1200 Bolt Nothing Nothing Potion Mamon 35 1700 Fire Nothing Potion Mandrake 28 1000 Eyedrop Nothing Mauldwin 1 20 Nothing Elixir Maximus 51 10000 Water Potion Aegis Shield Circlet MechaHead 37 7210 Water Ether Speed Drink *Mellusion 29 20000 Fire MercuryBat 46 500 Tonic Potion Metamorpha 43 7000 Water Staff Potion Lumino-Staff Mind Flare 53 4700 Green Beret HuntingKnife White Robe MiniDragon 22 1000 Nothing Nothing MiniMage 11 1100 Nothing Wizard Hat *Minitaurus ?? 19850 MithrlDrgn 16 600 Tonic MythrilGlove Mog Eater 23 1000 Bolt Nothing Nothing Money Mage 5 20 Tonic Rod MossFungus 48 5000 Water Potion Air Lancet Antidote MotorDrive 38 3300 Fire Tonic Hero Drink Mottletrap 17 240 Bolt Ether Nothing Mover 52 10000 Fire Fire Skill Water Skill LgtNingSkill Mummy 27 1900 Fire Tonic Holy Water Necromancr 54 6900 Undead Holy Water Bonemail Holy Water *Necrophobe 66 44044 All *Neo X-Deth 81 50000 *Neo X-Deth (2) 67 55000 *Neo X-Deth (3) 83 55000 *Neo X-Deth (4) 86 60000 Neo Garula 27 980 Nothing Water Skill Neogigas 39 4170 Nothing Giant Drink Neon 33 1200 Speed Drink Speed Drink *Nergade 20 13333 Fire Nile 28 1200 Bolt Nothing Nothing Giant Drink Ninja 52 5000 Shuriken Ichimonji Nut Eater 1 20 Tonic Tonic Octofist 7 60 Nothing Tonic Oculus 49 2100 Earth Dark Matter Soft Phoenix Down *Odin 2 17000 Protect Ring *Omega 119 67823 Bolt Nothing Nothing Omega Badge *Omniscient 53 16999 Wind Paddle Thru 14 280 Tonic Nothing Page 32 19 480 Fire Tonic Tonic Page 64 20 500 Fire Tonic Phoenix Down Page 128 20 700 Fire Ether Tonic Page 256 21 900 Fire Potion MythrlShield *Pantera 42 18000 Fire Phoenix Down Nothing Pao 27 500 Tonic Tent *Phobos 39 13333 Earth PoisnEagle 32 100 Nothing Antidote Poltrgeist 17 240 Wind Potion Nothing Prototype 23 5000 Ether Dark Matter PsychoHeds 11 90 Nothing Fire Skill Pyramidia 41 2200 Bolt Power Drink Tonic Python 39 1800 Ice Antidote Eyedrop Quadrharpy 23 1000 Trident Phoenix Down Radiator 40 900 Fire Nothing Tonic *Ramuh 21 4000 Red Dragon 30 7500 Water Potion Fire Ring Red Harpy 43 1900 Potion Holy Water RflecKnght 33 1600 War Hammer Wall Ring RflecMage 36 1300 Nothing Ether RicardMage 10 100 Rod Fire Rod Ridicule 31 1380 Bolt Maiden'sKiss Hero Drink RockCutter 11 120 Fire *Rocket Gun 23 2500 Bolt RockStatue 45 3300 Bolt Potion Double Lance Soft RonkaKnigt 24 860 Potion MythrlShield Sand Bear 24 1000 Water Nothing Nothing Sandboil 23 420 Water Tonic Tonic Sandcrawlr 29 15000 Water Nothing Power Drink SandKiller 23 620 Water Nothing Antidote *Sandworm 18 3000 Water Sargeant 0 400 Tonic Silver Plate Sea Devil 30 5000 Bolt Potion Turtle Shell Serpentina 49 3900 Prism Dress Coral Ring HairOrnament ShadeDancr 43 4480 Power Wrist Cornucopia Shadow 40 1000 Nothing Holy Water Shell Bear 27 380 Nothing Potion Shell Fish 28 1000 Tonic Potion Sherry 49 4000 Red Shoes Elf Cloak Winged Shoes ShieldDrgn 29 19999 MythrlShield Gold Shield *Shiva 11 1500 Fire *Shinryu 97 66901 Nothing Ragnarok *Shoat 38 5000 Nothing Nothing Silent Bee 16 220 Nothing Soft *Siren 2 900 Fire Sizzoner 39 2300 Tonic Tonic Skelesaur 32 2590 Fire Soft Ether Skeleton 10 70 Holy Nothing Dirk SkullEater 32 1 Tent Elixir Sleepy 36 1600 Nothing Leather Cap Slownin 43 2400 Katana Ice Shield Kotetsu Slug 42 1820 Fire Tonic Nothing Soccer 6 50 Nothing Tonic Sorcerer 18 350 Mage Slasher Ether Soul Gun 36 ???? Bolt SoulCannon 61 10000 Bolt Spizzoner 39 2300 Steel Bat 2 20 Nothing Nothing Stingray 93 30000 Dark Matter *Stoker 7 20000 Dark Matter Dragon Beard StonedMask 24 450 Bolt Soft Nothing StoneGolem 22 1000 Bolt Soft Potion Stones 12 50 Bolt SilvrGlasses Nothing Stray Cat 2 20 Nothing Nothing Stroper 3 20 Tonic Nothing Succubus 36 2700 Antidote Dragon Fang Subterran 27 1000 Nothing Nothing SwrdDancer 48 3000 MythrilHelmt Enchanter Blizzard Sybaritic 52 3200 Water Turtle Shell Flame Saber Elixir T-wrecks 45 2300 Antidote Dragon Fang Tarantula 27 200 Ice Nothing Tonic Tattoo 8 100 Ice Nothing Tent The Damned 44 1980 Nothing Holy Water Thunderpit 21 600 Tonic LgtNingSkill Tiny Mage 43 1540 Nothing Tonic *Titan 1 2500 Tote Avis 47 33090 Ab Splitter Ab Splitter Traveler 33 1400 Nothing Dream Harp Trent 26 700 Fire Potion Tonic Tripper 34 1300 Tonic Potion *Triton 37 13333 Ice *Twin Tania 39 50000 Holy TwinLizard 33 1500 Ice Nothing Tonic *Tyrasaurus 29 5000 Fire Ultragigas 34 2420 Nothing Giant Drink Unknown 41 2500 Holy Tonic Speed Drink Unknown (2) 46 2500 Holy Tonic Power Drink Unknown (3) 47 3500 Holy Tonic Giant Drink Unknown (4) 47 6500 Holy Tonic Hard Body Verminator 27 1000 Tonic Ether Water Bus 26 600 Bolt Nothing Nothing Water Crystal WaterScorp 26 500 Tonic Tonic Weresnake 31 900 Ice Tonic Potion WhiteFlame 49 1600 Eyedrop Elixir Ether Whitesnake 4 25 Ice Nothing Nothing Wild Dog 15 95 Fire Tonic Nothing Wind Crystal WingKiller 26 300 Nothing Antidote *Wingrapter ?? ???? *WoodSpearite 68 18000 X-Death 63 ???? X-Death (2) 66 32768 Holy X-Death (3) 77 49001 X-DethSoul 1 20000 Holy Nothing Nothing Dark Matter Y Burn 14 200 MythrilKnife Tonic YellowDrgn 38 8500 Lightning Rod Coral Ring Yojimbo 52 3960 Cottage Strato Power Tasuki Zefa Zone 53 3780 Tonic Elixir Elixir Zuu 15 85 Nothing Elixir ------------------------------------------------------------------------------ -------------- Best Weapons: -------------- Most of the best weapons in the game are not the 12 legendary weapons, as most think. Some are hard to find, others are not, but they are very useful, especially for beating Shinryuu and NeoExdeath. Bow: Bow of Artemis Steal: Green Dragons in the sky section of the Cleft of Dimension. Axe: Axe of Giants Steal: Boss before the final dungeon. Spear: Hiryuu Lance Steal: Crystal Dragons in the final dungeon. Katana: Blade of Angels Steal: Monsters left of the warp point in the castle section of the Cleft of Dimention. Whip: Dragon Whip Steal: Secret enemy in the ocean south of Tycoon (Near sunken Walse tower. This enemy is called the Stingray. I've met this enemy only once, and I haven't gotten the actual blade yet. This enemy is extremely rare to find. Cane: Staff of Judgement Steal: Dark-robed wizards in Exdeath's castle in Galuf's world. Bell: Rune Bell Get: Dropped in Cleft of Dimention randomly by Baldendalas (circular enemies with a skull on them). Knife: Chicken Knife Get: Choose between this or the Brave Sword in Muah town in the third world. The Chicken Knife does more damage if you've run from many battles. Sword: Brave Sword Get: Choose between this or the Chicken Knife in Muah town in the third world. The Brave sword does more damage if you've run from battles very little. *Note: If anyone knows if there are any other better weapons than the ones here listed, please let me know, and you will receive credit. ------------------- Game Genie Codes: ------------------- Although you can easily cheat, I don't recommend it, it spoils the experience of this great game. :) If you do decide to, however, here's some codes. Many thanks to ShinryuuX@aol.com for these. Butz: 175D-7060 / Starts at Level 99 DE5D-71D0 + 415D-7100 / Starts with 9983 Max HP DE5D-75D0 + 415D-7500 / Starts with 999 Max MP 9354-70A0 + 9354-79D0 / Starts with 94 Strength 9254-7900 + 9354-7960 / Starts with 93 Agility 9354-79A0 + 9354-71D0 / Starts with 94 Vitality 9354-7100 + 9354-7160 / Starts with 94 Mag.Pwr xx5F-70A0 / Change Item in R Hand xx5F-79D0 / Change Item in L Hand xx5D-7560 / Change Item on Head xx5D-75A0 / Change Item on Body xx5F-70D0 / Change Item in Accessory xx5F-7960 / Change Battle Cmd #1 xx5F-79A0 / Change Battle Cmd #2 xx5F-71D0 / Change Battle Cmd #3 xx5F-7100 / Change Battle Cmd #4 Lenna: 1759-7060 / Starts at Level 99 DE59-71D0 + 4159-7100 / Starts with 9983 Max HP DE59-75D0 + 4159-7500 / Starts with 999 Max MP 9355-70A0 + 9355-79D0 / Starts with 94 Strength 9255-7900 + 9255-7960 / Starts with 93 Agility 9355-79A0 + 9355-71D0 / Starts with 94 Vitality 9355-7100 + 9355-7160 / Starts with 94 Mag.Pwr xx51-70A0 / Change Item in R Hand xx51-79D0 / Change Item in L Hand xx59-7560 / Change Item on Head xx59-75A0 / Change Item on Body xx51-70D0 / Change Item in Accessory xx51-7960 / Change Battle Cmd #1 xx51-79A0 / Change Battle Cmd #2 xx51-71D0 / Change Battle Cmd #3 xx51-7100 / Change Battle Cmd #4 Galuf: 175C-7060 / Starts on Level 99 DE5C-71D0 + 415C-7100 / Starts with 9983 Max HP DE5C-75D0 + 415C-7500 / Starts with 999 Max MP 935A-70A0 + 935A-79D0 / Starts with 94 Strength 925A-7900 + 925A-7960 / Starts with 93 Agility 935A-79A0 + 935A-71D0 / Starts with 94 Vitality 935A-7100 + 935A-7160 / Starts with 94 Mag.Pwr xx58-70A0 / Change Item in R Hand xx58-79D0 / Change Item in L Hand xx5C-75D0 / Change Item on Head xx5C-7500 / Change Item on Body xx5C-7560 / Change Item in Accessory xx58-7960 / Change Battle Cmd #1 xx58-79A0 / Change Battle Cmd #2 xx58-71D0 / Change Battle Cmd #3 xx58-7100 / Change Battle Cmd #4 Faris: 175E-7060 / Starts on Level 99 DE5E-7960 + 415E-79A0 / Starts with 9983 HP DE5E-75D0 + 415E-7500 / Starts with 999 MP 935F-50A0 + 935F-59D0 / Starts with 94 Strength 925F-5900 + 935F-5960 / Starts with 93 Agility 935F-59A0 + 935F-51D0 / Starts with 94 Vitality 935F-5100 + 935F-5160 / Starts with 94 Mag.Pwr xx5D-50A0 / Change Item in R Hand xx5D-59D0 / Change Item in L Hand xx5E-7560 / Change Item on Head xx5E-75A0 / Change Item on Body xx5D-50D0 / Change Item in Accessory xx5D-5960 / Change Battle Cmd #1 xx5D-59A0 / Change Battle Cmd #2 xx5D-51D0 / Change Battle Cmd #3 xx5D-5100 / Change Battle Cmd #4 -------- Thanks: -------- -Squaresoft, for making this great game which is considered by many to be the best of the Final Fantasy series. -GameFAQs, for being simply the best gaming page on the net in my opinon, and housing thousands of FAQs for almost every game imaginable. Also to the other FAQ writers, especially the other Final Fantasy 5 FAQ authors. -All fans of Final Fantasy games that held this game special in their hearts. -BradyGames, for making a great official guide for the Final Fantasy Anthology version of the game.

Console: SNES